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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-17 20:13:07 +01:00
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OpenRCT2/src/network/TcpSocket.cpp
Ted John 91eb33255b Remove Exception::GetMsg()
We can undef any macro windows.h defines and interferes with our code base. In this case GetMessage
2016-09-08 21:37:27 +01:00

472 lines
13 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef DISABLE_NETWORK
// MSVC: include <math.h> here otherwise PI gets defined twice
#include <math.h>
#include <SDL_platform.h>
#include <SDL_thread.h>
#include <SDL_timer.h>
#ifdef __WINDOWS__
// winsock2 must be included before windows.h
#include <winsock2.h>
#include <ws2tcpip.h>
#undef GetMessage
#define LAST_SOCKET_ERROR() WSAGetLastError()
#undef EWOULDBLOCK
#define EWOULDBLOCK WSAEWOULDBLOCK
#ifndef SHUT_RD
#define SHUT_RD SD_RECEIVE
#endif
#ifndef SHUT_RDWR
#define SHUT_RDWR SD_BOTH
#endif
#define FLAG_NO_PIPE 0
#else
#include <errno.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#include <fcntl.h>
typedef int SOCKET;
#define SOCKET_ERROR -1
#define INVALID_SOCKET -1
#define LAST_SOCKET_ERROR() errno
#define closesocket close
#define ioctlsocket ioctl
#if defined(__LINUX__)
#define FLAG_NO_PIPE MSG_NOSIGNAL
#else
#define FLAG_NO_PIPE 0
#endif // defined(__LINUX__)
#endif // __WINDOWS__
#include "../core/Exception.hpp"
#include "TcpSocket.h"
constexpr uint32 CONNECT_TIMEOUT_MS = 3000;
class TcpSocket;
class SocketException : public Exception
{
public:
SocketException(const char * message) : Exception(message) { }
SocketException(const std::string &message) : Exception(message) { }
};
struct ConnectRequest
{
TcpSocket * Socket;
std::string Address;
uint16 Port;
};
class TcpSocket : public ITcpSocket
{
private:
SOCKET_STATUS _status = SOCKET_STATUS_CLOSED;
uint16 _listeningPort = 0;
SOCKET _socket = INVALID_SOCKET;
SDL_mutex * _connectMutex = nullptr;
std::string _error;
public:
TcpSocket()
{
_connectMutex = SDL_CreateMutex();
}
~TcpSocket() override
{
SDL_LockMutex(_connectMutex);
{
CloseSocket();
}
SDL_UnlockMutex(_connectMutex);
SDL_DestroyMutex(_connectMutex);
}
SOCKET_STATUS GetStatus() override
{
return _status;
}
const char * GetError() override
{
return _error.empty() ? nullptr : _error.c_str();
}
void Listen(uint16 port) override
{
Listen(nullptr, port);
}
void Listen(const char * address, uint16 port) override
{
if (_status != SOCKET_STATUS_CLOSED)
{
throw Exception("Socket not closed.");
}
sockaddr_storage ss;
int ss_len;
if (!ResolveAddress(address, port, &ss, &ss_len))
{
throw SocketException("Unable to resolve address.");
}
// Create the listening socket
_socket = socket(ss.ss_family, SOCK_STREAM, IPPROTO_TCP);
if (_socket == INVALID_SOCKET)
{
throw SocketException("Unable to create socket.");
}
// Turn off IPV6_V6ONLY so we can accept both v4 and v6 connections
int value = 0;
if (setsockopt(_socket, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&value, sizeof(value)) != 0)
{
log_error("IPV6_V6ONLY failed. %d", LAST_SOCKET_ERROR());
}
try
{
// Bind to address:port and listen
if (bind(_socket, (sockaddr *)&ss, ss_len) != 0)
{
throw SocketException("Unable to bind to socket.");
}
if (listen(_socket, SOMAXCONN) != 0)
{
throw SocketException("Unable to listen on socket.");
}
if (!SetNonBlocking(_socket, true))
{
throw SocketException("Failed to set non-blocking mode.");
}
}
catch (Exception ex)
{
CloseSocket();
throw;
}
_listeningPort = port;
_status = SOCKET_STATUS_LISTENING;
}
ITcpSocket * Accept() override
{
if (_status != SOCKET_STATUS_LISTENING)
{
throw Exception("Socket not listening.");
}
ITcpSocket * tcpSocket = nullptr;
SOCKET socket = accept(_socket, nullptr, nullptr);
if (socket == INVALID_SOCKET)
{
if (LAST_SOCKET_ERROR() != EWOULDBLOCK)
{
log_error("Failed to accept client.");
}
}
else
{
if (!SetNonBlocking(socket, true))
{
closesocket(socket);
log_error("Failed to set non-blocking mode.");
}
else
{
SetTCPNoDelay(socket, true);
tcpSocket = new TcpSocket(socket);
}
}
return tcpSocket;
}
void Connect(const char * address, uint16 port) override
{
if (_status != SOCKET_STATUS_CLOSED)
{
throw Exception("Socket not closed.");
}
try
{
// Resolve address
_status = SOCKET_STATUS_RESOLVING;
sockaddr_storage ss;
int ss_len;
if (!ResolveAddress(address, port, &ss, &ss_len))
{
throw SocketException("Unable to resolve address.");
}
_status = SOCKET_STATUS_CONNECTING;
_socket = socket(ss.ss_family, SOCK_STREAM, IPPROTO_TCP);
if (_socket == INVALID_SOCKET)
{
throw SocketException("Unable to create socket.");
}
SetTCPNoDelay(_socket, true);
if (!SetNonBlocking(_socket, true))
{
throw SocketException("Failed to set non-blocking mode.");
}
// Connect
uint32 connectStartTick;
int connectResult = connect(_socket, (sockaddr *)&ss, ss_len);
if (connectResult != SOCKET_ERROR || (LAST_SOCKET_ERROR() != EINPROGRESS &&
LAST_SOCKET_ERROR() != EWOULDBLOCK))
{
throw SocketException("Failed to connect.");
}
connectStartTick = SDL_GetTicks();
int error = 0;
socklen_t len = sizeof(error);
if (getsockopt(_socket, SOL_SOCKET, SO_ERROR, (char *)&error, &len) != 0)
{
throw SocketException("getsockopt failed with error: " + std::to_string(LAST_SOCKET_ERROR()));
}
if (error != 0)
{
throw SocketException("Connection failed: " + std::to_string(error));
}
do
{
// Sleep for a bit
SDL_Delay(100);
fd_set writeFD;
FD_ZERO(&writeFD);
FD_SET(_socket, &writeFD);
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if (select((int)(_socket + 1), nullptr, &writeFD, nullptr, &timeout) > 0)
{
error = 0;
socklen_t len = sizeof(error);
if (getsockopt(_socket, SOL_SOCKET, SO_ERROR, (char*)&error, &len) != 0)
{
throw SocketException("getsockopt failed with error: " + std::to_string(LAST_SOCKET_ERROR()));
}
if (error == 0)
{
_status = SOCKET_STATUS_CONNECTED;
return;
}
}
} while (!SDL_TICKS_PASSED(SDL_GetTicks(), connectStartTick + CONNECT_TIMEOUT_MS));
// Connection request timed out
throw SocketException("Connection timed out.");
}
catch (Exception ex)
{
CloseSocket();
throw;
}
}
void ConnectAsync(const char * address, uint16 port) override
{
if (_status != SOCKET_STATUS_CLOSED)
{
throw Exception("Socket not closed.");
}
if (SDL_TryLockMutex(_connectMutex) == 0)
{
// Spin off a worker thread for resolving the address
auto req = new ConnectRequest();
req->Socket = this;
req->Address = std::string(address);
req->Port = port;
SDL_CreateThread([](void * pointer) -> int
{
auto req = (ConnectRequest *)pointer;
try
{
req->Socket->Connect(req->Address.c_str(), req->Port);
}
catch (Exception ex)
{
req->Socket->_error = std::string(ex.GetMessage());
}
SDL_UnlockMutex(req->Socket->_connectMutex);
delete req;
return 0;
}, 0, req);
}
}
void Disconnect() override
{
if (_status == SOCKET_STATUS_CONNECTED)
{
shutdown(_socket, SHUT_RDWR);
}
}
size_t SendData(const void * buffer, size_t size) override
{
if (_status != SOCKET_STATUS_CONNECTED)
{
throw Exception("Socket not connected.");
}
size_t totalSent = 0;
do
{
const char * bufferStart = (const char *)buffer + totalSent;
size_t remainingSize = size - totalSent;
int sentBytes = send(_socket, (const char *)bufferStart, (int)remainingSize, FLAG_NO_PIPE);
if (sentBytes == SOCKET_ERROR)
{
return totalSent;
}
totalSent += sentBytes;
} while (totalSent < size);
return totalSent;
}
NETWORK_READPACKET ReceiveData(void * buffer, size_t size, size_t * sizeReceived) override
{
if (_status != SOCKET_STATUS_CONNECTED)
{
throw Exception("Socket not connected.");
}
int readBytes = recv(_socket, (char *)buffer, (int)size, 0);
if (readBytes == 0)
{
*sizeReceived = 0;
return NETWORK_READPACKET_DISCONNECTED;
}
else if (readBytes == SOCKET_ERROR)
{
*sizeReceived = 0;
if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN)
{
return NETWORK_READPACKET_DISCONNECTED;
}
else
{
return NETWORK_READPACKET_NO_DATA;
}
}
else
{
*sizeReceived = readBytes;
return NETWORK_READPACKET_SUCCESS;
}
}
void Close() override
{
SDL_LockMutex(_connectMutex);
{
CloseSocket();
}
SDL_UnlockMutex(_connectMutex);
}
private:
TcpSocket(SOCKET socket)
{
_socket = socket;
_status = SOCKET_STATUS_CONNECTED;
}
void CloseSocket()
{
if (_socket != INVALID_SOCKET)
{
closesocket(_socket);
_socket = INVALID_SOCKET;
}
_status = SOCKET_STATUS_CLOSED;
}
bool ResolveAddress(const char * address, uint16 port, sockaddr_storage * ss, int * ss_len)
{
std::string serviceName = std::to_string(port);
addrinfo hints = { 0 };
hints.ai_family = AF_UNSPEC;
if (address == nullptr)
{
hints.ai_flags = AI_PASSIVE;
}
addrinfo * result;
getaddrinfo(address, serviceName.c_str(), &hints, &result);
if (result == nullptr)
{
return false;
}
else
{
memcpy(ss, result->ai_addr, result->ai_addrlen);
*ss_len = (int)result->ai_addrlen;
freeaddrinfo(result);
return true;
}
}
static bool SetNonBlocking(SOCKET socket, bool on)
{
#ifdef __WINDOWS__
u_long nonBlocking = on;
return ioctlsocket(socket, FIONBIO, &nonBlocking) == 0;
#else
int flags = fcntl(socket, F_GETFL, 0);
return fcntl(socket, F_SETFL, on ? (flags | O_NONBLOCK) : (flags & ~O_NONBLOCK)) == 0;
#endif
}
static bool SetTCPNoDelay(SOCKET socket, bool enabled)
{
return setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, (const char*)&enabled, sizeof(enabled)) == 0;
}
};
ITcpSocket * CreateTcpSocket()
{
return new TcpSocket();
}
#endif