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OpenRCT2/src/openrct2/platform/Platform.macOS.mm
2018-02-02 12:41:26 +00:00

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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#if defined(__APPLE__) && defined(__MACH__)
#include <Foundation/Foundation.h>
#include <mach-o/dyld.h>
#include "../core/Path.hpp"
#include "../OpenRCT2.h"
#include "Platform2.h"
namespace Platform
{
std::string GetFolderPath(SPECIAL_FOLDER folder)
{
// macOS stores everything in ~/Library/Application Support/OpenRCT2
switch (folder)
{
case SPECIAL_FOLDER::USER_CACHE:
case SPECIAL_FOLDER::USER_CONFIG:
case SPECIAL_FOLDER::USER_DATA:
{
auto home = GetFolderPath(SPECIAL_FOLDER::USER_HOME);
return Path::Combine(home, "Library/Application Support");
}
case SPECIAL_FOLDER::USER_HOME:
return GetHomePath();
default:
return std::string();
}
}
std::string GetDocsPath()
{
return std::string();
}
static std::string GetBundlePath()
{
@autoreleasepool
{
NSBundle * bundle = [NSBundle mainBundle];
if (bundle)
{
auto resources = bundle.resourcePath.UTF8String;
if (Path::DirectoryExists(resources))
{
return resources;
}
}
return std::string();
}
}
std::string GetInstallPath()
{
auto path = std::string(gCustomOpenrctDataPath);
if (!path.empty())
{
path = Path::GetAbsolute(path);
}
else
{
auto exePath = GetCurrentExecutablePath();
auto exeDirectory = Path::GetDirectory(exePath);
path = Path::Combine(exeDirectory, "data");
NSString * nsPath = [NSString stringWithUTF8String:path.c_str()];
if (![[NSFileManager defaultManager] fileExistsAtPath:nsPath])
{
path = GetBundlePath();
if (path.empty())
{
path = "/";
}
}
}
return path;
}
std::string GetCurrentExecutablePath()
{
char exePath[MAX_PATH];
uint32 size = MAX_PATH;
int result = _NSGetExecutablePath(exePath, &size);
if (result == 0)
{
return exePath;
}
else
{
return std::string();
}
}
}
#endif