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OpenRCT2/data/shaders/copyframebuffer.frag
2016-06-11 15:18:31 +01:00

14 lines
201 B
GLSL

#version 330
uniform sampler2D uTexture;
in vec2 fPosition;
in vec2 fTextureCoordinate;
layout (location = 0) out vec4 oColour;
void main()
{
oColour = texture(uTexture, fTextureCoordinate);
}