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OpenRCT2/src/openrct2/actions/PlayerKickAction.cpp
Aaron van Geffen 05e56517ab Adopt existing namespaces into OpenRCT2 namespace (#22368)
* Put all of TitleSequenceManager into the same namespace

* Move RideConstructionState into the OpenRCT2 namespace

* Adopt existing namespaces into OpenRCT2 namespace

This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
2024-07-26 09:59:58 +02:00

46 lines
1.2 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "PlayerKickAction.h"
#include "../network/network.h"
using namespace OpenRCT2;
PlayerKickAction::PlayerKickAction(NetworkPlayerId_t playerId)
: _playerId(playerId)
{
}
void PlayerKickAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("playerId", _playerId);
}
uint16_t PlayerKickAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void PlayerKickAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_playerId);
}
GameActions::Result PlayerKickAction::Query() const
{
return NetworkKickPlayer(_playerId, false);
}
GameActions::Result PlayerKickAction::Execute() const
{
return NetworkKickPlayer(_playerId, true);
}