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OpenRCT2/src/openrct2/scripting/bindings/entity/ScStaff.cpp

142 lines
4.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2021 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifdef ENABLE_SCRIPTING
# include "ScStaff.hpp"
namespace OpenRCT2::Scripting
{
ScStaff::ScStaff(uint16_t Id)
: ScPeep(Id)
{
}
void ScStaff::Register(duk_context* ctx)
{
dukglue_set_base_class<ScPeep, ScStaff>(ctx);
dukglue_register_property(ctx, &ScStaff::staffType_get, &ScStaff::staffType_set, "staffType");
dukglue_register_property(ctx, &ScStaff::colour_get, &ScStaff::colour_set, "colour");
dukglue_register_property(ctx, &ScStaff::costume_get, &ScStaff::costume_set, "costume");
dukglue_register_property(ctx, &ScStaff::orders_get, &ScStaff::orders_set, "orders");
}
Staff* ScStaff::GetStaff() const
{
return ::GetEntity<Staff>(_id);
}
std::string ScStaff::staffType_get() const
{
auto peep = GetStaff();
if (peep != nullptr)
{
switch (peep->AssignedStaffType)
{
case StaffType::Handyman:
return "handyman";
case StaffType::Mechanic:
return "mechanic";
case StaffType::Security:
return "security";
case StaffType::Entertainer:
return "entertainer";
case StaffType::Count:
break;
}
}
return "";
}
void ScStaff::staffType_set(const std::string& value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
if (value == "handyman" && peep->AssignedStaffType != StaffType::Handyman)
{
peep->AssignedStaffType = StaffType::Handyman;
peep->SpriteType = PeepSpriteType::Handyman;
}
else if (value == "mechanic" && peep->AssignedStaffType != StaffType::Mechanic)
{
peep->AssignedStaffType = StaffType::Mechanic;
peep->SpriteType = PeepSpriteType::Mechanic;
}
else if (value == "security" && peep->AssignedStaffType != StaffType::Security)
{
peep->AssignedStaffType = StaffType::Security;
peep->SpriteType = PeepSpriteType::Security;
}
else if (value == "entertainer" && peep->AssignedStaffType != StaffType::Entertainer)
{
peep->AssignedStaffType = StaffType::Entertainer;
peep->SpriteType = PeepSpriteType::EntertainerPanda;
}
}
}
uint8_t ScStaff::colour_get() const
{
auto peep = GetStaff();
return peep != nullptr ? peep->TshirtColour : 0;
}
void ScStaff::colour_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
peep->TshirtColour = value;
peep->TrousersColour = value;
}
}
uint8_t ScStaff::costume_get() const
{
auto peep = GetStaff();
if (peep != nullptr && peep->AssignedStaffType == StaffType::Entertainer)
{
return peep->GetCostume();
}
return 0;
}
void ScStaff::costume_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
peep->SetCostume(value);
}
}
uint8_t ScStaff::orders_get() const
{
auto peep = GetStaff();
return peep != nullptr ? peep->StaffOrders : 0;
}
void ScStaff::orders_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
peep->StaffOrders = value;
}
}
} // namespace OpenRCT2::Scripting
#endif