1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-21 05:53:02 +01:00
Files
OpenRCT2/src/openrct2/world/Wall.cpp
2024-01-22 19:45:51 +01:00

236 lines
8.9 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Wall.h"
#include "../Cheats.h"
#include "../Game.h"
#include "../OpenRCT2.h"
#include "../common.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../network/network.h"
#include "../object/ObjectEntryManager.h"
#include "../object/WallSceneryEntry.h"
#include "../ride/Track.h"
#include "../ride/TrackData.h"
#include "Banner.h"
#include "Map.h"
#include "MapAnimation.h"
#include "Park.h"
#include "Scenery.h"
#include "Surface.h"
#include "Wall.h"
/**
*
* rct2: 0x006E588E
*/
void WallRemoveAt(const CoordsXYRangedZ& wallPos)
{
for (auto wallElement = MapGetWallElementAt(wallPos); wallElement != nullptr; wallElement = MapGetWallElementAt(wallPos))
{
reinterpret_cast<TileElement*>(wallElement)->RemoveBannerEntry();
MapInvalidateTileZoom1({ wallPos, wallElement->GetBaseZ(), wallElement->GetBaseZ() + 72 });
TileElementRemove(reinterpret_cast<TileElement*>(wallElement));
}
}
/**
*
* rct2: 0x006E57E6
*/
void WallRemoveAtZ(const CoordsXYZ& wallPos)
{
WallRemoveAt({ wallPos, wallPos.z, wallPos.z + 48 });
}
/**
*
* rct2: 0x006E5935
*/
void WallRemoveIntersectingWalls(const CoordsXYRangedZ& wallPos, Direction direction)
{
TileElement* tileElement;
tileElement = MapGetFirstElementAt(wallPos);
if (tileElement == nullptr)
return;
do
{
if (tileElement->GetType() != TileElementType::Wall)
continue;
if (tileElement->GetClearanceZ() <= wallPos.baseZ || tileElement->GetBaseZ() >= wallPos.clearanceZ)
continue;
if (direction != tileElement->GetDirection())
continue;
tileElement->RemoveBannerEntry();
MapInvalidateTileZoom1({ wallPos, tileElement->GetBaseZ(), tileElement->GetBaseZ() + 72 });
TileElementRemove(tileElement);
tileElement--;
} while (!(tileElement++)->IsLastForTile());
}
uint8_t WallElement::GetSlope() const
{
return (Type & TILE_ELEMENT_QUADRANT_MASK) >> 6;
}
void WallElement::SetSlope(uint8_t newSlope)
{
Type &= ~TILE_ELEMENT_QUADRANT_MASK;
Type |= (newSlope << 6);
}
colour_t WallElement::GetPrimaryColour() const
{
return colour_1;
}
colour_t WallElement::GetSecondaryColour() const
{
return colour_2;
}
colour_t WallElement::GetTertiaryColour() const
{
return colour_3;
}
void WallElement::SetPrimaryColour(colour_t newColour)
{
colour_1 = newColour;
}
void WallElement::SetSecondaryColour(colour_t newColour)
{
colour_2 = newColour;
}
void WallElement::SetTertiaryColour(colour_t newColour)
{
colour_3 = newColour;
}
uint8_t WallElement::GetAnimationFrame() const
{
return (animation >> 3) & 0xF;
}
void WallElement::SetAnimationFrame(uint8_t frameNum)
{
animation &= WALL_ANIMATION_FLAG_ALL_FLAGS;
animation |= (frameNum & 0xF) << 3;
}
uint16_t WallElement::GetEntryIndex() const
{
return entryIndex;
}
const WallSceneryEntry* WallElement::GetEntry() const
{
return OpenRCT2::ObjectManager::GetObjectEntry<WallSceneryEntry>(entryIndex);
}
void WallElement::SetEntryIndex(uint16_t newIndex)
{
entryIndex = newIndex;
}
Banner* WallElement::GetBanner() const
{
return ::GetBanner(GetBannerIndex());
}
BannerIndex WallElement::GetBannerIndex() const
{
return banner_index;
}
void WallElement::SetBannerIndex(BannerIndex newIndex)
{
banner_index = newIndex;
}
bool WallElement::IsAcrossTrack() const
{
return (animation & WALL_ANIMATION_FLAG_ACROSS_TRACK) != 0;
}
void WallElement::SetAcrossTrack(bool acrossTrack)
{
animation &= ~WALL_ANIMATION_FLAG_ACROSS_TRACK;
if (acrossTrack)
animation |= WALL_ANIMATION_FLAG_ACROSS_TRACK;
}
bool WallElement::AnimationIsBackwards() const
{
return (animation & WALL_ANIMATION_FLAG_DIRECTION_BACKWARD) != 0;
}
void WallElement::SetAnimationIsBackwards(bool isBackwards)
{
animation &= ~WALL_ANIMATION_FLAG_DIRECTION_BACKWARD;
if (isBackwards)
animation |= WALL_ANIMATION_FLAG_DIRECTION_BACKWARD;
}
#pragma region Edge Slopes Table
// clang-format off
// rct2: 0x009A3FEC
constexpr static uint8_t LandSlopeToWallSlope[][NumOrthogonalDirections] = {
// Top right Bottom right Bottom left Top left
{ 0, 0, 0, 0 },
{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0 },
{ 0, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
{ EDGE_SLOPE_DOWNWARDS, 0, 0, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0, 0 },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0 },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS },
{ 0, 0, 0, 0 },
{ EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED },
{ 0, 0, 0, 0 },
};
// clang-format on
#pragma endregion
uint8_t GetWallSlopeFromEdgeSlope(uint8_t Slope, uint8_t Edge)
{
return LandSlopeToWallSlope[Slope][Edge];
}