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OpenRCT2/src/openrct2/actions/StaffFireAction.h
2022-02-16 18:56:39 +02:00

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/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "GameAction.h"
class StaffFireAction final : public GameActionBase<GameCommand::FireStaffMember>
{
private:
EntityId _spriteId{ EntityId::GetNull() };
public:
StaffFireAction() = default;
StaffFireAction(EntityId spriteId);
uint16_t GetActionFlags() const override;
void Serialise(DataSerialiser& stream) override;
GameActions::Result Query() const override;
GameActions::Result Execute() const override;
};