mirror of
https://github.com/OpenRCT2/OpenRCT2
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701 lines
20 KiB
C++
701 lines
20 KiB
C++
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <string>
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#include <vector>
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extern "C"
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{
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#include "../common.h"
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#include "localisation.h"
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}
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#include "../core/FileStream.hpp"
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#include "../core/Math.hpp"
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#include "../core/Memory.hpp"
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#include "../core/String.hpp"
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#include "../core/StringBuilder.hpp"
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#include "../core/StringReader.hpp"
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#include "LanguagePack.h"
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// Don't try to load more than language files that exceed 64 MiB
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constexpr uint64 MAX_LANGUAGE_SIZE = 64 * 1024 * 1024;
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constexpr uint64 MAX_OBJECT_OVERRIDES = 4096;
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constexpr uint64 MAX_SCENARIO_OVERRIDES = 4096;
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constexpr rct_string_id ObjectOverrideBase = 0x6000;
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constexpr int ObjectOverrideMaxStringCount = 4;
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constexpr rct_string_id ScenarioOverrideBase = 0x7000;
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constexpr int ScenarioOverrideMaxStringCount = 3;
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struct ObjectOverride
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{
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char name[8];
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const utf8 * strings[4];
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};
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struct ScenarioOverride
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{
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std::string filename;
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union {
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const utf8 * strings[3];
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struct {
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const utf8 * name;
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const utf8 * park;
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const utf8 * details;
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};
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};
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};
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class LanguagePack final : public ILanguagePack
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{
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private:
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uint16 _id;
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utf8 * _stringData;
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std::vector<const utf8*> _strings;
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std::vector<ObjectOverride> _objectOverrides;
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std::vector<ScenarioOverride> _scenarioOverrides;
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///////////////////////////////////////////////////////////////////////////
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// Parsing work data
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///////////////////////////////////////////////////////////////////////////
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StringBuilder _stringDataSB;
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utf8 * _currentGroup;
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ObjectOverride * _currentObjectOverride;
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ScenarioOverride * _currentScenarioOverride;
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public:
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static LanguagePack * FromFile(uint16 id, const utf8 * path)
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{
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Guard::ArgumentNotNull(path);
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// Load file directly into memory
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utf8 * fileData = nullptr;
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try
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{
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FileStream fs = FileStream(path, FILE_MODE_OPEN);
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size_t fileLength = (size_t)fs.GetLength();
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if (fileLength > MAX_LANGUAGE_SIZE)
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{
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throw IOException("Language file too large.");
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}
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fileData = Memory::Allocate<utf8>(fileLength + 1);
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fs.Read(fileData, fileLength);
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fileData[fileLength] = '\0';
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}
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catch (Exception ex)
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{
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Memory::Free(fileData);
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log_error("Unable to open %s: %s", path, ex.GetMessage());
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return nullptr;
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}
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// Parse the memory as text
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LanguagePack * result = FromText(id, fileData);
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Memory::Free(fileData);
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return result;
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}
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static LanguagePack * FromText(uint16 id, const utf8 * text)
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{
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return new LanguagePack(id, text);
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}
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LanguagePack(uint16 id, const utf8 * text)
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{
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Guard::ArgumentNotNull(text);
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_id = id;
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_stringData = nullptr;
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_currentGroup = nullptr;
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_currentObjectOverride = nullptr;
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_currentScenarioOverride = nullptr;
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auto reader = UTF8StringReader(text);
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while (reader.CanRead())
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{
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ParseLine(&reader);
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}
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_stringData = _stringDataSB.GetString();
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size_t stringDataBaseAddress = (size_t)_stringData;
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for (size_t i = 0; i < _strings.size(); i++)
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{
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if (_strings[i] != nullptr)
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{
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_strings[i] = (utf8*)(stringDataBaseAddress + (size_t)_strings[i]);
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}
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}
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for (size_t i = 0; i < _objectOverrides.size(); i++)
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{
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for (int j = 0; j < ObjectOverrideMaxStringCount; j++)
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{
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const utf8 * * strPtr = &(_objectOverrides[i].strings[j]);
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if (*strPtr != nullptr)
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{
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*strPtr = (utf8*)(stringDataBaseAddress + (size_t)*strPtr);
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}
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}
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}
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for (size_t i = 0; i < _scenarioOverrides.size(); i++)
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{
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for (int j = 0; j < ScenarioOverrideMaxStringCount; j++)
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{
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const utf8 **strPtr = &(_scenarioOverrides[i].strings[j]);
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if (*strPtr != nullptr)
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{
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*strPtr = (utf8*)(stringDataBaseAddress + (size_t)*strPtr);
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}
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}
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}
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// Clean up the parsing work data
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Memory::Free(_currentGroup);
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// Destruct the string builder to free memory
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_stringDataSB = StringBuilder();
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_currentGroup = nullptr;
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_currentObjectOverride = nullptr;
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_currentScenarioOverride = nullptr;
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}
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~LanguagePack()
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{
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Memory::Free(_stringData);
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Memory::Free(_currentGroup);
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}
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uint16 GetId() const override
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{
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return _id;
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}
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uint32 GetCount() const override
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{
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return (uint32)_strings.size();
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}
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void SetString(rct_string_id stringId, const utf8 * str) override
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{
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if (_strings.size() >= (size_t)stringId)
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{
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_strings[stringId] = str;
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}
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}
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const utf8 * GetString(rct_string_id stringId) const override
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{
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if (stringId >= ScenarioOverrideBase)
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{
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int offset = stringId - ScenarioOverrideBase;
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int ooIndex = offset / ScenarioOverrideMaxStringCount;
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int ooStringIndex = offset % ScenarioOverrideMaxStringCount;
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if (_scenarioOverrides.size() > (size_t)ooIndex)
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{
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return _scenarioOverrides[ooIndex].strings[ooStringIndex];
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}
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else
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{
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return nullptr;
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}
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}
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else if (stringId >= ObjectOverrideBase)
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{
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int offset = stringId - ObjectOverrideBase;
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int ooIndex = offset / ObjectOverrideMaxStringCount;
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int ooStringIndex = offset % ObjectOverrideMaxStringCount;
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if (_objectOverrides.size() > (size_t)ooIndex)
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{
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return _objectOverrides[ooIndex].strings[ooStringIndex];
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}
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else
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{
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return nullptr;
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}
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}
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else
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{
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if (_strings.size() > (size_t)stringId)
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{
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return _strings[stringId];
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}
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else
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{
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return nullptr;
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}
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}
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}
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rct_string_id GetObjectOverrideStringId(const char * objectIdentifier, uint8 index) override
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{
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Guard::ArgumentNotNull(objectIdentifier);
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Guard::Assert(index < ObjectOverrideMaxStringCount);
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int ooIndex = 0;
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for (const ObjectOverride &objectOverride : _objectOverrides)
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{
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if (strncmp(objectOverride.name, objectIdentifier, 8) == 0)
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{
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if (objectOverride.strings[index] == nullptr)
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{
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return STR_NONE;
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}
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return ObjectOverrideBase + (ooIndex * ObjectOverrideMaxStringCount) + index;
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}
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ooIndex++;
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}
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return STR_NONE;
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}
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rct_string_id GetScenarioOverrideStringId(const utf8 * scenarioFilename, uint8 index) override
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{
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Guard::ArgumentNotNull(scenarioFilename);
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Guard::Assert(index < ScenarioOverrideMaxStringCount);
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int ooIndex = 0;
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for (const ScenarioOverride &scenarioOverride : _scenarioOverrides)
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{
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if (String::Equals(scenarioOverride.filename.c_str(), scenarioFilename, true))
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{
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if (scenarioOverride.strings[index] == nullptr)
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{
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return STR_NONE;
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}
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return ScenarioOverrideBase + (ooIndex * ScenarioOverrideMaxStringCount) + index;
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}
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ooIndex++;
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}
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return STR_NONE;
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}
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ObjectOverride * GetObjectOverride(const char * objectIdentifier)
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{
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Guard::ArgumentNotNull(objectIdentifier);
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for (size_t i = 0; i < _objectOverrides.size(); i++)
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{
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ObjectOverride *oo = &_objectOverrides[i];
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if (strncmp(oo->name, objectIdentifier, 8) == 0)
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{
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return oo;
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}
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}
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return nullptr;
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}
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ScenarioOverride * GetScenarioOverride(const utf8 * scenarioIdentifier)
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{
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Guard::ArgumentNotNull(scenarioIdentifier);
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for (size_t i = 0; i < _scenarioOverrides.size(); i++)
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{
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ScenarioOverride *so = &_scenarioOverrides[i];
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// At this point ScenarioOverrides were not yet rewritten to point at
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// strings, but rather still hold offsets from base.
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const utf8 *name = _stringDataSB.GetBuffer() + (size_t)so->name;
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if (_stricmp(name, scenarioIdentifier) == 0)
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{
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return so;
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}
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}
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return nullptr;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Parsing
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Partial support to open a uncompiled language file which parses tokens and converts them to the corresponding character
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// code. Due to resource strings (strings in scenarios and objects) being written to the original game's string table,
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// get_string will use those if the same entry in the loaded language is empty.
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//
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// Unsure at how the original game decides which entries to write resource strings to, but this could affect adding new
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// strings for the time being. Further investigation is required.
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//
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// When reading the language files, the STR_XXXX part is read and XXXX becomes the string id number. Everything after the colon
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// and before the new line will be saved as the string. Tokens are written with inside curly braces {TOKEN}.
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// Use # at the beginning of a line to leave a comment.
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static bool IsWhitespace(codepoint_t codepoint)
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{
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return codepoint == '\t' || codepoint == ' ' || codepoint == '\r' || codepoint == '\n';
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}
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static bool IsNewLine(codepoint_t codepoint)
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{
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return codepoint == '\r' || codepoint == '\n';
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}
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static void SkipWhitespace(IStringReader * reader)
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{
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codepoint_t codepoint;
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while (reader->TryPeek(&codepoint))
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{
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if (IsWhitespace(codepoint))
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{
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reader->Skip();
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}
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else
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{
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break;
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}
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}
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}
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static void SkipNewLine(IStringReader * reader)
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{
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codepoint_t codepoint;
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while (reader->TryPeek(&codepoint))
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{
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if (IsNewLine(codepoint))
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{
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reader->Skip();
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}
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else
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{
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break;
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}
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}
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}
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static void SkipToEndOfLine(IStringReader * reader)
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{
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codepoint_t codepoint;
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while (reader->TryPeek(&codepoint)) {
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if (codepoint != '\r' && codepoint != '\n')
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{
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reader->Skip();
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}
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else
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{
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break;
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}
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}
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}
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void ParseLine(IStringReader *reader)
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{
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SkipWhitespace(reader);
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codepoint_t codepoint;
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if (reader->TryPeek(&codepoint))
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{
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switch (codepoint) {
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case '#':
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SkipToEndOfLine(reader);
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break;
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case '[':
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ParseGroupObject(reader);
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break;
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case '<':
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ParseGroupScenario(reader);
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break;
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case '\r':
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case '\n':
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break;
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default:
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ParseString(reader);
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break;
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}
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SkipToEndOfLine(reader);
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SkipNewLine(reader);
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}
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}
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void ParseGroupObject(IStringReader * reader)
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{
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auto sb = StringBuilder();
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codepoint_t codepoint;
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// Should have already deduced that the next codepoint is a [
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reader->Skip();
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// Read string up to ] or line end
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bool closedCorrectly = false;
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while (reader->TryPeek(&codepoint))
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{
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if (IsNewLine(codepoint)) break;
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reader->Skip();
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if (codepoint == ']')
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{
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closedCorrectly = true;
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break;
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}
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sb.Append(codepoint);
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}
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if (closedCorrectly)
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{
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SafeFree(_currentGroup);
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while (sb.GetLength() < 8)
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{
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sb.Append(' ');
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}
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if (sb.GetLength() == 8)
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{
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_currentGroup = sb.GetString();
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_currentObjectOverride = GetObjectOverride(_currentGroup);
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_currentScenarioOverride = nullptr;
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if (_currentObjectOverride == nullptr)
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{
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if (_objectOverrides.size() == MAX_OBJECT_OVERRIDES)
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{
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log_warning("Maximum number of localised object strings exceeded.");
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}
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_objectOverrides.push_back(ObjectOverride());
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_currentObjectOverride = &_objectOverrides[_objectOverrides.size() - 1];
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Memory::Set(_currentObjectOverride, 0, sizeof(ObjectOverride));
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Memory::Copy(_currentObjectOverride->name, _currentGroup, 8);
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}
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}
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}
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}
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void ParseGroupScenario(IStringReader * reader)
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{
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auto sb = StringBuilder();
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codepoint_t codepoint;
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// Should have already deduced that the next codepoint is a <
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reader->Skip();
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// Read string up to > or line end
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bool closedCorrectly = false;
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while (reader->TryPeek(&codepoint))
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{
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if (IsNewLine(codepoint)) break;
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reader->Skip();
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if (codepoint == '>')
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{
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closedCorrectly = true;
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break;
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}
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sb.Append(codepoint);
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}
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if (closedCorrectly)
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{
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SafeFree(_currentGroup);
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_currentGroup = sb.GetString();
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_currentObjectOverride = nullptr;
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_currentScenarioOverride = GetScenarioOverride(_currentGroup);
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if (_currentScenarioOverride == nullptr)
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{
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if (_scenarioOverrides.size() == MAX_SCENARIO_OVERRIDES)
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{
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log_warning("Maximum number of scenario strings exceeded.");
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}
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_scenarioOverrides.push_back(ScenarioOverride());
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_currentScenarioOverride = &_scenarioOverrides[_scenarioOverrides.size() - 1];
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_currentScenarioOverride->filename = std::string(sb.GetBuffer());
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Memory::Set(_currentScenarioOverride->strings, 0, sizeof(_currentScenarioOverride->strings));
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}
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}
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}
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void ParseString(IStringReader *reader)
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{
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auto sb = StringBuilder();
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codepoint_t codepoint;
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// Parse string identifier
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while (reader->TryPeek(&codepoint))
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{
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if (IsNewLine(codepoint))
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{
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// Unexpected new line, ignore line entirely
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return;
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}
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else if (!IsWhitespace(codepoint) && codepoint != ':')
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{
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reader->Skip();
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sb.Append(codepoint);
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}
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else
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{
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break;
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}
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}
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SkipWhitespace(reader);
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// Parse a colon
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if (!reader->TryPeek(&codepoint) || codepoint != ':')
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{
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// Expected a colon, ignore line entirely
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return;
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}
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reader->Skip();
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// Validate identifier
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const utf8 * identifier = sb.GetBuffer();
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int stringId;
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if (_currentGroup == nullptr)
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{
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if (sscanf(identifier, "STR_%4d", &stringId) != 1)
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{
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// Ignore line entirely
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return;
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}
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}
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else
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{
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if (String::Equals(identifier, "STR_NAME")) { stringId = 0; }
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else if (String::Equals(identifier, "STR_DESC")) { stringId = 1; }
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else if (String::Equals(identifier, "STR_CPTY")) { stringId = 2; }
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else if (String::Equals(identifier, "STR_SCNR")) { stringId = 0; }
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else if (String::Equals(identifier, "STR_PARK")) { stringId = 1; }
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else if (String::Equals(identifier, "STR_DTLS")) { stringId = 2; }
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else {
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// Ignore line entirely
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return;
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}
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}
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// Rest of the line is the actual string
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sb.Clear();
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while (reader->TryPeek(&codepoint) && !IsNewLine(codepoint))
|
|
{
|
|
if (codepoint == '{')
|
|
{
|
|
uint32 token;
|
|
bool isByte;
|
|
if (ParseToken(reader, &token, &isByte))
|
|
{
|
|
if (isByte)
|
|
{
|
|
sb.Append((const utf8*)&token, 1);
|
|
}
|
|
else
|
|
{
|
|
sb.Append((int)token);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Syntax error or unknown token, ignore line entirely
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
reader->Skip();
|
|
sb.Append(codepoint);
|
|
}
|
|
}
|
|
|
|
// Append a null terminator for the benefit of the last string
|
|
_stringDataSB.Append('\0');
|
|
|
|
// Get the relative offset to the string (add the base offset when we extract the string properly)
|
|
utf8 * relativeOffset = (utf8*)_stringDataSB.GetLength();
|
|
|
|
if (_currentGroup == nullptr)
|
|
{
|
|
// Make sure the list is big enough to contain this string id
|
|
while (_strings.size() <= (size_t)stringId)
|
|
{
|
|
_strings.push_back(nullptr);
|
|
}
|
|
|
|
_strings[stringId] = relativeOffset;
|
|
}
|
|
else
|
|
{
|
|
if (_currentObjectOverride != nullptr)
|
|
{
|
|
_currentObjectOverride->strings[stringId] = relativeOffset;
|
|
}
|
|
else
|
|
{
|
|
_currentScenarioOverride->strings[stringId] = relativeOffset;
|
|
}
|
|
}
|
|
|
|
_stringDataSB.Append(&sb);
|
|
}
|
|
|
|
bool ParseToken(IStringReader * reader, uint32 * token, bool * isByte)
|
|
{
|
|
auto sb = StringBuilder();
|
|
codepoint_t codepoint;
|
|
|
|
// Skip open brace
|
|
reader->Skip();
|
|
|
|
while (reader->TryPeek(&codepoint))
|
|
{
|
|
if (IsNewLine(codepoint)) return false;
|
|
if (IsWhitespace(codepoint)) return false;
|
|
|
|
reader->Skip();
|
|
|
|
if (codepoint == '}') break;
|
|
|
|
sb.Append(codepoint);
|
|
}
|
|
|
|
const utf8 * tokenName = sb.GetBuffer();
|
|
*token = format_get_code(tokenName);
|
|
*isByte = false;
|
|
|
|
// Handle explicit byte values
|
|
if (*token == 0)
|
|
{
|
|
int number;
|
|
if (sscanf(tokenName, "%d", &number) == 1)
|
|
{
|
|
*token = Math::Clamp(0, number, 255);
|
|
*isByte = true;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
namespace LanguagePackFactory
|
|
{
|
|
ILanguagePack * FromFile(uint16 id, const utf8 * path)
|
|
{
|
|
auto languagePack = LanguagePack::FromFile(id, path);
|
|
return languagePack;
|
|
}
|
|
|
|
ILanguagePack * FromText(uint16 id, const utf8 * text)
|
|
{
|
|
auto languagePack = LanguagePack::FromText(id, text);
|
|
return languagePack;
|
|
}
|
|
}
|