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OpenRCT2/src/openrct2/object_list.h
Michał Janiszewski 61d38511bc Expand tabs to spaces
This commit expands tabs to spaces (ts=4) in all the files under src/
and test/.

Until now we had two wildly different code styles with C using tabs and
new C++ using spaces. It is painful to maintain as none of the commonly
used tools support this kind of setup and in reality is needless, as we
can simply convert all the sources to spaces and have opened PRs do the
same, where needed.

Additionally, trailing whitespace has been removed.
2017-06-06 23:46:14 +02:00

42 lines
2.3 KiB
C

#pragma once
#include "rct2/addresses.h"
#include "ride/ride.h"
#include "world/banner.h"
#include "world/entrance.h"
#include "world/footpath.h"
#include "world/scenery.h"
#include "world/water.h"
#ifdef NO_RCT2
extern rct_ride_entry *gRideEntries[128];
extern rct_small_scenery_entry *gSmallSceneryEntries[252];
extern rct_large_scenery_entry *gLargeSceneryEntries[128];
extern rct_wall_scenery_entry *gWallSceneryEntries[128];
extern rct_banner *gBannerSceneryEntries[32];
extern rct_footpath_entry *gFootpathEntries[16];
extern rct_path_bit_scenery_entry *gFootpathAdditionEntries[15];
extern rct_scenery_set_entry *gSceneryGroupEntries[19];
extern rct_entrance_type *gParkEntranceEntries[1];
extern rct_water_type *gWaterEntries[1];
extern rct_stex_entry *gStexEntries[1];
#else
#define gRideEntries RCT2_ADDRESS(RCT2_ADDRESS_RIDE_ENTRIES, rct_ride_entry*)
#define gSmallSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_SMALL_SCENERY_ENTRIES, rct_small_scenery_entry*)
#define gLargeSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_LARGE_SCENERY_ENTRIES, rct_large_scenery_entry*)
#define gWallSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_WALL_SCENERY_ENTRIES, rct_wall_scenery_entry*)
#define gBannerSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_BANNER_SCENERY_ENTRIES, rct_banner*)
#define gFootpathEntries RCT2_ADDRESS(RCT2_ADDRESS_PATH_TYPES, rct_footpath_entry*)
#define gFootpathAdditionEntries RCT2_ADDRESS(RCT2_ADDRESS_PATH_BIT_SCENERY_ENTRIES, rct_path_bit_scenery_entry*)
#define gSceneryGroupEntries RCT2_ADDRESS(RCT2_ADDRESS_SCENERY_SET_ENTRIES, rct_scenery_set_entry*)
#define gParkEntranceEntries RCT2_ADDRESS(RCT2_ADDRESS_PARK_ENTRANCE_ENTRIES, rct_entrance_type*)
#define gWaterEntries RCT2_ADDRESS(RCT2_ADDRESS_WATER_ENTRIES, rct_water_type*)
#define gStexEntries RCT2_ADDRESS(RCT2_ADDRESS_SCENARIO_TEXT_ENTRIES, rct_stex_entry*)
#endif
void get_type_entry_index(size_t index, uint8 * outObjectType, uint8 * outEntryIndex);
const rct_object_entry * get_loaded_object_entry(size_t index);
void * get_loaded_object_chunk(size_t index);