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OpenRCT2/src/openrct2/scripting/ScriptEngine.cpp
2021-02-24 22:37:31 +00:00

1413 lines
41 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifdef ENABLE_SCRIPTING
# include "ScriptEngine.h"
# include "../PlatformEnvironment.h"
# include "../actions/CustomAction.h"
# include "../actions/GameAction.h"
# include "../actions/RideCreateAction.h"
# include "../actions/StaffHireNewAction.h"
# include "../config/Config.h"
# include "../core/File.h"
# include "../core/FileScanner.h"
# include "../core/Path.hpp"
# include "../interface/InteractiveConsole.h"
# include "../platform/Platform2.h"
# include "Duktape.hpp"
# include "ScCheats.hpp"
# include "ScConsole.hpp"
# include "ScContext.hpp"
# include "ScDate.hpp"
# include "ScDisposable.hpp"
# include "ScEntity.hpp"
# include "ScMap.hpp"
# include "ScNetwork.hpp"
# include "ScObject.hpp"
# include "ScPark.hpp"
# include "ScRide.hpp"
# include "ScScenario.hpp"
# include "ScSocket.hpp"
# include "ScTile.hpp"
# include <iostream>
# include <stdexcept>
using namespace OpenRCT2;
using namespace OpenRCT2::Scripting;
static constexpr int32_t OPENRCT2_PLUGIN_API_VERSION = 22;
struct ExpressionStringifier final
{
private:
std::stringstream _ss;
duk_context* _context{};
int32_t _indent{};
ExpressionStringifier(duk_context* ctx)
: _context(ctx)
{
}
void PushIndent(int32_t c = 1)
{
_indent += c;
}
void PopIndent(int32_t c = 1)
{
_indent -= c;
}
void LineFeed()
{
_ss << "\n" << std::string(_indent, ' ');
}
void Stringify(const DukValue& val, bool canStartWithNewLine)
{
switch (val.type())
{
case DukValue::Type::UNDEFINED:
_ss << "undefined";
break;
case DukValue::Type::NULLREF:
_ss << "null";
break;
case DukValue::Type::BOOLEAN:
StringifyBoolean(val);
break;
case DukValue::Type::NUMBER:
StringifyNumber(val);
break;
case DukValue::Type::STRING:
_ss << "'" << val.as_string() << "'";
break;
case DukValue::Type::OBJECT:
if (val.is_function())
{
StringifyFunction(val);
}
else if (val.is_array())
{
StringifyArray(val, canStartWithNewLine);
}
else
{
StringifyObject(val, canStartWithNewLine);
}
break;
case DukValue::Type::BUFFER:
_ss << "[Buffer]";
break;
case DukValue::Type::POINTER:
_ss << "[Pointer]";
break;
case DukValue::Type::LIGHTFUNC:
_ss << "[LightFunc]";
break;
}
}
void StringifyArray(const DukValue& val, bool canStartWithNewLine)
{
constexpr auto maxItemsToShow = 4;
val.push();
auto arrayLen = duk_get_length(_context, -1);
if (arrayLen == 0)
{
_ss << "[]";
}
else if (arrayLen == 1)
{
_ss << "[ ";
for (duk_uarridx_t i = 0; i < arrayLen; i++)
{
if (duk_get_prop_index(_context, -1, i))
{
if (i != 0)
{
_ss << ", ";
}
Stringify(DukValue::take_from_stack(_context), false);
}
}
_ss << " ]";
}
else
{
if (canStartWithNewLine)
{
PushIndent();
LineFeed();
}
_ss << "[ ";
PushIndent(2);
for (duk_uarridx_t i = 0; i < arrayLen; i++)
{
if (i != 0)
{
_ss << ",";
LineFeed();
}
if (i >= maxItemsToShow)
{
auto remainingItemsNotShown = arrayLen - maxItemsToShow;
if (remainingItemsNotShown == 1)
{
_ss << "... 1 more item";
}
else
{
_ss << "... " << std::to_string(remainingItemsNotShown) << " more items";
}
break;
}
else
{
if (duk_get_prop_index(_context, -1, i))
{
Stringify(DukValue::take_from_stack(_context), false);
}
}
}
_ss << " ]";
PopIndent(2);
if (canStartWithNewLine)
{
PopIndent();
}
}
duk_pop(_context);
}
void StringifyObject(const DukValue& val, bool canStartWithNewLine)
{
auto numEnumerables = GetNumEnumerablesOnObject(val);
if (numEnumerables == 0)
{
_ss << "{}";
}
else if (numEnumerables == 1)
{
_ss << "{ ";
val.push();
duk_enum(_context, -1, 0);
auto index = 0;
while (duk_next(_context, -1, 1))
{
if (index != 0)
{
_ss << ", ";
}
auto value = DukValue::take_from_stack(_context, -1);
auto key = DukValue::take_from_stack(_context, -1);
if (key.type() == DukValue::Type::STRING)
{
_ss << key.as_string() << ": ";
}
else
{
// For some reason the key was not a string
_ss << "?: ";
}
Stringify(value, true);
index++;
}
duk_pop_2(_context);
_ss << " }";
}
else
{
if (canStartWithNewLine)
{
PushIndent();
LineFeed();
}
_ss << "{ ";
PushIndent(2);
val.push();
duk_enum(_context, -1, 0);
auto index = 0;
while (duk_next(_context, -1, 1))
{
if (index != 0)
{
_ss << ",";
LineFeed();
}
auto value = DukValue::take_from_stack(_context, -1);
auto key = DukValue::take_from_stack(_context, -1);
if (key.type() == DukValue::Type::STRING)
{
_ss << key.as_string() << ": ";
}
else
{
// For some reason the key was not a string
_ss << "?: ";
}
Stringify(value, true);
index++;
}
duk_pop_2(_context);
PopIndent(2);
_ss << " }";
if (canStartWithNewLine)
{
PopIndent();
}
}
}
void StringifyFunction(const DukValue& val)
{
val.push();
if (duk_is_c_function(_context, -1))
{
_ss << "[Native Function]";
}
else if (duk_is_ecmascript_function(_context, -1))
{
_ss << "[ECMAScript Function]";
}
else
{
_ss << "[Function]";
}
duk_pop(_context);
}
void StringifyBoolean(const DukValue& val)
{
_ss << (val.as_bool() ? "true" : "false");
}
void StringifyNumber(const DukValue& val)
{
const auto d = val.as_double();
const duk_int_t i = val.as_int();
if (AlmostEqual<double>(d, i))
{
_ss << std::to_string(i);
}
else
{
_ss << std::to_string(d);
}
}
size_t GetNumEnumerablesOnObject(const DukValue& val)
{
size_t count = 0;
val.push();
duk_enum(_context, -1, 0);
while (duk_next(_context, -1, 0))
{
count++;
duk_pop(_context);
}
duk_pop_2(_context);
return count;
}
// Taken from http://en.cppreference.com/w/cpp/types/numeric_limits/epsilon
template<class T>
static typename std::enable_if<!std::numeric_limits<T>::is_integer, bool>::type AlmostEqual(T x, T y, int32_t ulp = 20)
{
// the machine epsilon has to be scaled to the magnitude of the values used
// and multiplied by the desired precision in ULPs (units in the last place)
return std::abs(x - y) <= std::numeric_limits<T>::epsilon() * std::abs(x + y) * ulp
// unless the result is subnormal
|| std::abs(x - y)
< (std::numeric_limits<T>::min)(); // TODO: Remove parentheses around min once the macro is removed
}
public:
static std::string StringifyExpression(const DukValue& val)
{
ExpressionStringifier instance(val.context());
instance.Stringify(val, false);
return instance._ss.str();
}
};
DukContext::DukContext()
{
_context = duk_create_heap_default();
if (_context == nullptr)
{
throw std::runtime_error("Unable to initialise duktape context.");
}
}
DukContext::~DukContext()
{
duk_destroy_heap(_context);
}
ScriptEngine::ScriptEngine(InteractiveConsole& console, IPlatformEnvironment& env)
: _console(console)
, _env(env)
, _hookEngine(*this)
{
}
void ScriptEngine::Initialise()
{
auto ctx = static_cast<duk_context*>(_context);
ScCheats::Register(ctx);
ScConfiguration::Register(ctx);
ScConsole::Register(ctx);
ScContext::Register(ctx);
ScDate::Register(ctx);
ScDisposable::Register(ctx);
ScMap::Register(ctx);
ScNetwork::Register(ctx);
ScObject::Register(ctx);
ScSmallSceneryObject::Register(ctx);
ScPark::Register(ctx);
ScParkMessage::Register(ctx);
ScPlayer::Register(ctx);
ScPlayerGroup::Register(ctx);
ScRide::Register(ctx);
ScRideStation::Register(ctx);
ScRideObject::Register(ctx);
ScRideObjectVehicle::Register(ctx);
ScTile::Register(ctx);
ScTileElement::Register(ctx);
ScEntity::Register(ctx);
ScVehicle::Register(ctx);
ScPeep::Register(ctx);
ScGuest::Register(ctx);
# ifndef DISABLE_NETWORK
ScSocket::Register(ctx);
ScListener::Register(ctx);
# endif
ScScenario::Register(ctx);
ScScenarioObjective::Register(ctx);
ScStaff::Register(ctx);
dukglue_register_global(ctx, std::make_shared<ScCheats>(), "cheats");
dukglue_register_global(ctx, std::make_shared<ScConsole>(_console), "console");
dukglue_register_global(ctx, std::make_shared<ScContext>(_execInfo, _hookEngine), "context");
dukglue_register_global(ctx, std::make_shared<ScDate>(), "date");
dukglue_register_global(ctx, std::make_shared<ScMap>(ctx), "map");
dukglue_register_global(ctx, std::make_shared<ScNetwork>(ctx), "network");
dukglue_register_global(ctx, std::make_shared<ScPark>(), "park");
dukglue_register_global(ctx, std::make_shared<ScScenario>(), "scenario");
_initialised = true;
_pluginsLoaded = false;
_pluginsStarted = false;
InitSharedStorage();
}
void ScriptEngine::LoadPlugins()
{
if (!_initialised)
{
Initialise();
}
if (_pluginsLoaded)
{
UnloadPlugins();
}
auto base = _env.GetDirectoryPath(DIRBASE::USER, DIRID::PLUGIN);
if (Path::DirectoryExists(base))
{
auto pattern = Path::Combine(base, "*.js");
auto scanner = std::unique_ptr<IFileScanner>(Path::ScanDirectory(pattern, true));
while (scanner->Next())
{
auto path = std::string(scanner->GetPath());
if (ShouldLoadScript(path))
{
LoadPlugin(path);
}
}
if (gConfigPlugin.enable_hot_reloading && network_get_mode() == NETWORK_MODE_NONE)
{
SetupHotReloading();
}
}
_pluginsLoaded = true;
_pluginsStarted = false;
}
void ScriptEngine::LoadPlugin(const std::string& path)
{
auto plugin = std::make_shared<Plugin>(_context, path);
LoadPlugin(plugin);
}
void ScriptEngine::LoadPlugin(std::shared_ptr<Plugin>& plugin)
{
try
{
ScriptExecutionInfo::PluginScope scope(_execInfo, plugin, false);
plugin->Load();
auto metadata = plugin->GetMetadata();
if (metadata.MinApiVersion <= OPENRCT2_PLUGIN_API_VERSION)
{
LogPluginInfo(plugin, "Loaded");
_plugins.push_back(std::move(plugin));
}
else
{
LogPluginInfo(plugin, "Requires newer API version: v" + std::to_string(metadata.MinApiVersion));
}
}
catch (const std::exception& e)
{
_console.WriteLineError(e.what());
}
}
void ScriptEngine::StopPlugin(std::shared_ptr<Plugin> plugin)
{
if (plugin->HasStarted())
{
RemoveCustomGameActions(plugin);
RemoveIntervals(plugin);
RemoveSockets(plugin);
_hookEngine.UnsubscribeAll(plugin);
for (const auto& callback : _pluginStoppedSubscriptions)
{
callback(plugin);
}
ScriptExecutionInfo::PluginScope scope(_execInfo, plugin, false);
try
{
plugin->Stop();
}
catch (const std::exception& e)
{
_console.WriteLineError(e.what());
}
}
}
bool ScriptEngine::ShouldLoadScript(const std::string& path)
{
// A lot of JavaScript is often found in a node_modules directory tree and is most likely unwanted, so ignore it
return path.find("/node_modules/") == std::string::npos && path.find("\\node_modules\\") == std::string::npos;
}
void ScriptEngine::SetupHotReloading()
{
try
{
auto base = _env.GetDirectoryPath(DIRBASE::USER, DIRID::PLUGIN);
_pluginFileWatcher = std::make_unique<FileWatcher>(base);
_pluginFileWatcher->OnFileChanged = [this](const std::string& path) {
std::lock_guard<std::mutex> guard(_changedPluginFilesMutex);
_changedPluginFiles.emplace(path);
};
}
catch (const std::exception& e)
{
Console::Error::WriteLine("Unable to enable hot reloading of plugins: %s", e.what());
}
}
void ScriptEngine::AutoReloadPlugins()
{
if (_changedPluginFiles.size() > 0)
{
std::lock_guard<std::mutex> guard(_changedPluginFilesMutex);
for (auto& path : _changedPluginFiles)
{
auto findResult = std::find_if(_plugins.begin(), _plugins.end(), [&path](const std::shared_ptr<Plugin>& plugin) {
return Path::Equals(path, plugin->GetPath());
});
if (findResult != _plugins.end())
{
auto& plugin = *findResult;
try
{
StopPlugin(plugin);
ScriptExecutionInfo::PluginScope scope(_execInfo, plugin, false);
plugin->Load();
LogPluginInfo(plugin, "Reloaded");
plugin->Start();
}
catch (const std::exception& e)
{
_console.WriteLineError(e.what());
}
}
}
_changedPluginFiles.clear();
}
}
void ScriptEngine::UnloadPlugins()
{
StopPlugins();
for (auto& plugin : _plugins)
{
LogPluginInfo(plugin, "Unloaded");
}
_plugins.clear();
_pluginsLoaded = false;
_pluginsStarted = false;
}
void ScriptEngine::StartPlugins()
{
LoadSharedStorage();
for (auto& plugin : _plugins)
{
if (!plugin->HasStarted() && ShouldStartPlugin(plugin))
{
ScriptExecutionInfo::PluginScope scope(_execInfo, plugin, false);
try
{
LogPluginInfo(plugin, "Started");
plugin->Start();
}
catch (const std::exception& e)
{
_console.WriteLineError(e.what());
}
}
}
_pluginsStarted = true;
}
bool ScriptEngine::ShouldStartPlugin(const std::shared_ptr<Plugin>& plugin)
{
auto networkMode = network_get_mode();
if (networkMode == NETWORK_MODE_CLIENT)
{
// Only client plugins and plugins downloaded from server should be started
const auto& metadata = plugin->GetMetadata();
if (metadata.Type == PluginType::Remote && plugin->HasPath())
{
LogPluginInfo(plugin, "Remote plugin not started");
return false;
}
}
return true;
}
void ScriptEngine::StopPlugins()
{
for (auto& plugin : _plugins)
{
if (plugin->HasStarted())
{
StopPlugin(plugin);
LogPluginInfo(plugin, "Stopped");
}
}
_pluginsStarted = false;
}
void ScriptEngine::Update()
{
if (!_initialised)
{
Initialise();
}
if (_pluginsLoaded)
{
if (!_pluginsStarted)
{
StartPlugins();
}
else
{
auto tick = Platform::GetTicks();
if (tick - _lastHotReloadCheckTick > 1000)
{
AutoReloadPlugins();
_lastHotReloadCheckTick = tick;
}
}
}
UpdateIntervals();
UpdateSockets();
ProcessREPL();
}
void ScriptEngine::ProcessREPL()
{
while (_evalQueue.size() > 0)
{
auto item = std::move(_evalQueue.front());
_evalQueue.pop();
auto promise = std::move(std::get<0>(item));
auto command = std::move(std::get<1>(item));
if (duk_peval_string(_context, command.c_str()) != 0)
{
std::string result = std::string(duk_safe_to_string(_context, -1));
_console.WriteLineError(result);
}
else if (duk_get_type(_context, -1) != DUK_TYPE_UNDEFINED)
{
auto result = Stringify(DukValue::copy_from_stack(_context, -1));
_console.WriteLine(result);
}
duk_pop(_context);
// Signal the promise so caller can continue
promise.set_value();
}
}
std::future<void> ScriptEngine::Eval(const std::string& s)
{
std::promise<void> barrier;
auto future = barrier.get_future();
_evalQueue.emplace(std::move(barrier), s);
return future;
}
DukValue ScriptEngine::ExecutePluginCall(
const std::shared_ptr<Plugin>& plugin, const DukValue& func, const std::vector<DukValue>& args, bool isGameStateMutable)
{
duk_push_undefined(_context);
auto dukUndefined = DukValue::take_from_stack(_context);
return ExecutePluginCall(plugin, func, dukUndefined, args, isGameStateMutable);
}
DukValue ScriptEngine::ExecutePluginCall(
const std::shared_ptr<Plugin>& plugin, const DukValue& func, const DukValue& thisValue, const std::vector<DukValue>& args,
bool isGameStateMutable)
{
DukStackFrame frame(_context);
if (func.is_function())
{
ScriptExecutionInfo::PluginScope scope(_execInfo, plugin, isGameStateMutable);
func.push();
thisValue.push();
for (const auto& arg : args)
{
arg.push();
}
auto result = duk_pcall_method(_context, static_cast<duk_idx_t>(args.size()));
if (result == DUK_EXEC_SUCCESS)
{
return DukValue::take_from_stack(_context);
}
else
{
auto message = duk_safe_to_string(_context, -1);
LogPluginInfo(plugin, message);
duk_pop(_context);
}
}
return DukValue();
}
void ScriptEngine::LogPluginInfo(const std::shared_ptr<Plugin>& plugin, std::string_view message)
{
if (plugin == nullptr)
{
_console.WriteLine(std::string(message));
}
else
{
const auto& pluginName = plugin->GetMetadata().Name;
_console.WriteLine("[" + pluginName + "] " + std::string(message));
}
}
void ScriptEngine::AddNetworkPlugin(std::string_view code)
{
auto plugin = std::make_shared<Plugin>(_context, std::string());
plugin->SetCode(code);
LoadPlugin(plugin);
}
std::unique_ptr<GameActions::Result> ScriptEngine::QueryOrExecuteCustomGameAction(
std::string_view id, std::string_view args, bool isExecute)
{
std::string actionz = std::string(id);
auto kvp = _customActions.find(actionz);
if (kvp != _customActions.end())
{
const auto& customAction = kvp->second;
// Deserialise the JSON args
std::string argsz(args);
auto dukArgs = DuktapeTryParseJson(_context, argsz);
if (!dukArgs)
{
auto action = std::make_unique<GameActions::Result>();
action->Error = GameActions::Status::InvalidParameters;
action->ErrorTitle = "Invalid JSON";
return action;
}
// Ready to call plugin handler
DukValue dukResult;
if (!isExecute)
{
dukResult = ExecutePluginCall(customAction.Owner, customAction.Query, { *dukArgs }, false);
}
else
{
dukResult = ExecutePluginCall(customAction.Owner, customAction.Execute, { *dukArgs }, true);
}
return DukToGameActionResult(dukResult);
}
else
{
auto action = std::make_unique<GameActions::Result>();
action->Error = GameActions::Status::Unknown;
action->ErrorTitle = "Unknown custom action";
return action;
}
}
std::unique_ptr<GameActions::Result> ScriptEngine::DukToGameActionResult(const DukValue& d)
{
auto result = std::make_unique<GameActions::Result>();
result->Error = static_cast<GameActions::Status>(AsOrDefault<int32_t>(d["error"]));
result->ErrorTitle = AsOrDefault<std::string>(d["errorTitle"]);
result->ErrorMessage = AsOrDefault<std::string>(d["errorMessage"]);
result->Cost = AsOrDefault<int32_t>(d["cost"]);
auto expenditureType = AsOrDefault<std::string>(d["expenditureType"]);
if (!expenditureType.empty())
{
auto expenditure = StringToExpenditureType(expenditureType);
if (expenditure != ExpenditureType::Count)
{
result->Expenditure = expenditure;
}
}
return result;
}
constexpr static const char* ExpenditureTypes[] = {
"ride_construction",
"ride_runningcosts",
"land_purchase",
"landscaping",
"park_entrance_tickets",
"park_ride_tickets",
"shop_sales",
"shop_stock",
"food_drink_sales",
"food_drink_stock",
"wages",
"marketing",
"research",
"interest",
};
std::string_view ScriptEngine::ExpenditureTypeToString(ExpenditureType expenditureType)
{
auto index = static_cast<size_t>(expenditureType);
if (index < std::size(ExpenditureTypes))
{
return ExpenditureTypes[index];
}
return {};
}
ExpenditureType ScriptEngine::StringToExpenditureType(std::string_view expenditureType)
{
auto it = std::find(std::begin(ExpenditureTypes), std::end(ExpenditureTypes), expenditureType);
if (it != std::end(ExpenditureTypes))
{
return static_cast<ExpenditureType>(std::distance(std::begin(ExpenditureTypes), it));
}
return ExpenditureType::Count;
}
DukValue ScriptEngine::GameActionResultToDuk(const GameAction& action, const std::unique_ptr<GameActions::Result>& result)
{
DukStackFrame frame(_context);
DukObject obj(_context);
auto player = action.GetPlayer();
if (player != -1)
{
obj.Set("player", action.GetPlayer());
}
if (result->Cost != MONEY32_UNDEFINED)
{
obj.Set("cost", result->Cost);
}
if (!result->Position.isNull())
{
obj.Set("position", ToDuk(_context, result->Position));
}
if (result->Expenditure != ExpenditureType::Count)
{
obj.Set("expenditureType", ExpenditureTypeToString(result->Expenditure));
}
if (action.GetType() == GameCommand::CreateRide)
{
auto& rideCreateResult = static_cast<RideCreateGameActionResult&>(*result.get());
if (rideCreateResult.rideIndex != RIDE_ID_NULL)
{
obj.Set("ride", rideCreateResult.rideIndex);
}
}
else if (action.GetType() == GameCommand::HireNewStaffMember)
{
auto& staffHireResult = static_cast<StaffHireNewActionResult&>(*result.get());
if (staffHireResult.peepSriteIndex != SPRITE_INDEX_NULL)
{
obj.Set("peep", staffHireResult.peepSriteIndex);
}
}
return obj.Take();
}
bool ScriptEngine::RegisterCustomAction(
const std::shared_ptr<Plugin>& plugin, std::string_view action, const DukValue& query, const DukValue& execute)
{
std::string actionz = std::string(action);
if (_customActions.find(actionz) != _customActions.end())
{
return false;
}
CustomActionInfo customAction;
customAction.Owner = plugin;
customAction.Name = std::move(actionz);
customAction.Query = query;
customAction.Execute = execute;
_customActions[customAction.Name] = std::move(customAction);
return true;
}
void ScriptEngine::RemoveCustomGameActions(const std::shared_ptr<Plugin>& plugin)
{
for (auto it = _customActions.begin(); it != _customActions.end();)
{
if (it->second.Owner == plugin)
{
it = _customActions.erase(it);
}
else
{
it++;
}
}
}
class DukToGameActionParameterVisitor : public GameActionParameterVisitor
{
private:
DukValue _dukValue;
public:
DukToGameActionParameterVisitor(DukValue&& dukValue)
: _dukValue(std::move(dukValue))
{
}
void Visit(std::string_view name, bool& param) override
{
param = _dukValue[name].as_bool();
}
void Visit(std::string_view name, int32_t& param) override
{
param = _dukValue[name].as_int();
}
void Visit(std::string_view name, std::string& param) override
{
param = _dukValue[name].as_string();
}
};
class DukFromGameActionParameterVisitor : public GameActionParameterVisitor
{
private:
DukObject& _dukObject;
public:
DukFromGameActionParameterVisitor(DukObject& dukObject)
: _dukObject(dukObject)
{
}
void Visit(std::string_view name, bool& param) override
{
std::string szName(name);
_dukObject.Set(szName.c_str(), param);
}
void Visit(std::string_view name, int32_t& param) override
{
std::string szName(name);
_dukObject.Set(szName.c_str(), param);
}
void Visit(std::string_view name, std::string& param) override
{
std::string szName(name);
_dukObject.Set(szName.c_str(), param);
}
};
const static std::unordered_map<std::string, GameCommand> ActionNameToType = {
{ "balloonpress", GameCommand::BalloonPress },
{ "bannerplace", GameCommand::PlaceBanner },
{ "bannerremove", GameCommand::RemoveBanner },
{ "bannersetcolour", GameCommand::SetBannerColour },
{ "bannersetname", GameCommand::SetBannerName },
{ "bannersetstyle", GameCommand::SetBannerStyle },
{ "clearscenery", GameCommand::ClearScenery },
{ "climateset", GameCommand::SetClimate },
{ "footpathplace", GameCommand::PlacePath },
{ "footpathplacefromtrack", GameCommand::PlacePathFromTrack },
{ "footpathremove", GameCommand::RemovePath },
{ "footpathadditionplace", GameCommand::PlaceFootpathAddition },
{ "footpathadditionremove", GameCommand::RemoveFootpathAddition },
{ "guestsetflags", GameCommand::GuestSetFlags },
{ "guestsetname", GameCommand::SetGuestName },
{ "landbuyrights", GameCommand::BuyLandRights },
{ "landlower", GameCommand::LowerLand },
{ "landraise", GameCommand::RaiseLand },
{ "landsetheight", GameCommand::SetLandHeight },
{ "landsetrights", GameCommand::SetLandOwnership },
{ "landsmoothaction", GameCommand::EditLandSmooth },
{ "largesceneryplace", GameCommand::PlaceLargeScenery },
{ "largesceneryremove", GameCommand::RemoveLargeScenery },
{ "largescenerysetcolour", GameCommand::SetSceneryColour },
{ "loadorquit", GameCommand::LoadOrQuit },
{ "mazeplacetrack", GameCommand::PlaceMazeDesign },
{ "mazesettrack", GameCommand::SetMazeTrack },
{ "networkmodifygroup", GameCommand::ModifyGroups },
{ "parkentranceremove", GameCommand::RemoveParkEntrance },
{ "parkmarketing", GameCommand::StartMarketingCampaign },
{ "parksetdate", GameCommand::SetDate },
{ "parksetloan", GameCommand::SetCurrentLoan },
{ "parksetname", GameCommand::SetParkName },
{ "parksetparameter", GameCommand::SetParkOpen },
{ "parksetresearchfunding", GameCommand::SetResearchFunding },
{ "pausetoggle", GameCommand::TogglePause },
{ "peeppickup", GameCommand::PickupGuest },
{ "placeparkentrance", GameCommand::PlaceParkEntrance },
{ "placepeepspawn", GameCommand::PlacePeepSpawn },
{ "playerkick", GameCommand::KickPlayer },
{ "playersetgroup", GameCommand::SetPlayerGroup },
{ "ridecreate", GameCommand::CreateRide },
{ "ridedemolish", GameCommand::DemolishRide },
{ "rideentranceexitplace", GameCommand::PlaceRideEntranceOrExit },
{ "rideentranceexitremove", GameCommand::RemoveRideEntranceOrExit },
{ "ridesetappearance", GameCommand::SetRideAppearance },
{ "ridesetcolourscheme", GameCommand::SetColourScheme },
{ "ridesetname", GameCommand::SetRideName },
{ "ridesetprice", GameCommand::SetRidePrice },
{ "ridesetsetting", GameCommand::SetRideSetting },
{ "ridesetstatus", GameCommand::SetRideStatus },
{ "ridesetvehicles", GameCommand::SetRideVehicles },
{ "scenariosetsetting", GameCommand::EditScenarioOptions },
{ "setcheataction", GameCommand::Cheat },
{ "setparkentrancefee", GameCommand::SetParkEntranceFee },
{ "signsetname", GameCommand::SetSignName },
{ "signsetstyle", GameCommand::SetSignStyle },
{ "smallsceneryplace", GameCommand::PlaceScenery },
{ "smallsceneryremove", GameCommand::RemoveScenery },
{ "stafffire", GameCommand::FireStaffMember },
{ "staffhire", GameCommand::HireNewStaffMember },
{ "staffsetcolour", GameCommand::SetStaffColour },
{ "staffsetcostume", GameCommand::SetStaffCostume },
{ "staffsetname", GameCommand::SetStaffName },
{ "staffsetorders", GameCommand::SetStaffOrders },
{ "staffsetpatrolarea", GameCommand::SetStaffPatrol },
{ "surfacesetstyle", GameCommand::ChangeSurfaceStyle },
{ "tilemodify", GameCommand::ModifyTile },
{ "trackdesign", GameCommand::PlaceTrackDesign },
{ "trackplace", GameCommand::PlaceTrack },
{ "trackremove", GameCommand::RemoveTrack },
{ "tracksetbrakespeed", GameCommand::SetBrakesSpeed },
{ "wallplace", GameCommand::PlaceWall },
{ "wallremove", GameCommand::RemoveWall },
{ "wallsetcolour", GameCommand::SetWallColour },
{ "waterlower", GameCommand::LowerWater },
{ "waterraise", GameCommand::RaiseWater },
{ "watersetheight", GameCommand::SetWaterHeight }
};
static std::string GetActionName(GameCommand commandId)
{
auto it = std::find_if(
ActionNameToType.begin(), ActionNameToType.end(), [commandId](const auto& kvp) { return kvp.second == commandId; });
if (it != ActionNameToType.end())
{
return it->first;
}
return {};
}
static std::unique_ptr<GameAction> CreateGameActionFromActionId(const std::string& actionid)
{
auto result = ActionNameToType.find(actionid);
if (result != ActionNameToType.end())
{
return GameActions::Create(result->second);
}
return nullptr;
}
void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<GameActions::Result>& result, bool isExecute)
{
DukStackFrame frame(_context);
auto hookType = isExecute ? HOOK_TYPE::ACTION_EXECUTE : HOOK_TYPE::ACTION_QUERY;
if (_hookEngine.HasSubscriptions(hookType))
{
DukObject obj(_context);
auto actionId = action.GetType();
if (action.GetType() == GameCommand::Custom)
{
auto customAction = static_cast<const CustomAction&>(action);
obj.Set("action", customAction.GetId());
auto dukArgs = DuktapeTryParseJson(_context, customAction.GetJson());
if (dukArgs)
{
obj.Set("args", *dukArgs);
}
else
{
DukObject args(_context);
obj.Set("args", args.Take());
}
}
else
{
auto actionName = GetActionName(actionId);
if (!actionName.empty())
{
obj.Set("action", actionName);
}
DukObject args(_context);
DukFromGameActionParameterVisitor visitor(args);
const_cast<GameAction&>(action).AcceptParameters(visitor);
const_cast<GameAction&>(action).AcceptFlags(visitor);
obj.Set("args", args.Take());
}
obj.Set("player", action.GetPlayer());
obj.Set("type", EnumValue(actionId));
auto flags = action.GetActionFlags();
obj.Set("isClientOnly", (flags & GameActions::Flags::ClientOnly) != 0);
obj.Set("result", GameActionResultToDuk(action, result));
auto dukEventArgs = obj.Take();
_hookEngine.Call(hookType, dukEventArgs, false);
if (!isExecute)
{
auto dukResult = dukEventArgs["result"];
if (dukResult.type() == DukValue::Type::OBJECT)
{
auto error = AsOrDefault<int32_t>(dukResult["error"]);
if (error != 0)
{
result->Error = static_cast<GameActions::Status>(error);
result->ErrorTitle = AsOrDefault<std::string>(dukResult["errorTitle"]);
result->ErrorMessage = AsOrDefault<std::string>(dukResult["errorMessage"]);
}
}
}
}
}
std::unique_ptr<GameAction> ScriptEngine::CreateGameAction(const std::string& actionid, const DukValue& args)
{
auto action = CreateGameActionFromActionId(actionid);
if (action != nullptr)
{
DukValue argsCopy = args;
DukToGameActionParameterVisitor visitor(std::move(argsCopy));
action->AcceptParameters(visitor);
if (args["flags"].type() == DukValue::Type::NUMBER)
{
action->AcceptFlags(visitor);
}
return action;
}
else
{
// Serialise args to json so that it can be sent
auto ctx = args.context();
if (args.type() == DukValue::Type::OBJECT)
{
args.push();
}
else
{
duk_push_object(ctx);
}
auto jsonz = duk_json_encode(ctx, -1);
auto json = std::string(jsonz);
duk_pop(ctx);
return std::make_unique<CustomAction>(actionid, json);
}
}
void ScriptEngine::InitSharedStorage()
{
duk_push_object(_context);
_sharedStorage = std::move(DukValue::take_from_stack(_context));
}
void ScriptEngine::LoadSharedStorage()
{
InitSharedStorage();
auto path = _env.GetFilePath(PATHID::PLUGIN_STORE);
try
{
if (File::Exists(path))
{
auto data = File::ReadAllBytes(path);
auto result = DuktapeTryParseJson(
_context, std::string_view(reinterpret_cast<const char*>(data.data()), data.size()));
if (result)
{
_sharedStorage = std::move(*result);
}
}
}
catch (const std::exception&)
{
Console::Error::WriteLine("Unable to read '%s'", path.c_str());
}
}
void ScriptEngine::SaveSharedStorage()
{
auto path = _env.GetFilePath(PATHID::PLUGIN_STORE);
try
{
_sharedStorage.push();
auto json = std::string(duk_json_encode(_context, -1));
duk_pop(_context);
File::WriteAllBytes(path, json.c_str(), json.size());
}
catch (const std::exception&)
{
Console::Error::WriteLine("Unable to write to '%s'", path.c_str());
}
}
IntervalHandle ScriptEngine::AllocateHandle()
{
for (size_t i = 0; i < _intervals.size(); i++)
{
if (!_intervals[i].IsValid())
{
return static_cast<IntervalHandle>(i + 1);
}
}
_intervals.emplace_back();
return static_cast<IntervalHandle>(_intervals.size());
}
IntervalHandle ScriptEngine::AddInterval(const std::shared_ptr<Plugin>& plugin, int32_t delay, bool repeat, DukValue&& callback)
{
auto handle = AllocateHandle();
if (handle != 0)
{
auto& interval = _intervals[static_cast<size_t>(handle) - 1];
interval.Owner = plugin;
interval.Handle = handle;
interval.Delay = delay;
interval.LastTimestamp = _lastIntervalTimestamp;
interval.Callback = std::move(callback);
interval.Repeat = repeat;
}
return handle;
}
void ScriptEngine::RemoveInterval(const std::shared_ptr<Plugin>& plugin, IntervalHandle handle)
{
if (handle > 0 && static_cast<size_t>(handle) <= _intervals.size())
{
auto& interval = _intervals[static_cast<size_t>(handle) - 1];
// Only allow owner or REPL (nullptr) to remove intervals
if (plugin == nullptr || interval.Owner == plugin)
{
interval = {};
}
}
}
void ScriptEngine::UpdateIntervals()
{
uint32_t timestamp = platform_get_ticks();
if (timestamp < _lastIntervalTimestamp)
{
// timestamp has wrapped, subtract all intervals by the remaining amount before wrap
auto delta = static_cast<int64_t>(std::numeric_limits<uint32_t>::max() - _lastIntervalTimestamp);
for (auto& interval : _intervals)
{
if (interval.IsValid())
{
interval.LastTimestamp = -delta;
}
}
}
_lastIntervalTimestamp = timestamp;
for (auto& interval : _intervals)
{
if (interval.IsValid())
{
if (timestamp >= interval.LastTimestamp + interval.Delay)
{
ExecutePluginCall(interval.Owner, interval.Callback, {}, false);
interval.LastTimestamp = timestamp;
if (!interval.Repeat)
{
RemoveInterval(nullptr, interval.Handle);
}
}
}
}
}
void ScriptEngine::RemoveIntervals(const std::shared_ptr<Plugin>& plugin)
{
for (auto& interval : _intervals)
{
if (interval.Owner == plugin)
{
interval = {};
}
}
}
# ifndef DISABLE_NETWORK
void ScriptEngine::AddSocket(const std::shared_ptr<ScSocketBase>& socket)
{
_sockets.push_back(socket);
}
# endif
void ScriptEngine::UpdateSockets()
{
# ifndef DISABLE_NETWORK
// Use simple for i loop as Update calls can modify the list
auto it = _sockets.begin();
while (it != _sockets.end())
{
auto& socket = *it;
socket->Update();
if (socket->IsDisposed())
{
it = _sockets.erase(it);
}
else
{
it++;
}
}
# endif
}
void ScriptEngine::RemoveSockets(const std::shared_ptr<Plugin>& plugin)
{
# ifndef DISABLE_NETWORK
auto it = _sockets.begin();
while (it != _sockets.end())
{
auto socket = it->get();
if (socket->GetPlugin() == plugin)
{
socket->Dispose();
it = _sockets.erase(it);
}
else
{
it++;
}
}
# endif
}
std::string OpenRCT2::Scripting::Stringify(const DukValue& val)
{
return ExpressionStringifier::StringifyExpression(val);
}
std::string OpenRCT2::Scripting::ProcessString(const DukValue& value)
{
if (value.type() == DukValue::Type::STRING)
return value.as_string();
return {};
}
bool OpenRCT2::Scripting::IsGameStateMutable()
{
// Allow single player to alter game state anywhere
if (network_get_mode() == NETWORK_MODE_NONE)
{
return true;
}
else
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto& execInfo = scriptEngine.GetExecInfo();
return execInfo.IsGameStateMutable();
}
}
void OpenRCT2::Scripting::ThrowIfGameStateNotMutable()
{
// Allow single player to alter game state anywhere
if (network_get_mode() != NETWORK_MODE_NONE)
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto& execInfo = scriptEngine.GetExecInfo();
if (!execInfo.IsGameStateMutable())
{
auto ctx = scriptEngine.GetContext();
duk_error(ctx, DUK_ERR_ERROR, "Game state is not mutable in this context.");
}
}
}
#endif