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OpenRCT2/src/openrct2/object/TerrainEdgeObject.cpp
2024-12-31 20:30:04 +01:00

71 lines
2.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "TerrainEdgeObject.h"
#include "../Context.h"
#include "../core/Guard.hpp"
#include "../core/IStream.hpp"
#include "../core/Json.hpp"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "ObjectManager.h"
using namespace OpenRCT2;
void TerrainEdgeObject::Load()
{
GetStringTable().Sort();
NameStringId = LanguageAllocateObjectString(GetName());
IconImageId = LoadImages();
// First image is icon followed by edge images
BaseImageId = IconImageId + 1;
}
void TerrainEdgeObject::Unload()
{
LanguageFreeObjectString(NameStringId);
UnloadImages();
NameStringId = 0;
IconImageId = 0;
BaseImageId = 0;
}
void TerrainEdgeObject::DrawPreview(DrawPixelInfo& dpi, int32_t width, int32_t height) const
{
auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
auto imageId = ImageId(BaseImageId + 5);
GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, -8 });
GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, 8 });
}
void TerrainEdgeObject::ReadJson(IReadObjectContext* context, json_t& root)
{
Guard::Assert(root.is_object(), "TerrainEdgeObject::ReadJson expects parameter root to be object");
auto properties = root["properties"];
if (properties.is_object())
{
HasDoors = Json::GetBoolean(properties["hasDoors"]);
}
PopulateTablesFromJson(context, root);
}
TerrainEdgeObject* TerrainEdgeObject::GetById(ObjectEntryIndex entryIndex)
{
auto& objMgr = OpenRCT2::GetContext()->GetObjectManager();
auto* obj = objMgr.GetLoadedObject(ObjectType::TerrainEdge, entryIndex);
return static_cast<TerrainEdgeObject*>(obj);
}