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OpenRCT2/data/shaders/applypalette.frag

14 lines
201 B
GLSL

#version 150
uniform vec4 uPalette[256];
uniform usampler2D uTexture;
in vec2 fTextureCoordinate;
out vec4 oColour;
void main()
{
oColour = uPalette[texture(uTexture, fTextureCoordinate).r];
}