mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-23 06:44:38 +01:00
* Refactor to result GameActions::Result as copy instead of unique_ptr * Remove alias GameActions::Result::Ptr * Remove MakeResult wrapper * Remove type forwarder in TileInspector
153 lines
5.5 KiB
C++
153 lines
5.5 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "RideSetAppearanceAction.h"
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../ride/Ride.h"
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#include "../ui/UiContext.h"
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#include "../ui/WindowManager.h"
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#include "../world/Park.h"
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RideSetAppearanceAction::RideSetAppearanceAction(
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ride_id_t rideIndex, RideSetAppearanceType type, uint16_t value, uint32_t index)
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: _rideIndex(rideIndex)
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, _type(type)
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, _value(value)
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, _index(index)
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{
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}
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void RideSetAppearanceAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("ride", _rideIndex);
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visitor.Visit("type", _type);
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visitor.Visit("value", _value);
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visitor.Visit("index", _index);
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}
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uint16_t RideSetAppearanceAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void RideSetAppearanceAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_rideIndex) << DS_TAG(_type) << DS_TAG(_value) << DS_TAG(_index);
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}
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GameActions::Result RideSetAppearanceAction::Query() const
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{
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auto ride = get_ride(_rideIndex);
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if (ride == nullptr)
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{
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log_warning("Invalid game command, ride_id = %u", uint32_t(_rideIndex));
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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switch (_type)
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{
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case RideSetAppearanceType::TrackColourMain:
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case RideSetAppearanceType::TrackColourAdditional:
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case RideSetAppearanceType::TrackColourSupports:
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if (_index >= std::size(ride->track_colour))
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{
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log_warning("Invalid game command, index %d out of bounds", _index);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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break;
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case RideSetAppearanceType::VehicleColourBody:
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case RideSetAppearanceType::VehicleColourTrim:
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case RideSetAppearanceType::VehicleColourTernary:
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if (_index >= std::size(ride->vehicle_colours))
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{
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log_warning("Invalid game command, index %d out of bounds", _index);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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break;
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case RideSetAppearanceType::VehicleColourScheme:
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case RideSetAppearanceType::EntranceStyle:
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break;
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default:
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log_warning("Invalid game command, type %d not recognised", _type);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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return GameActions::Result();
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}
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GameActions::Result RideSetAppearanceAction::Execute() const
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{
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auto ride = get_ride(_rideIndex);
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if (ride == nullptr)
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{
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log_warning("Invalid game command, ride_id = %u", uint32_t(_rideIndex));
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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switch (_type)
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{
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case RideSetAppearanceType::TrackColourMain:
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ride->track_colour[_index].main = _value;
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gfx_invalidate_screen();
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break;
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case RideSetAppearanceType::TrackColourAdditional:
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ride->track_colour[_index].additional = _value;
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gfx_invalidate_screen();
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break;
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case RideSetAppearanceType::TrackColourSupports:
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ride->track_colour[_index].supports = _value;
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gfx_invalidate_screen();
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break;
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case RideSetAppearanceType::VehicleColourBody:
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ride->vehicle_colours[_index].Body = _value;
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ride_update_vehicle_colours(ride);
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break;
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case RideSetAppearanceType::VehicleColourTrim:
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ride->vehicle_colours[_index].Trim = _value;
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ride_update_vehicle_colours(ride);
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break;
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case RideSetAppearanceType::VehicleColourTernary:
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ride->vehicle_colours[_index].Ternary = _value;
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ride_update_vehicle_colours(ride);
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break;
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case RideSetAppearanceType::VehicleColourScheme:
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ride->colour_scheme_type &= ~(RIDE_COLOUR_SCHEME_DIFFERENT_PER_TRAIN | RIDE_COLOUR_SCHEME_DIFFERENT_PER_CAR);
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ride->colour_scheme_type |= _value;
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for (uint32_t i = 1; i < std::size(ride->vehicle_colours); i++)
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{
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ride->vehicle_colours[i] = ride->vehicle_colours[0];
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}
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ride_update_vehicle_colours(ride);
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break;
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case RideSetAppearanceType::EntranceStyle:
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ride->entrance_style = _value;
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gLastEntranceStyle = _value;
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gfx_invalidate_screen();
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break;
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}
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window_invalidate_by_number(WC_RIDE, EnumValue(_rideIndex));
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auto res = GameActions::Result();
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if (!ride->overall_view.IsNull())
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{
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auto location = ride->overall_view.ToTileCentre();
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res.Position = { location, tile_element_height(location) };
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}
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return res;
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}
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