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OpenRCT2/src/drawing/engines/opengl/OpenGLDrawingEngine.cpp
2016-06-12 17:55:48 -05:00

771 lines
22 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifdef DISABLE_OPENGL
#include "../../IDrawingEngine.h"
IDrawingEngine * DrawingEngineFactory::CreateOpenGL()
{
return nullptr;
}
#else
#include <unordered_map>
#include <vector>
#include <SDL_platform.h>
#include "GLSLTypes.h"
#include "OpenGLAPI.h"
#include "OpenGLFramebuffer.h"
#include "CopyFramebufferShader.h"
#include "DrawImageShader.h"
#include "DrawImageMaskedShader.h"
#include "DrawLineShader.h"
#include "FillRectShader.h"
#include "SwapFramebuffer.h"
#include "TextureCache.h"
#include "../../../core/Console.hpp"
#include "../../../core/Exception.hpp"
#include "../../../core/Math.hpp"
#include "../../../core/Memory.hpp"
#include "../../IDrawingContext.h"
#include "../../IDrawingEngine.h"
#include "../../Rain.h"
extern "C"
{
#include "../../../config.h"
#include "../../../interface/screenshot.h"
#include "../../../interface/window.h"
#include "../../../intro.h"
#include "../../drawing.h"
}
static const vec3f TransparentColourTable[144 - 44] =
{
{ 0.7f, 0.8f, 0.8f }, // 44
{ 0.7f, 0.8f, 0.8f },
{ 0.3f, 0.4f, 0.4f },
{ 0.2f, 0.3f, 0.3f },
{ 0.1f, 0.2f, 0.2f },
{ 0.4f, 0.5f, 0.5f },
{ 0.3f, 0.4f, 0.4f },
{ 0.4f, 0.5f, 0.5f },
{ 0.4f, 0.5f, 0.5f },
{ 0.3f, 0.4f, 0.4f },
{ 0.6f, 0.7f, 0.7f },
{ 0.3f, 0.5f, 0.9f },
{ 0.1f, 0.3f, 0.8f },
{ 0.5f, 0.7f, 0.9f },
{ 0.6f, 0.2f, 0.2f },
{ 0.5f, 0.1f, 0.1f },
{ 0.8f, 0.4f, 0.4f },
{ 0.3f, 0.5f, 0.4f },
{ 0.2f, 0.4f, 0.2f },
{ 0.5f, 0.7f, 0.5f },
{ 0.5f, 0.5f, 0.7f },
{ 0.3f, 0.3f, 0.5f },
{ 0.6f, 0.6f, 0.8f },
{ 0.5f, 0.5f, 0.2f },
{ 0.4f, 0.4f, 0.1f },
{ 0.7f, 0.7f, 0.4f },
{ 0.7f, 0.5f, 0.3f },
{ 0.6f, 0.4f, 0.2f },
{ 0.8f, 0.7f, 0.4f },
{ 0.8f, 0.7f, 0.1f },
{ 0.7f, 0.4f, 0.0f },
{ 1.0f, 0.9f, 0.2f },
{ 0.4f, 0.6f, 0.2f },
{ 0.3f, 0.4f, 0.2f },
{ 0.5f, 0.7f, 0.3f },
{ 0.5f, 0.6f, 0.4f },
{ 0.4f, 0.4f, 0.3f },
{ 0.7f, 0.8f, 0.5f },
{ 0.3f, 0.7f, 0.2f },
{ 0.2f, 0.6f, 0.0f },
{ 0.4f, 0.8f, 0.3f },
{ 0.8f, 0.5f, 0.4f },
{ 0.7f, 0.4f, 0.3f },
{ 0.9f, 0.7f, 0.5f },
{ 0.5f, 0.3f, 0.7f },
{ 0.4f, 0.2f, 0.6f },
{ 0.7f, 0.5f, 0.8f },
{ 0.9f, 0.0f, 0.0f },
{ 0.7f, 0.0f, 0.0f },
{ 1.0f, 0.3f, 0.3f },
{ 1.0f, 0.4f, 0.1f },
{ 0.9f, 0.3f, 0.0f },
{ 1.0f, 0.6f, 0.3f },
{ 0.2f, 0.6f, 0.6f },
{ 0.0f, 0.4f, 0.4f },
{ 0.4f, 0.7f, 0.7f },
{ 0.9f, 0.2f, 0.6f },
{ 0.6f, 0.1f, 0.4f },
{ 1.0f, 0.5f, 0.7f },
{ 0.6f, 0.5f, 0.4f },
{ 0.4f, 0.3f, 0.2f },
{ 0.7f, 0.7f, 0.6f },
{ 0.9f, 0.6f, 0.6f },
{ 0.8f, 0.5f, 0.5f },
{ 1.0f, 0.7f, 0.7f },
{ 0.7f, 0.8f, 0.8f },
{ 0.5f, 0.6f, 0.6f },
{ 0.9f, 1.0f, 1.0f },
{ 0.2f, 0.3f, 0.3f },
{ 0.4f, 0.5f, 0.5f },
{ 0.7f, 0.8f, 0.8f },
{ 0.2f, 0.3f, 0.5f },
{ 0.5f, 0.5f, 0.7f },
{ 0.5f, 0.3f, 0.7f },
{ 0.1f, 0.3f, 0.7f },
{ 0.3f, 0.5f, 0.9f },
{ 0.6f, 0.8f, 1.0f },
{ 0.2f, 0.6f, 0.6f },
{ 0.5f, 0.8f, 0.8f },
{ 0.1f, 0.5f, 0.0f },
{ 0.3f, 0.5f, 0.4f },
{ 0.4f, 0.6f, 0.2f },
{ 0.3f, 0.7f, 0.2f },
{ 0.5f, 0.6f, 0.4f },
{ 0.5f, 0.5f, 0.2f },
{ 1.0f, 0.9f, 0.2f },
{ 0.8f, 0.7f, 0.1f },
{ 0.6f, 0.3f, 0.0f },
{ 1.0f, 0.4f, 0.1f },
{ 0.7f, 0.3f, 0.0f },
{ 0.7f, 0.5f, 0.3f },
{ 0.5f, 0.3f, 0.1f },
{ 0.5f, 0.4f, 0.3f },
{ 0.8f, 0.5f, 0.4f },
{ 0.6f, 0.2f, 0.2f },
{ 0.6f, 0.0f, 0.0f },
{ 0.9f, 0.0f, 0.0f },
{ 0.6f, 0.1f, 0.3f },
{ 0.9f, 0.2f, 0.6f },
{ 0.9f, 0.6f, 0.6f },
};
class OpenGLDrawingEngine;
class OpenGLDrawingContext : public IDrawingContext
{
private:
OpenGLDrawingEngine * _engine;
rct_drawpixelinfo * _dpi;
DrawImageShader * _drawImageShader = nullptr;
DrawImageMaskedShader * _drawImageMaskedShader = nullptr;
DrawLineShader * _drawLineShader = nullptr;
FillRectShader * _fillRectShader = nullptr;
TextureCache * _textureCache = nullptr;
sint32 _offsetX;
sint32 _offsetY;
sint32 _clipLeft;
sint32 _clipTop;
sint32 _clipRight;
sint32 _clipBottom;
public:
explicit OpenGLDrawingContext(OpenGLDrawingEngine * engine);
~OpenGLDrawingContext() override;
IDrawingEngine * GetEngine() override;
TextureCache * GetTextureCache() const { return _textureCache; }
void Initialise();
void Resize(sint32 width, sint32 height);
void Clear(uint32 colour) override;
void FillRect(uint32 colour, sint32 x, sint32 y, sint32 w, sint32 h) override;
void DrawLine(uint32 colour, sint32 x1, sint32 y1, sint32 x2, sint32 y2) override;
void DrawSprite(uint32 image, sint32 x, sint32 y, uint32 tertiaryColour) override;
void DrawSpriteRawMasked(sint32 x, sint32 y, uint32 maskImage, uint32 colourImage) override;
void DrawSpriteSolid(uint32 image, sint32 x, sint32 y, uint8 colour) override;
void DrawGlyph(uint32 image, sint32 x, sint32 y, uint8 * palette) override;
void SetDPI(rct_drawpixelinfo * dpi);
};
class OpenGLDrawingEngine : public IDrawingEngine
{
private:
SDL_Window * _window = nullptr;
SDL_GLContext _context;
uint32 _width = 0;
uint32 _height = 0;
uint32 _pitch = 0;
size_t _bitsSize = 0;
uint8 * _bits = nullptr;
rct_drawpixelinfo _bitsDPI = { 0 };
OpenGLDrawingContext * _drawingContext;
CopyFramebufferShader * _copyFramebufferShader = nullptr;
OpenGLFramebuffer * _screenFramebuffer = nullptr;
SwapFramebuffer * _swapFramebuffer = nullptr;
public:
SDL_Color Palette[256];
vec4f GLPalette[256];
OpenGLDrawingEngine()
{
_drawingContext = new OpenGLDrawingContext(this);
}
~OpenGLDrawingEngine() override
{
delete _copyFramebufferShader;
delete _drawingContext;
delete [] _bits;
SDL_GL_DeleteContext(_context);
}
void Initialise(SDL_Window * window) override
{
_window = window;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
_context = SDL_GL_CreateContext(_window);
SDL_GL_MakeCurrent(_window, _context);
if (!OpenGLAPI::Initialise())
{
throw Exception("Unable to initialise OpenGL.");
}
_drawingContext->Initialise();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Do not draw the unseen side of the primitives
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
_copyFramebufferShader = new CopyFramebufferShader();
}
void Resize(uint32 width, uint32 height) override
{
ConfigureBits(width, height, width);
ConfigureCanvas();
_drawingContext->Resize(width, height);
}
void SetPalette(SDL_Color * palette) override
{
for (int i = 0; i < 256; i++)
{
SDL_Color colour = palette[i];
colour.a = i == 0 ? 0 : 255;
Palette[i] = colour;
GLPalette[i] = { colour.r / 255.0f,
colour.g / 255.0f,
colour.b / 255.0f,
colour.a / 255.0f };
}
_drawingContext->GetTextureCache()
->SetPalette(Palette);
}
void Invalidate(sint32 left, sint32 top, sint32 right, sint32 bottom) override
{
}
void Draw() override
{
assert(_screenFramebuffer != nullptr);
assert(_swapFramebuffer != nullptr);
_swapFramebuffer->Bind();
if (gIntroState != INTRO_STATE_NONE) {
intro_draw(&_bitsDPI);
} else {
window_update_all_viewports();
window_draw_all(&_bitsDPI, 0, 0, _width, _height);
window_update_all();
gfx_draw_pickedup_peep(&_bitsDPI);
_swapFramebuffer->SwapCopy();
rct2_draw(&_bitsDPI);
}
// Scale up to window
_screenFramebuffer->Bind();
sint32 width = _screenFramebuffer->GetWidth();
sint32 height = _screenFramebuffer->GetHeight();
_copyFramebufferShader->Use();
_copyFramebufferShader->SetTexture(_swapFramebuffer->GetTargetFramebuffer()
->GetTexture());
_copyFramebufferShader->Draw();
CheckGLError();
Display();
}
sint32 Screenshot() override
{
const OpenGLFramebuffer * framebuffer = _swapFramebuffer->GetTargetFramebuffer();
framebuffer->Bind();
void * pixels = framebuffer->GetPixels();
int result = screenshot_dump_png_32bpp(_width, _height, pixels);
Memory::Free(pixels);
return result;
}
void CopyRect(sint32 x, sint32 y, sint32 width, sint32 height, sint32 dx, sint32 dy) override
{
// Not applicable for this engine
}
IDrawingContext * GetDrawingContext(rct_drawpixelinfo * dpi) override
{
_drawingContext->SetDPI(dpi);
return _drawingContext;
}
rct_drawpixelinfo * GetDrawingPixelInfo() override
{
return &_bitsDPI;
}
DRAWING_ENGINE_FLAGS GetFlags() override
{
return DEF_NONE;
}
void InvalidateImage(uint32 image) override
{
_drawingContext->GetTextureCache()
->InvalidateImage(image);
}
rct_drawpixelinfo * GetDPI()
{
return &_bitsDPI;
}
GLuint SwapCopyReturningSourceTexture()
{
_swapFramebuffer->SwapCopy();
return _swapFramebuffer->GetSourceTexture();
}
private:
void ConfigureBits(uint32 width, uint32 height, uint32 pitch)
{
size_t newBitsSize = pitch * height;
uint8 * newBits = new uint8[newBitsSize];
if (_bits == nullptr)
{
Memory::Set(newBits, 0, newBitsSize);
}
else
{
if (_pitch == pitch)
{
Memory::Copy(newBits, _bits, Math::Min(_bitsSize, newBitsSize));
}
else
{
uint8 * src = _bits;
uint8 * dst = newBits;
uint32 minWidth = Math::Min(_width, width);
uint32 minHeight = Math::Min(_height, height);
for (uint32 y = 0; y < minHeight; y++)
{
Memory::Copy(dst, src, minWidth);
if (pitch - minWidth > 0)
{
Memory::Set(dst + minWidth, 0, pitch - minWidth);
}
src += _pitch;
dst += pitch;
}
}
delete [] _bits;
}
_bits = newBits;
_bitsSize = newBitsSize;
_width = width;
_height = height;
_pitch = pitch;
rct_drawpixelinfo * dpi = &_bitsDPI;
dpi->bits = _bits;
dpi->x = 0;
dpi->y = 0;
dpi->width = width;
dpi->height = height;
dpi->pitch = _pitch - width;
}
void ConfigureCanvas()
{
// Re-create screen framebuffer
delete _screenFramebuffer;
_screenFramebuffer = new OpenGLFramebuffer(_window);
// Re-create canvas framebuffer
delete _swapFramebuffer;
_swapFramebuffer = new SwapFramebuffer(_width, _height);
_copyFramebufferShader->Use();
_copyFramebufferShader->SetScreenSize(_width, _height);
_copyFramebufferShader->SetBounds(0, 0, _width, _height);
_copyFramebufferShader->SetTextureCoordinates(0, 1, 1, 0);
}
void Display()
{
SDL_GL_SwapWindow(_window);
}
};
IDrawingEngine * DrawingEngineFactory::CreateOpenGL()
{
return new OpenGLDrawingEngine();
}
OpenGLDrawingContext::OpenGLDrawingContext(OpenGLDrawingEngine * engine)
{
_engine = engine;
_textureCache = new TextureCache();
}
OpenGLDrawingContext::~OpenGLDrawingContext()
{
delete _drawImageShader;
delete _drawImageMaskedShader;
delete _drawLineShader;
delete _fillRectShader;
delete _textureCache;
}
IDrawingEngine * OpenGLDrawingContext::GetEngine()
{
return _engine;
}
void OpenGLDrawingContext::Initialise()
{
_drawImageShader = new DrawImageShader();
_drawImageMaskedShader = new DrawImageMaskedShader();
_drawLineShader = new DrawLineShader();
_fillRectShader = new FillRectShader();
}
void OpenGLDrawingContext::Resize(sint32 width, sint32 height)
{
_drawImageShader->Use();
_drawImageShader->SetScreenSize(width, height);
_drawImageMaskedShader->Use();
_drawImageMaskedShader->SetScreenSize(width, height);
_drawLineShader->Use();
_drawLineShader->SetScreenSize(width, height);
_fillRectShader->Use();
_fillRectShader->SetScreenSize(width, height);
}
void OpenGLDrawingContext::Clear(uint32 colour)
{
FillRect(colour, _clipLeft - _offsetX, _clipTop - _offsetY, _clipRight, _clipBottom);
}
void OpenGLDrawingContext::FillRect(uint32 colour, sint32 left, sint32 top, sint32 right, sint32 bottom)
{
left += _offsetX;
top += _offsetY;
right += _offsetX;
bottom += _offsetY;
vec4f paletteColour[2];
paletteColour[0] = _engine->GLPalette[(colour >> 0) & 0xFF];
paletteColour[1] = paletteColour[0];
if (colour & 0x1000000)
{
paletteColour[1].a = 0;
_fillRectShader->Use();
_fillRectShader->SetFlags(0);
}
else if (colour & 0x2000000)
{
uint8 tableIndex = colour & 0xFF;
if (tableIndex < 44) return;
if (tableIndex >= 144) return;
tableIndex -= 44;
vec3f transformColour = TransparentColourTable[tableIndex];
paletteColour[0].r = transformColour.r;
paletteColour[0].g = transformColour.g;
paletteColour[0].b = transformColour.b;
paletteColour[0].a = 1;
paletteColour[1] = paletteColour[0];
GLuint srcTexture = _engine->SwapCopyReturningSourceTexture();
_fillRectShader->Use();
_fillRectShader->SetFlags(1);
_fillRectShader->SetSourceFramebuffer(srcTexture);
}
else
{
_fillRectShader->Use();
_fillRectShader->SetFlags(0);
}
_fillRectShader->SetColour(0, paletteColour[0]);
_fillRectShader->SetColour(1, paletteColour[1]);
_fillRectShader->SetClip(_clipLeft, _clipTop, _clipRight, _clipBottom);
_fillRectShader->Draw(left, top, right + 1, bottom + 1);
}
void OpenGLDrawingContext::DrawLine(uint32 colour, sint32 x1, sint32 y1, sint32 x2, sint32 y2)
{
x1 += _offsetX;
y1 += _offsetY;
x2 += _offsetX;
y2 += _offsetY;
vec4f paletteColour = _engine->GLPalette[colour & 0xFF];
_drawLineShader->Use();
_drawLineShader->SetClip(_clipLeft, _clipTop, _clipRight, _clipBottom);
_drawLineShader->SetColour(paletteColour);
_drawLineShader->Draw(x1, y1, x2, y2);
}
void OpenGLDrawingContext::DrawSprite(uint32 image, sint32 x, sint32 y, uint32 tertiaryColour)
{
int g1Id = image & 0x7FFFF;
rct_g1_element * g1Element = gfx_get_g1_element(g1Id);
if (_dpi->zoom_level != 0)
{
if (g1Element->flags & (1 << 4))
{
rct_drawpixelinfo zoomedDPI;
zoomedDPI.bits = _dpi->bits;
zoomedDPI.x = _dpi->x >> 1;
zoomedDPI.y = _dpi->y >> 1;
zoomedDPI.height = _dpi->height >> 1;
zoomedDPI.width = _dpi->width >> 1;
zoomedDPI.pitch = _dpi->pitch;
zoomedDPI.zoom_level = _dpi->zoom_level - 1;
SetDPI(&zoomedDPI);
DrawSprite((image << 28) | (g1Id - g1Element->zoomed_offset), x >> 1, y >> 1, tertiaryColour);
return;
}
if (g1Element->flags & (1 << 5))
{
return;
}
}
GLuint texture = _textureCache->GetOrLoadImageTexture(image);
sint32 drawOffsetX = g1Element->x_offset;
sint32 drawOffsetY = g1Element->y_offset;
sint32 drawWidth = (uint16)g1Element->width >> _dpi->zoom_level;
sint32 drawHeight = (uint16)g1Element->height >> _dpi->zoom_level;
sint32 left = x + drawOffsetX;
sint32 top = y + drawOffsetY;
sint32 right = left + drawWidth;
sint32 bottom = top + drawHeight;
if (left > right)
{
std::swap(left, right);
}
if (top > bottom)
{
std::swap(top, bottom);
}
left += _offsetX;
top += _offsetY;
right += _offsetX;
bottom += _offsetY;
_drawImageShader->Use();
_drawImageShader->SetClip(_clipLeft, _clipTop, _clipRight, _clipBottom);
_drawImageShader->SetTexture(texture);
_drawImageShader->Draw(left, top, right, bottom);
}
void OpenGLDrawingContext::DrawSpriteRawMasked(sint32 x, sint32 y, uint32 maskImage, uint32 colourImage)
{
rct_g1_element * g1ElementMask = gfx_get_g1_element(maskImage & 0x7FFFF);
rct_g1_element * g1ElementColour = gfx_get_g1_element(colourImage & 0x7FFFF);
GLuint textureMask = _textureCache->GetOrLoadImageTexture(maskImage);
GLuint textureColour = _textureCache->GetOrLoadImageTexture(colourImage);
sint32 drawOffsetX = g1ElementMask->x_offset;
sint32 drawOffsetY = g1ElementMask->y_offset;
sint32 drawWidth = Math::Min(g1ElementMask->width, g1ElementColour->width);
sint32 drawHeight = Math::Min(g1ElementMask->height, g1ElementColour->height);
sint32 left = x + drawOffsetX;
sint32 top = y + drawOffsetY;
sint32 right = left + drawWidth;
sint32 bottom = top + drawHeight;
if (left > right)
{
std::swap(left, right);
}
if (top > bottom)
{
std::swap(top, bottom);
}
left += _offsetX;
top += _offsetY;
right += _offsetX;
bottom += _offsetY;
_drawImageMaskedShader->Use();
_drawImageMaskedShader->SetClip(_clipLeft, _clipTop, _clipRight, _clipBottom);
_drawImageMaskedShader->SetTextureMask(textureMask);
_drawImageMaskedShader->SetTextureColour(textureColour);
_drawImageMaskedShader->Draw(left, top, right, bottom);
}
void OpenGLDrawingContext::DrawSpriteSolid(uint32 image, sint32 x, sint32 y, uint8 colour)
{
vec4f paletteColour = _engine->GLPalette[colour & 0xFF];
int g1Id = image & 0x7FFFF;
rct_g1_element * g1Element = gfx_get_g1_element(g1Id);
GLuint texture = _textureCache->GetOrLoadImageTexture(image);
sint32 drawOffsetX = g1Element->x_offset;
sint32 drawOffsetY = g1Element->y_offset;
sint32 drawWidth = (uint16)g1Element->width;
sint32 drawHeight = (uint16)g1Element->height;
sint32 left = x + drawOffsetX;
sint32 top = y + drawOffsetY;
sint32 right = left + drawWidth;
sint32 bottom = top + drawHeight;
if (left > right)
{
std::swap(left, right);
}
if (top > bottom)
{
std::swap(top, bottom);
}
left += _offsetX;
top += _offsetY;
right += _offsetX;
bottom += _offsetY;
_drawImageShader->Use();
_drawImageShader->SetClip(_clipLeft, _clipTop, _clipRight, _clipBottom);
_drawImageShader->SetTexture(texture);
_drawImageShader->SetFlags(1);
_drawImageShader->SetColour(paletteColour);
_drawImageShader->Draw(left, top, right, bottom);
_drawImageShader->SetFlags(0);
}
void OpenGLDrawingContext::DrawGlyph(uint32 image, sint32 x, sint32 y, uint8 * palette)
{
int g1Id = image & 0x7FFFF;
rct_g1_element * g1Element = gfx_get_g1_element(g1Id);
GLuint texture = _textureCache->GetOrLoadGlyphTexture(image, palette);
sint32 drawOffsetX = g1Element->x_offset;
sint32 drawOffsetY = g1Element->y_offset;
sint32 drawWidth = (uint16)g1Element->width;
sint32 drawHeight = (uint16)g1Element->height;
sint32 left = x + drawOffsetX;
sint32 top = y + drawOffsetY;
sint32 right = left + drawWidth;
sint32 bottom = top + drawHeight;
if (left > right)
{
std::swap(left, right);
}
if (top > bottom)
{
std::swap(top, bottom);
}
left += _offsetX;
top += _offsetY;
right += _offsetX;
bottom += _offsetY;
_drawImageShader->Use();
_drawImageShader->SetClip(_clipLeft, _clipTop, _clipRight, _clipBottom);
_drawImageShader->SetTexture(texture);
_drawImageShader->Draw(left, top, right, bottom);
_drawImageShader->SetFlags(0);
}
void OpenGLDrawingContext::SetDPI(rct_drawpixelinfo * dpi)
{
rct_drawpixelinfo * screenDPI = _engine->GetDPI();
size_t bitsSize = (size_t)screenDPI->height * (size_t)(screenDPI->width + screenDPI->pitch);
size_t bitsOffset = (size_t)(dpi->bits - screenDPI->bits);
assert(bitsOffset < bitsSize);
_clipLeft = bitsOffset % (screenDPI->width + screenDPI->pitch);
_clipTop = bitsOffset / (screenDPI->width + screenDPI->pitch);
_clipRight = _clipLeft + dpi->width;
_clipBottom = _clipTop + dpi->height;
_offsetX = _clipLeft - dpi->x;
_offsetY = _clipTop - dpi->y;
_dpi = dpi;
}
#endif /* DISABLE_OPENGL */