mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-21 05:53:02 +01:00
233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Input.h"
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#include "../UiContext.h"
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#include "../interface/InGameConsole.h"
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#include "KeyboardShortcuts.h"
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#include <SDL.h>
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#include <cctype>
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#include <openrct2-ui/windows/Window.h>
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#include <openrct2/Context.h>
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#include <openrct2/Input.h>
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#include <openrct2/OpenRCT2.h>
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#include <openrct2/common.h>
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#include <openrct2/config/Config.h>
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#include <openrct2/interface/Chat.h>
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#include <openrct2/interface/InteractiveConsole.h>
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#include <openrct2/paint/VirtualFloor.h>
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using namespace OpenRCT2::Ui;
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static void input_handle_console(int32_t key)
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{
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CONSOLE_INPUT input = CONSOLE_INPUT_NONE;
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switch (key)
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{
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case SDL_SCANCODE_ESCAPE:
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input = CONSOLE_INPUT_LINE_CLEAR;
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break;
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case SDL_SCANCODE_RETURN:
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case SDL_SCANCODE_KP_ENTER:
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input = CONSOLE_INPUT_LINE_EXECUTE;
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break;
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case SDL_SCANCODE_UP:
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input = CONSOLE_INPUT_HISTORY_PREVIOUS;
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break;
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case SDL_SCANCODE_DOWN:
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input = CONSOLE_INPUT_HISTORY_NEXT;
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break;
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case SDL_SCANCODE_PAGEUP:
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input = CONSOLE_INPUT_SCROLL_PREVIOUS;
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break;
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case SDL_SCANCODE_PAGEDOWN:
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input = CONSOLE_INPUT_SCROLL_NEXT;
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break;
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}
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if (input != CONSOLE_INPUT_NONE)
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{
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auto& console = GetInGameConsole();
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console.Input(input);
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}
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}
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static void input_handle_chat(int32_t key)
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{
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CHAT_INPUT input = CHAT_INPUT_NONE;
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switch (key)
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{
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case SDL_SCANCODE_ESCAPE:
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input = CHAT_INPUT_CLOSE;
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break;
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case SDL_SCANCODE_RETURN:
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case SDL_SCANCODE_KP_ENTER:
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input = CHAT_INPUT_SEND;
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break;
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}
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if (input != CHAT_INPUT_NONE)
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{
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chat_input(input);
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}
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}
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static void game_handle_key_scroll()
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{
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rct_window* mainWindow;
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mainWindow = window_get_main();
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if (mainWindow == nullptr)
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return;
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if ((mainWindow->flags & WF_NO_SCROLLING) || (gScreenFlags & (SCREEN_FLAGS_TRACK_MANAGER | SCREEN_FLAGS_TITLE_DEMO)))
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return;
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if (mainWindow->viewport == nullptr)
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return;
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rct_window* textWindow;
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textWindow = window_find_by_class(WC_TEXTINPUT);
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if (textWindow || gUsingWidgetTextBox)
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return;
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if (gChatOpen)
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return;
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const uint8_t* keysState = context_get_keys_state();
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auto scrollCoords = get_keyboard_map_scroll(keysState);
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if (scrollCoords.x != 0 || scrollCoords.y != 0)
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{
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window_unfollow_sprite(mainWindow);
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}
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input_scroll_viewport(scrollCoords.x, scrollCoords.y);
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}
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static int32_t input_scancode_to_rct_keycode(int32_t sdl_key)
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{
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char keycode = (char)SDL_GetKeyFromScancode((SDL_Scancode)sdl_key);
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// Until we reshuffle the text files to use the new positions
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// this will suffice to move the majority to the correct positions.
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// Note any special buttons PgUp PgDwn are mapped wrong.
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if (keycode >= 'a' && keycode <= 'z')
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keycode = toupper(keycode);
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return keycode;
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}
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void input_handle_keyboard(bool isTitle)
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{
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if (gOpenRCT2Headless)
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{
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return;
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}
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auto& console = GetInGameConsole();
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if (!console.IsOpen())
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{
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if (!isTitle)
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{
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// Handle mouse scrolling
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if (input_get_state() == INPUT_STATE_NORMAL && gConfigGeneral.edge_scrolling)
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{
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if (!(gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_SHIFT_Z | PLACE_OBJECT_MODIFIER_COPY_Z)))
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{
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game_handle_edge_scroll();
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}
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}
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}
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// Handle modifier keys and key scrolling
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gInputPlaceObjectModifier = PLACE_OBJECT_MODIFIER_NONE;
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const uint8_t* keysState = context_get_keys_state();
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if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT])
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{
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gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_SHIFT_Z;
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}
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if (keysState[SDL_SCANCODE_LCTRL] || keysState[SDL_SCANCODE_RCTRL])
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{
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gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_COPY_Z;
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}
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if (keysState[SDL_SCANCODE_LALT] || keysState[SDL_SCANCODE_RALT])
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{
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gInputPlaceObjectModifier |= 4;
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}
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#ifdef __MACOSX__
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if (keysState[SDL_SCANCODE_LGUI] || keysState[SDL_SCANCODE_RGUI])
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{
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gInputPlaceObjectModifier |= 8;
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}
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#endif
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if (!isTitle)
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{
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game_handle_key_scroll();
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}
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}
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if (gConfigGeneral.virtual_floor_style != VIRTUAL_FLOOR_STYLE_OFF)
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{
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if (gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_COPY_Z | PLACE_OBJECT_MODIFIER_SHIFT_Z))
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virtual_floor_enable();
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else
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virtual_floor_disable();
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}
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// Handle key input
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int32_t key;
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while (!gOpenRCT2Headless && (key = get_next_key()) != 0)
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{
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if (key == 255)
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continue;
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// Reserve backtick for console
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if (key == SDL_SCANCODE_GRAVE)
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{
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if ((gConfigGeneral.debugging_tools && !context_is_input_active()) || console.IsOpen())
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{
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window_cancel_textbox();
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console.Toggle();
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}
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continue;
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}
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else if (console.IsOpen())
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{
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input_handle_console(key);
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continue;
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}
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else if (!isTitle && gChatOpen)
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{
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input_handle_chat(key);
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continue;
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}
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key |= gInputPlaceObjectModifier << 8;
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rct_window* w = window_find_by_class(WC_TEXTINPUT);
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if (w != nullptr)
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{
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char keychar = input_scancode_to_rct_keycode(key & 0xFF);
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window_text_input_key(w, keychar);
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}
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else if (!gUsingWidgetTextBox)
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{
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w = window_find_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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if (w != nullptr)
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{
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keyboard_shortcuts_set(key);
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window_close_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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window_invalidate_by_class(WC_KEYBOARD_SHORTCUT_LIST);
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}
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else
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{
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keyboard_shortcut_handle(key);
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}
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}
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}
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}
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