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OpenRCT2/src/paint/paint.c
2016-10-22 13:35:21 +01:00

1095 lines
30 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "paint.h"
#include "../drawing/drawing.h"
#include "../localisation/localisation.h"
#include "../config.h"
#include "../interface/viewport.h"
#include "map_element/map_element.h"
#include "sprite/sprite.h"
const uint32 construction_markers[] = {
COLOUR_DARK_GREEN << 19 | COLOUR_GREY << 24 | IMAGE_TYPE_REMAP, // White
2 << 19 | 0b110000 << 19 | IMAGE_TYPE_TRANSPARENT, // Translucent
};
paint_struct * g_ps_F1AD28;
attached_paint_struct * g_aps_F1AD2C;
paint_string_struct * gPaintPSStringHead;
static paint_string_struct * _paintLastPSString;
#ifdef NO_RCT2
paint_entry gPaintStructs[4000];
uint32 _F1AD0C;
uint32 _F1AD10;
static paint_struct *_paint_struct_quadrants[512];
void *g_currently_drawn_item;
paint_entry * gEndOfPaintStructArray;
sint16 gUnk9DE568;
sint16 gUnk9DE56C;
paint_struct gUnkF1A4CC;
uint8 gPaintInteractionType;
support_height gSupportSegments[9] = { 0 };
support_height gSupport;
#else
#define _paint_struct_quadrants (RCT2_ADDRESS(0x00F1A50C, paint_struct*))
#define _F1AD0C RCT2_GLOBAL(0xF1AD0C, uint32)
#define _F1AD10 RCT2_GLOBAL(0xF1AD10, uint32)
#endif
static const uint8 BoundBoxDebugColours[] = {
0, // NONE
102, // TERRAIN
114, // SPRITE
229, // RIDE
126, // WATER
138, // SCENERY
150, // FOOTPATH
162, // FOOTPATH_ITEM
174, // PARK
186, // WALL
198, // LARGE_SCENERY
210, // LABEL
222, // BANNER
};
bool gPaintBoundingBoxes;
static void paint_attached_ps(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 viewFlags);
static void paint_ps_image_with_bounding_boxes(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y);
static void paint_ps_image(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y);
static uint32 paint_ps_colourify_image(uint32 imageId, uint8 spriteType, uint32 viewFlags);
/**
*
* rct2: 0x0068615B
*/
void painter_setup() {
gNextFreePaintStruct = gPaintStructs;
g_ps_F1AD28 = NULL;
g_aps_F1AD2C = NULL;
for (int i = 0; i < 512; i++) {
_paint_struct_quadrants[i] = NULL;
}
_F1AD0C = -1;
_F1AD10 = 0;
gPaintPSStringHead = NULL;
_paintLastPSString = NULL;
}
/**
* Extracted from 0x0098196c, 0x0098197c, 0x0098198c, 0x0098199c
*/
static paint_struct * sub_9819_c(uint32 image_id, rct_xyz16 offset, rct_xyz16 boundBoxSize, rct_xyz16 boundBoxOffset, uint8 rotation)
{
if (gNextFreePaintStruct >= gEndOfPaintStructArray) return NULL;
paint_struct * ps = &gNextFreePaintStruct->basic;
ps->image_id = image_id;
uint32 image_element = image_id & 0x7FFFF;
rct_g1_element * g1Element = gfx_get_g1_element(image_element);
switch (rotation) {
case 0:
rotate_map_coordinates(&offset.x, &offset.y, 0);
break;
case 1:
rotate_map_coordinates(&offset.x, &offset.y, 3);
break;
case 2:
rotate_map_coordinates(&offset.x, &offset.y, 2);
break;
case 3:
rotate_map_coordinates(&offset.x, &offset.y, 1);
break;
}
offset.x += gUnk9DE568;
offset.y += gUnk9DE56C;
rct_xy16 map = coordinate_3d_to_2d(&offset, rotation);
ps->x = map.x;
ps->y = map.y;
int left = map.x + g1Element->x_offset;
int bottom = map.y + g1Element->y_offset;
int right = left + g1Element->width;
int top = bottom + g1Element->height;
rct_drawpixelinfo * dpi = unk_140E9A8;
if (right <= dpi->x)return NULL;
if (top <= dpi->y)return NULL;
if (left >= dpi->x + dpi->width)return NULL;
if (bottom >= dpi->y + dpi->height)return NULL;
// This probably rotates the variables so they're relative to rotation 0.
switch (rotation) {
case 0:
boundBoxSize.x--;
boundBoxSize.y--;
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 0);
rotate_map_coordinates(&boundBoxSize.x, &boundBoxSize.y, 0);
break;
case 1:
boundBoxSize.x--;
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 3);
rotate_map_coordinates(&boundBoxSize.x, &boundBoxSize.y, 3);
break;
case 2:
rotate_map_coordinates(&boundBoxSize.x, &boundBoxSize.y, 2);
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 2);
break;
case 3:
boundBoxSize.y--;
rotate_map_coordinates(&boundBoxSize.x, &boundBoxSize.y, 1);
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 1);
break;
}
ps->bound_box_x_end = boundBoxSize.x + boundBoxOffset.x + gUnk9DE568;
ps->bound_box_z = boundBoxOffset.z;
ps->bound_box_z_end = boundBoxOffset.z + boundBoxSize.z;
ps->bound_box_y_end = boundBoxSize.y + boundBoxOffset.y + gUnk9DE56C;
ps->flags = 0;
ps->bound_box_x = boundBoxOffset.x + gUnk9DE568;
ps->bound_box_y = boundBoxOffset.y + gUnk9DE56C;
ps->attached_ps = NULL;
ps->var_20 = NULL;
ps->sprite_type = gPaintInteractionType;
ps->var_29 = 0;
ps->map_x = gPaintMapPosition.x;
ps->map_y = gPaintMapPosition.y;
ps->mapElement = g_currently_drawn_item;
return ps;
}
/**
* rct2: 0x006861AC, 0x00686337, 0x006864D0, 0x0068666B, 0x0098196C
*
* @param image_id (ebx)
* @param x_offset (al)
* @param y_offset (cl)
* @param bound_box_length_x (di)
* @param bound_box_length_y (si)
* @param bound_box_length_z (ah)
* @param z_offset (dx)
* @param rotation (ebp)
* @return (ebp) paint_struct on success (CF == 0), NULL on failure (CF == 1)
*/
paint_struct * sub_98196C(
uint32 image_id,
sint8 x_offset, sint8 y_offset,
sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z,
sint16 z_offset,
uint32 rotation
) {
assert((uint16) bound_box_length_x == (sint16) bound_box_length_x);
assert((uint16) bound_box_length_y == (sint16) bound_box_length_y);
g_ps_F1AD28 = 0;
g_aps_F1AD2C = NULL;
if (gNextFreePaintStruct >= gEndOfPaintStructArray) {
return NULL;
}
paint_struct *ps = &gNextFreePaintStruct->basic;
ps->image_id = image_id;
uint32 image_element = image_id & 0x7FFFF;
rct_g1_element *g1Element = gfx_get_g1_element(image_element);
rct_xyz16 coord_3d = {
.x = x_offset, // ax
.y = y_offset, // cx
.z = z_offset
};
rct_xyz16 boundBox = {
.x = bound_box_length_x, // di
.y = bound_box_length_y, // si
.z = bound_box_length_z,
};
switch (rotation) {
case 0:
rotate_map_coordinates(&coord_3d.x, &coord_3d.y, MAP_ELEMENT_DIRECTION_WEST);
boundBox.x--;
boundBox.y--;
rotate_map_coordinates(&boundBox.x, &boundBox.y, MAP_ELEMENT_DIRECTION_WEST);
break;
case 1:
rotate_map_coordinates(&coord_3d.x, &coord_3d.y, MAP_ELEMENT_DIRECTION_SOUTH);
boundBox.x--;
rotate_map_coordinates(&boundBox.x, &boundBox.y, MAP_ELEMENT_DIRECTION_SOUTH);
break;
case 2:
rotate_map_coordinates(&coord_3d.x, &coord_3d.y, MAP_ELEMENT_DIRECTION_EAST);
rotate_map_coordinates(&boundBox.x, &boundBox.y, MAP_ELEMENT_DIRECTION_EAST);
break;
case 3:
rotate_map_coordinates(&coord_3d.x, &coord_3d.y, MAP_ELEMENT_DIRECTION_NORTH);
boundBox.y--;
rotate_map_coordinates(&boundBox.x, &boundBox.y, MAP_ELEMENT_DIRECTION_NORTH);
break;
}
coord_3d.x += gUnk9DE568;
coord_3d.y += gUnk9DE56C;
ps->bound_box_x_end = coord_3d.x + boundBox.x;
ps->bound_box_y_end = coord_3d.y + boundBox.y;
// TODO: check whether this is right. edx is ((bound_box_length_z + z_offset) << 16 | z_offset)
ps->bound_box_z = coord_3d.z;
ps->bound_box_z_end = (boundBox.z + coord_3d.z);
rct_xy16 map = coordinate_3d_to_2d(&coord_3d, rotation);
ps->x = map.x;
ps->y = map.y;
sint16 left = map.x + g1Element->x_offset;
sint16 bottom = map.y + g1Element->y_offset;
sint16 right = left + g1Element->width;
sint16 top = bottom + g1Element->height;
rct_drawpixelinfo *dpi = unk_140E9A8;
if (right <= dpi->x) return NULL;
if (top <= dpi->y) return NULL;
if (left >= (dpi->x + dpi->width)) return NULL;
if (bottom >= (dpi->y + dpi->height)) return NULL;
ps->flags = 0;
ps->bound_box_x = coord_3d.x;
ps->bound_box_y = coord_3d.y;
ps->attached_ps = NULL;
ps->var_20 = NULL;
ps->sprite_type = gPaintInteractionType;
ps->var_29 = 0;
ps->map_x = gPaintMapPosition.x;
ps->map_y = gPaintMapPosition.y;
ps->mapElement = g_currently_drawn_item;
g_ps_F1AD28 = ps;
sint32 edi = 0;
switch (rotation) {
case 0:
edi = coord_3d.y + coord_3d.x;
break;
case 1:
edi = coord_3d.y - coord_3d.x + 0x2000;
break;
case 2:
edi = -(coord_3d.y + coord_3d.x) + 0x4000;
break;
case 3:
edi = coord_3d.x - coord_3d.y + 0x2000;
break;
}
if (edi < 0) {
edi = 0;
}
edi /= 32;
edi = min(edi, 0x1FF); // 511
ps->var_18 = edi;
paint_struct *old_ps = _paint_struct_quadrants[edi];
_paint_struct_quadrants[edi] = ps;
ps->next_quadrant_ps = old_ps;
if ((uint16)edi < _F1AD0C) {
_F1AD0C = edi;
}
if ((uint16)edi > _F1AD10) {
_F1AD10 = edi;
}
gNextFreePaintStruct++;
return ps;
}
/**
* rct2: 0x00686806, 0x006869B2, 0x00686B6F, 0x00686D31, 0x0098197C
*
* @param image_id (ebx)
* @param x_offset (al)
* @param y_offset (cl)
* @param bound_box_length_x (di)
* @param bound_box_length_y (si)
* @param bound_box_length_z (ah)
* @param z_offset (dx)
* @param bound_box_offset_x (0x009DEA52)
* @param bound_box_offset_y (0x009DEA54)
* @param bound_box_offset_z (0x009DEA56)
* @param rotation (ebp)
* @return (ebp) paint_struct on success (CF == 0), NULL on failure (CF == 1)
*/
paint_struct * sub_98197C(
uint32 image_id,
sint8 x_offset, sint8 y_offset,
sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z,
sint16 z_offset,
sint16 bound_box_offset_x, sint16 bound_box_offset_y, sint16 bound_box_offset_z,
uint32 rotation
) {
g_ps_F1AD28 = 0;
g_aps_F1AD2C = NULL;
rct_xyz16 offset = {.x = x_offset, .y = y_offset, .z = z_offset};
rct_xyz16 boundBoxSize = {.x = bound_box_length_x, .y = bound_box_length_y, .z = bound_box_length_z};
rct_xyz16 boundBoxOffset = {.x = bound_box_offset_x, .y = bound_box_offset_y, .z = bound_box_offset_z};
paint_struct * ps = sub_9819_c(image_id, offset, boundBoxSize, boundBoxOffset, rotation);
if (ps == NULL) {
return NULL;
}
g_ps_F1AD28 = ps;
rct_xy16 attach = {
.x = ps->bound_box_x,
.y = ps->bound_box_y
};
rotate_map_coordinates(&attach.x, &attach.y, rotation);
switch (rotation) {
case 0:
break;
case 1:
case 3:
attach.x += 0x2000;
break;
case 2:
attach.x += 0x4000;
break;
}
sint16 di = attach.x + attach.y;
if (di < 0)
di = 0;
di /= 32;
if (di > 511)
di = 511;
ps->var_18 = di;
paint_struct* old_ps = _paint_struct_quadrants[di];
_paint_struct_quadrants[di] = ps;
ps->next_quadrant_ps = old_ps;
if ((uint16)di < _F1AD0C) {
_F1AD0C = di;
}
if ((uint16)di > _F1AD10) {
_F1AD10 = di;
}
gNextFreePaintStruct++;
return ps;
}
/**
*
* rct2: 0x00686EF0, 0x00687056, 0x006871C8, 0x0068733C, 0x0098198C
*
* @param image_id (ebx)
* @param x_offset (al)
* @param y_offset (cl)
* @param bound_box_length_x (di)
* @param bound_box_length_y (si)
* @param bound_box_length_z (ah)
* @param z_offset (dx)
* @param bound_box_offset_x (0x009DEA52)
* @param bound_box_offset_y (0x009DEA54)
* @param bound_box_offset_z (0x009DEA56)
* @param rotation (ebp)
* @return (ebp) paint_struct on success (CF == 0), NULL on failure (CF == 1)
*/
paint_struct * sub_98198C(
uint32 image_id,
sint8 x_offset, sint8 y_offset,
sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z,
sint16 z_offset,
sint16 bound_box_offset_x, sint16 bound_box_offset_y, sint16 bound_box_offset_z,
uint32 rotation
) {
assert((uint16) bound_box_length_x == (sint16) bound_box_length_x);
assert((uint16) bound_box_length_y == (sint16) bound_box_length_y);
g_ps_F1AD28 = 0;
g_aps_F1AD2C = NULL;
rct_xyz16 offset = {.x = x_offset, .y = y_offset, .z = z_offset};
rct_xyz16 boundBoxSize = {.x = bound_box_length_x, .y = bound_box_length_y, .z = bound_box_length_z};
rct_xyz16 boundBoxOffset = {.x = bound_box_offset_x, .y = bound_box_offset_y, .z = bound_box_offset_z};
paint_struct * ps = sub_9819_c(image_id, offset, boundBoxSize, boundBoxOffset, rotation);
if (ps == NULL) {
return NULL;
}
g_ps_F1AD28 = ps;
gNextFreePaintStruct++;
return ps;
}
/**
*
* rct2: 0x006874B0, 0x00687618, 0x0068778C, 0x00687902, 0x0098199C
*
* @param image_id (ebx)
* @param x_offset (al)
* @param y_offset (cl)
* @param bound_box_length_x (di)
* @param bound_box_length_y (si)
* @param bound_box_length_z (ah)
* @param z_offset (dx)
* @param bound_box_offset_x (0x009DEA52)
* @param bound_box_offset_y (0x009DEA54)
* @param bound_box_offset_z (0x009DEA56)
* @param rotation (ebp)
* @return (ebp) paint_struct on success (CF == 0), NULL on failure (CF == 1)
*/
paint_struct * sub_98199C(
uint32 image_id,
sint8 x_offset, sint8 y_offset,
sint16 bound_box_length_x, sint16 bound_box_length_y, sint8 bound_box_length_z,
sint16 z_offset,
sint16 bound_box_offset_x, sint16 bound_box_offset_y, sint16 bound_box_offset_z,
uint32 rotation
) {
assert((uint16) bound_box_length_x == (sint16) bound_box_length_x);
assert((uint16) bound_box_length_y == (sint16) bound_box_length_y);
if (g_ps_F1AD28 == NULL) {
return sub_98197C(
image_id,
x_offset, y_offset,
bound_box_length_x, bound_box_length_y, bound_box_length_z,
z_offset,
bound_box_offset_x, bound_box_offset_y, bound_box_offset_z,
rotation
);
}
rct_xyz16 offset = {.x = x_offset, .y = y_offset, .z = z_offset};
rct_xyz16 boundBox = {.x = bound_box_length_x, .y = bound_box_length_y, .z = bound_box_length_z};
rct_xyz16 boundBoxOffset = {.x = bound_box_offset_x, .y = bound_box_offset_y, .z = bound_box_offset_z};
paint_struct * ps = sub_9819_c(image_id, offset, boundBox, boundBoxOffset, rotation);
if (ps == NULL) {
return NULL;
}
paint_struct *old_ps = g_ps_F1AD28;
old_ps->var_20 = ps;
g_ps_F1AD28 = ps;
gNextFreePaintStruct++;
return ps;
}
/**
* rct2: 0x006881D0
*
* @param image_id (ebx)
* @param x (ax)
* @param y (cx)
* @return (!CF) success
*/
bool paint_attach_to_previous_attach(uint32 image_id, uint16 x, uint16 y)
{
if (g_aps_F1AD2C == NULL) {
return paint_attach_to_previous_ps(image_id, x, y);
}
if (gNextFreePaintStruct >= gEndOfPaintStructArray) {
return false;
}
attached_paint_struct * ps = &gNextFreePaintStruct->attached;
ps->image_id = image_id;
ps->x = x;
ps->y = y;
ps->flags = 0;
attached_paint_struct * ebx = g_aps_F1AD2C;
ps->next = NULL;
ebx->next = ps;
g_aps_F1AD2C = ps;
gNextFreePaintStruct++;
return true;
}
/**
* rct2: 0x0068818E
*
* @param image_id (ebx)
* @param x (ax)
* @param y (cx)
* @return (!CF) success
*/
bool paint_attach_to_previous_ps(uint32 image_id, uint16 x, uint16 y)
{
if (gNextFreePaintStruct >= gEndOfPaintStructArray) {
return false;
}
attached_paint_struct * ps = &gNextFreePaintStruct->attached;
ps->image_id = image_id;
ps->x = x;
ps->y = y;
ps->flags = 0;
paint_struct * masterPs = g_ps_F1AD28;
if (masterPs == NULL) {
return false;
}
gNextFreePaintStruct++;
attached_paint_struct * oldFirstAttached = masterPs->attached_ps;
masterPs->attached_ps = ps;
ps->next = oldFirstAttached;
g_aps_F1AD2C = ps;
return true;
}
/**
* rct2: 0x00685EBC, 0x00686046, 0x00685FC8, 0x00685F4A, 0x00685ECC
* @param amount (eax)
* @param string_id (bx)
* @param y (cx)
* @param z (dx)
* @param offset_x (si)
* @param y_offsets (di)
* @param rotation (ebp)
*/
void sub_685EBC(money32 amount, rct_string_id string_id, sint16 y, sint16 z, sint8 y_offsets[], sint16 offset_x, uint32 rotation)
{
if (gNextFreePaintStruct >= gEndOfPaintStructArray) {
return;
}
paint_string_struct * ps = &gNextFreePaintStruct->string;
ps->string_id = string_id;
ps->next = 0;
ps->args[0] = amount;
ps->args[1] = y;
ps->args[2] = 0;
ps->args[3] = 0;
ps->y_offsets = (uint8 *) y_offsets;
rct_xyz16 position = {.x = gUnk9DE568, .y = gUnk9DE56C, .z = z};
rct_xy16 coord = coordinate_3d_to_2d(&position, rotation);
ps->x = coord.x + offset_x;
ps->y = coord.y;
gNextFreePaintStruct++;
if (_paintLastPSString == NULL) {
gPaintPSStringHead = ps;
} else {
_paintLastPSString->next = ps;
}
_paintLastPSString = ps;
}
/**
*
* rct2: 0x0068B6C2
*/
void viewport_paint_setup()
{
rct_drawpixelinfo* dpi = unk_140E9A8;
rct_xy16 mapTile = {
.x = dpi->x & 0xFFE0,
.y = (dpi->y - 16) & 0xFFE0
};
sint16 half_x = mapTile.x >> 1;
uint16 num_vertical_quadrants = (dpi->height + 2128) >> 5;
switch (get_current_rotation()){
case 0:
mapTile.x = mapTile.y - half_x;
mapTile.y = mapTile.y + half_x;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
for (; num_vertical_quadrants > 0; --num_vertical_quadrants){
map_element_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x - 32, mapTile.y + 32);
map_element_paint_setup(mapTile.x, mapTile.y + 32);
sprite_paint_setup(mapTile.x, mapTile.y + 32);
mapTile.x += 32;
sprite_paint_setup(mapTile.x, mapTile.y);
mapTile.y += 32;
}
break;
case 1:
mapTile.x = -mapTile.y - half_x;
mapTile.y = mapTile.y - half_x - 16;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
for (; num_vertical_quadrants > 0; --num_vertical_quadrants){
map_element_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x - 32, mapTile.y - 32);
map_element_paint_setup(mapTile.x - 32, mapTile.y);
sprite_paint_setup(mapTile.x - 32, mapTile.y);
mapTile.y += 32;
sprite_paint_setup(mapTile.x, mapTile.y);
mapTile.x -= 32;
}
break;
case 2:
mapTile.x = -mapTile.y + half_x;
mapTile.y = -mapTile.y - half_x;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
for (; num_vertical_quadrants > 0; --num_vertical_quadrants){
map_element_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x + 32, mapTile.y - 32);
map_element_paint_setup(mapTile.x, mapTile.y - 32);
sprite_paint_setup(mapTile.x, mapTile.y - 32);
mapTile.x -= 32;
sprite_paint_setup(mapTile.x, mapTile.y);
mapTile.y -= 32;
}
break;
case 3:
mapTile.x = mapTile.y + half_x;
mapTile.y = -mapTile.y + half_x - 16;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
for (; num_vertical_quadrants > 0; --num_vertical_quadrants){
map_element_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x, mapTile.y);
sprite_paint_setup(mapTile.x + 32, mapTile.y + 32);
map_element_paint_setup(mapTile.x + 32, mapTile.y);
sprite_paint_setup(mapTile.x + 32, mapTile.y);
mapTile.y -= 32;
sprite_paint_setup(mapTile.x, mapTile.y);
mapTile.x += 32;
}
break;
}
}
static void sub_688217_helper(uint16 ax, uint8 flag)
{
paint_struct *ps, *ps_temp;
paint_struct *ps_next = &unk_EE7884->basic;
do {
ps = ps_next;
ps_next = ps_next->next_quadrant_ps;
if (ps_next == NULL) return;
} while (ax > ps_next->var_18);
ps_temp = ps;
do {
ps = ps->next_quadrant_ps;
if (ps == NULL) break;
if (ps->var_18 > ax + 1) {
ps->var_1B = 1 << 7;
}
else if (ps->var_18 == ax + 1) {
ps->var_1B = (1 << 1) | (1 << 0);
}
else if (ps->var_18 == ax) {
ps->var_1B = flag | (1 << 0);
}
} while (ps->var_18 <= ax + 1);
ps = ps_temp;
uint8 rotation = get_current_rotation();
while (true) {
while (true) {
ps_next = ps->next_quadrant_ps;
if (ps_next == NULL) return;
if (ps_next->var_1B & (1 << 7)) return;
if (ps_next->var_1B & (1 << 0)) break;
ps = ps_next;
}
ps_next->var_1B &= ~(1 << 0);
ps_temp = ps;
typedef struct bound_box {
uint16 x;
uint16 y;
uint16 z;
uint16 x_end;
uint16 y_end;
uint16 z_end;
} bound_box;
bound_box initialBBox = {
.x = ps_next->bound_box_x,
.y = ps_next->bound_box_y,
.z = ps_next->bound_box_z,
.x_end = ps_next->bound_box_x_end,
.y_end = ps_next->bound_box_y_end,
.z_end = ps_next->bound_box_z_end
};
while (true) {
ps = ps_next;
ps_next = ps_next->next_quadrant_ps;
if (ps_next == NULL) break;
if (ps_next->var_1B & (1 << 7)) break;
if (!(ps_next->var_1B & (1 << 1))) continue;
int yes = 0;
switch (rotation) {
case 0:
if (initialBBox.z_end >= ps_next->bound_box_z && initialBBox.y_end >= ps_next->bound_box_y && initialBBox.x_end >= ps_next->bound_box_x
&& !(initialBBox.z < ps_next->bound_box_z_end && initialBBox.y < ps_next->bound_box_y_end && initialBBox.x < ps_next->bound_box_x_end))
yes = 1;
break;
case 1:
if (initialBBox.z_end >= ps_next->bound_box_z && initialBBox.y_end >= ps_next->bound_box_y && initialBBox.x_end < ps_next->bound_box_x
&& !(initialBBox.z < ps_next->bound_box_z_end && initialBBox.y < ps_next->bound_box_y_end && initialBBox.x >= ps_next->bound_box_x_end))
yes = 1;
break;
case 2:
if (initialBBox.z_end >= ps_next->bound_box_z && initialBBox.y_end < ps_next->bound_box_y && initialBBox.x_end < ps_next->bound_box_x
&& !(initialBBox.z < ps_next->bound_box_z_end && initialBBox.y >= ps_next->bound_box_y_end && initialBBox.x >= ps_next->bound_box_x_end))
yes = 1;
break;
case 3:
if (initialBBox.z_end >= ps_next->bound_box_z && initialBBox.y_end < ps_next->bound_box_y && initialBBox.x_end >= ps_next->bound_box_x
&& !(initialBBox.z < ps_next->bound_box_z_end && initialBBox.y >= ps_next->bound_box_y_end && initialBBox.x < ps_next->bound_box_x_end))
yes = 1;
break;
}
if (yes) {
ps->next_quadrant_ps = ps_next->next_quadrant_ps;
paint_struct *ps_temp2 = ps_temp->next_quadrant_ps;
ps_temp->next_quadrant_ps = ps_next;
ps_next->next_quadrant_ps = ps_temp2;
ps_next = ps;
}
}
ps = ps_temp;
}
}
/**
*
* rct2: 0x00688217
*/
void sub_688217()
{
paint_struct *ps_next;
unk_EE7884 = gNextFreePaintStruct++;
paint_struct *ps = &unk_EE7884->basic;
ps->next_quadrant_ps = NULL;
uint32 edi = _F1AD0C;
if (edi == -1)
return;
do {
ps_next = _paint_struct_quadrants[edi];
if (ps_next != NULL) {
ps->next_quadrant_ps = ps_next;
do {
ps = ps_next;
ps_next = ps_next->next_quadrant_ps;
} while (ps_next != NULL);
}
} while (++edi <= _F1AD10);
uint32 eax = _F1AD0C;
sub_688217_helper(eax & 0xFFFF, 1 << 1);
eax = _F1AD0C;
while (++eax < _F1AD10)
sub_688217_helper(eax & 0xFFFF, 0);
}
/**
*
* rct2: 0x00688485
*/
void paint_quadrant_ps(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 viewFlags)
{
paint_struct* previous_ps = ps->next_quadrant_ps;
for (ps = ps->next_quadrant_ps; ps;) {
sint16 x = ps->x;
sint16 y = ps->y;
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_SPRITE) {
if (dpi->zoom_level >= 1) {
x = floor2(x, 2);
y = floor2(y, 2);
if (dpi->zoom_level >= 2) {
x = floor2(x, 4);
y = floor2(y, 4);
}
}
}
uint32 imageId = paint_ps_colourify_image(ps->image_id, ps->sprite_type, viewFlags);
if (gPaintBoundingBoxes && dpi->zoom_level == 0) {
paint_ps_image_with_bounding_boxes(dpi, ps, imageId, x, y);
} else {
paint_ps_image(dpi, ps, imageId, x, y);
}
if (ps->var_20 != 0) {
ps = ps->var_20;
} else {
paint_attached_ps(dpi, ps, viewFlags);
ps = previous_ps->next_quadrant_ps;
previous_ps = ps;
}
}
}
/**
*
* rct2: 0x00688596
* Part of 0x688485
*/
static void paint_attached_ps(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 viewFlags)
{
attached_paint_struct * attached_ps = ps->attached_ps;
for (; attached_ps; attached_ps = attached_ps->next) {
sint16 x = attached_ps->x + ps->x;
sint16 y = attached_ps->y + ps->y;
uint32 imageId = paint_ps_colourify_image(attached_ps->image_id, ps->sprite_type, viewFlags);
if (attached_ps->flags & PAINT_STRUCT_FLAG_IS_MASKED) {
gfx_draw_sprite_raw_masked(dpi, x, y, imageId, attached_ps->colour_image_id);
} else {
gfx_draw_sprite(dpi, imageId, x, y, ps->tertiary_colour);
}
}
}
static void paint_ps_image_with_bounding_boxes(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y)
{
uint8 colour = BoundBoxDebugColours[ps->sprite_type];
rct_xyz16 frontTop = {.x = ps->bound_box_x_end, .y = ps->bound_box_y_end, .z = ps->bound_box_z_end};
rct_xy16 screenCoordFrontTop = coordinate_3d_to_2d(&frontTop, get_current_rotation());
rct_xyz16 frontBottom = {.x = ps->bound_box_x_end, .y = ps->bound_box_y_end, .z = ps->bound_box_z};
rct_xy16 screenCoordFrontBottom = coordinate_3d_to_2d(&frontBottom, get_current_rotation());
rct_xyz16 leftTop = {.x = ps->bound_box_x, .y = ps->bound_box_y_end, .z = ps->bound_box_z_end};
rct_xy16 screenCoordLeftTop = coordinate_3d_to_2d(&leftTop, get_current_rotation());
rct_xyz16 leftBottom = {.x = ps->bound_box_x, .y = ps->bound_box_y_end, .z = ps->bound_box_z};
rct_xy16 screenCoordLeftBottom = coordinate_3d_to_2d(&leftBottom, get_current_rotation());
rct_xyz16 rightTop = {.x = ps->bound_box_x_end, .y = ps->bound_box_y, .z = ps->bound_box_z_end};
rct_xy16 screenCoordRightTop = coordinate_3d_to_2d(&rightTop, get_current_rotation());
rct_xyz16 rightBottom = {.x = ps->bound_box_x_end, .y = ps->bound_box_y, .z = ps->bound_box_z};
rct_xy16 screenCoordRightBottom = coordinate_3d_to_2d(&rightBottom, get_current_rotation());
rct_xyz16 backTop = {.x = ps->bound_box_x, .y = ps->bound_box_y, .z = ps->bound_box_z_end};
rct_xy16 screenCoordBackTop = coordinate_3d_to_2d(&backTop, get_current_rotation());
rct_xyz16 backBottom = {.x = ps->bound_box_x, .y = ps->bound_box_y, .z = ps->bound_box_z};
rct_xy16 screenCoordBackBottom = coordinate_3d_to_2d(&backBottom, get_current_rotation());
// bottom square
gfx_draw_line(dpi, screenCoordFrontBottom.x, screenCoordFrontBottom.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
gfx_draw_line(dpi, screenCoordBackBottom.x, screenCoordBackBottom.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
gfx_draw_line(dpi, screenCoordBackBottom.x, screenCoordBackBottom.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
gfx_draw_line(dpi, screenCoordFrontBottom.x, screenCoordFrontBottom.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
//vertical back + sides
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordBackBottom.x, screenCoordBackBottom.y, colour);
gfx_draw_line(dpi, screenCoordLeftTop.x, screenCoordLeftTop.y, screenCoordLeftBottom.x, screenCoordLeftBottom.y, colour);
gfx_draw_line(dpi, screenCoordRightTop.x, screenCoordRightTop.y, screenCoordRightBottom.x, screenCoordRightBottom.y, colour);
// top square back
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordLeftTop.x, screenCoordLeftTop.y, colour);
gfx_draw_line(dpi, screenCoordBackTop.x, screenCoordBackTop.y, screenCoordRightTop.x, screenCoordRightTop.y, colour);
paint_ps_image(dpi, ps, imageId, x, y);
// vertical front
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordFrontBottom.x, screenCoordFrontBottom.y, colour);
// top square
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordLeftTop.x, screenCoordLeftTop.y, colour);
gfx_draw_line(dpi, screenCoordFrontTop.x, screenCoordFrontTop.y, screenCoordRightTop.x, screenCoordRightTop.y, colour);
}
static void paint_ps_image(rct_drawpixelinfo * dpi, paint_struct * ps, uint32 imageId, sint16 x, sint16 y)
{
if (ps->flags & PAINT_STRUCT_FLAG_IS_MASKED) {
gfx_draw_sprite_raw_masked(dpi, x, y, imageId, ps->colour_image_id);
} else {
gfx_draw_sprite(dpi, imageId, x, y, ps->tertiary_colour);
}
}
static uint32 paint_ps_colourify_image(uint32 imageId, uint8 spriteType, uint32 viewFlags)
{
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_RIDES) {
if (spriteType == VIEWPORT_INTERACTION_ITEM_RIDE) {
if (!(imageId & 0x40000000)) {
imageId &= 0x7FFFF;
imageId |= 0x41880000;
}
}
}
if (viewFlags & VIEWPORT_FLAG_UNDERGROUND_INSIDE) {
if (spriteType == VIEWPORT_INTERACTION_ITEM_WALL) {
if (!(imageId & 0x40000000)) {
imageId &= 0x7FFFF;
imageId |= 0x41880000;
}
}
}
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_PATHS) {
switch (spriteType) {
case VIEWPORT_INTERACTION_ITEM_FOOTPATH:
case VIEWPORT_INTERACTION_ITEM_FOOTPATH_ITEM:
case VIEWPORT_INTERACTION_ITEM_BANNER:
if (!(imageId & 0x40000000)) {
imageId &= 0x7FFFF;
imageId |= 0x41880000;
}
break;
}
}
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_SCENERY) {
switch (spriteType) {
case VIEWPORT_INTERACTION_ITEM_SCENERY:
case VIEWPORT_INTERACTION_ITEM_LARGE_SCENERY:
case VIEWPORT_INTERACTION_ITEM_WALL:
if (!(imageId & 0x40000000)) {
imageId &= 0x7FFFF;
imageId |= 0x41880000;
}
break;
}
}
return imageId;
}
static void draw_pixel_info_crop_by_zoom(rct_drawpixelinfo *dpi)
{
int zoom = dpi->zoom_level;
dpi->zoom_level = 0;
dpi->x >>= zoom;
dpi->y >>= zoom;
dpi->width >>= zoom;
dpi->height >>= zoom;
}
/**
*
* rct2: 0x006860C3
*/
void paint_ps_money_effects(rct_drawpixelinfo * dpi, paint_string_struct * ps)
{
rct_drawpixelinfo dpi2 = *dpi;
draw_pixel_info_crop_by_zoom(&dpi2);
do {
utf8 buffer[256];
format_string(buffer, 256, ps->string_id, &ps->args);
gCurrentFontSpriteBase = FONT_SPRITE_BASE_MEDIUM;
// Use sprite font unless the currency contains characters unsupported by the sprite font
bool forceSpriteFont = false;
const currency_descriptor *currencyDesc = &CurrencyDescriptors[gConfigGeneral.currency_format];
if (gUseTrueTypeFont && font_supports_string_sprite(currencyDesc->symbol_unicode)) {
forceSpriteFont = true;
}
gfx_draw_string_with_y_offsets(&dpi2, buffer, 0, ps->x, ps->y, (sint8 *)ps->y_offsets, forceSpriteFont);
} while ((ps = ps->next) != NULL);
}