1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-31 18:55:23 +01:00
Files
OpenRCT2/src/openrct2
Aaron van Geffen 5feaab2f8e Fix #5206, #5207: Do not draw all disabled tabs.
PR #5138 had the unintended side-effect of drawing all disabled tabs, stemming from the assumption that !widget_is_disabled would be identical to widget_is_enabled.

I have reverted commit 4b91d92 to follow the original logic more closely, adding an exception for disabled tabs made explicitly visible through a sprite.

The tab PR has been much more involved than I'd originally anticipated. Hopefully, a new widget system will eventually make these things easier.
2017-02-11 11:45:22 +00:00
..
2017-01-14 23:40:46 +00:00
2017-02-09 18:50:30 +00:00
2017-01-27 21:46:10 +01:00
2017-02-05 15:45:23 +00:00
2017-01-14 12:37:31 +01:00
2017-01-14 12:37:31 +01:00
2017-01-14 12:37:31 +01:00
2017-02-02 18:13:51 +00:00
2017-02-08 18:16:33 +00:00
2017-01-12 13:00:12 +00:00
2017-01-07 12:10:42 +00:00
2017-01-14 12:37:31 +01:00
2017-01-14 12:37:31 +01:00
2017-02-08 12:06:08 +00:00
2017-01-14 12:37:31 +01:00
2017-01-14 12:37:31 +01:00
2017-02-05 20:54:01 +01:00
2017-01-28 21:31:33 +01:00
2017-02-09 22:28:53 +01:00

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.