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https://github.com/OpenRCT2/OpenRCT2
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* Support large map sizes * Fix top spin painting * Fix crooked house * Increase bb size * Decrease limit back * Clang format * Remove asserts and apply review comments * Fix rebase mistake Co-authored-by: Ted John <ted@brambles.org>
133 lines
4.5 KiB
C++
133 lines
4.5 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "PlacePeepSpawnAction.h"
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#include "../Cheats.h"
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#include "../OpenRCT2.h"
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#include "../core/MemoryStream.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../world/Footpath.h"
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#include "../world/Park.h"
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#include "../world/Surface.h"
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PlacePeepSpawnAction::PlacePeepSpawnAction(const CoordsXYZD& location)
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: _location(location)
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{
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}
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uint16_t PlacePeepSpawnAction::GetActionFlags() const
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{
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return GameActionBase::GetActionFlags() | GameActions::Flags::EditorOnly | GameActions::Flags::AllowWhilePaused;
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}
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void PlacePeepSpawnAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_location.x) << DS_TAG(_location.y) << DS_TAG(_location.z) << DS_TAG(_location.direction);
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}
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GameActions::Result::Ptr PlacePeepSpawnAction::Query() const
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{
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if (!(gScreenFlags & SCREEN_FLAGS_EDITOR) && !gCheatsSandboxMode)
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::NotInEditorMode, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_NONE);
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}
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auto res = std::make_unique<GameActions::Result>();
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res->Expenditure = ExpenditureType::LandPurchase;
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res->Position = _location;
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if (!LocationValid(_location) || _location.x <= 16 || _location.y <= 16 || _location.x >= (GetMapSizeUnits() - 16)
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|| _location.y >= (GetMapSizeUnits() - 16))
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_OFF_EDGE_OF_MAP);
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}
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// Verify footpath exists at location, and retrieve coordinates
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auto pathElement = map_get_path_element_at(TileCoordsXYZ{ _location });
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if (pathElement == nullptr)
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_CAN_ONLY_BE_BUILT_ACROSS_PATHS);
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}
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// Verify location is unowned
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auto surfaceMapElement = map_get_surface_element_at(_location);
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if (surfaceMapElement == nullptr)
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::Unknown, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE, STR_NONE);
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}
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if (surfaceMapElement->GetOwnership() != OWNERSHIP_UNOWNED)
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::InvalidParameters, STR_ERR_CANT_PLACE_PEEP_SPAWN_HERE,
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STR_ERR_MUST_BE_OUTSIDE_PARK_BOUNDARIES);
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}
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return res;
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}
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GameActions::Result::Ptr PlacePeepSpawnAction::Execute() const
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{
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auto res = std::make_unique<GameActions::Result>();
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res->Expenditure = ExpenditureType::LandPurchase;
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res->Position = _location;
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// Shift the spawn point to the edge of the tile
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auto spawnPos = CoordsXY{ _location.ToTileCentre() }
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+ CoordsXY{ DirectionOffsets[_location.direction].x * 15, DirectionOffsets[_location.direction].y * 15 };
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PeepSpawn spawn;
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spawn.x = spawnPos.x;
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spawn.y = spawnPos.y;
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spawn.z = _location.z;
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spawn.direction = _location.direction;
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// When attempting to place a peep spawn on a tile that already contains it,
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// remove that peep spawn instead.
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if (!gPeepSpawns.empty())
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{
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// When searching for existing spawns, ignore the direction.
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auto foundSpawn = std::find_if(gPeepSpawns.begin(), gPeepSpawns.end(), [spawn](const CoordsXYZ& existingSpawn) {
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{
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return existingSpawn.ToTileStart() == spawn.ToTileStart();
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}
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});
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if (foundSpawn != std::end(gPeepSpawns))
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{
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gPeepSpawns.erase(foundSpawn);
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map_invalidate_tile_full(spawn);
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return res;
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}
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}
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// If we have reached our max peep spawns, remove the oldest spawns
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while (gPeepSpawns.size() >= MAX_PEEP_SPAWNS)
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{
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PeepSpawn oldestSpawn = *gPeepSpawns.begin();
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gPeepSpawns.erase(gPeepSpawns.begin());
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map_invalidate_tile_full(oldestSpawn);
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}
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// Set peep spawn
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gPeepSpawns.push_back(spawn);
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// Invalidate tile
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map_invalidate_tile_full(_location);
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return res;
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}
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