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OpenRCT2/src/openrct2/TrackImporter.h
Aaron van Geffen 05e56517ab Adopt existing namespaces into OpenRCT2 namespace (#22368)
* Put all of TitleSequenceManager into the same namespace

* Move RideConstructionState into the OpenRCT2 namespace

* Adopt existing namespaces into OpenRCT2 namespace

This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
2024-07-26 09:59:58 +02:00

41 lines
1.2 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "core/IStream.hpp"
#include "ride/TrackDesign.h"
#include <memory>
#include <string>
#include <vector>
/**
* Interface to import scenarios and saved games.
*/
struct ITrackImporter
{
public:
virtual ~ITrackImporter() = default;
virtual bool Load(const utf8* path) = 0;
virtual bool LoadFromStream(OpenRCT2::IStream* stream) = 0;
[[nodiscard]] virtual std::unique_ptr<TrackDesign> Import() = 0;
};
namespace OpenRCT2::TrackImporter
{
[[nodiscard]] std::unique_ptr<ITrackImporter> Create(const std::string& hintPath);
[[nodiscard]] std::unique_ptr<ITrackImporter> CreateTD4();
[[nodiscard]] std::unique_ptr<ITrackImporter> CreateTD6();
bool ExtensionIsRCT1(const std::string& extension);
} // namespace OpenRCT2::TrackImporter