1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-30 18:25:16 +01:00
Files
OpenRCT2/src/openrct2/entity/EntityRegistry.cpp
2025-03-21 23:32:02 +02:00

616 lines
15 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "EntityRegistry.h"
#include "../Diagnostic.h"
#include "../Game.h"
#include "../GameState.h"
#include "../core/Algorithm.hpp"
#include "../core/ChecksumStream.h"
#include "../core/Crypt.h"
#include "../core/DataSerialiser.h"
#include "../core/Guard.hpp"
#include "../core/MemoryStream.h"
#include "../core/String.hpp"
#include "../entity/EntityList.h"
#include "../entity/Peep.h"
#include "../entity/Staff.h"
#include "../interface/Viewport.h"
#include "../peep/RideUseSystem.h"
#include "../profiling/Profiling.h"
#include "../ride/Vehicle.h"
#include "Balloon.h"
#include "Duck.h"
#include "EntityTweener.h"
#include "Fountain.h"
#include "MoneyEffect.h"
#include "Particle.h"
#include <cassert>
#include <cmath>
#include <iterator>
#include <numeric>
#include <vector>
using namespace OpenRCT2;
static std::array<std::list<EntityId>, EnumValue(EntityType::Count)> gEntityLists;
static std::vector<EntityId> _freeIdList;
static bool _entityFlashingList[kMaxEntities];
static constexpr const uint32_t kSpatialIndexSize = (kMaximumMapSizeTechnical * kMaximumMapSizeTechnical) + 1;
static constexpr uint32_t kSpatialIndexNullBucket = kSpatialIndexSize - 1;
static constexpr uint32_t kInvalidSpatialIndex = 0xFFFFFFFFu;
static constexpr uint32_t kSpatialIndexDirtyMask = 1u << 31;
static std::array<std::vector<EntityId>, kSpatialIndexSize> gEntitySpatialIndex;
static void FreeEntity(EntityBase& entity);
static constexpr uint32_t ComputeSpatialIndex(const CoordsXY& loc)
{
if (loc.IsNull())
return kSpatialIndexNullBucket;
// NOTE: The input coordinate is rotated and can have negative components.
const auto tileX = std::abs(loc.x) / kCoordsXYStep;
const auto tileY = std::abs(loc.y) / kCoordsXYStep;
if (tileX >= kMaximumMapSizeTechnical || tileY >= kMaximumMapSizeTechnical)
return kSpatialIndexNullBucket;
return tileX * kMaximumMapSizeTechnical + tileY;
}
static constexpr uint32_t GetSpatialIndex(EntityBase* entity)
{
return entity->SpatialIndex & ~kSpatialIndexDirtyMask;
}
constexpr bool EntityTypeIsMiscEntity(const EntityType type)
{
switch (type)
{
case EntityType::SteamParticle:
case EntityType::MoneyEffect:
case EntityType::CrashedVehicleParticle:
case EntityType::ExplosionCloud:
case EntityType::CrashSplash:
case EntityType::ExplosionFlare:
case EntityType::JumpingFountain:
case EntityType::Balloon:
case EntityType::Duck:
return true;
default:
return false;
}
}
uint16_t GetEntityListCount(EntityType type)
{
return static_cast<uint16_t>(gEntityLists[EnumValue(type)].size());
}
uint16_t GetNumFreeEntities()
{
return static_cast<uint16_t>(_freeIdList.size());
}
std::string EntitiesChecksum::ToString() const
{
return String::StringFromHex(raw);
}
EntityBase* TryGetEntity(EntityId entityIndex)
{
auto& gameState = getGameState();
const auto idx = entityIndex.ToUnderlying();
return idx >= kMaxEntities ? nullptr : &gameState.entities[idx].base;
}
EntityBase* GetEntity(EntityId entityIndex)
{
if (entityIndex.IsNull())
{
return nullptr;
}
Guard::Assert(entityIndex.ToUnderlying() < kMaxEntities, "Tried getting entity %u", entityIndex.ToUnderlying());
return TryGetEntity(entityIndex);
}
const std::vector<EntityId>& GetEntityTileList(const CoordsXY& spritePos)
{
return gEntitySpatialIndex[ComputeSpatialIndex(spritePos)];
}
static void ResetEntityLists()
{
for (auto& list : gEntityLists)
{
list.clear();
}
}
static void ResetFreeIds()
{
_freeIdList.clear();
_freeIdList.resize(kMaxEntities);
// List needs to be back to front to simplify removing
auto nextId = 0;
std::for_each(std::rbegin(_freeIdList), std::rend(_freeIdList), [&](auto& elem) {
elem = EntityId::FromUnderlying(nextId);
nextId++;
});
}
const std::list<EntityId>& GetEntityList(const EntityType id)
{
return gEntityLists[EnumValue(id)];
}
/**
*
* rct2: 0x0069EB13
*/
void ResetAllEntities()
{
// Free all associated Entity pointers prior to zeroing memory
for (int32_t i = 0; i < kMaxEntities; ++i)
{
auto* spr = GetEntity(EntityId::FromUnderlying(i));
if (spr == nullptr)
{
continue;
}
FreeEntity(*spr);
}
auto& gameState = getGameState();
std::fill(std::begin(gameState.entities), std::end(gameState.entities), Entity_t());
OpenRCT2::RideUse::GetHistory().Clear();
OpenRCT2::RideUse::GetTypeHistory().Clear();
for (int32_t i = 0; i < kMaxEntities; ++i)
{
auto* spr = GetEntity(EntityId::FromUnderlying(i));
if (spr == nullptr)
{
continue;
}
spr->Type = EntityType::Null;
spr->Id = EntityId::FromUnderlying(i);
_entityFlashingList[i] = false;
}
ResetEntityLists();
ResetFreeIds();
ResetEntitySpatialIndices();
}
static void EntitySpatialInsert(EntityBase* entity, const CoordsXY& newLoc);
/**
*
* rct2: 0x0069EBE4
* This function looks as though it sets some sort of order for sprites.
* Sprites can share their position if this is the case.
*/
void ResetEntitySpatialIndices()
{
for (auto& vec : gEntitySpatialIndex)
{
vec.clear();
}
for (EntityId::UnderlyingType i = 0; i < kMaxEntities; i++)
{
auto* entity = GetEntity(EntityId::FromUnderlying(i));
if (entity != nullptr && entity->Type != EntityType::Null)
{
EntitySpatialInsert(entity, { entity->x, entity->y });
}
}
}
#ifndef DISABLE_NETWORK
template<typename T>
void NetworkSerialseEntityType(DataSerialiser& ds)
{
for (auto* ent : EntityList<T>())
{
ent->Serialise(ds);
}
}
template<typename... T>
void NetworkSerialiseEntityTypes(DataSerialiser& ds)
{
(NetworkSerialseEntityType<T>(ds), ...);
}
EntitiesChecksum GetAllEntitiesChecksum()
{
EntitiesChecksum checksum{};
OpenRCT2::ChecksumStream ms(checksum.raw);
DataSerialiser ds(true, ms);
NetworkSerialiseEntityTypes<Guest, Staff, Vehicle, Litter>(ds);
return checksum;
}
#else
EntitiesChecksum GetAllEntitiesChecksum()
{
return EntitiesChecksum{};
}
#endif // DISABLE_NETWORK
static void EntityReset(EntityBase* entity)
{
// Need to retain how the sprite is linked in lists
auto entityIndex = entity->Id;
_entityFlashingList[entityIndex.ToUnderlying()] = false;
Entity_t* tempEntity = reinterpret_cast<Entity_t*>(entity);
*tempEntity = Entity_t();
entity->Id = entityIndex;
entity->Type = EntityType::Null;
}
static constexpr uint16_t kMaxMiscEntities = 1600;
static void AddToEntityList(EntityBase* entity)
{
auto& list = gEntityLists[EnumValue(entity->Type)];
// Entity list must be in sprite_index order to prevent desync issues
list.insert(std::lower_bound(std::begin(list), std::end(list), entity->Id), entity->Id);
}
static void AddToFreeList(EntityId index)
{
// Free list must be in reverse sprite_index order to prevent desync issues
_freeIdList.insert(std::upper_bound(std::rbegin(_freeIdList), std::rend(_freeIdList), index).base(), index);
}
static void RemoveFromEntityList(EntityBase* entity)
{
auto& list = gEntityLists[EnumValue(entity->Type)];
auto ptr = BinaryFind(std::begin(list), std::end(list), entity->Id);
if (ptr != std::end(list))
{
list.erase(ptr);
}
}
uint16_t GetMiscEntityCount()
{
uint16_t count = 0;
for (auto id : { EntityType::SteamParticle, EntityType::MoneyEffect, EntityType::CrashedVehicleParticle,
EntityType::ExplosionCloud, EntityType::CrashSplash, EntityType::ExplosionFlare,
EntityType::JumpingFountain, EntityType::Balloon, EntityType::Duck })
{
count += GetEntityListCount(id);
}
return count;
}
static void PrepareNewEntity(EntityBase* base, const EntityType type)
{
// Need to reset all sprite data, as the uninitialised values
// may contain garbage and cause a desync later on.
EntityReset(base);
base->Type = type;
AddToEntityList(base);
base->x = kLocationNull;
base->y = kLocationNull;
base->z = 0;
base->SpriteData.Width = 0x10;
base->SpriteData.HeightMin = 0x14;
base->SpriteData.HeightMax = 0x8;
base->SpriteData.SpriteRect = {};
base->SpatialIndex = kInvalidSpatialIndex;
EntitySpatialInsert(base, { kLocationNull, 0 });
}
EntityBase* CreateEntity(EntityType type)
{
if (_freeIdList.size() == 0)
{
// No free sprites.
return nullptr;
}
if (EntityTypeIsMiscEntity(type))
{
// Misc sprites are commonly used for effects, give other entity types higher priority.
if (GetMiscEntityCount() >= kMaxMiscEntities)
{
return nullptr;
}
// If there are less than kMaxMiscEntities free slots, ensure other entities can be created.
if (_freeIdList.size() < kMaxMiscEntities)
{
return nullptr;
}
}
auto* entity = GetEntity(_freeIdList.back());
if (entity == nullptr)
{
return nullptr;
}
_freeIdList.pop_back();
PrepareNewEntity(entity, type);
return entity;
}
EntityBase* CreateEntityAt(const EntityId index, const EntityType type)
{
auto id = BinaryFind(std::rbegin(_freeIdList), std::rend(_freeIdList), index);
if (id == std::rend(_freeIdList))
{
return nullptr;
}
auto* entity = GetEntity(index);
if (entity == nullptr)
{
return nullptr;
}
_freeIdList.erase(std::next(id).base());
PrepareNewEntity(entity, type);
return entity;
}
template<typename T>
void MiscUpdateAllType()
{
for (auto misc : EntityList<T>())
{
misc->Update();
}
}
template<typename... T>
void MiscUpdateAllTypes()
{
(MiscUpdateAllType<T>(), ...);
}
/**
*
* rct2: 0x00672AA4
*/
void UpdateAllMiscEntities()
{
PROFILED_FUNCTION();
MiscUpdateAllTypes<
SteamParticle, MoneyEffect, VehicleCrashParticle, ExplosionCloud, CrashSplashParticle, ExplosionFlare, JumpingFountain,
Balloon, Duck>();
}
void UpdateMoneyEffect()
{
MiscUpdateAllTypes<MoneyEffect>();
}
// Performs a search to ensure that insert keeps next_in_quadrant in sprite_index order
static void EntitySpatialInsert(EntityBase* entity, const CoordsXY& newLoc)
{
const auto newIndex = ComputeSpatialIndex(newLoc);
auto& spatialVector = gEntitySpatialIndex[newIndex];
auto index = std::lower_bound(std::begin(spatialVector), std::end(spatialVector), entity->Id);
spatialVector.insert(index, entity->Id);
entity->SpatialIndex = newIndex;
}
static void EntitySpatialRemove(EntityBase* entity)
{
const auto currentIndex = GetSpatialIndex(entity);
auto& spatialVector = gEntitySpatialIndex[currentIndex];
auto index = BinaryFind(std::begin(spatialVector), std::end(spatialVector), entity->Id);
if (index != std::end(spatialVector))
{
spatialVector.erase(index, index + 1);
}
else
{
LOG_WARNING("Bad sprite spatial index. Rebuilding the spatial index...");
ResetEntitySpatialIndices();
}
entity->SpatialIndex = kInvalidSpatialIndex;
}
void UpdateEntitiesSpatialIndex()
{
for (auto& entityList : gEntityLists)
{
for (auto& entityId : entityList)
{
auto* entity = TryGetEntity(entityId);
if (entity == nullptr || entity->Type == EntityType::Null)
continue;
if (entity->SpatialIndex & kSpatialIndexDirtyMask)
{
if (entity->SpatialIndex != kInvalidSpatialIndex)
{
EntitySpatialRemove(entity);
}
EntitySpatialInsert(entity, { entity->x, entity->y });
}
}
}
}
CoordsXYZ EntityBase::GetLocation() const
{
return { x, y, z };
}
void EntityBase::SetLocation(const CoordsXYZ& newLocation)
{
if (GetLocation() == newLocation)
{
// No change, this can happen quite often when the entity is interpolated.
return;
}
x = newLocation.x;
y = newLocation.y;
z = newLocation.z;
if (SpatialIndex & kSpatialIndexDirtyMask)
{
// Already marked as dirty.
return;
}
const auto newSpatialIndex = ComputeSpatialIndex({ x, y });
if (newSpatialIndex == GetSpatialIndex(this))
{
// Avoid marking it dirty when we don't leave the current tile.
return;
}
SpatialIndex |= kSpatialIndexDirtyMask;
}
static void EntitySetCoordinates(const CoordsXYZ& entityPos, EntityBase* entity)
{
auto screenCoords = Translate3DTo2DWithZ(GetCurrentRotation(), entityPos);
entity->SpriteData.SpriteRect = ScreenRect(
screenCoords - ScreenCoordsXY{ entity->SpriteData.Width, entity->SpriteData.HeightMin },
screenCoords + ScreenCoordsXY{ entity->SpriteData.Width, entity->SpriteData.HeightMax });
entity->SetLocation(entityPos);
}
void EntityBase::MoveTo(const CoordsXYZ& newLocation)
{
if (x != kLocationNull)
{
// Invalidate old position.
Invalidate();
}
auto loc = newLocation;
if (!MapIsLocationValid(loc))
{
loc.x = kLocationNull;
}
if (loc.x == kLocationNull)
{
SetLocation(loc);
}
else
{
EntitySetCoordinates(loc, this);
Invalidate(); // Invalidate new position.
}
}
/**
* Frees any dynamically attached memory to the entity, such as peep name.
*/
static void FreeEntity(EntityBase& entity)
{
auto* guest = entity.As<Guest>();
auto* staff = entity.As<Staff>();
if (staff != nullptr)
{
staff->SetName({});
staff->ClearPatrolArea();
}
else if (guest != nullptr)
{
guest->SetName({});
guest->GuestNextInQueue = EntityId::GetNull();
OpenRCT2::RideUse::GetHistory().RemoveHandle(guest->Id);
OpenRCT2::RideUse::GetTypeHistory().RemoveHandle(guest->Id);
}
}
/**
*
* rct2: 0x0069EDB6
*/
void EntityRemove(EntityBase* entity)
{
FreeEntity(*entity);
EntityTweener::Get().RemoveEntity(entity);
RemoveFromEntityList(entity); // remove from existing list
AddToFreeList(entity->Id);
EntitySpatialRemove(entity);
EntityReset(entity);
}
/**
* Loops through all floating entities and removes them.
* Returns the amount of removed objects as feedback.
*/
uint16_t RemoveFloatingEntities()
{
uint16_t removed = 0;
for (auto* balloon : EntityList<Balloon>())
{
EntityRemove(balloon);
removed++;
}
for (auto* duck : EntityList<Duck>())
{
if (duck->IsFlying())
{
EntityRemove(duck);
removed++;
}
}
for (auto* money : EntityList<MoneyEffect>())
{
EntityRemove(money);
removed++;
}
return removed;
}
void EntitySetFlashing(EntityBase* entity, bool flashing)
{
assert(entity->Id.ToUnderlying() < kMaxEntities);
_entityFlashingList[entity->Id.ToUnderlying()] = flashing;
}
bool EntityGetFlashing(EntityBase* entity)
{
assert(entity->Id.ToUnderlying() < kMaxEntities);
return _entityFlashingList[entity->Id.ToUnderlying()];
}