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OpenRCT2/src/openrct2/actions/SetParkEntranceFeeAction.cpp
ζeh Matt 83b911b193 #15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00

61 lines
1.8 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "SetParkEntranceFeeAction.h"
#include "../Cheats.h"
#include "../core/MemoryStream.h"
#include "../interface/Window.h"
#include "../localisation/StringIds.h"
#include "../world/Park.h"
SetParkEntranceFeeAction::SetParkEntranceFeeAction(money16 fee)
: _fee(fee)
{
}
void SetParkEntranceFeeAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("value", _fee);
}
uint16_t SetParkEntranceFeeAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void SetParkEntranceFeeAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_fee);
}
GameActions::Result SetParkEntranceFeeAction::Query() const
{
bool noMoney = (gParkFlags & PARK_FLAGS_NO_MONEY) != 0;
bool forceFreeEntry = !park_entry_price_unlocked();
if (noMoney || forceFreeEntry)
{
return GameActions::Result(GameActions::Status::Disallowed, STR_NONE, STR_NONE);
}
if (_fee < MONEY_FREE || _fee > MAX_ENTRANCE_FEE)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
return GameActions::Result();
}
GameActions::Result SetParkEntranceFeeAction::Execute() const
{
gParkEntranceFee = _fee;
window_invalidate_by_class(WC_PARK_INFORMATION);
return GameActions::Result();
}