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Files
OpenRCT2/src/openrct2/object/ObjectManager.h
Hielke Morsink dc673a64d8 Give context the ownership of repositories and the object manager (#7340)
This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00

56 lines
2.5 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include <vector>
#include "../common.h"
#include "../object/Object.h"
interface IObjectRepository;
class Object;
struct ObjectRepositoryItem;
interface IObjectManager
{
virtual ~IObjectManager() { }
virtual Object * GetLoadedObject(size_t index) abstract;
virtual Object * GetLoadedObject(sint32 objectType, size_t index) abstract;
virtual Object * GetLoadedObject(const rct_object_entry * entry) abstract;
virtual uint8 GetLoadedObjectEntryIndex(const Object * object) abstract;
virtual std::vector<rct_object_entry> GetInvalidObjects(const rct_object_entry * entries) abstract;
virtual Object * LoadObject(const rct_object_entry * entry) abstract;
virtual bool LoadObjects(const rct_object_entry * entries, size_t count) abstract;
virtual void UnloadObjects(const rct_object_entry * entries, size_t count) abstract;
virtual void UnloadAll() abstract;
virtual void ResetObjects() abstract;
virtual std::vector<const ObjectRepositoryItem *> GetPackableObjects() abstract;
};
IObjectManager * CreateObjectManager(IObjectRepository * objectRepository);
void * object_manager_get_loaded_object_by_index(size_t index);
void * object_manager_get_loaded_object(const rct_object_entry * entry);
uint8 object_manager_get_loaded_object_entry_index(const void * loadedObject);
void * object_manager_load_object(const rct_object_entry * entry);
void object_manager_unload_objects(const rct_object_entry * entries, size_t count);
void object_manager_unload_all_objects();
rct_string_id object_manager_get_source_game_string(const rct_object_entry * entry);