mirror of
https://github.com/OpenRCT2/OpenRCT2
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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2025 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include <openrct2-ui/interface/Widget.h>
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#include <openrct2-ui/windows/Windows.h>
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#include <openrct2/Context.h>
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#include <openrct2/SpriteIds.h>
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#include <openrct2/ui/WindowManager.h>
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namespace OpenRCT2::Ui::Windows
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{
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enum WindowTitleExitWidgetIdx
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{
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WIDX_EXIT,
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};
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static constexpr auto _titleExitWidgets = makeWidgets(
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makeWidget({ 0, 0 }, { 40, 64 }, WindowWidgetType::ImgBtn, WindowColour::Tertiary, ImageId(SPR_MENU_EXIT), STR_EXIT));
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class TitleExitWindow final : public Window
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{
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void OnOpen() override
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{
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SetWidgets(_titleExitWidgets);
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InitScrollWidgets();
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}
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void OnMouseUp(WidgetIndex widgetIndex) override
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{
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switch (widgetIndex)
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{
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case WIDX_EXIT:
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ContextQuit();
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// game_do_command(0, 1, 0, 0, 5, 3, 0);
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break;
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};
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}
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void OnDraw(RenderTarget& rt) override
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{
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DrawWidgets(rt);
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}
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};
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/**
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* Creates the window containing the exit button on the title screen.
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* rct2: 0x0066B624 (part of 0x0066B3E8)
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*/
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WindowBase* TitleExitOpen()
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{
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auto* windowMgr = GetWindowManager();
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return windowMgr->Create<TitleExitWindow>(
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WindowClass::TitleExit, ScreenCoordsXY(ContextGetWidth() - 40, ContextGetHeight() - 64), 40, 64,
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WF_STICK_TO_BACK | WF_TRANSPARENT | WF_NO_TITLE_BAR);
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}
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} // namespace OpenRCT2::Ui::Windows
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