mirror of
https://github.com/OpenRCT2/OpenRCT2
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1115 lines
33 KiB
C++
1115 lines
33 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Paint.h"
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#include "../Context.h"
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#include "../config/Config.h"
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#include "../core/Guard.hpp"
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#include "../drawing/Drawing.h"
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#include "../interface/Viewport.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/LocalisationService.h"
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#include "../paint/Painter.h"
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#include "sprite/Paint.Sprite.h"
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#include "tile_element/Paint.TileElement.h"
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#include <algorithm>
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#include <array>
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#include <atomic>
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using namespace OpenRCT2;
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// Globals for paint clipping
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uint8_t gClipHeight = 128; // Default to middle value
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CoordsXY gClipSelectionA = { 0, 0 };
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CoordsXY gClipSelectionB = { MAXIMUM_TILE_START_XY, MAXIMUM_TILE_START_XY };
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static constexpr const uint8_t BoundBoxDebugColours[] = {
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0, // NONE
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102, // TERRAIN
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114, // SPRITE
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229, // RIDE
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126, // WATER
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138, // SCENERY
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150, // FOOTPATH
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162, // FOOTPATH_ITEM
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174, // PARK
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186, // WALL
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198, // LARGE_SCENERY
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210, // LABEL
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222, // BANNER
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};
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bool gShowDirtyVisuals;
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bool gPaintBoundingBoxes;
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bool gPaintBlockedTiles;
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static void PaintAttachedPS(rct_drawpixelinfo* dpi, paint_struct* ps, uint32_t viewFlags);
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static void PaintPSImageWithBoundingBoxes(rct_drawpixelinfo* dpi, paint_struct* ps, uint32_t imageId, int32_t x, int32_t y);
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static void PaintPSImage(rct_drawpixelinfo* dpi, paint_struct* ps, uint32_t imageId, int32_t x, int32_t y);
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static uint32_t PaintPSColourifyImage(uint32_t imageId, ViewportInteractionItem spriteType, uint32_t viewFlags);
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static int32_t RemapPositionToQuadrant(const paint_struct& ps, uint8_t rotation)
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{
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constexpr auto MapRangeMax = MaxPaintQuadrants * COORDS_XY_STEP;
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constexpr auto MapRangeCenter = MapRangeMax / 2;
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const auto x = ps.bounds.x;
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const auto y = ps.bounds.y;
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// NOTE: We are not calling CoordsXY::Rotate on purpose to mix in the additional
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// value without a secondary switch.
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switch (rotation & 3)
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{
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case 0:
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return x + y;
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case 1:
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// Because one component may be the maximum we add the center to be a positive value.
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return (y - x) + MapRangeCenter;
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case 2:
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// If both components would be the maximum it would be the negative xy, to be positive add max.
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return (-(y + x)) + MapRangeMax;
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case 3:
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// Same as 1 but inverted.
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return (x - y) + MapRangeCenter;
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}
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return 0;
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}
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static void PaintSessionAddPSToQuadrant(paint_session* session, paint_struct* ps)
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{
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const auto positionHash = RemapPositionToQuadrant(*ps, session->CurrentRotation);
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// Values below zero or above MaxPaintQuadrants are void, corners also share the same quadrant as void.
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const uint32_t paintQuadrantIndex = std::clamp(positionHash / COORDS_XY_STEP, 0, MaxPaintQuadrants - 1);
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ps->quadrant_index = paintQuadrantIndex;
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ps->next_quadrant_ps = session->Quadrants[paintQuadrantIndex];
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session->Quadrants[paintQuadrantIndex] = ps;
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session->QuadrantBackIndex = std::min(session->QuadrantBackIndex, paintQuadrantIndex);
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session->QuadrantFrontIndex = std::max(session->QuadrantFrontIndex, paintQuadrantIndex);
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}
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static constexpr bool ImageWithinDPI(const ScreenCoordsXY& imagePos, const rct_g1_element& g1, const rct_drawpixelinfo& dpi)
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{
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int32_t left = imagePos.x + g1.x_offset;
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int32_t bottom = imagePos.y + g1.y_offset;
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int32_t right = left + g1.width;
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int32_t top = bottom + g1.height;
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if (right <= dpi.x)
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return false;
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if (top <= dpi.y)
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return false;
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if (left >= dpi.x + dpi.width)
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return false;
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if (bottom >= dpi.y + dpi.height)
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return false;
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return true;
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}
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static constexpr CoordsXYZ RotateBoundBoxSize(const CoordsXYZ& bbSize, const uint8_t rotation)
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{
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auto output = bbSize;
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// This probably rotates the variables so they're relative to rotation 0.
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switch (rotation)
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{
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case 0:
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output.x--;
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output.y--;
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output = { output.Rotate(0), output.z };
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break;
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case 1:
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output.x--;
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output = { output.Rotate(3), output.z };
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break;
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case 2:
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output = { output.Rotate(2), output.z };
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break;
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case 3:
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output.y--;
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output = { output.Rotate(1), output.z };
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break;
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}
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return output;
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}
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/**
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* Extracted from 0x0098196c, 0x0098197c, 0x0098198c, 0x0098199c
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*/
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static paint_struct* CreateNormalPaintStruct(
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paint_session* session, const uint32_t image_id, const CoordsXYZ& offset, const CoordsXYZ& boundBoxSize,
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const CoordsXYZ& boundBoxOffset)
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{
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auto* const g1 = gfx_get_g1_element(image_id & 0x7FFFF);
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if (g1 == nullptr)
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{
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return nullptr;
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}
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const auto swappedRotation = DirectionFlipXAxis(session->CurrentRotation);
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auto swappedRotCoord = CoordsXYZ{ offset.Rotate(swappedRotation), offset.z };
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swappedRotCoord += session->SpritePosition;
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const auto imagePos = translate_3d_to_2d_with_z(session->CurrentRotation, swappedRotCoord);
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if (!ImageWithinDPI(imagePos, *g1, session->DPI))
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{
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return nullptr;
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}
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const auto rotBoundBoxOffset = CoordsXYZ{ boundBoxOffset.Rotate(swappedRotation), boundBoxOffset.z };
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const auto rotBoundBoxSize = RotateBoundBoxSize(boundBoxSize, session->CurrentRotation);
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auto* ps = session->AllocateNormalPaintEntry();
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if (ps == nullptr)
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{
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return nullptr;
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}
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ps->image_id = image_id;
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ps->x = imagePos.x;
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ps->y = imagePos.y;
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ps->bounds.x_end = rotBoundBoxSize.x + rotBoundBoxOffset.x + session->SpritePosition.x;
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ps->bounds.y_end = rotBoundBoxSize.y + rotBoundBoxOffset.y + session->SpritePosition.y;
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ps->bounds.z_end = rotBoundBoxSize.z + rotBoundBoxOffset.z;
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ps->bounds.x = rotBoundBoxOffset.x + session->SpritePosition.x;
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ps->bounds.y = rotBoundBoxOffset.y + session->SpritePosition.y;
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ps->bounds.z = rotBoundBoxOffset.z;
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ps->flags = 0;
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ps->attached_ps = nullptr;
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ps->children = nullptr;
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ps->sprite_type = session->InteractionType;
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ps->map_x = session->MapPosition.x;
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ps->map_y = session->MapPosition.y;
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ps->tileElement = reinterpret_cast<TileElement*>(const_cast<void*>(session->CurrentlyDrawnItem));
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return ps;
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}
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template<uint8_t direction> void PaintSessionGenerateRotate(paint_session* session)
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{
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// Optimised modified version of viewport_coord_to_map_coord
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ScreenCoordsXY screenCoord = { floor2(session->DPI.x, 32), floor2((session->DPI.y - 16), 32) };
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CoordsXY mapTile = { screenCoord.y - screenCoord.x / 2, screenCoord.y + screenCoord.x / 2 };
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mapTile = mapTile.Rotate(direction);
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if constexpr (direction & 1)
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{
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mapTile.y -= 16;
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}
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mapTile = mapTile.ToTileStart();
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uint16_t numVerticalTiles = (session->DPI.height + 2128) >> 5;
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// Adjacent tiles to also check due to overlapping of sprites
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constexpr CoordsXY adjacentTiles[] = { CoordsXY{ -32, 32 }.Rotate(direction), CoordsXY{ 0, 32 }.Rotate(direction),
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CoordsXY{ 32, 0 }.Rotate(direction) };
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constexpr CoordsXY nextVerticalTile = CoordsXY{ 32, 32 }.Rotate(direction);
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for (; numVerticalTiles > 0; --numVerticalTiles)
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{
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tile_element_paint_setup(session, mapTile);
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sprite_paint_setup(session, mapTile);
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const auto loc1 = mapTile + adjacentTiles[0];
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sprite_paint_setup(session, loc1);
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const auto loc2 = mapTile + adjacentTiles[1];
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tile_element_paint_setup(session, loc2);
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sprite_paint_setup(session, loc2);
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const auto loc3 = mapTile + adjacentTiles[2];
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sprite_paint_setup(session, loc3);
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mapTile += nextVerticalTile;
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}
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}
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/**
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*
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* rct2: 0x0068B6C2
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*/
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void PaintSessionGenerate(paint_session* session)
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{
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session->CurrentRotation = get_current_rotation();
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switch (DirectionFlipXAxis(session->CurrentRotation))
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{
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case 0:
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PaintSessionGenerateRotate<0>(session);
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break;
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case 1:
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PaintSessionGenerateRotate<1>(session);
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break;
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case 2:
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PaintSessionGenerateRotate<2>(session);
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break;
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case 3:
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PaintSessionGenerateRotate<3>(session);
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break;
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}
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}
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template<uint8_t>
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static bool CheckBoundingBox(const paint_struct_bound_box& initialBBox, const paint_struct_bound_box& currentBBox)
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{
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return false;
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}
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template<> bool CheckBoundingBox<0>(const paint_struct_bound_box& initialBBox, const paint_struct_bound_box& currentBBox)
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{
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if (initialBBox.z_end >= currentBBox.z && initialBBox.y_end >= currentBBox.y && initialBBox.x_end >= currentBBox.x
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&& !(initialBBox.z < currentBBox.z_end && initialBBox.y < currentBBox.y_end && initialBBox.x < currentBBox.x_end))
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{
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return true;
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}
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return false;
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}
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template<> bool CheckBoundingBox<1>(const paint_struct_bound_box& initialBBox, const paint_struct_bound_box& currentBBox)
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{
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if (initialBBox.z_end >= currentBBox.z && initialBBox.y_end >= currentBBox.y && initialBBox.x_end < currentBBox.x
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&& !(initialBBox.z < currentBBox.z_end && initialBBox.y < currentBBox.y_end && initialBBox.x >= currentBBox.x_end))
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{
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return true;
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}
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return false;
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}
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template<> bool CheckBoundingBox<2>(const paint_struct_bound_box& initialBBox, const paint_struct_bound_box& currentBBox)
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{
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if (initialBBox.z_end >= currentBBox.z && initialBBox.y_end < currentBBox.y && initialBBox.x_end < currentBBox.x
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&& !(initialBBox.z < currentBBox.z_end && initialBBox.y >= currentBBox.y_end && initialBBox.x >= currentBBox.x_end))
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{
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return true;
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}
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return false;
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}
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template<> bool CheckBoundingBox<3>(const paint_struct_bound_box& initialBBox, const paint_struct_bound_box& currentBBox)
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{
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if (initialBBox.z_end >= currentBBox.z && initialBBox.y_end < currentBBox.y && initialBBox.x_end >= currentBBox.x
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&& !(initialBBox.z < currentBBox.z_end && initialBBox.y >= currentBBox.y_end && initialBBox.x < currentBBox.x_end))
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{
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return true;
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}
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return false;
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}
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namespace PaintSortFlags
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{
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static constexpr uint8_t None = 0;
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static constexpr uint8_t PendingVisit = (1U << 0);
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static constexpr uint8_t Neighbour = (1U << 1);
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static constexpr uint8_t OutsideQuadrant = (1U << 7);
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} // namespace PaintSortFlags
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template<uint8_t _TRotation>
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static paint_struct* PaintArrangeStructsHelperRotation(paint_struct* ps_next, uint16_t quadrantIndex, uint8_t flag)
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{
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paint_struct* ps;
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paint_struct* ps_temp;
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// Get the first node in the specified quadrant.
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do
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{
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ps = ps_next;
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ps_next = ps_next->next_quadrant_ps;
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if (ps_next == nullptr)
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return ps;
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} while (quadrantIndex > ps_next->quadrant_index);
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// We keep track of the first node in the quadrant so the next call with a higher quadrant index
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// can use this node to skip some iterations.
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paint_struct* psQuadrantEntry = ps;
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// Visit all nodes in the linked quadrant list and determine their current
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// sorting relevancy.
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ps_temp = ps;
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do
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{
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ps = ps->next_quadrant_ps;
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if (ps == nullptr)
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break;
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if (ps->quadrant_index > quadrantIndex + 1)
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{
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// Outside of the range.
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ps->SortFlags = PaintSortFlags::OutsideQuadrant;
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}
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else if (ps->quadrant_index == quadrantIndex + 1)
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{
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// Is neighbour and requires a visit.
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ps->SortFlags = PaintSortFlags::Neighbour | PaintSortFlags::PendingVisit;
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}
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else if (ps->quadrant_index == quadrantIndex)
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{
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// In specified quadrant, requires visit.
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ps->SortFlags = flag | PaintSortFlags::PendingVisit;
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}
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} while (ps->quadrant_index <= quadrantIndex + 1);
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ps = ps_temp;
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// Iterate all nodes in the current list and re-order them based on
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// the current rotation and their bounding box.
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while (true)
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{
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// Get the first pending node in the quadrant list
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while (true)
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{
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ps_next = ps->next_quadrant_ps;
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if (ps_next == nullptr)
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{
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// End of the current list.
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return psQuadrantEntry;
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}
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if (ps_next->SortFlags & PaintSortFlags::OutsideQuadrant)
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{
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// Reached point outside of specified quadrant.
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return psQuadrantEntry;
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}
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if (ps_next->SortFlags & PaintSortFlags::PendingVisit)
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{
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// Found node to check on.
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break;
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}
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ps = ps_next;
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}
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// Mark visited.
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ps_next->SortFlags &= ~PaintSortFlags::PendingVisit;
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ps_temp = ps;
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// Compare current node against the remaining children.
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const paint_struct_bound_box& initialBBox = ps_next->bounds;
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while (true)
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{
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ps = ps_next;
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ps_next = ps_next->next_quadrant_ps;
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if (ps_next == nullptr)
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break;
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if (ps_next->SortFlags & PaintSortFlags::OutsideQuadrant)
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break;
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if (!(ps_next->SortFlags & PaintSortFlags::Neighbour))
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continue;
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const paint_struct_bound_box& currentBBox = ps_next->bounds;
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const bool compareResult = CheckBoundingBox<_TRotation>(initialBBox, currentBBox);
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if (compareResult)
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{
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// Child node intersects with current node, move behind.
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ps->next_quadrant_ps = ps_next->next_quadrant_ps;
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paint_struct* ps_temp2 = ps_temp->next_quadrant_ps;
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ps_temp->next_quadrant_ps = ps_next;
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ps_next->next_quadrant_ps = ps_temp2;
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ps_next = ps;
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}
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}
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ps = ps_temp;
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}
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}
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template<int TRotation> static void PaintSessionArrange(PaintSessionCore* session, bool)
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{
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paint_struct* psHead = &session->PaintHead;
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paint_struct* ps = psHead;
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ps->next_quadrant_ps = nullptr;
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uint32_t quadrantIndex = session->QuadrantBackIndex;
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if (quadrantIndex != UINT32_MAX)
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{
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do
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{
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paint_struct* ps_next = session->Quadrants[quadrantIndex];
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if (ps_next != nullptr)
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{
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ps->next_quadrant_ps = ps_next;
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do
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{
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ps = ps_next;
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ps_next = ps_next->next_quadrant_ps;
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} while (ps_next != nullptr);
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}
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} while (++quadrantIndex <= session->QuadrantFrontIndex);
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paint_struct* ps_cache = PaintArrangeStructsHelperRotation<TRotation>(
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psHead, session->QuadrantBackIndex & 0xFFFF, PaintSortFlags::Neighbour);
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quadrantIndex = session->QuadrantBackIndex;
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while (++quadrantIndex < session->QuadrantFrontIndex)
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{
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ps_cache = PaintArrangeStructsHelperRotation<TRotation>(ps_cache, quadrantIndex & 0xFFFF, PaintSortFlags::None);
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}
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}
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}
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/**
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*
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* rct2: 0x00688217
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*/
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void PaintSessionArrange(PaintSessionCore* session)
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{
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switch (session->CurrentRotation)
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{
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case 0:
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return PaintSessionArrange<0>(session, true);
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case 1:
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return PaintSessionArrange<1>(session, true);
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case 2:
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return PaintSessionArrange<2>(session, true);
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case 3:
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return PaintSessionArrange<3>(session, true);
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}
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Guard::Assert(false);
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}
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static void PaintDrawStruct(paint_session* session, paint_struct* ps)
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{
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rct_drawpixelinfo* dpi = &session->DPI;
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auto x = ps->x;
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auto y = ps->y;
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if (ps->sprite_type == ViewportInteractionItem::Entity)
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{
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if (dpi->zoom_level >= 1)
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{
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x = floor2(x, 2);
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y = floor2(y, 2);
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if (dpi->zoom_level >= 2)
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{
|
|
x = floor2(x, 4);
|
|
y = floor2(y, 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t imageId = PaintPSColourifyImage(ps->image_id, ps->sprite_type, session->ViewFlags);
|
|
if (gPaintBoundingBoxes && dpi->zoom_level == 0)
|
|
{
|
|
PaintPSImageWithBoundingBoxes(dpi, ps, imageId, x, y);
|
|
}
|
|
else
|
|
{
|
|
PaintPSImage(dpi, ps, imageId, x, y);
|
|
}
|
|
|
|
if (ps->children != nullptr)
|
|
{
|
|
PaintDrawStruct(session, ps->children);
|
|
}
|
|
else
|
|
{
|
|
PaintAttachedPS(dpi, ps, session->ViewFlags);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00688485
|
|
*/
|
|
void PaintDrawStructs(paint_session* session)
|
|
{
|
|
paint_struct* ps = &session->PaintHead;
|
|
|
|
for (ps = ps->next_quadrant_ps; ps != nullptr;)
|
|
{
|
|
PaintDrawStruct(session, ps);
|
|
|
|
ps = ps->next_quadrant_ps;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00688596
|
|
* Part of 0x688485
|
|
*/
|
|
static void PaintAttachedPS(rct_drawpixelinfo* dpi, paint_struct* ps, uint32_t viewFlags)
|
|
{
|
|
attached_paint_struct* attached_ps = ps->attached_ps;
|
|
for (; attached_ps != nullptr; attached_ps = attached_ps->next)
|
|
{
|
|
auto screenCoords = ScreenCoordsXY{ attached_ps->x + ps->x, attached_ps->y + ps->y };
|
|
|
|
uint32_t imageId = PaintPSColourifyImage(attached_ps->image_id, ps->sprite_type, viewFlags);
|
|
if (attached_ps->flags & PAINT_STRUCT_FLAG_IS_MASKED)
|
|
{
|
|
gfx_draw_sprite_raw_masked(dpi, screenCoords, imageId, attached_ps->colour_image_id);
|
|
}
|
|
else
|
|
{
|
|
gfx_draw_sprite(dpi, imageId, screenCoords, ps->tertiary_colour);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PaintPSImageWithBoundingBoxes(rct_drawpixelinfo* dpi, paint_struct* ps, uint32_t imageId, int32_t x, int32_t y)
|
|
{
|
|
const uint8_t colour = BoundBoxDebugColours[EnumValue(ps->sprite_type)];
|
|
const uint8_t rotation = get_current_rotation();
|
|
|
|
const CoordsXYZ frontTop = {
|
|
ps->bounds.x_end,
|
|
ps->bounds.y_end,
|
|
ps->bounds.z_end,
|
|
};
|
|
const auto screenCoordFrontTop = translate_3d_to_2d_with_z(rotation, frontTop);
|
|
|
|
const CoordsXYZ frontBottom = {
|
|
ps->bounds.x_end,
|
|
ps->bounds.y_end,
|
|
ps->bounds.z,
|
|
};
|
|
const auto screenCoordFrontBottom = translate_3d_to_2d_with_z(rotation, frontBottom);
|
|
|
|
const CoordsXYZ leftTop = {
|
|
ps->bounds.x,
|
|
ps->bounds.y_end,
|
|
ps->bounds.z_end,
|
|
};
|
|
const auto screenCoordLeftTop = translate_3d_to_2d_with_z(rotation, leftTop);
|
|
|
|
const CoordsXYZ leftBottom = {
|
|
ps->bounds.x,
|
|
ps->bounds.y_end,
|
|
ps->bounds.z,
|
|
};
|
|
const auto screenCoordLeftBottom = translate_3d_to_2d_with_z(rotation, leftBottom);
|
|
|
|
const CoordsXYZ rightTop = {
|
|
ps->bounds.x_end,
|
|
ps->bounds.y,
|
|
ps->bounds.z_end,
|
|
};
|
|
const auto screenCoordRightTop = translate_3d_to_2d_with_z(rotation, rightTop);
|
|
|
|
const CoordsXYZ rightBottom = {
|
|
ps->bounds.x_end,
|
|
ps->bounds.y,
|
|
ps->bounds.z,
|
|
};
|
|
const auto screenCoordRightBottom = translate_3d_to_2d_with_z(rotation, rightBottom);
|
|
|
|
const CoordsXYZ backTop = {
|
|
ps->bounds.x,
|
|
ps->bounds.y,
|
|
ps->bounds.z_end,
|
|
};
|
|
const auto screenCoordBackTop = translate_3d_to_2d_with_z(rotation, backTop);
|
|
|
|
const CoordsXYZ backBottom = {
|
|
ps->bounds.x,
|
|
ps->bounds.y,
|
|
ps->bounds.z,
|
|
};
|
|
const auto screenCoordBackBottom = translate_3d_to_2d_with_z(rotation, backBottom);
|
|
|
|
// bottom square
|
|
gfx_draw_line(dpi, { screenCoordFrontBottom, screenCoordLeftBottom }, colour);
|
|
gfx_draw_line(dpi, { screenCoordBackBottom, screenCoordLeftBottom }, colour);
|
|
gfx_draw_line(dpi, { screenCoordBackBottom, screenCoordRightBottom }, colour);
|
|
gfx_draw_line(dpi, { screenCoordFrontBottom, screenCoordRightBottom }, colour);
|
|
|
|
// vertical back + sides
|
|
gfx_draw_line(dpi, { screenCoordBackTop, screenCoordBackBottom }, colour);
|
|
gfx_draw_line(dpi, { screenCoordLeftTop, screenCoordLeftBottom }, colour);
|
|
gfx_draw_line(dpi, { screenCoordRightTop, screenCoordRightBottom }, colour);
|
|
|
|
// top square back
|
|
gfx_draw_line(dpi, { screenCoordBackTop, screenCoordLeftTop }, colour);
|
|
gfx_draw_line(dpi, { screenCoordBackTop, screenCoordRightTop }, colour);
|
|
|
|
PaintPSImage(dpi, ps, imageId, x, y);
|
|
|
|
// vertical front
|
|
gfx_draw_line(dpi, { screenCoordFrontTop, screenCoordFrontBottom }, colour);
|
|
|
|
// top square
|
|
gfx_draw_line(dpi, { screenCoordFrontTop, screenCoordLeftTop }, colour);
|
|
gfx_draw_line(dpi, { screenCoordFrontTop, screenCoordRightTop }, colour);
|
|
}
|
|
|
|
static void PaintPSImage(rct_drawpixelinfo* dpi, paint_struct* ps, uint32_t imageId, int32_t x, int32_t y)
|
|
{
|
|
if (ps->flags & PAINT_STRUCT_FLAG_IS_MASKED)
|
|
{
|
|
return gfx_draw_sprite_raw_masked(dpi, { x, y }, imageId, ps->colour_image_id);
|
|
}
|
|
|
|
gfx_draw_sprite(dpi, imageId, { x, y }, ps->tertiary_colour);
|
|
}
|
|
|
|
static uint32_t PaintPSColourifyImage(uint32_t imageId, ViewportInteractionItem spriteType, uint32_t viewFlags)
|
|
{
|
|
constexpr uint32_t primaryColour = COLOUR_BRIGHT_YELLOW;
|
|
constexpr uint32_t secondaryColour = COLOUR_GREY;
|
|
constexpr uint32_t seeThoughFlags = IMAGE_TYPE_TRANSPARENT | (primaryColour << 19) | (secondaryColour << 24);
|
|
|
|
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_RIDES)
|
|
{
|
|
if (spriteType == ViewportInteractionItem::Ride)
|
|
{
|
|
imageId &= 0x7FFFF;
|
|
imageId |= seeThoughFlags;
|
|
}
|
|
}
|
|
if (viewFlags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
|
|
{
|
|
if (spriteType == ViewportInteractionItem::Wall)
|
|
{
|
|
imageId &= 0x7FFFF;
|
|
imageId |= seeThoughFlags;
|
|
}
|
|
}
|
|
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_PATHS)
|
|
{
|
|
switch (spriteType)
|
|
{
|
|
case ViewportInteractionItem::Footpath:
|
|
case ViewportInteractionItem::FootpathItem:
|
|
case ViewportInteractionItem::Banner:
|
|
imageId &= 0x7FFFF;
|
|
imageId |= seeThoughFlags;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (viewFlags & VIEWPORT_FLAG_SEETHROUGH_SCENERY)
|
|
{
|
|
switch (spriteType)
|
|
{
|
|
case ViewportInteractionItem::Scenery:
|
|
case ViewportInteractionItem::LargeScenery:
|
|
case ViewportInteractionItem::Wall:
|
|
imageId &= 0x7FFFF;
|
|
imageId |= seeThoughFlags;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return imageId;
|
|
}
|
|
|
|
paint_session* PaintSessionAlloc(rct_drawpixelinfo* dpi, uint32_t viewFlags)
|
|
{
|
|
return GetContext()->GetPainter()->CreateSession(dpi, viewFlags);
|
|
}
|
|
|
|
void PaintSessionFree([[maybe_unused]] paint_session* session)
|
|
{
|
|
GetContext()->GetPainter()->ReleaseSession(session);
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006861AC, 0x00686337, 0x006864D0, 0x0068666B, 0x0098196C
|
|
*
|
|
* @param image_id (ebx)
|
|
* @param x_offset (al)
|
|
* @param y_offset (cl)
|
|
* @param bound_box_length_x (di)
|
|
* @param bound_box_length_y (si)
|
|
* @param bound_box_length_z (ah)
|
|
* @param z_offset (dx)
|
|
* @return (ebp) paint_struct on success (CF == 0), nullptr on failure (CF == 1)
|
|
*/
|
|
paint_struct* PaintAddImageAsParent(
|
|
paint_session* session, uint32_t image_id, const CoordsXYZ& offset, const CoordsXYZ& boundBoxSize)
|
|
{
|
|
return PaintAddImageAsParent(session, image_id, offset, boundBoxSize, offset);
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x00686806, 0x006869B2, 0x00686B6F, 0x00686D31, 0x0098197C
|
|
*
|
|
* @param image_id (ebx)
|
|
* @param x_offset (al)
|
|
* @param y_offset (cl)
|
|
* @param bound_box_length_x (di)
|
|
* @param bound_box_length_y (si)
|
|
* @param bound_box_length_z (ah)
|
|
* @param z_offset (dx)
|
|
* @param bound_box_offset_x (0x009DEA52)
|
|
* @param bound_box_offset_y (0x009DEA54)
|
|
* @param bound_box_offset_z (0x009DEA56)
|
|
* @return (ebp) paint_struct on success (CF == 0), nullptr on failure (CF == 1)
|
|
*/
|
|
// Track Pieces, Shops.
|
|
paint_struct* PaintAddImageAsParent(
|
|
paint_session* session, uint32_t image_id, const CoordsXYZ& offset, const CoordsXYZ& boundBoxSize,
|
|
const CoordsXYZ& boundBoxOffset)
|
|
{
|
|
session->LastPS = nullptr;
|
|
session->LastAttachedPS = nullptr;
|
|
|
|
auto* ps = CreateNormalPaintStruct(session, image_id, offset, boundBoxSize, boundBoxOffset);
|
|
if (ps == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
PaintSessionAddPSToQuadrant(session, ps);
|
|
|
|
return ps;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00686EF0, 0x00687056, 0x006871C8, 0x0068733C, 0x0098198C
|
|
*
|
|
* @param image_id (ebx)
|
|
* @param x_offset (al)
|
|
* @param y_offset (cl)
|
|
* @param bound_box_length_x (di)
|
|
* @param bound_box_length_y (si)
|
|
* @param bound_box_length_z (ah)
|
|
* @param z_offset (dx)
|
|
* @param bound_box_offset_x (0x009DEA52)
|
|
* @param bound_box_offset_y (0x009DEA54)
|
|
* @param bound_box_offset_z (0x009DEA56)
|
|
* @return (ebp) paint_struct on success (CF == 0), nullptr on failure (CF == 1)
|
|
* Creates a paint struct but does not allocate to a paint quadrant. Result cannot be ignored!
|
|
*/
|
|
[[nodiscard]] paint_struct* PaintAddImageAsOrphan(
|
|
paint_session* session, uint32_t image_id, int32_t x_offset, int32_t y_offset, int32_t bound_box_length_x,
|
|
int32_t bound_box_length_y, int32_t bound_box_length_z, int32_t z_offset, int32_t bound_box_offset_x,
|
|
int32_t bound_box_offset_y, int32_t bound_box_offset_z)
|
|
{
|
|
session->LastPS = nullptr;
|
|
session->LastAttachedPS = nullptr;
|
|
|
|
CoordsXYZ offset = { x_offset, y_offset, z_offset };
|
|
CoordsXYZ boundBoxSize = { bound_box_length_x, bound_box_length_y, bound_box_length_z };
|
|
CoordsXYZ boundBoxOffset = { bound_box_offset_x, bound_box_offset_y, bound_box_offset_z };
|
|
|
|
auto* ps = CreateNormalPaintStruct(session, image_id, offset, boundBoxSize, boundBoxOffset);
|
|
if (ps == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
return ps;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006874B0, 0x00687618, 0x0068778C, 0x00687902, 0x0098199C
|
|
*
|
|
* @param image_id (ebx)
|
|
* @param x_offset (al)
|
|
* @param y_offset (cl)
|
|
* @param bound_box_length_x (di)
|
|
* @param bound_box_length_y (si)
|
|
* @param bound_box_length_z (ah)
|
|
* @param z_offset (dx)
|
|
* @param bound_box_offset_x (0x009DEA52)
|
|
* @param bound_box_offset_y (0x009DEA54)
|
|
* @param bound_box_offset_z (0x009DEA56)
|
|
* @return (ebp) paint_struct on success (CF == 0), nullptr on failure (CF == 1)
|
|
* If there is no parent paint struct then image is added as a parent
|
|
*/
|
|
paint_struct* PaintAddImageAsChild(
|
|
paint_session* session, uint32_t image_id, const CoordsXYZ& offset, const CoordsXYZ& boundBoxLength,
|
|
const CoordsXYZ& boundBoxOffset)
|
|
{
|
|
paint_struct* parentPS = session->LastPS;
|
|
if (parentPS == nullptr)
|
|
{
|
|
return PaintAddImageAsParent(session, image_id, offset, boundBoxLength, boundBoxOffset);
|
|
}
|
|
|
|
auto* ps = CreateNormalPaintStruct(session, image_id, offset, boundBoxLength, boundBoxOffset);
|
|
if (ps == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
parentPS->children = ps;
|
|
|
|
return ps;
|
|
}
|
|
|
|
paint_struct* PaintAddImageAsChild(
|
|
paint_session* session, uint32_t image_id, int32_t x_offset, int32_t y_offset, int32_t bound_box_length_x,
|
|
int32_t bound_box_length_y, int32_t bound_box_length_z, int32_t z_offset, int32_t bound_box_offset_x,
|
|
int32_t bound_box_offset_y, int32_t bound_box_offset_z)
|
|
{
|
|
return PaintAddImageAsChild(
|
|
session, image_id, { x_offset, y_offset, z_offset }, { bound_box_length_x, bound_box_length_y, bound_box_length_z },
|
|
{ bound_box_offset_x, bound_box_offset_y, bound_box_offset_z });
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006881D0
|
|
*
|
|
* @param image_id (ebx)
|
|
* @param x (ax)
|
|
* @param y (cx)
|
|
* @return (!CF) success
|
|
*/
|
|
bool PaintAttachToPreviousAttach(paint_session* session, uint32_t image_id, int32_t x, int32_t y)
|
|
{
|
|
auto* previousAttachedPS = session->LastAttachedPS;
|
|
if (previousAttachedPS == nullptr)
|
|
{
|
|
return PaintAttachToPreviousPS(session, image_id, x, y);
|
|
}
|
|
|
|
auto* ps = session->AllocateAttachedPaintEntry();
|
|
if (ps == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ps->image_id = image_id;
|
|
ps->x = x;
|
|
ps->y = y;
|
|
ps->flags = 0;
|
|
ps->next = nullptr;
|
|
|
|
previousAttachedPS->next = ps;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x0068818E
|
|
*
|
|
* @param image_id (ebx)
|
|
* @param x (ax)
|
|
* @param y (cx)
|
|
* @return (!CF) success
|
|
*/
|
|
bool PaintAttachToPreviousPS(paint_session* session, uint32_t image_id, int32_t x, int32_t y)
|
|
{
|
|
auto* masterPs = session->LastPS;
|
|
if (masterPs == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
auto* ps = session->AllocateAttachedPaintEntry();
|
|
if (ps == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ps->image_id = image_id;
|
|
ps->x = x;
|
|
ps->y = y;
|
|
ps->flags = 0;
|
|
|
|
attached_paint_struct* oldFirstAttached = masterPs->attached_ps;
|
|
masterPs->attached_ps = ps;
|
|
ps->next = oldFirstAttached;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x00685EBC, 0x00686046, 0x00685FC8, 0x00685F4A, 0x00685ECC
|
|
* @param amount (eax)
|
|
* @param string_id (bx)
|
|
* @param y (cx)
|
|
* @param z (dx)
|
|
* @param offset_x (si)
|
|
* @param y_offsets (di)
|
|
* @param rotation (ebp)
|
|
*/
|
|
void PaintFloatingMoneyEffect(
|
|
paint_session* session, money64 amount, rct_string_id string_id, int32_t y, int32_t z, int8_t y_offsets[], int32_t offset_x,
|
|
uint32_t rotation)
|
|
{
|
|
auto* ps = session->AllocateStringPaintEntry();
|
|
if (ps == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const CoordsXYZ position = {
|
|
session->SpritePosition.x,
|
|
session->SpritePosition.y,
|
|
z,
|
|
};
|
|
const auto coord = translate_3d_to_2d_with_z(rotation, position);
|
|
|
|
ps->string_id = string_id;
|
|
ps->next = nullptr;
|
|
std::memcpy(ps->args, &amount, sizeof(amount));
|
|
ps->args[2] = 0;
|
|
ps->args[3] = 0;
|
|
ps->y_offsets = reinterpret_cast<uint8_t*>(y_offsets);
|
|
ps->x = coord.x + offset_x;
|
|
ps->y = coord.y;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006860C3
|
|
*/
|
|
void PaintDrawMoneyStructs(rct_drawpixelinfo* dpi, paint_string_struct* ps)
|
|
{
|
|
do
|
|
{
|
|
char buffer[256]{};
|
|
format_string(buffer, sizeof(buffer), ps->string_id, &ps->args);
|
|
|
|
// Use sprite font unless the currency contains characters unsupported by the sprite font
|
|
auto forceSpriteFont = false;
|
|
const auto& currencyDesc = CurrencyDescriptors[EnumValue(gConfigGeneral.currency_format)];
|
|
if (LocalisationService_UseTrueTypeFont() && font_supports_string_sprite(currencyDesc.symbol_unicode))
|
|
{
|
|
forceSpriteFont = true;
|
|
}
|
|
|
|
gfx_draw_string_with_y_offsets(
|
|
dpi, buffer, COLOUR_BLACK, { ps->x, ps->y }, reinterpret_cast<int8_t*>(ps->y_offsets), forceSpriteFont,
|
|
FontSpriteBase::MEDIUM);
|
|
} while ((ps = ps->next) != nullptr);
|
|
}
|
|
|
|
PaintEntryPool::Chain::Chain(PaintEntryPool* pool)
|
|
: Pool(pool)
|
|
{
|
|
}
|
|
|
|
PaintEntryPool::Chain::Chain(Chain&& chain)
|
|
{
|
|
*this = std::move(chain);
|
|
}
|
|
|
|
PaintEntryPool::Chain::~Chain()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
PaintEntryPool::Chain& PaintEntryPool::Chain::operator=(Chain&& chain) noexcept
|
|
{
|
|
Pool = chain.Pool;
|
|
Head = chain.Head;
|
|
Current = chain.Current;
|
|
chain.Pool = nullptr;
|
|
chain.Head = nullptr;
|
|
chain.Current = nullptr;
|
|
return *this;
|
|
}
|
|
|
|
paint_entry* PaintEntryPool::Chain::Allocate()
|
|
{
|
|
if (Pool == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
if (Current == nullptr)
|
|
{
|
|
assert(Head == nullptr);
|
|
Head = Pool->AllocateNode();
|
|
if (Head == nullptr)
|
|
{
|
|
// Unable to allocate any more nodes
|
|
return nullptr;
|
|
}
|
|
Current = Head;
|
|
}
|
|
else if (Current->Count >= NodeSize)
|
|
{
|
|
// We need another node
|
|
Current->Next = Pool->AllocateNode();
|
|
if (Current->Next == nullptr)
|
|
{
|
|
// Unable to allocate any more nodes
|
|
return nullptr;
|
|
}
|
|
Current = Current->Next;
|
|
}
|
|
|
|
assert(Current->Count < NodeSize);
|
|
return &Current->PaintStructs[Current->Count++];
|
|
}
|
|
|
|
void PaintEntryPool::Chain::Clear()
|
|
{
|
|
if (Pool != nullptr)
|
|
{
|
|
Pool->FreeNodes(Head);
|
|
Head = nullptr;
|
|
Current = nullptr;
|
|
}
|
|
assert(Head == nullptr);
|
|
assert(Current == nullptr);
|
|
}
|
|
|
|
size_t PaintEntryPool::Chain::GetCount() const
|
|
{
|
|
size_t count = 0;
|
|
auto current = Head;
|
|
while (current != nullptr)
|
|
{
|
|
count += current->Count;
|
|
current = current->Next;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
PaintEntryPool::~PaintEntryPool()
|
|
{
|
|
for (auto node : _available)
|
|
{
|
|
delete node;
|
|
}
|
|
_available.clear();
|
|
}
|
|
|
|
PaintEntryPool::Node* PaintEntryPool::AllocateNode()
|
|
{
|
|
std::lock_guard<std::mutex> lock(_mutex);
|
|
|
|
PaintEntryPool::Node* result;
|
|
if (_available.size() > 0)
|
|
{
|
|
result = _available.back();
|
|
_available.pop_back();
|
|
}
|
|
else
|
|
{
|
|
result = new (std::nothrow) PaintEntryPool::Node();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
PaintEntryPool::Chain PaintEntryPool::Create()
|
|
{
|
|
return PaintEntryPool::Chain(this);
|
|
}
|
|
|
|
void PaintEntryPool::FreeNodes(PaintEntryPool::Node* head)
|
|
{
|
|
std::lock_guard<std::mutex> lock(_mutex);
|
|
|
|
auto node = head;
|
|
while (node != nullptr)
|
|
{
|
|
auto next = node->Next;
|
|
node->Next = nullptr;
|
|
node->Count = 0;
|
|
_available.push_back(node);
|
|
node = next;
|
|
}
|
|
}
|