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OpenRCT2/src/openrct2/actions/PlayerSetGroupAction.cpp
Tulio Leao 8fc167afc3 Move some game actions logic from header to source (#13571)
* Moving all definitions from B...Actions to source

* Moving all definitions from C...Actions to source

* Moving all definitions from F...Actions to source

* Moving all definitions from G...Actions to source

* Moving all definitions from L...Actions to source

* Moving all definitions from M...Actions to source

* Moving all definitions from N...Actions to source

* Moving all definitions from P...Actions to source
2020-12-13 15:10:26 +00:00

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1.2 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "PlayerSetGroupAction.h"
#include "../network/network.h"
PlayerSetGroupAction::PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId)
: _playerId(playerId)
, _groupId(groupId)
{
}
uint16_t PlayerSetGroupAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void PlayerSetGroupAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_playerId) << DS_TAG(_groupId);
}
GameActions::Result::Ptr PlayerSetGroupAction::Query() const
{
return network_set_player_group(GetPlayer(), _playerId, _groupId, false);
}
GameActions::Result::Ptr PlayerSetGroupAction::Execute() const
{
return network_set_player_group(GetPlayer(), _playerId, _groupId, true);
}