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Files
OpenRCT2/src/openrct2/scripting/HookEngine.cpp
Duncan 50d22ededd Create a hookable location checking function for actions (#11860)
* Create a hookable location checking function for actions

* Add location valid to a number of game actions

Actually pass the coordinates to the script

Use LocationValid on further game actions

Add further actions to the LocationValid. Update api

Update remaining actions to use LocationValid

* Fix bug with peep pickup

Adjust api
2020-06-16 20:57:11 +01:00

161 lines
4.8 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifdef ENABLE_SCRIPTING
# include "HookEngine.h"
# include "ScriptEngine.h"
# include <unordered_map>
using namespace OpenRCT2::Scripting;
HOOK_TYPE OpenRCT2::Scripting::GetHookType(const std::string& name)
{
static const std::unordered_map<std::string, HOOK_TYPE> LookupTable(
{ { "action.query", HOOK_TYPE::ACTION_QUERY },
{ "action.execute", HOOK_TYPE::ACTION_EXECUTE },
{ "interval.tick", HOOK_TYPE::INTERVAL_TICK },
{ "interval.day", HOOK_TYPE::INTERVAL_DAY },
{ "network.chat", HOOK_TYPE::NETWORK_CHAT },
{ "network.authenticate", HOOK_TYPE::NETWORK_AUTHENTICATE },
{ "network.join", HOOK_TYPE::NETWORK_JOIN },
{ "network.leave", HOOK_TYPE::NETWORK_LEAVE },
{ "ride.ratings.calculate", HOOK_TYPE::RIDE_RATINGS_CALCULATE },
{ "action.location", HOOK_TYPE::ACTION_LOCATION } });
auto result = LookupTable.find(name);
return (result != LookupTable.end()) ? result->second : HOOK_TYPE::UNDEFINED;
}
HookEngine::HookEngine(ScriptEngine& scriptEngine)
: _scriptEngine(scriptEngine)
{
_hookMap.resize(NUM_HOOK_TYPES);
for (size_t i = 0; i < NUM_HOOK_TYPES; i++)
{
_hookMap[i].Type = static_cast<HOOK_TYPE>(i);
}
}
uint32_t HookEngine::Subscribe(HOOK_TYPE type, std::shared_ptr<Plugin> owner, const DukValue& function)
{
auto& hookList = GetHookList(type);
auto cookie = _nextCookie++;
Hook hook(cookie, owner, function);
hookList.Hooks.push_back(hook);
return cookie;
}
void HookEngine::Unsubscribe(HOOK_TYPE type, uint32_t cookie)
{
auto& hookList = GetHookList(type);
auto& hooks = hookList.Hooks;
for (auto it = hooks.begin(); it != hooks.end(); it++)
{
if (it->Cookie == cookie)
{
hooks.erase(it);
break;
}
}
}
void HookEngine::UnsubscribeAll(std::shared_ptr<const Plugin> owner)
{
for (auto& hookList : _hookMap)
{
auto& hooks = hookList.Hooks;
auto isOwner = [&](auto& obj) { return obj.Owner == owner; };
hooks.erase(std::remove_if(hooks.begin(), hooks.end(), isOwner), hooks.end());
}
}
void HookEngine::UnsubscribeAll()
{
for (auto& hookList : _hookMap)
{
auto& hooks = hookList.Hooks;
hooks.clear();
}
}
bool HookEngine::HasSubscriptions(HOOK_TYPE type) const
{
auto& hookList = GetHookList(type);
return !hookList.Hooks.empty();
}
void HookEngine::Call(HOOK_TYPE type, bool isGameStateMutable)
{
auto& hookList = GetHookList(type);
for (auto& hook : hookList.Hooks)
{
_scriptEngine.ExecutePluginCall(hook.Owner, hook.Function, {}, isGameStateMutable);
}
}
void HookEngine::Call(HOOK_TYPE type, const DukValue& arg, bool isGameStateMutable)
{
auto& hookList = GetHookList(type);
for (auto& hook : hookList.Hooks)
{
_scriptEngine.ExecutePluginCall(hook.Owner, hook.Function, { arg }, isGameStateMutable);
}
}
void HookEngine::Call(
HOOK_TYPE type, const std::initializer_list<std::pair<std::string_view, std::any>>& args, bool isGameStateMutable)
{
auto& hookList = GetHookList(type);
for (auto& hook : hookList.Hooks)
{
auto ctx = _scriptEngine.GetContext();
// Convert key/value pairs into an object
auto objIdx = duk_push_object(ctx);
for (const auto& arg : args)
{
if (arg.second.type() == typeid(int32_t))
{
auto val = std::any_cast<int32_t>(arg.second);
duk_push_int(ctx, val);
}
else if (arg.second.type() == typeid(std::string))
{
const auto& val = std::any_cast<std::string>(arg.second);
duk_push_string(ctx, val.c_str());
}
else
{
throw std::runtime_error("Not implemented");
}
duk_put_prop_string(ctx, objIdx, arg.first.data());
}
std::vector<DukValue> dukArgs;
dukArgs.push_back(DukValue::take_from_stack(ctx));
_scriptEngine.ExecutePluginCall(hook.Owner, hook.Function, dukArgs, isGameStateMutable);
}
}
HookList& HookEngine::GetHookList(HOOK_TYPE type)
{
auto index = static_cast<size_t>(type);
return _hookMap[index];
}
const HookList& HookEngine::GetHookList(HOOK_TYPE type) const
{
auto index = static_cast<size_t>(type);
return _hookMap[index];
}
#endif