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OpenRCT2/src/openrct2/world/Fountain.cpp
2017-03-23 17:58:01 +00:00

443 lines
13 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../game.h"
#include "../scenario/scenario.h"
#include "Fountain.h"
#include "map.h"
#include "scenery.h"
#include "sprite.h"
#include "footpath.h"
enum {
PATTERN_CYCLIC_SQUARES,
PATTERN_CONTINUOUS_CHASERS,
PATTERN_BOUNCING_PAIRS,
PATTERN_SPROUTING_BLOOMS,
PATTERN_RACING_PAIRS,
PATTERN_SPLITTING_CHASERS,
PATTERN_DOPEY_JUMPERS,
PATTERN_FAST_RANDOM_CHASERS
};
enum {
FOUNTAIN_FLAG_FAST = 1 << 0,
FOUNTAIN_FLAG_GOTO_EDGE = 1 << 1,
FOUNTAIN_FLAG_SPLIT = 1 << 2,
FOUNTAIN_FLAG_TERMINATE = 1 << 3,
FOUNTAIN_FLAG_BOUNCE = 1 << 4,
FOUNTAIN_FLAG_7 = 1 << 7
};
const rct_xy16 dword_97F000[] = {
{ -32, 0 },
{ -32, -32 },
{ 0, 0 },
{ -32, 0 },
{ 0, 0 },
{ 0, -32 },
{ 0, -32 },
{ -32, -32 },
};
const rct_xy16 dword_97F020[] = {
{ 32, 0 },
{ 0, 0 },
{ 0, 32 },
{ 32, 32 },
{ 32, 32 },
{ 32, 0 },
{ 0, 0 },
{ 0, 32 }
};
// rct2: 0x0097F040
const uint8 _fountainDirections[] = { 0, 1, 2, 3, 0, 1, 2, 3 };
// rct2: 0x0097F048
const uint8 _fountainDirectionFlags[] = { 0, 0, FOUNTAIN_FLAG_7, FOUNTAIN_FLAG_7, FOUNTAIN_FLAG_7, FOUNTAIN_FLAG_7, 0, 0 };
// rct2: 0x0097F050
const uint8 _fountainPatternFlags[] = {
FOUNTAIN_FLAG_TERMINATE, // PATTERN_CYCLIC_SQUARES
FOUNTAIN_FLAG_FAST | FOUNTAIN_FLAG_GOTO_EDGE, // PATTERN_CONTINUOUS_CHASERS
FOUNTAIN_FLAG_BOUNCE, // PATTERN_BOUNCING_PAIRS
FOUNTAIN_FLAG_FAST | FOUNTAIN_FLAG_SPLIT, // PATTERN_SPROUTING_BLOOMS
FOUNTAIN_FLAG_GOTO_EDGE, // PATTERN_RACING_PAIRS
FOUNTAIN_FLAG_FAST | FOUNTAIN_FLAG_GOTO_EDGE | FOUNTAIN_FLAG_SPLIT, // PATTERN_SPLITTING_CHASERS
0, // PATTERN_DOPEY_JUMPERS
FOUNTAIN_FLAG_FAST // PATTERN_FAST_RANDOM_CHASERS
};
static void jumping_fountain_continue(rct_jumping_fountain *jumpingFountain);
static bool is_jumping_fountain(sint32 type, sint32 x, sint32 y, sint32 z);
static void jumping_fountain_goto_edge(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
static void jumping_fountain_bounce(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
static void jumping_fountain_split(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
static void jumping_fountain_random(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections);
static void jumping_fountain_create_next(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 direction);
/**
*
* rct2: 0x00673DBA (water)
* rct2: 0x00673F51 (snow)
*/
void jumping_fountain_begin(sint32 type, sint32 x, sint32 y, rct_map_element *mapElement)
{
sint32 i, randomIndex;
sint32 z = mapElement->base_height * 8;
// Change pattern approximately every 51 seconds
sint32 pattern = (gCurrentTicks >> 11) & 7;
switch (pattern) {
case PATTERN_CYCLIC_SQUARES:
// 0, 1, 2, 3
for (i = 0; i < 4; i++) {
jumping_fountain_create(
type,
x + dword_97F020[i].x,
y + dword_97F020[i].y,
z,
_fountainDirections[i],
_fountainDirectionFlags[i] | _fountainPatternFlags[pattern],
0
);
}
break;
case PATTERN_BOUNCING_PAIRS:
// random [0, 2 or 1, 3]
randomIndex = scenario_rand() & 1;
for (i = randomIndex; i < 4; i += 2) {
jumping_fountain_create(
type,
x + dword_97F020[i].x,
y + dword_97F020[i].y,
z,
_fountainDirections[i],
_fountainDirectionFlags[i] | _fountainPatternFlags[pattern],
0
);
}
break;
case PATTERN_RACING_PAIRS:
// random [0 - 3 and 4 - 7]
z = mapElement->base_height * 8;
randomIndex = scenario_rand() & 3;
jumping_fountain_create(
type,
x + dword_97F020[randomIndex].x,
y + dword_97F020[randomIndex].y,
z,
_fountainDirections[randomIndex],
_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
0
);
randomIndex += 4;
jumping_fountain_create(
type,
x + dword_97F020[randomIndex].x,
y + dword_97F020[randomIndex].y,
z,
_fountainDirections[randomIndex],
_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
0
);
break;
default:
// random [0 - 7]
randomIndex = scenario_rand() & 7;
jumping_fountain_create(
type,
x + dword_97F020[randomIndex].x,
y + dword_97F020[randomIndex].y,
z,
_fountainDirections[randomIndex],
_fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
0
);
break;
}
}
/**
*
* rct2: 0x0067396A (water)
* rct2: 0x006739A4 (snow)
*/
void jumping_fountain_create(sint32 type, sint32 x, sint32 y, sint32 z, sint32 direction, sint32 flags, sint32 iteration)
{
rct_jumping_fountain *jumpingFountain;
jumpingFountain = (rct_jumping_fountain*)create_sprite(SPRITE_IDENTIFIER_MISC);
if (jumpingFountain == NULL)
return;
jumpingFountain->iteration = iteration;
jumpingFountain->var_2E = direction;
jumpingFountain->fountain_flags = flags;
jumpingFountain->sprite_direction = direction << 3;
jumpingFountain->var_14 = 33;
jumpingFountain->var_09 = 36;
jumpingFountain->var_15 = 12;
jumpingFountain->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z, (rct_sprite*)jumpingFountain);
jumpingFountain->misc_identifier = type == JUMPING_FOUNTAIN_TYPE_SNOW ?
SPRITE_MISC_JUMPING_FOUNTAIN_SNOW :
SPRITE_MISC_JUMPING_FOUNTAIN_WATER;
jumpingFountain->var_26 = 0;
}
/**
*
* rct2: 0x006733CB (water)
* rct2: 0x00673407 (snow)
*/
void jumping_fountain_update(rct_jumping_fountain *jumpingFountain)
{
sint32 original_var_26a = jumpingFountain->var_26a;
jumpingFountain->var_26a += 160;
if (original_var_26a <= 255 - 160)
return;
invalidate_sprite_0((rct_sprite*)jumpingFountain);
jumpingFountain->var_26b++;
switch (jumpingFountain->misc_identifier) {
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
if (jumpingFountain->var_26b == 11 && (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_FAST))
jumping_fountain_continue(jumpingFountain);
if (jumpingFountain->var_26b == 16 && !(jumpingFountain->fountain_flags & FOUNTAIN_FLAG_FAST))
jumping_fountain_continue(jumpingFountain);
break;
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
if (jumpingFountain->var_26b == 16)
jumping_fountain_continue(jumpingFountain);
break;
}
if (jumpingFountain->var_26b == 16)
sprite_remove((rct_sprite*)jumpingFountain);
}
/**
*
* rct2: 0x006739DE (water)
* rct2: 0x00673BCC (snow)
*/
static void jumping_fountain_continue(rct_jumping_fountain *jumpingFountain)
{
sint32 direction = (jumpingFountain->sprite_direction >> 3) & 7;
sint32 x = jumpingFountain->x + TileDirectionDelta[direction].x;
sint32 y = jumpingFountain->y + TileDirectionDelta[direction].y;
sint32 z = jumpingFountain->z;
sint32 type = jumpingFountain->misc_identifier == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ?
JUMPING_FOUNTAIN_TYPE_SNOW :
JUMPING_FOUNTAIN_TYPE_WATER;
sint32 availableDirections = 0;
for (sint32 i = 0; i < 8; i++) {
if (is_jumping_fountain(type, x + dword_97F000[i].x, y + dword_97F000[i].y, z))
availableDirections |= 1 << i;
}
if (availableDirections == 0)
return;
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_TERMINATE)
return;
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_GOTO_EDGE) {
jumping_fountain_goto_edge(jumpingFountain, x, y, z, availableDirections);
return;
}
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_BOUNCE) {
jumping_fountain_bounce(jumpingFountain, x, y, z, availableDirections);
return;
}
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_SPLIT) {
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
return;
}
jumping_fountain_random(jumpingFountain, x, y, z, availableDirections);
}
static bool is_jumping_fountain(sint32 type, sint32 x, sint32 y, sint32 z)
{
z = z >> 3;
sint32 pathBitFlagMask = type == JUMPING_FOUNTAIN_TYPE_SNOW ?
PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW :
PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER;
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_PATH)
continue;
if (mapElement->base_height != z)
continue;
if (footpath_element_path_scenery_is_ghost(mapElement))
continue;
if (!footpath_element_has_path_scenery(mapElement))
continue;
uint8 additionIndex = footpath_element_get_path_scenery_index(mapElement);
rct_scenery_entry *sceneryEntry = get_footpath_item_entry(additionIndex);
if (!(sceneryEntry->path_bit.flags & pathBitFlagMask))
continue;
return true;
} while (!map_element_is_last_for_tile(mapElement++));
return false;
}
/**
*
* rct2: 0x00673B6E
*/
static void jumping_fountain_goto_edge(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
{
sint32 direction = (jumpingFountain->sprite_direction >> 3) << 1;
if (availableDirections & (1 << direction)) {
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
return;
}
direction++;
if (availableDirections & (1 << direction)) {
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
return;
}
uint32 randomIndex = scenario_rand();
if ((randomIndex & 0xFFFF) < 0x3333)
return;
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG_SPLIT) {
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
return;
}
direction = randomIndex & 7;
while (!(availableDirections & (1 << direction)))
direction = (direction + 1) & 7;
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
}
/**
*
* rct2: 0x00673B45
*/
static void jumping_fountain_bounce(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
{
jumpingFountain->iteration++;
if (jumpingFountain->iteration >= 8)
return;
sint32 direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
if (availableDirections & (1 << direction)) {
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
return;
}
direction++;
if (availableDirections & (1 << direction))
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
}
/**
*
* rct2: 0x00673ACE
*/
static void jumping_fountain_split(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
{
if (jumpingFountain->iteration >= 3)
return;
sint32 type = jumpingFountain->misc_identifier == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ?
JUMPING_FOUNTAIN_TYPE_SNOW :
JUMPING_FOUNTAIN_TYPE_WATER;
sint32 direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
availableDirections &= ~(1 << direction);
direction++;
availableDirections &= ~(1 << direction);
for (direction = 0; direction < 8; direction++) {
if (availableDirections & (1 << direction)) {
jumping_fountain_create(
type,
x, y, z,
direction >> 1,
jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG_7,
jumpingFountain->iteration + 1
);
}
direction++;
if (availableDirections & (1 << direction)) {
jumping_fountain_create(
type,
x, y, z,
direction >> 1,
jumpingFountain->fountain_flags | FOUNTAIN_FLAG_7,
jumpingFountain->iteration + 1
);
}
}
}
/**
*
* rct2: 0x00673AAC
*/
static void jumping_fountain_random(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 availableDirections)
{
uint32 randomIndex = scenario_rand();
if ((randomIndex & 0xFFFF) < 0x2000)
return;
sint32 direction = randomIndex & 7;
while (!(availableDirections & (1 << direction)))
direction = (direction + 1) & 7;
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
}
/**
*
* rct2: 0x00673B45
*/
static void jumping_fountain_create_next(rct_jumping_fountain *jumpingFountain, sint32 x, sint32 y, sint32 z, sint32 direction)
{
sint32 flags = jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG_7;
if (direction & 1)
flags |= FOUNTAIN_FLAG_7;
sint32 type = jumpingFountain->misc_identifier == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ?
JUMPING_FOUNTAIN_TYPE_SNOW :
JUMPING_FOUNTAIN_TYPE_WATER;
jumping_fountain_create(type, x, y, z, direction >> 1, flags, jumpingFountain->iteration);
}