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OpenRCT2/src/openrct2/Input.h
Aaron van Geffen 2a99b2f1f9 Rework modifier key state into strong enum class (#22558)
* Rework modifier key state into strong enum class

* Move modifier key state into InputManager
2024-08-14 16:36:05 +02:00

76 lines
1.9 KiB
C

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "interface/Window.h"
enum INPUT_FLAGS
{
INPUT_FLAG_WIDGET_PRESSED = (1 << 0),
// The dropdown can stay open if the mouse is released, set on flag Dropdown::Flag::StayOpen
INPUT_FLAG_DROPDOWN_STAY_OPEN = (1 << 1),
// The mouse has been released and the dropdown is still open
// INPUT_FLAG_DROPDOWN_STAY_OPEN is already set if this happens
INPUT_FLAG_DROPDOWN_MOUSE_UP = (1 << 2),
INPUT_FLAG_TOOL_ACTIVE = (1 << 3),
// Left click on a viewport
INPUT_FLAG_4 = (1 << 4),
INPUT_FLAG_5 = (1 << 5),
// Some of the map tools (clear, footpath, scenery)
// never read as far as I know.
INPUT_FLAG_6 = (1 << 6),
INPUT_FLAG_VIEWPORT_SCROLLING = (1 << 7)
};
enum class InputState
{
Reset,
Normal,
WidgetPressed,
PositioningWindow,
ViewportRight,
DropdownActive,
ViewportLeft,
ScrollLeft,
Resizing,
ScrollRight
};
extern WidgetRef gHoverWidget;
extern WidgetRef gPressedWidget;
extern uint32_t gTooltipCloseTimeout;
extern WidgetRef gTooltipWidget;
extern ScreenCoordsXY gTooltipCursor;
// TODO: Move to openrct2-ui and make static again
extern InputState _inputState;
extern uint8_t _inputFlags;
extern uint32_t _tooltipNotShownTimeout;
void TitleHandleKeyboardInput();
void GameHandleKeyboardInput();
void InputSetFlag(INPUT_FLAGS flag, bool on);
bool InputTestFlag(INPUT_FLAGS flag);
void InputResetFlags();
void InputSetState(InputState state);
InputState InputGetState();
void ResetTooltipNotShown();