mirror of
https://github.com/OpenRCT2/OpenRCT2
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260 lines
10 KiB
C++
260 lines
10 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#ifndef _MAP_H_
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#define _MAP_H_
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#include "../common.h"
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#include "Location.hpp"
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#include "TileElement.h"
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#include <initializer_list>
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#include <vector>
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#define MINIMUM_LAND_HEIGHT 2
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#define MAXIMUM_LAND_HEIGHT 142
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#define MINIMUM_WATER_HEIGHT 2
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#define MAXIMUM_WATER_HEIGHT 58
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#define MINIMUM_MAP_SIZE_TECHNICAL 15
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#define MAXIMUM_MAP_SIZE_TECHNICAL 256
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#define MINIMUM_MAP_SIZE_PRACTICAL (MINIMUM_MAP_SIZE_TECHNICAL - 2)
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#define MAXIMUM_MAP_SIZE_PRACTICAL (MAXIMUM_MAP_SIZE_TECHNICAL - 2)
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#define MAP_MINIMUM_X_Y (-MAXIMUM_MAP_SIZE_TECHNICAL)
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#define MAX_TILE_ELEMENTS 196096 // 0x30000
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#define MAX_TILE_TILE_ELEMENT_POINTERS (MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL)
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#define MAX_PEEP_SPAWNS 8
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#define PEEP_SPAWN_UNDEFINED 0xFFFF
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#define TILE_ELEMENT_LARGE_TYPE_MASK 0x3FF
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#define TILE_UNDEFINED_TILE_ELEMENT NULL
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typedef CoordsXYZD PeepSpawn;
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struct CoordsXYE
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{
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int32_t x, y;
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TileElement* element;
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};
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enum
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{
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MAP_SELECT_FLAG_ENABLE = 1 << 0,
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MAP_SELECT_FLAG_ENABLE_CONSTRUCT = 1 << 1,
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MAP_SELECT_FLAG_ENABLE_ARROW = 1 << 2,
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MAP_SELECT_FLAG_GREEN = 1 << 3,
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};
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enum
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{
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MAP_SELECT_TYPE_CORNER_0,
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MAP_SELECT_TYPE_CORNER_1,
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MAP_SELECT_TYPE_CORNER_2,
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MAP_SELECT_TYPE_CORNER_3,
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MAP_SELECT_TYPE_FULL,
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MAP_SELECT_TYPE_FULL_WATER,
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MAP_SELECT_TYPE_QUARTER_0,
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MAP_SELECT_TYPE_QUARTER_1,
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MAP_SELECT_TYPE_QUARTER_2,
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MAP_SELECT_TYPE_QUARTER_3,
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MAP_SELECT_TYPE_EDGE_0,
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MAP_SELECT_TYPE_EDGE_1,
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MAP_SELECT_TYPE_EDGE_2,
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MAP_SELECT_TYPE_EDGE_3,
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};
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// Used when calling map_can_construct_with_clear_at();
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// This assumes that the caller has already done the check on the element it wants to place,
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// as this function can only check the element the player wants to build through.
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enum
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{
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CREATE_CROSSING_MODE_NONE,
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CREATE_CROSSING_MODE_TRACK_OVER_PATH,
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CREATE_CROSSING_MODE_PATH_OVER_TRACK,
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};
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extern const CoordsXY CoordsDirectionDelta[];
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extern const TileCoordsXY TileDirectionDelta[];
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extern uint16_t gWidePathTileLoopX;
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extern uint16_t gWidePathTileLoopY;
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extern uint16_t gGrassSceneryTileLoopPosition;
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extern int16_t gMapSizeUnits;
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extern int16_t gMapSizeMinus2;
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extern int16_t gMapSize;
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extern int16_t gMapSizeMaxXY;
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extern int16_t gMapBaseZ;
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extern uint16_t gMapSelectFlags;
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extern uint16_t gMapSelectType;
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extern LocationXY16 gMapSelectPositionA;
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extern LocationXY16 gMapSelectPositionB;
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extern LocationXYZ16 gMapSelectArrowPosition;
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extern uint8_t gMapSelectArrowDirection;
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extern uint8_t gMapGroundFlags;
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extern TileElement gTileElements[MAX_TILE_TILE_ELEMENT_POINTERS * 3];
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extern TileElement* gTileElementTilePointers[MAX_TILE_TILE_ELEMENT_POINTERS];
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extern std::vector<CoordsXY> gMapSelectionTiles;
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extern std::vector<PeepSpawn> gPeepSpawns;
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extern TileElement* gNextFreeTileElement;
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extern uint32_t gNextFreeTileElementPointerIndex;
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// Used in the land tool window to enable mountain tool / land smoothing
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extern bool gLandMountainMode;
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// Used in the land tool window to allow dragging and changing land styles
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extern bool gLandPaintMode;
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// Used in the clear scenery tool
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extern bool gClearSmallScenery;
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extern bool gClearLargeScenery;
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extern bool gClearFootpath;
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extern uint16_t gLandRemainingOwnershipSales;
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extern uint16_t gLandRemainingConstructionSales;
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extern LocationXYZ16 gCommandPosition;
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extern bool gMapLandRightsUpdateSuccess;
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constexpr auto SURFACE_STYLE_FLAG_RAISE_OR_LOWER_BASE_HEIGHT = 0x20;
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extern const uint8_t tile_element_lower_styles[9][32];
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extern const uint8_t tile_element_raise_styles[9][32];
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void map_init(int32_t size);
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void map_count_remaining_land_rights();
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void map_strip_ghost_flag_from_elements();
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void map_update_tile_pointers();
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TileElement* map_get_first_element_at(int32_t x, int32_t y);
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TileElement* map_get_nth_element_at(int32_t x, int32_t y, int32_t n);
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void map_set_tile_elements(int32_t x, int32_t y, TileElement* elements);
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int32_t map_height_from_slope(CoordsXY coords, int32_t slope, bool isSloped);
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BannerElement* map_get_banner_element_at(int32_t x, int32_t y, int32_t z, uint8_t direction);
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SurfaceElement* map_get_surface_element_at(int32_t x, int32_t y);
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SurfaceElement* map_get_surface_element_at(CoordsXY coords);
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PathElement* map_get_path_element_at(const TileCoordsXYZ loc);
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WallElement* map_get_wall_element_at(int32_t x, int32_t y, int32_t z, int32_t direction);
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SmallSceneryElement* map_get_small_scenery_element_at(int32_t x, int32_t y, int32_t z, int32_t type, uint8_t quadrant);
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EntranceElement* map_get_park_entrance_element_at(int32_t x, int32_t y, int32_t z, bool ghost);
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EntranceElement* map_get_ride_entrance_element_at(int32_t x, int32_t y, int32_t z, bool ghost);
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EntranceElement* map_get_ride_exit_element_at(int32_t x, int32_t y, int32_t z, bool ghost);
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int16_t tile_element_height(const CoordsXY loc);
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int16_t tile_element_water_height(const CoordsXY loc);
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uint8_t map_get_highest_land_height(const MapRange range);
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uint8_t map_get_lowest_land_height(const MapRange range);
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bool map_coord_is_connected(const TileCoordsXYZ loc, uint8_t faceDirection);
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void map_remove_provisional_elements();
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void map_restore_provisional_elements();
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void map_update_path_wide_flags();
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bool map_is_location_valid(CoordsXY coords);
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bool map_is_edge(CoordsXY coords);
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bool map_can_build_at(CoordsXYZ loc);
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bool map_is_location_owned(CoordsXYZ loc);
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bool map_is_location_in_park(CoordsXY coords);
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bool map_is_location_owned_or_has_rights(CoordsXY loc);
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bool map_surface_is_blocked(int16_t x, int16_t y);
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void tile_element_remove(TileElement* tileElement);
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void map_remove_all_rides();
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void map_invalidate_map_selection_tiles();
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void map_invalidate_selection_rect();
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void map_reorganise_elements();
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bool map_check_free_elements_and_reorganise(int32_t num_elements);
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TileElement* tile_element_insert(const TileCoordsXYZ loc, int32_t flags);
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using CLEAR_FUNC = int32_t (*)(TileElement** tile_element, int32_t x, int32_t y, uint8_t flags, money32* price);
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int32_t map_place_non_scenery_clear_func(TileElement** tile_element, int32_t x, int32_t y, uint8_t flags, money32* price);
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int32_t map_place_scenery_clear_func(TileElement** tile_element, int32_t x, int32_t y, uint8_t flags, money32* price);
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bool map_can_construct_with_clear_at(
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int32_t x, int32_t y, int32_t zLow, int32_t zHigh, CLEAR_FUNC clearFunc, QuarterTile bl, uint8_t flags, money32* price,
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uint8_t crossingMode);
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int32_t map_can_construct_at(int32_t x, int32_t y, int32_t zLow, int32_t zHigh, QuarterTile bl);
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void rotate_map_coordinates(int16_t* x, int16_t* y, int32_t rotation);
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LocationXY16 coordinate_3d_to_2d(const LocationXYZ16* coordinate_3d, int32_t rotation);
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struct tile_element_iterator
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{
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int32_t x;
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int32_t y;
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TileElement* element;
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};
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#ifdef PLATFORM_32BIT
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assert_struct_size(tile_element_iterator, 12);
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#endif
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void tile_element_iterator_begin(tile_element_iterator* it);
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int32_t tile_element_iterator_next(tile_element_iterator* it);
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void tile_element_iterator_restart_for_tile(tile_element_iterator* it);
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void wall_remove_intersecting_walls(int32_t x, int32_t y, int32_t z0, int32_t z1, int32_t direction);
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void map_update_tiles();
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int32_t map_get_highest_z(int32_t tileX, int32_t tileY);
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bool tile_element_wants_path_connection_towards(TileCoordsXYZD coords, const TileElement* const elementToBeRemoved);
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void map_remove_out_of_range_elements();
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void map_extend_boundary_surface();
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bool sign_set_colour(
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int32_t x, int32_t y, int32_t z, int32_t direction, int32_t sequence, uint8_t mainColour, uint8_t textColour);
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void wall_remove_at(int32_t x, int32_t y, int32_t z0, int32_t z1);
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void wall_remove_at_z(int32_t x, int32_t y, int32_t z);
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void map_invalidate_tile(int32_t x, int32_t y, int32_t z0, int32_t z1);
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void map_invalidate_tile_zoom1(int32_t x, int32_t y, int32_t z0, int32_t z1);
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void map_invalidate_tile_zoom0(int32_t x, int32_t y, int32_t z0, int32_t z1);
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void map_invalidate_tile_full(int32_t x, int32_t y);
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void map_invalidate_element(int32_t x, int32_t y, TileElement* tileElement);
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void map_invalidate_region(const LocationXY16& mins, const LocationXY16& maxs);
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int32_t map_get_tile_side(int32_t mapX, int32_t mapY);
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int32_t map_get_tile_quadrant(int32_t mapX, int32_t mapY);
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int32_t map_get_corner_height(int32_t z, int32_t slope, int32_t direction);
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int32_t tile_element_get_corner_height(const SurfaceElement* surfaceElement, int32_t direction);
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void map_clear_all_elements();
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LargeSceneryElement* map_get_large_scenery_segment(int32_t x, int32_t y, int32_t z, int32_t direction, int32_t sequence);
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bool map_large_scenery_get_origin(
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int32_t x, int32_t y, int32_t z, int32_t direction, int32_t sequence, int32_t* outX, int32_t* outY, int32_t* outZ,
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LargeSceneryElement** outElement);
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void map_offset_with_rotation(int16_t* x, int16_t* y, int16_t offsetX, int16_t offsetY, uint8_t rotation);
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ScreenCoordsXY translate_3d_to_2d_with_z(int32_t rotation, const CoordsXYZ& pos);
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TrackElement* map_get_track_element_at(int32_t x, int32_t y, int32_t z);
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TileElement* map_get_track_element_at_of_type(int32_t x, int32_t y, int32_t z, int32_t trackType);
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TileElement* map_get_track_element_at_of_type_seq(int32_t x, int32_t y, int32_t z, int32_t trackType, int32_t sequence);
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TrackElement* map_get_track_element_at_of_type(CoordsXYZD location, int32_t trackType);
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TrackElement* map_get_track_element_at_of_type_seq(CoordsXYZD location, int32_t trackType, int32_t sequence);
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TileElement* map_get_track_element_at_of_type_from_ride(
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int32_t x, int32_t y, int32_t z, int32_t trackType, ride_id_t rideIndex);
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TileElement* map_get_track_element_at_from_ride(int32_t x, int32_t y, int32_t z, ride_id_t rideIndex);
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TileElement* map_get_track_element_at_with_direction_from_ride(
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int32_t x, int32_t y, int32_t z, int32_t direction, ride_id_t rideIndex);
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bool map_is_location_at_edge(const CoordsXY loc);
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void map_obstruction_set_error_text(TileElement* tileElement);
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uint16_t check_max_allowable_land_rights_for_tile(uint8_t x, uint8_t y, uint8_t base_z);
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void FixLandOwnershipTiles(std::initializer_list<TileCoordsXY> tiles);
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void FixLandOwnershipTilesWithOwnership(std::initializer_list<TileCoordsXY> tiles, uint8_t ownership);
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bool place_peep_spawn(CoordsXYZD location);
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#endif
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