mirror of
https://github.com/OpenRCT2/OpenRCT2
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44 lines
939 B
C++
44 lines
939 B
C++
#include "Window_internal.h"
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#include "../entity/EntityList.h"
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#include "../entity/EntityRegistry.h"
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#include "Cursors.h"
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#include "Viewport.h"
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void WindowBase::SetLocation(const CoordsXYZ& coords)
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{
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WindowScrollToLocation(*this, coords);
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flags &= ~WF_SCROLLING_TO_LOCATION;
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}
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void WindowBase::ScrollToViewport()
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{
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if (viewport == nullptr || !focus.has_value())
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return;
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CoordsXYZ newCoords = focus.value().GetPos();
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auto mainWindow = WindowGetMain();
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if (mainWindow != nullptr)
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WindowScrollToLocation(*mainWindow, newCoords);
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}
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void WindowBase::Invalidate()
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{
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GfxSetDirtyBlocks({ windowPos, windowPos + ScreenCoordsXY{ width, height } });
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}
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void WindowBase::RemoveViewport()
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{
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if (viewport == nullptr)
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return;
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ViewportRemove(viewport);
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viewport = nullptr;
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}
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CursorID WindowBase::OnCursor(WidgetIndex, const ScreenCoordsXY&, CursorID)
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{
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return CursorID::Arrow;
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}
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