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OpenRCT2/src/drawing/rain.c
2016-05-08 23:20:42 +01:00

224 lines
5.3 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../addresses.h"
#include "../interface/window.h"
#include "../world/climate.h"
#include "drawing.h"
typedef void(*draw_rain_func)(int left, int top, int width, int height);
static void draw_light_rain(int left, int top, int width, int height);
static void draw_heavy_rain(int left, int top, int width, int height);
/**
*
* rct2: 0x009AC058
*/
const draw_rain_func draw_rain_function[] = {
NULL,
&draw_light_rain,
&draw_heavy_rain
};
/**
*
* rct2: 0x00684383
*/
static void call_draw_rain_func(rct_window* w, short left, short right, short top, short bottom, uint32 draw_rain_func)
{
rct_viewport* vp = w->viewport;
if (vp == NULL) {
return;
}
left = max(left, vp->x);
right = min(right, vp->width);
top = max(top, vp->y);
bottom = min(bottom, vp->height);
if (left >= right || top >= bottom) {
return;
}
int width = right - left;
int height = bottom - top;
draw_rain_function[draw_rain_func](left, top, width, height);
}
/**
*
* rct2: 0x006842AF
* From 0x00684383 on: split into call_draw_rain_func
*/
static void draw_rain_window(rct_window* original_w, short left, short right, short top, short bottom, uint32 draw_rain_func)
{
rct_window* newWindow = gWindowNextSlot;
rct_window* w = original_w + 1; // Start from second window
for (; ; w++) {
if (w >= newWindow) {
// Loop ended, draw rain for original_w
call_draw_rain_func(original_w, left, right, top, bottom, draw_rain_func);
return;
}
if (right <= w->x || bottom <= w->y) {
continue;
}
if (RCT_WINDOW_RIGHT(w) <= left || RCT_WINDOW_BOTTOM(w) <= top) {
continue;
}
if (left >= w->x) {
break;
}
draw_rain_window(original_w, left, w->x, top, bottom, draw_rain_func);
left = w->x;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
sint16 w_right = RCT_WINDOW_RIGHT(w);
if (right > w_right) {
draw_rain_window(original_w, left, w_right, top, bottom, draw_rain_func);
left = w_right;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
if (top < w->y) {
draw_rain_window(original_w, left, right, top, w->y, draw_rain_func);
top = w->y;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
sint16 w_bottom = RCT_WINDOW_BOTTOM(w);
if (bottom > w_bottom) {
draw_rain_window(original_w, left, right, top, w_bottom, draw_rain_func);
top = w_bottom;
draw_rain_window(original_w, left, right, top, bottom, draw_rain_func);
return;
}
}
/**
*
* rct2: 0x00684266
*/
static void draw_rain_animation(uint32 draw_rain_func)
{
rct_drawpixelinfo *screenDPI = &gScreenDPI;
short left = screenDPI->x;
short right = left + screenDPI->width;
short top = screenDPI->y;
short bottom = top + screenDPI->height;
rct_window* newWindow = gWindowNextSlot;
for (rct_window* w = g_window_list; w < newWindow; w++) {
draw_rain_window(w, left, right, top, bottom, draw_rain_func);
}
}
/**
*
* rct2: 0x00684218
*/
void update_rain_animation()
{
// Get rain draw function and draw rain
uint32 draw_rain_func = gClimateCurrentRainLevel;
if (draw_rain_func > 0 && !(RCT2_GLOBAL(0x009DEA6F, uint8) & 1))
draw_rain_animation(draw_rain_func);
}
/**
*
* rct2: 0x00684114
*/
static void draw_light_rain(int left, int top, int width, int height)
{
int x_start = -(int)gScenarioTicks + 8;
int y_start = (gScenarioTicks * 3) + 7;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -(int)gScenarioTicks + 0x18;
y_start = (gScenarioTicks * 4) + 0x0D;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
}
/**
*
* rct2: 0x0068416D
*/
static void draw_heavy_rain(int left, int top, int width, int height)
{
int x_start = -(int)gScenarioTicks;
int y_start = gScenarioTicks * 5;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -(int)gScenarioTicks + 0x10;
y_start = (gScenarioTicks * 6) + 5;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -(int)gScenarioTicks + 8;
y_start = (gScenarioTicks * 3) + 7;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
x_start = -(int)gScenarioTicks + 0x18;
y_start = (gScenarioTicks * 4) + 0x0D;
y_start = -y_start;
x_start += left;
y_start += top;
gfx_draw_rain(left, top, width, height, x_start, y_start);
}