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OpenRCT2/src/interface/viewport.h

207 lines
8.6 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef _VIEWPORT_H_
#define _VIEWPORT_H_
#include "../world/map.h"
#include "../world/sprite.h"
#include "window.h"
enum {
VIEWPORT_FLAG_UNDERGROUND_INSIDE = (1 << 0),
VIEWPORT_FLAG_SEETHROUGH_RIDES = (1 << 1),
VIEWPORT_FLAG_SEETHROUGH_SCENERY = (1 << 2),
VIEWPORT_FLAG_INVISIBLE_SUPPORTS = (1 << 3),
VIEWPORT_FLAG_LAND_HEIGHTS = (1 << 4),
VIEWPORT_FLAG_TRACK_HEIGHTS = (1 << 5),
VIEWPORT_FLAG_PATH_HEIGHTS = (1 << 6),
VIEWPORT_FLAG_GRIDLINES = (1 << 7),
VIEWPORT_FLAG_LAND_OWNERSHIP = (1 << 8),
VIEWPORT_FLAG_CONSTRUCTION_RIGHTS = (1 << 9),
VIEWPORT_FLAG_SOUND_ON = (1 << 10),
VIEWPORT_FLAG_INVISIBLE_PEEPS = (1 << 11),
VIEWPORT_FLAG_HIDE_BASE = (1 << 12),
VIEWPORT_FLAG_HIDE_VERTICAL = (1 << 13),
VIEWPORT_FLAG_INVISIBLE_SPRITES = (1 << 14),
VIEWPORT_FLAG_15 = (1 << 15)
};
enum {
VIEWPORT_INTERACTION_ITEM_NONE,
VIEWPORT_INTERACTION_ITEM_TERRAIN,
VIEWPORT_INTERACTION_ITEM_SPRITE,
VIEWPORT_INTERACTION_ITEM_RIDE,
VIEWPORT_INTERACTION_ITEM_WATER,
VIEWPORT_INTERACTION_ITEM_SCENERY,
VIEWPORT_INTERACTION_ITEM_FOOTPATH,
VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM,
VIEWPORT_INTERACTION_ITEM_PARK,
VIEWPORT_INTERACTION_ITEM_WALL,
VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY,
VIEWPORT_INTERACTION_ITEM_LABEL,
VIEWPORT_INTERACTION_ITEM_BANNER,
};
enum {
VIEWPORT_INTERACTION_MASK_NONE = 0,
VIEWPORT_INTERACTION_MASK_TERRAIN = ~(1 << (VIEWPORT_INTERACTION_ITEM_TERRAIN - 1)),
VIEWPORT_INTERACTION_MASK_SPRITE = ~(1 << (VIEWPORT_INTERACTION_ITEM_SPRITE - 1)),
VIEWPORT_INTERACTION_MASK_RIDE = ~(1 << (VIEWPORT_INTERACTION_ITEM_RIDE - 1)),
VIEWPORT_INTERACTION_MASK_WATER = ~(1 << (VIEWPORT_INTERACTION_ITEM_WATER - 1)),
VIEWPORT_INTERACTION_MASK_SCENERY = ~(1 << (VIEWPORT_INTERACTION_ITEM_SCENERY - 1)),
VIEWPORT_INTERACTION_MASK_FOOTPATH = ~(1 << (VIEWPORT_INTERACTION_ITEM_FOOTPATH - 1)),
VIEWPORT_INTERACTION_MASK_FOOTPATH_ITEM = ~(1 << (VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM - 1)),
VIEWPORT_INTERACTION_MASK_PARK = ~(1 << (VIEWPORT_INTERACTION_ITEM_PARK - 1)),
VIEWPORT_INTERACTION_MASK_WALL = ~(1 << (VIEWPORT_INTERACTION_ITEM_WALL - 1)),
VIEWPORT_INTERACTION_MASK_LARGE_SCENERY = ~(1 << (VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY - 1)),
VIEWPORT_INTERACTION_MASK_BANNER = ~(1 << (VIEWPORT_INTERACTION_ITEM_BANNER - 2)), // Note the -2 for BANNER
};
typedef struct paint_struct paint_struct;
typedef struct attached_paint_struct attached_paint_struct;
struct attached_paint_struct {
uint32 image_id; // 0x00
union {
uint32 tertiary_colour;
// If masked image_id is masked_id
uint32 colour_image_id;
};
uint16 x; // 0x08
uint16 y; // 0x0A
uint8 flags;
uint8 pad_0D;
attached_paint_struct* next; //0x0E
};
struct paint_struct {
uint32 image_id; // 0x00
union {
uint32 tertiary_colour;
// If masked image_id is masked_id
uint32 colour_image_id;
};
uint16 bound_box_x; // 0x08
uint16 bound_box_y; // 0x0A
uint16 bound_box_z; // 0x0C
uint16 bound_box_z_end; // 0x0E
uint16 bound_box_x_end; // 0x10
uint16 bound_box_y_end; // 0x12
uint16 x; // 0x14
uint16 y; // 0x16
uint16 var_18;
uint8 flags;
uint8 var_1B;
attached_paint_struct* attached_ps; //0x1C
paint_struct* var_20;
paint_struct* next_quadrant_ps; // 0x24
uint8 sprite_type; //0x28
uint8 var_29;
uint16 pad_2A;
uint16 map_x; // 0x2C
uint16 map_y; // 0x2E
rct_map_element *mapElement; // 0x30 (or sprite pointer)
};
enum PAINT_STRUCT_FLAGS {
PAINT_STRUCT_FLAG_IS_MASKED = (1 << 0)
};
typedef struct {
int type;
int x;
int y;
union {
rct_map_element *mapElement;
rct_sprite *sprite;
rct_peep *peep;
rct_vehicle *vehicle;
};
} viewport_interaction_info;
#define MAX_VIEWPORT_COUNT MAX_WINDOW_COUNT
#define gSavedViewX RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16)
#define gSavedViewY RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16)
#define gSavedViewZoom RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_ZOOM_AND_ROTATION, uint8)
#define gSavedViewRotation RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_ZOOM_AND_ROTATION + 1, uint8)
#define gCurrentRotation RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, uint8)
#define gCurrentViewportFlags RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_VIEWPORT_FLAGS, uint16)
// rct2: 0x014234BC
extern rct_viewport g_viewport_list[MAX_VIEWPORT_COUNT];
void viewport_init_all();
void center_2d_coordinates(int x, int y, int z, int* out_x, int* out_y, rct_viewport* viewport);
void viewport_create(rct_window *w, int x, int y, int width, int height, int zoom, int center_x, int center_y, int center_z, char flags, sint16 sprite);
void viewport_update_pointers();
void viewport_update_position(rct_window *window);
void viewport_update_sprite_follow(rct_window *window);
void viewport_render(rct_drawpixelinfo *dpi, rct_viewport *viewport, int left, int top, int right, int bottom);
void viewport_paint(rct_viewport* viewport, rct_drawpixelinfo* dpi, int left, int top, int right, int bottom);
void sub_689174(sint16* x, sint16* y, sint16 *z);
rct_xy16 screen_coord_to_viewport_coord(rct_viewport *viewport, uint16 x, uint16 y);
rct_xy16 viewport_coord_to_map_coord(int x, int y, int z);
void screen_pos_to_map_pos(sint16 *x, sint16 *y, int *direction);
void show_gridlines();
void hide_gridlines();
void show_land_rights();
void hide_land_rights();
void show_construction_rights();
void hide_construction_rights();
void viewport_set_visibility(uint8 mode);
void get_map_coordinates_from_pos(int screenX, int screenY, int flags, sint16 *x, sint16 *y, int *interactionType, rct_map_element **mapElement, rct_viewport **viewport);
int viewport_interaction_get_item_left(int x, int y, viewport_interaction_info *info);
int viewport_interaction_left_over(int x, int y);
int viewport_interaction_left_click(int x, int y);
int viewport_interaction_get_item_right(int x, int y, viewport_interaction_info *info);
int viewport_interaction_right_over(int x, int y);
int viewport_interaction_right_click(int x, int y);
void sub_68A15E(int screenX, int screenY, short *x, short *y, int *direction, rct_map_element **mapElement);
void viewport_interaction_remove_park_entrance(rct_map_element *mapElement, int x, int y);
void sub_68B2B7(int x, int y);
void painter_setup();
void paint_quadrant_ps();
void sub_688217();
bool sub_98196C(uint32 image_id, sint8 x_offset, sint8 y_offset, sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z, uint16 z_offset, uint32 rotation);
bool sub_98197C(uint32 image_id, sint8 x_offset, sint8 y_offset, sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z, uint16 z_offset, sint16 bound_box_offset_x, sint16 bound_box_offset_y, sint16 bound_box_offset_z, uint32 rotation);
bool sub_98198C(uint32 image_id, sint8 x_offset, sint8 y_offset, sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z, uint16 z_offset, sint16 bound_box_offset_x, uint16 bound_box_offset_y, sint16 bound_box_offset_z, uint32 rotation);
bool sub_98199C(uint32 image_id, sint8 x_offset, sint8 y_offset, sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z, uint16 z_offset, sint16 bound_box_offset_x, uint16 bound_box_offset_y, sint16 bound_box_offset_z, uint32 rotation);
void viewport_invalidate(rct_viewport *viewport, int left, int top, int right, int bottom);
void screen_get_map_xy(int screenX, int screenY, sint16 *x, sint16 *y, rct_viewport **viewport);
void screen_get_map_xy_with_z(sint16 screenX, sint16 screenY, sint16 z, sint16 *mapX, sint16 *mapY);
void screen_get_map_xy_quadrant(sint16 screenX, sint16 screenY, sint16 *mapX, sint16 *mapY, uint8 *quadrant);
void screen_get_map_xy_quadrant_with_z(sint16 screenX, sint16 screenY, sint16 z, sint16 *mapX, sint16 *mapY, uint8 *quadrant);
void screen_get_map_xy_side(sint16 screenX, sint16 screenY, sint16 *mapX, sint16 *mapY, uint8 *side);
void screen_get_map_xy_side_with_z(sint16 screenX, sint16 screenY, sint16 z, sint16 *mapX, sint16 *mapY, uint8 *side);
uint8 get_current_rotation();
sint16 get_height_marker_offset();
#endif