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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-25 07:44:38 +01:00
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OpenRCT2/src/openrct2/actions/ParkSetLoanAction.cpp
Aaron van Geffen cf448753c1 Move WindowInvalidate and WidgetInvalidate families into WindowManager (#23692)
* Move WindowInvalidate and WidgetInvalidate families into WindowManager

* Use InvalidateWidget shorthand in more places

* Cut back on UiContext includes

* Cut back on Window.h includes

* Remove outdated parameter comments
2025-01-25 13:46:08 +01:00

77 lines
2.5 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "ParkSetLoanAction.h"
#include "../Context.h"
#include "../GameState.h"
#include "../core/MemoryStream.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../ui/WindowManager.h"
#include "../windows/Intent.h"
using namespace OpenRCT2;
ParkSetLoanAction::ParkSetLoanAction(money64 value)
: _value(value)
{
}
void ParkSetLoanAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("value", _value);
}
uint16_t ParkSetLoanAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void ParkSetLoanAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_value);
}
GameActions::Result ParkSetLoanAction::Query() const
{
auto& gameState = GetGameState();
if (_value > gameState.BankLoan && _value > gameState.MaxBankLoan)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_CANT_BORROW_ANY_MORE_MONEY, STR_BANK_REFUSES_TO_INCREASE_LOAN);
}
if (_value < gameState.BankLoan && _value < 0.00_GBP)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_PAY_BACK_LOAN, STR_LOAN_CANT_BE_NEGATIVE);
}
// The “isPayingBack” check is needed to allow increasing the loan when the player is in debt.
const auto isPayingBack = gameState.BankLoan > _value;
const auto amountToPayBack = gameState.BankLoan - _value;
if (isPayingBack && amountToPayBack > gameState.Cash)
{
return GameActions::Result(
GameActions::Status::InsufficientFunds, STR_CANT_PAY_BACK_LOAN, STR_NOT_ENOUGH_CASH_AVAILABLE);
}
return GameActions::Result();
}
GameActions::Result ParkSetLoanAction::Execute() const
{
auto& gameState = GetGameState();
gameState.Cash -= (gameState.BankLoan - _value);
gameState.BankLoan = _value;
auto windowManager = OpenRCT2::Ui::GetWindowManager();
windowManager->BroadcastIntent(Intent(INTENT_ACTION_UPDATE_CASH));
return GameActions::Result();
}