1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-24 15:24:30 +01:00
Files
OpenRCT2/src/openrct2/actions/StaffSetNameAction.cpp
2021-11-24 16:48:33 +02:00

92 lines
2.7 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "StaffSetNameAction.h"
#include "../Cheats.h"
#include "../Context.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../entity/Entity.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../peep/Staff.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
StaffSetNameAction::StaffSetNameAction(uint16_t spriteIndex, const std::string& name)
: _spriteIndex(spriteIndex)
, _name(name)
{
}
uint16_t StaffSetNameAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void StaffSetNameAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteIndex) << DS_TAG(_name);
}
GameActions::Result::Ptr StaffSetNameAction::Query() const
{
if (_spriteIndex >= MAX_ENTITIES)
{
return std::make_unique<GameActions::Result>(
GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_NONE);
}
auto staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr)
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(
GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_NONE);
}
return std::make_unique<GameActions::Result>();
}
GameActions::Result::Ptr StaffSetNameAction::Execute() const
{
auto staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr)
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(
GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_NONE);
}
auto curName = staff->GetName();
if (curName == _name)
{
return std::make_unique<GameActions::Result>();
}
if (!staff->SetName(_name))
{
return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_CANT_NAME_GUEST, STR_NONE);
}
gfx_invalidate_screen();
auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST);
context_broadcast_intent(&intent);
auto res = std::make_unique<GameActions::Result>();
res->Position = staff->GetLocation();
return res;
}