mirror of
https://github.com/OpenRCT2/OpenRCT2
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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "PlayerSetGroupAction.h"
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#include "../network/network.h"
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PlayerSetGroupAction::PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId)
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: _playerId(playerId)
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, _groupId(groupId)
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{
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}
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void PlayerSetGroupAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("playerId", _playerId);
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visitor.Visit("groupId", _groupId);
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}
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uint16_t PlayerSetGroupAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void PlayerSetGroupAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_playerId) << DS_TAG(_groupId);
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}
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GameActions::Result PlayerSetGroupAction::Query() const
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{
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return NetworkSetPlayerGroup(GetPlayer(), _playerId, _groupId, false);
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}
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GameActions::Result PlayerSetGroupAction::Execute() const
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{
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return NetworkSetPlayerGroup(GetPlayer(), _playerId, _groupId, true);
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}
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