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OpenRCT2/src/openrct2/actions/ParkSetNameAction.cpp
Tulio Leao 8fc167afc3 Move some game actions logic from header to source (#13571)
* Moving all definitions from B...Actions to source

* Moving all definitions from C...Actions to source

* Moving all definitions from F...Actions to source

* Moving all definitions from G...Actions to source

* Moving all definitions from L...Actions to source

* Moving all definitions from M...Actions to source

* Moving all definitions from N...Actions to source

* Moving all definitions from P...Actions to source
2020-12-13 15:10:26 +00:00

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1.9 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "ParkSetNameAction.h"
#include "../Context.h"
#include "../GameState.h"
#include "../config/Config.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../localisation/Localisation.h"
#include "../management/Finance.h"
#include "../network/network.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
ParkSetNameAction::ParkSetNameAction(const std::string& name)
: _name(name)
{
}
void ParkSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("name", _name);
}
uint16_t ParkSetNameAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void ParkSetNameAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_name);
}
GameActions::Result::Ptr ParkSetNameAction::Query() const
{
if (_name.empty())
{
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_RENAME_PARK, STR_INVALID_NAME_FOR_PARK);
}
return MakeResult();
}
GameActions::Result::Ptr ParkSetNameAction::Execute() const
{
// Do a no-op if new name is the same as the current name is the same
auto& park = OpenRCT2::GetContext()->GetGameState()->GetPark();
if (_name != park.Name)
{
park.Name = _name;
scrolling_text_invalidate();
gfx_invalidate_screen();
}
return MakeResult();
}