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OpenRCT2/src/openrct2-ui/windows/TitleExit.cpp
2025-06-10 19:51:21 +02:00

63 lines
1.9 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Windows.h>
#include <openrct2/Context.h>
#include <openrct2/SpriteIds.h>
#include <openrct2/ui/WindowManager.h>
namespace OpenRCT2::Ui::Windows
{
enum WindowTitleExitWidgetIdx
{
WIDX_EXIT,
};
static constexpr auto _titleExitWidgets = makeWidgets(
makeWidget({ 0, 0 }, { 40, 64 }, WindowWidgetType::ImgBtn, WindowColour::Tertiary, ImageId(SPR_MENU_EXIT), STR_EXIT));
class TitleExitWindow final : public Window
{
void OnOpen() override
{
SetWidgets(_titleExitWidgets);
InitScrollWidgets();
}
void OnMouseUp(WidgetIndex widgetIndex) override
{
switch (widgetIndex)
{
case WIDX_EXIT:
ContextQuit();
// game_do_command(0, 1, 0, 0, 5, 3, 0);
break;
};
}
void OnDraw(RenderTarget& rt) override
{
DrawWidgets(rt);
}
};
/**
* Creates the window containing the exit button on the title screen.
* rct2: 0x0066B624 (part of 0x0066B3E8)
*/
WindowBase* TitleExitOpen()
{
auto* windowMgr = GetWindowManager();
return windowMgr->Create<TitleExitWindow>(
WindowClass::TitleExit, ScreenCoordsXY(ContextGetWidth() - 40, ContextGetHeight() - 64), 40, 64,
WF_STICK_TO_BACK | WF_TRANSPARENT | WF_NO_TITLE_BAR);
}
} // namespace OpenRCT2::Ui::Windows