mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-26 16:24:35 +01:00
260 lines
6.7 KiB
C++
260 lines
6.7 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "SmallScenery.h"
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../Game.h"
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#include "../OpenRCT2.h"
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#include "../management/Finance.h"
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#include "../network/network.h"
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#include "../object/ObjectManager.h"
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#include "../ride/TrackDesign.h"
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#include "Footpath.h"
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#include "Map.h"
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#include "MapAnimation.h"
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#include "Park.h"
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#include "Scenery.h"
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#include "Surface.h"
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static money32 SmallScenerySetColour(
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int16_t x, int16_t y, uint8_t baseHeight, uint8_t quadrant, uint8_t sceneryType, uint8_t primaryColour,
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uint8_t secondaryColour, uint8_t flags)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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int32_t z = baseHeight * 8;
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gCommandPosition.x = x + 16;
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gCommandPosition.y = y + 16;
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gCommandPosition.z = z;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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if (!map_is_location_owned(x, y, z))
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{
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return MONEY32_UNDEFINED;
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}
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}
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auto tileElement = map_get_small_scenery_element_at(x, y, baseHeight, sceneryType, quadrant);
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if (tileElement == nullptr)
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{
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return 0;
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}
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if ((flags & GAME_COMMAND_FLAG_GHOST) && !(tileElement->IsGhost()))
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{
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return 0;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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tileElement->SetPrimaryColour(primaryColour);
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tileElement->SetSecondaryColour(secondaryColour);
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map_invalidate_tile_full(x, y);
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}
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return 0;
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}
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/**
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*
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* rct2: 0x006E0F26
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*/
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void game_command_set_scenery_colour(
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int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, [[maybe_unused]] int32_t* edi,
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int32_t* ebp)
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{
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*ebx = SmallScenerySetColour(
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*eax & 0xFFFF, *ecx & 0xFFFF, *edx & 0xFF, ((*ebx >> 8) & 0xFF), (*edx >> 8) & 0xFF, *ebp & 0xFF, (*ebp >> 8) & 0xFF,
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*ebx & 0xFF);
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}
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/**
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*
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* rct2: 0x006E0D6E, 0x006B8D88
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*/
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int32_t map_place_scenery_clear_func(TileElement** tile_element, int32_t x, int32_t y, uint8_t flags, money32* price)
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{
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if ((*tile_element)->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
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return 1;
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if (!(flags & GAME_COMMAND_FLAG_PATH_SCENERY))
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return 1;
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rct_scenery_entry* scenery = (*tile_element)->AsSmallScenery()->GetEntry();
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if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
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{
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if (scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_IS_TREE))
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return 1;
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}
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if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
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*price += scenery->small_scenery.removal_price * 10;
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if (flags & GAME_COMMAND_FLAG_GHOST)
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return 0;
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if (!(flags & GAME_COMMAND_FLAG_APPLY))
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return 0;
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map_invalidate_tile(x, y, (*tile_element)->base_height * 8, (*tile_element)->clearance_height * 8);
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tile_element_remove(*tile_element);
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(*tile_element)--;
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return 0;
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}
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/**
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*
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* rct2: 0x006C5A4F, 0x006CDE57, 0x006A6733, 0x0066637E
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*/
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int32_t map_place_non_scenery_clear_func(TileElement** tile_element, int32_t x, int32_t y, uint8_t flags, money32* price)
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{
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if ((*tile_element)->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
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return 1;
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rct_scenery_entry* scenery = (*tile_element)->AsSmallScenery()->GetEntry();
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if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
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{
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if (scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_IS_TREE))
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return 1;
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}
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if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
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*price += scenery->small_scenery.removal_price * 10;
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if (flags & GAME_COMMAND_FLAG_GHOST)
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return 0;
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if (!(flags & GAME_COMMAND_FLAG_APPLY))
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return 0;
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map_invalidate_tile(x, y, (*tile_element)->base_height * 8, (*tile_element)->clearance_height * 8);
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tile_element_remove(*tile_element);
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(*tile_element)--;
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return 0;
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}
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bool scenery_small_entry_has_flag(const rct_scenery_entry* sceneryEntry, uint32_t flags)
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{
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return (bool)(sceneryEntry->small_scenery.flags & flags);
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}
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uint8_t SmallSceneryElement::GetSceneryQuadrant() const
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{
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return (this->type & TILE_ELEMENT_QUADRANT_MASK) >> 6;
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}
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void SmallSceneryElement::SetSceneryQuadrant(uint8_t newQuadrant)
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{
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type &= ~TILE_ELEMENT_QUADRANT_MASK;
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type |= (newQuadrant << 6);
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}
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uint8_t SmallSceneryElement::GetEntryIndex() const
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{
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return this->entryIndex;
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}
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void SmallSceneryElement::SetEntryIndex(uint8_t newIndex)
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{
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this->entryIndex = newIndex;
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}
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uint8_t SmallSceneryElement::GetAge() const
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{
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return this->age;
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}
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void SmallSceneryElement::SetAge(uint8_t newAge)
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{
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this->age = newAge;
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}
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void SmallSceneryElement::IncreaseAge(int32_t x, int32_t y)
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{
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if (IsGhost())
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return;
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if (age < 255)
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{
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uint8_t newAge = age++;
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// Only invalidate tiles when scenery crosses the withering threshholds, and can be withered.
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if (newAge == SCENERY_WITHER_AGE_THRESHOLD_1 || newAge == SCENERY_WITHER_AGE_THRESHOLD_2)
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{
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rct_scenery_entry* entry = GetEntry();
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if (scenery_small_entry_has_flag(entry, SMALL_SCENERY_FLAG_CAN_WITHER))
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{
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map_invalidate_tile_zoom1(x, y, base_height * 8, clearance_height * 8);
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}
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}
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}
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}
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colour_t SmallSceneryElement::GetPrimaryColour() const
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{
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return colour_1 & TILE_ELEMENT_COLOUR_MASK;
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}
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colour_t SmallSceneryElement::GetSecondaryColour() const
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{
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return colour_2 & TILE_ELEMENT_COLOUR_MASK;
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}
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void SmallSceneryElement::SetPrimaryColour(colour_t colour)
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{
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assert(colour <= 31);
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colour_1 &= ~TILE_ELEMENT_COLOUR_MASK;
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colour_1 |= colour;
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}
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void SmallSceneryElement::SetSecondaryColour(colour_t colour)
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{
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assert(colour <= 31);
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colour_2 &= ~TILE_ELEMENT_COLOUR_MASK;
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colour_2 |= colour;
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}
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bool SmallSceneryElement::NeedsSupports() const
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{
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return (bool)(colour_1 & MAP_ELEM_SMALL_SCENERY_COLOUR_FLAG_NEEDS_SUPPORTS);
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}
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void SmallSceneryElement::SetNeedsSupports()
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{
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colour_1 |= MAP_ELEM_SMALL_SCENERY_COLOUR_FLAG_NEEDS_SUPPORTS;
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}
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rct_scenery_entry* SmallSceneryElement::GetEntry() const
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{
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return get_small_scenery_entry(entryIndex);
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}
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rct_scenery_entry* get_small_scenery_entry(int32_t entryIndex)
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{
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rct_scenery_entry* result = nullptr;
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auto& objMgr = OpenRCT2::GetContext()->GetObjectManager();
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auto obj = objMgr.GetLoadedObject(OBJECT_TYPE_SMALL_SCENERY, entryIndex);
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if (obj != nullptr)
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{
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result = (rct_scenery_entry*)obj->GetLegacyData();
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}
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return result;
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}
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