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OpenRCT2/src/openrct2/interface/Colour.h
Aaron van Geffen 05e56517ab Adopt existing namespaces into OpenRCT2 namespace (#22368)
* Put all of TitleSequenceManager into the same namespace

* Move RideConstructionState into the OpenRCT2 namespace

* Adopt existing namespaces into OpenRCT2 namespace

This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
2024-07-26 09:59:58 +02:00

274 lines
10 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../core/String.hpp"
#include <cstdint>
#include <string_view>
using colour_t = uint8_t;
using PaletteIndex = uint8_t;
/**
* Colour IDs as used by the colour dropdown, NOT palette indices.
*/
enum : colour_t
{
// Original Colours
COLOUR_BLACK, // Black
COLOUR_GREY, // Grey
COLOUR_WHITE, // White
COLOUR_DARK_PURPLE, // Dark purple
COLOUR_LIGHT_PURPLE, // Light purple
COLOUR_BRIGHT_PURPLE, // Bright purple
COLOUR_DARK_BLUE, // Dark blue
COLOUR_LIGHT_BLUE, // Light blue
COLOUR_ICY_BLUE, // Icy blue
COLOUR_TEAL, // Dark water
COLOUR_AQUAMARINE, // Light water
COLOUR_SATURATED_GREEN, // Saturated green
COLOUR_DARK_GREEN, // Dark green
COLOUR_MOSS_GREEN, // Moss green
COLOUR_BRIGHT_GREEN, // Bright green
COLOUR_OLIVE_GREEN, // Olive green
COLOUR_DARK_OLIVE_GREEN, // Dark olive green
COLOUR_BRIGHT_YELLOW, // Bright yellow
COLOUR_YELLOW, // Yellow
COLOUR_DARK_YELLOW, // Dark yellow
COLOUR_LIGHT_ORANGE, // Light orange
COLOUR_DARK_ORANGE, // Dark orange
COLOUR_LIGHT_BROWN, // Light brown
COLOUR_SATURATED_BROWN, // Saturated brown
COLOUR_DARK_BROWN, // Dark brown
COLOUR_SALMON_PINK, // Salmon pink
COLOUR_BORDEAUX_RED, // Bordeaux red
COLOUR_SATURATED_RED, // Saturated red
COLOUR_BRIGHT_RED, // Bright red
COLOUR_DARK_PINK, // Dark pink
COLOUR_BRIGHT_PINK, // Bright pink
COLOUR_LIGHT_PINK, // Light pink
// Extended Colour Set
COLOUR_DARK_OLIVE_DARK, // Army green
COLOUR_DARK_OLIVE_LIGHT, // Honeydew
COLOUR_SATURATED_BROWN_LIGHT, // Tan
COLOUR_BORDEAUX_RED_DARK, // Maroon
COLOUR_BORDEAUX_RED_LIGHT, // Coral pink
COLOUR_GRASS_GREEN_DARK, // Forest green
COLOUR_GRASS_GREEN_LIGHT, // Chartreuse
COLOUR_OLIVE_DARK, // Hunter green
COLOUR_OLIVE_LIGHT, // Celadon
COLOUR_SATURATED_GREEN_LIGHT, // Lime green
COLOUR_TAN_DARK, // Sepia
COLOUR_TAN_LIGHT, // Peach
COLOUR_DULL_PURPLE_LIGHT, // Periwinkle
COLOUR_DULL_GREEN_DARK, // Viridian
COLOUR_DULL_GREEN_LIGHT, // Seafoam green
COLOUR_SATURATED_PURPLE_DARK, // Violet
COLOUR_SATURATED_PURPLE_LIGHT, // Lavender
COLOUR_ORANGE_LIGHT, // Pastel orange
COLOUR_AQUA_DARK, // Deep water
COLOUR_MAGENTA_LIGHT, // Pastel pink
COLOUR_DULL_BROWN_DARK, // Umber
COLOUR_DULL_BROWN_LIGHT, // Beige
COLOUR_INVISIBLE, // Invisible
COLOUR_VOID, // Void
COLOUR_COUNT,
COLOUR_NULL = 255,
};
/**
* These colours change depending on the current water colours.
*/
enum
{
COLOUR_DARK_WATER = 9,
COLOUR_LIGHT_WATER = 10,
COLOUR_DEEP_WATER = 50
};
enum : PaletteIndex
{
PALETTE_INDEX_0 = 0, // Transparent
PALETTE_INDEX_10 = 10, // Black (0-dark), Dark grey (0)
PALETTE_INDEX_11 = 11, // Black (middark)
PALETTE_INDEX_12 = 12, // Black (midlight), Dark grey (1-darkest)
PALETTE_INDEX_14 = 14, // Black (lighter), Dark grey (dark)
PALETTE_INDEX_13 = 13, //
PALETTE_INDEX_16 = 16, //
PALETTE_INDEX_17 = 17, // Black (11), Dark grey (light), White (dark)
PALETTE_INDEX_20 = 20, // Dark grey (10), White (light)
PALETTE_INDEX_21 = 21, // Dark grey (11), White (lighter-11)
PALETTE_INDEX_40 = 40, //
PALETTE_INDEX_42 = 42, // Light Brown (lighter), Saturated brown (11)
PALETTE_INDEX_44 = 44, // Construction marker
PALETTE_INDEX_46 = 46, // Tertiary remap 0 / Yellow (darkest)
PALETTE_INDEX_47 = 47, // Tertiary remap 1 / Yellow
PALETTE_INDEX_48 = 48, // Tertiary remap 2 / Yellow
PALETTE_INDEX_49 = 49, // Tertiary remap 3 / Yellow
PALETTE_INDEX_50 = 50, // Tertiary remap 4 / Yellow
PALETTE_INDEX_51 = 51, // Tertiary remap 5 / Yellow
PALETTE_INDEX_52 = 52, // Tertiary remap 6 / Yellow
PALETTE_INDEX_53 = 53, // Tertiary remap 7 / Yellow
PALETTE_INDEX_54 = 54, // Tertiary remap 8 / Yellow
PALETTE_INDEX_55 = 55, // Tertiary remap 9 / Yellow
PALETTE_INDEX_56 = 56, // Tertiary remap 10 / Yellow
PALETTE_INDEX_57 = 57, // Tertiary remap 11 / Yellow (lightest)
PALETTE_INDEX_61 = 61, // Bordeaux Red (darker)
PALETTE_INDEX_62 = 62, //
PALETTE_INDEX_68 = 68, //
PALETTE_INDEX_73 = 73, //
PALETTE_INDEX_99 = 99, //
PALETTE_INDEX_102 = 102, // Bright green (lighter)
PALETTE_INDEX_108 = 108, //
PALETTE_INDEX_111 = 111, //
PALETTE_INDEX_129 = 129, // Light Purple (11)
PALETTE_INDEX_135 = 135, //
PALETTE_INDEX_136 = 136, // Dark Blue (10-11), Light Blue (midlight), Icy Blue (darker)
PALETTE_INDEX_138 = 138, // Light Blue (lighter), Icy Blue (middark)
PALETTE_INDEX_141 = 141, //
PALETTE_INDEX_144 = 144, // Dark Green (1-darkest,
PALETTE_INDEX_161 = 161, // Bright Purple (light)
PALETTE_INDEX_162 = 162, //
PALETTE_INDEX_171 = 171, // Saturated Red (lightest) Bright Red (middark)
PALETTE_INDEX_172 = 172, // Saturated Red (10-11), Bright Red (midlight)
PALETTE_INDEX_173 = 173, // Used to draw intense lines in the Ride Graphs window
PALETTE_INDEX_183 = 183, // Used to draw rides in the Map window
PALETTE_INDEX_186 = 186, //
PALETTE_INDEX_194 = 194, //
PALETTE_INDEX_195 = 195, //
PALETTE_INDEX_202 = 202, // Secondary remap 0 / Pink (darkest)
PALETTE_INDEX_203 = 203, // Secondary remap 1 / Pink
PALETTE_INDEX_204 = 204, // Secondary remap 2 / Pink
PALETTE_INDEX_205 = 205, // Secondary remap 3 / Pink
PALETTE_INDEX_206 = 206, // Secondary remap 4 / Pink
PALETTE_INDEX_207 = 207, // Secondary remap 5 / Pink
PALETTE_INDEX_208 = 208, // Secondary remap 6 / Pink
PALETTE_INDEX_209 = 209, // Secondary remap 7 / Pink
PALETTE_INDEX_210 = 210, // Secondary remap 8 / Pink
PALETTE_INDEX_211 = 211, // Secondary remap 9 / Pink
PALETTE_INDEX_212 = 212, // Secondary remap 10 / Pink
PALETTE_INDEX_213 = 213, // Secondary remap 11 / Pink (lightest)
PALETTE_INDEX_222 = 222, //
PALETTE_INDEX_230 = 230, // Water (waves)
PALETTE_INDEX_231 = 231, // Water (waves)
PALETTE_INDEX_232 = 232, // Water (waves)
PALETTE_INDEX_233 = 233, // Water (waves)
PALETTE_INDEX_234 = 234, // Water (waves)
PALETTE_INDEX_235 = 235, // Water (sparkles)
PALETTE_INDEX_236 = 236, // Water (sparkles)
PALETTE_INDEX_237 = 237, // Water (sparkles)
PALETTE_INDEX_238 = 238, // Water (sparkles)
PALETTE_INDEX_239 = 239, // Water (sparkles)
PALETTE_INDEX_240 = 240, // Track rails
PALETTE_INDEX_241 = 241, // Track rails
PALETTE_INDEX_242 = 242, // Track rails
PALETTE_INDEX_243 = 243, // Primary remap 0
PALETTE_INDEX_244 = 244, // Primary remap 1
PALETTE_INDEX_245 = 245, // Primary remap 2
PALETTE_INDEX_246 = 246, // Primary remap 3
PALETTE_INDEX_247 = 247, // Primary remap 4
PALETTE_INDEX_248 = 248, // Primary remap 5
PALETTE_INDEX_249 = 249, // Primary remap 6
PALETTE_INDEX_250 = 250, // Primary remap 7
PALETTE_INDEX_251 = 251, // Primary remap 8
PALETTE_INDEX_252 = 252, // Primary remap 9
PALETTE_INDEX_253 = 253, // Primary remap 10
PALETTE_INDEX_254 = 254, // Primary remap 11
};
constexpr size_t PALETTE_COUNT = 256;
constexpr uint8_t PALETTE_OFFSET_DYNAMIC = PALETTE_INDEX_10;
constexpr uint8_t PALETTE_LENGTH_DYNAMIC = 236;
constexpr uint8_t PALETTE_OFFSET_WATER_WAVES = PALETTE_INDEX_230;
constexpr uint8_t PALETTE_OFFSET_WATER_SPARKLES = PALETTE_INDEX_235;
constexpr uint8_t PALETTE_LENGTH_WATER_WAVES = 5;
constexpr uint8_t PALETTE_LENGTH_WATER_SPARKLES = 5;
constexpr uint8_t PALETTE_OFFSET_TRACK_RAILS = PALETTE_INDEX_240;
constexpr uint8_t PALETTE_LENGTH_TRACK_RAILS = 3;
constexpr uint8_t PALETTE_OFFSET_REMAP_PRIMARY = PALETTE_INDEX_243;
constexpr uint8_t PALETTE_OFFSET_REMAP_SECONDARY = PALETTE_INDEX_202;
constexpr uint8_t PALETTE_OFFSET_REMAP_TERTIARY = PALETTE_INDEX_46;
constexpr uint8_t PALETTE_LENGTH_REMAP = 12;
constexpr uint8_t PALETTE_OFFSET_ANIMATED = PALETTE_INDEX_230;
constexpr uint8_t PALETTE_LENGTH_ANIMATED = 16;
constexpr uint8_t COLOUR_NUM_ORIGINAL = 32;
constexpr uint8_t COLOUR_NUM_NORMAL = 54;
static constexpr uint8_t kLegacyColourFlagTranslucent = (1 << 7);
#define TEXT_COLOUR_254 (254)
#define TEXT_COLOUR_255 (255)
enum class ColourFlag : uint8_t
{
translucent,
inset,
withOutline,
};
struct ColourWithFlags
{
colour_t colour{};
uint8_t flags{};
bool hasFlag(ColourFlag flag) const;
void setFlag(ColourFlag flag, bool on);
ColourWithFlags withFlag(ColourFlag flag, bool on) const;
static ColourWithFlags fromLegacy(uint8_t legacy);
ColourWithFlags& operator=(colour_t rhs);
};
struct ColourShadeMap
{
PaletteIndex colour_0;
PaletteIndex colour_1;
PaletteIndex darkest;
PaletteIndex darker;
PaletteIndex dark;
PaletteIndex mid_dark;
PaletteIndex mid_light;
PaletteIndex light;
PaletteIndex lighter;
PaletteIndex lightest;
PaletteIndex colour_10;
PaletteIndex colour_11;
};
extern ColourShadeMap ColourMapA[COLOUR_COUNT];
void ColoursInitMaps();
namespace OpenRCT2::Colour
{
colour_t FromString(std::string_view s, colour_t defaultValue = COLOUR_BLACK);
u8string ToString(colour_t colour);
} // namespace OpenRCT2::Colour
#ifndef NO_TTF
uint8_t BlendColours(const uint8_t paletteIndex1, const uint8_t paletteIndex2);
#endif
typedef uint8_t BlendColourMapType[PALETTE_COUNT][PALETTE_COUNT];
BlendColourMapType* GetBlendColourMap();