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OpenRCT2/src/openrct2/paint/Paint.Entity.cpp
2025-09-12 07:28:00 +02:00

180 lines
6.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Paint.Entity.h"
#include "../drawing/Drawing.h"
#include "../drawing/LightFX.h"
#include "../entity/Balloon.h"
#include "../entity/Duck.h"
#include "../entity/EntityList.h"
#include "../entity/Fountain.h"
#include "../entity/Litter.h"
#include "../entity/MoneyEffect.h"
#include "../entity/Particle.h"
#include "../entity/Staff.h"
#include "../interface/Viewport.h"
#include "../profiling/Profiling.h"
#include "../ride/RideData.h"
#include "../ride/TrackDesign.h"
#include "../ride/Vehicle.h"
#include "../world/Climate.h"
#include "../world/Map.h"
#include "../world/Park.h"
#include "Paint.h"
#include "vehicle/VehiclePaint.h"
#include <cassert>
using namespace OpenRCT2;
using namespace OpenRCT2::Drawing;
/**
* Paint Quadrant
* rct2: 0x0069E8B0
*/
void EntityPaintSetup(PaintSession& session, const CoordsXY& pos)
{
PROFILED_FUNCTION();
if (!MapIsLocationValid(pos))
{
return;
}
if (gTrackDesignSaveMode || (session.ViewFlags & VIEWPORT_FLAG_HIDE_ENTITIES))
{
return;
}
if (session.DPI.zoom_level > ZoomLevel{ 2 })
{
return;
}
const bool highlightPathIssues = (session.ViewFlags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES);
for (auto* entity : EntityTileList(pos))
{
if (highlightPathIssues)
{
const auto staff = entity->As<Staff>();
if (staff != nullptr)
{
if (staff->AssignedStaffType != StaffType::Handyman)
{
continue;
}
}
else if (entity->Type != EntityType::Litter)
{
continue;
}
}
const auto entityPos = entity->GetLocation();
// Only paint sprites that are below the clip height and inside the clip selection.
// Here converting from land/path/etc height scale to pixel height scale.
// Note: peeps/scenery on slopes will be above the base
// height of the slope element, and consequently clipped.
if (session.ViewFlags & VIEWPORT_FLAG_CLIP_VIEW)
{
if (entityPos.z > (gClipHeight * kCoordsZStep))
{
// see-through off: don't paint this entity at all
// see-through on: paint this entity as partial or hidden later on
if ((session.ViewFlags & VIEWPORT_FLAG_CLIP_VIEW_SEE_THROUGH) == 0)
{
continue;
}
}
if (entityPos.x < gClipSelectionA.x || entityPos.x > (gClipSelectionB.x + kCoordsXYStep - 1))
{
continue;
}
if (entityPos.y < gClipSelectionA.y || entityPos.y > (gClipSelectionB.y + kCoordsXYStep - 1))
{
continue;
}
}
auto screenCoords = Translate3DTo2DWithZ(session.CurrentRotation, entity->GetLocation());
auto spriteRect = ScreenRect(
screenCoords - ScreenCoordsXY{ entity->SpriteData.Width, entity->SpriteData.HeightMin },
screenCoords + ScreenCoordsXY{ entity->SpriteData.Width, entity->SpriteData.HeightMax });
const ZoomLevel zoom = session.DPI.zoom_level;
if (session.DPI.y + session.DPI.height <= zoom.ApplyInversedTo(spriteRect.GetTop())
|| zoom.ApplyInversedTo(spriteRect.GetBottom()) <= session.DPI.y
|| session.DPI.x + session.DPI.width <= zoom.ApplyInversedTo(spriteRect.GetLeft())
|| zoom.ApplyInversedTo(spriteRect.GetRight()) <= session.DPI.x)
{
continue;
}
int32_t image_direction = session.CurrentRotation;
image_direction <<= 3;
image_direction += entity->Orientation;
image_direction &= 0x1F;
session.CurrentlyDrawnEntity = entity;
session.SpritePosition.x = entityPos.x;
session.SpritePosition.y = entityPos.y;
session.InteractionType = ViewportInteractionItem::Entity;
switch (entity->Type)
{
case EntityType::Vehicle:
entity->As<Vehicle>()->Paint(session, image_direction);
if (LightFx::ForVehiclesIsAvailable())
{
LightFx::AddLightsMagicVehicle(entity->As<Vehicle>());
}
break;
case EntityType::Guest:
case EntityType::Staff:
entity->As<Peep>()->Paint(session, image_direction);
break;
case EntityType::SteamParticle:
entity->As<SteamParticle>()->Paint(session, image_direction);
break;
case EntityType::MoneyEffect:
entity->As<MoneyEffect>()->Paint(session, image_direction);
break;
case EntityType::CrashedVehicleParticle:
entity->As<VehicleCrashParticle>()->Paint(session, image_direction);
break;
case EntityType::ExplosionCloud:
entity->As<ExplosionCloud>()->Paint(session, image_direction);
break;
case EntityType::CrashSplash:
entity->As<CrashSplashParticle>()->Paint(session, image_direction);
break;
case EntityType::ExplosionFlare:
entity->As<ExplosionFlare>()->Paint(session, image_direction);
break;
case EntityType::JumpingFountain:
entity->As<JumpingFountain>()->Paint(session, image_direction);
break;
case EntityType::Balloon:
entity->As<Balloon>()->Paint(session, image_direction);
break;
case EntityType::Duck:
entity->As<Duck>()->Paint(session, image_direction);
break;
case EntityType::Litter:
entity->As<Litter>()->Paint(session, image_direction);
break;
default:
assert(false);
break;
}
}
}