mirror of
https://github.com/OpenRCT2/OpenRCT2
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698 lines
26 KiB
C++
698 lines
26 KiB
C++
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../common.h"
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#include "../network/network.h"
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extern "C"
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{
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#include "map.h"
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#include "park.h"
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#include "scenery.h"
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#include "../cheats.h"
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#include "../game.h"
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#include "../ride/track.h"
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#include "../ride/track_data.h"
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#include "../localisation/string_ids.h"
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}
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/**
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*
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* rct2: 0x006E5CBA
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*/
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static bool WallCheckObstructionWithTrack(rct_scenery_entry *wall, sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 edge, rct_map_element *trackElement, bool *wallAcrossTrack)
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{
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const rct_preview_track *trackBlock;
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sint32 z, direction;
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sint32 trackType = trackElement->properties.track.type;
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sint32 sequence = trackElement->properties.track.sequence & 0x0F;
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direction = (edge - trackElement->type) & 3;
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rct_ride *ride = get_ride(trackElement->properties.track.ride_index);
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if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) {
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if (FlatRideTrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
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if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_TRACK_NO_WALLS)) {
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return true;
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}
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}
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} else {
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if (TrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
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if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_TRACK_NO_WALLS)) {
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return true;
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}
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}
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}
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if (!(wall->wall.flags & WALL_SCENERY_IS_DOOR)) {
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return false;
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}
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if (!(RideData4[ride->type].flags & RIDE_TYPE_FLAG4_0)) {
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return false;
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}
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rct_ride_entry *rideEntry = get_ride_entry(ride->subtype);
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if (rideEntry->flags & RIDE_ENTRY_FLAG_16) {
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return false;
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}
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*wallAcrossTrack = true;
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if (z0 & 1) {
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return false;
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}
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if (sequence == 0) {
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if (TrackSequenceProperties[trackType][0] & TRACK_SEQUENCE_FLAG_DISALLOW_DOORS) {
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return false;
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}
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if (TrackDefinitions[trackType].bank_start == 0) {
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if (!(TrackCoordinates[trackType].rotation_begin & 4)) {
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direction = (trackElement->type & 3) ^ 2;
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if (direction == edge) {
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trackBlock = &TrackBlocks[trackType][sequence];
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z = TrackCoordinates[trackType].z_begin;
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z = trackElement->base_height + ((z - trackBlock->z) * 8);
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if (z == z0) {
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return true;
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}
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}
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}
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}
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}
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trackBlock = &TrackBlocks[trackType][sequence + 1];
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if (trackBlock->index != 0xFF) {
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return false;
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}
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if (TrackDefinitions[trackType].bank_end != 0) {
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return false;
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}
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direction = TrackCoordinates[trackType].rotation_end;
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if (direction & 4) {
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return false;
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}
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direction = (trackElement->type + direction) & 3;
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if (direction != edge) {
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return false;
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}
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trackBlock = &TrackBlocks[trackType][sequence];
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z = TrackCoordinates[trackType].z_end;
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z = trackElement->base_height + ((z - trackBlock->z) * 8);
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if (z != z0) {
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return false;
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}
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return true;
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}
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/**
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*
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* rct2: 0x006E5C1A
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*/
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static bool WallCheckObstruction(rct_scenery_entry *wall, sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 edge, bool *wallAcrossTrack)
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{
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sint32 entryType, sequence;
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rct_scenery_entry *entry;
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rct_large_scenery_tile *tile;
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*wallAcrossTrack = false;
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gMapGroundFlags = ELEMENT_IS_ABOVE_GROUND;
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if (map_is_location_at_edge(x, y)) {
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gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
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return false;
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}
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rct_map_element *mapElement = map_get_first_element_at(x / 32, y / 32);
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do {
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sint32 elementType = map_element_get_type(mapElement);
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if (elementType == MAP_ELEMENT_TYPE_SURFACE) continue;
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if (z0 >= mapElement->clearance_height) continue;
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if (z1 <= mapElement->base_height) continue;
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if (elementType == MAP_ELEMENT_TYPE_WALL) {
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sint32 direction = mapElement->type & 3;
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if (edge == direction) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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continue;
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}
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if ((mapElement->flags & 0x0F) == 0) continue;
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switch (elementType) {
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case MAP_ELEMENT_TYPE_ENTRANCE:
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map_obstruction_set_error_text(mapElement);
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return false;
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case MAP_ELEMENT_TYPE_PATH:
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if (mapElement->properties.path.edges & (1 << edge)) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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break;
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case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
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entryType = mapElement->properties.scenerymultiple.type & 0x3FF;
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sequence = mapElement->properties.scenerymultiple.type >> 10;
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entry = get_large_scenery_entry(entryType);
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tile = &entry->large_scenery.tiles[sequence];
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{
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sint32 direction = ((edge - mapElement->type) & 3) + 8;
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if (!(tile->var_7 & (1 << direction))) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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}
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break;
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case MAP_ELEMENT_TYPE_SCENERY:
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entryType = mapElement->properties.scenery.type;
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entry = get_small_scenery_entry(entryType);
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS) {
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map_obstruction_set_error_text(mapElement);
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return false;
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}
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break;
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case MAP_ELEMENT_TYPE_TRACK:
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if (!WallCheckObstructionWithTrack(wall, x, y, z0, z1, edge, mapElement, wallAcrossTrack)) {
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return false;
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}
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break;
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}
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} while (!map_element_is_last_for_tile(mapElement++));
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return true;
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}
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enum
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{
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EDGE_SLOPE_ELEVATED = (1 << 0), // 0x01
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EDGE_SLOPE_UPWARDS = (1 << 6), // 0x40
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EDGE_SLOPE_DOWNWARDS = (1 << 7), // 0x80
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EDGE_SLOPE_UPWARDS_ELEVATED = EDGE_SLOPE_UPWARDS | EDGE_SLOPE_ELEVATED,
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EDGE_SLOPE_DOWNWARDS_ELEVATED = EDGE_SLOPE_DOWNWARDS | EDGE_SLOPE_ELEVATED,
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};
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/** rct2: 0x009A3FEC */
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static const uint8 EdgeSlopes[][4] = {
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// Top right Bottom right Bottom left Top left
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{ 0, 0, 0, 0 },
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{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0 },
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{ 0, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
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{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
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{ EDGE_SLOPE_DOWNWARDS, 0, 0, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
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{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0, 0 },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0 },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
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{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS },
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{ 0, 0, 0, 0 },
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{ EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
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{ EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED },
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{ 0, 0, 0, 0 },
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};
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money32 WallPlace(uint8 wallType, sint16 x, sint16 y, sint16 z, uint8 edge, uint8 primaryColour, uint8 secondaryColour, uint8 tertiaryColour, uint8 flags) {
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rct_xyz16 position = {
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x,
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y,
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z
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};
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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gCommandPosition.x = position.x + 16;
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gCommandPosition.y = position.y + 16;
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gCommandPosition.z = position.z;
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if (position.z == 0){
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gCommandPosition.z = map_element_height(position.x, position.y) & 0xFFFF;
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}
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if (game_is_paused() && !gCheatsBuildInPauseMode){
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gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
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return MONEY32_UNDEFINED;
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}
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
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!(flags & GAME_COMMAND_FLAG_7) && !gCheatsSandboxMode){
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if (position.z == 0){
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if (!map_is_location_in_park(position.x, position.y)){
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return MONEY32_UNDEFINED;
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}
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}
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else if (!map_is_location_owned(position.x, position.y, position.z)){
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return MONEY32_UNDEFINED;
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}
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}
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uint8 bp = 0;
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if (position.z == 0){
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rct_map_element* surfaceElement = map_get_surface_element_at(position.x / 32, position.y / 32);
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if (surfaceElement == NULL){
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return MONEY32_UNDEFINED;
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}
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position.z = surfaceElement->base_height * 8;
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uint8 slope = surfaceElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
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bp = EdgeSlopes[slope][edge & 3];
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if (bp & EDGE_SLOPE_ELEVATED) {
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position.z += 16;
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bp &= ~(1 << 0);
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}
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}
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rct_map_element* surfaceElement = map_get_surface_element_at(position.x / 32, position.y / 32);
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if (surfaceElement == NULL){
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return MONEY32_UNDEFINED;
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}
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if (surfaceElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK){
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uint16 waterHeight = surfaceElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK;
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waterHeight *= 16;
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if (position.z < waterHeight){
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gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER;
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return MONEY32_UNDEFINED;
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}
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}
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if (position.z / 8 < surfaceElement->base_height){
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gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
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return MONEY32_UNDEFINED;
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}
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if (!(bp & 0xC0)){
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uint8 newEdge = (edge + 2) & 3;
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uint8 newBaseHeight = surfaceElement->base_height;
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newBaseHeight += 2;
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if (surfaceElement->properties.surface.slope & (1 << newEdge)){
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if (position.z / 8 < newBaseHeight){
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gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
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return MONEY32_UNDEFINED;
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}
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if (surfaceElement->properties.surface.slope & (1 << 4)){
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newEdge = (newEdge - 1) & 3;
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if (surfaceElement->properties.surface.slope & (1 << newEdge)){
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newEdge = (newEdge + 2) & 3;
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if (surfaceElement->properties.surface.slope & (1 << newEdge)){
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newBaseHeight += 2;
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if (position.z / 8 < newBaseHeight){
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gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
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return MONEY32_UNDEFINED;
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}
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newBaseHeight -= 2;
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}
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}
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}
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}
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newEdge = (edge + 3) & 3;
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if (surfaceElement->properties.surface.slope & (1 << newEdge)){
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if (position.z / 8 < newBaseHeight){
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gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
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return MONEY32_UNDEFINED;
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}
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if (surfaceElement->properties.surface.slope & (1 << 4)){
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newEdge = (newEdge - 1) & 3;
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if (surfaceElement->properties.surface.slope & (1 << newEdge)){
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newEdge = (newEdge + 2) & 3;
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if (surfaceElement->properties.surface.slope & (1 << newEdge)){
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newBaseHeight += 2;
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if (position.z / 8 < newBaseHeight){
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gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
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return MONEY32_UNDEFINED;
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}
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}
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}
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}
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}
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}
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sint32 bannerIndex = 0xFF;
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rct_scenery_entry* wallEntry = get_wall_entry(wallType);
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// Have to check both -1 and NULL, as one can be a invalid object,
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// while the other can be invalid index
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if ((uintptr_t)wallEntry == (uintptr_t)-1 || wallEntry == NULL) {
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return MONEY32_UNDEFINED;
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}
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if (wallEntry->wall.scrolling_mode != 0xFF){
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bannerIndex = create_new_banner(flags);
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if (bannerIndex == 0xFF){
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return MONEY32_UNDEFINED;
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}
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rct_banner* banner = &gBanners[bannerIndex];
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if (flags & GAME_COMMAND_FLAG_APPLY){
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banner->flags |= (1 << 3);
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banner->type = 0;
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banner->x = position.x / 32;
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banner->y = position.y / 32;
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sint32 rideIndex = banner_get_closest_ride_index(position.x, position.y, position.z);
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if (rideIndex != -1) {
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banner->colour = rideIndex & 0xFF;
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banner->flags |= BANNER_FLAG_LINKED_TO_RIDE;
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}
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}
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}
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uint8 clearanceHeight = position.z / 8;
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if (bp & (EDGE_SLOPE_UPWARDS | EDGE_SLOPE_DOWNWARDS)) {
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if (wallEntry->wall.flags & WALL_SCENERY_CANT_BUILD_ON_SLOPE){
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gGameCommandErrorText = STR_ERR_UNABLE_TO_BUILD_THIS_ON_SLOPE;
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return MONEY32_UNDEFINED;
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}
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clearanceHeight += 2;
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}
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clearanceHeight += wallEntry->wall.height;
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bool wallAcrossTrack = false;
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if (!(flags & GAME_COMMAND_FLAG_7) && !gCheatsDisableClearanceChecks){
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if (!WallCheckObstruction(wallEntry, position.x, position.y, position.z / 8, clearanceHeight, edge, &wallAcrossTrack)) {
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return MONEY32_UNDEFINED;
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}
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}
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if (!map_check_free_elements_and_reorganise(1)){
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return MONEY32_UNDEFINED;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY){
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if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) {
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rct_xyz16 coord;
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coord.x = position.x + 16;
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coord.y = position.y + 16;
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coord.z = map_element_height(coord.x, coord.y);
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network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
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}
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rct_map_element* mapElement = map_element_insert(position.x / 32, position.y / 32, position.z / 8, 0);
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assert(mapElement != NULL);
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map_animation_create(MAP_ANIMATION_TYPE_WALL, position.x, position.y, position.z / 8);
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mapElement->clearance_height = clearanceHeight;
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mapElement->type = bp | edge | MAP_ELEMENT_TYPE_WALL;
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mapElement->properties.wall.colour_1 = primaryColour;
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mapElement->properties.wall.colour_1 |= (secondaryColour & 7) << 5;
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mapElement->flags |= (secondaryColour & 0x18) << 2;
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if (wallAcrossTrack) {
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mapElement->properties.wall.animation |= (1 << 2);
|
|
}
|
|
|
|
mapElement->properties.wall.type = wallType;
|
|
if (bannerIndex != 0xFF){
|
|
mapElement->properties.wall.banner_index = bannerIndex;
|
|
}
|
|
|
|
if (wallEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
|
|
mapElement->properties.wall.colour_3 = tertiaryColour;
|
|
}
|
|
|
|
if (flags & (1 << 6)){
|
|
mapElement->flags |= MAP_ELEMENT_FLAG_GHOST;
|
|
}
|
|
|
|
gSceneryMapElement = mapElement;
|
|
map_invalidate_tile_zoom1(position.x, position.y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
|
|
}
|
|
|
|
if (gParkFlags & PARK_FLAGS_NO_MONEY){
|
|
return 0;
|
|
}
|
|
else{
|
|
return wallEntry->wall.price;
|
|
}
|
|
}
|
|
|
|
money32 WallRemove(sint16 x, sint16 y, uint8 baseHeight, uint8 direction, uint8 flags)
|
|
{
|
|
if (!map_is_location_valid(x, y)) {
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
|
if(!(flags & GAME_COMMAND_FLAG_GHOST) && game_is_paused() && !gCheatsBuildInPauseMode){
|
|
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
if(!(flags & GAME_COMMAND_FLAG_GHOST) && !(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_owned(x, y, baseHeight * 8)){
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
bool wallFound = false;
|
|
rct_map_element* wallElement = map_get_first_element_at(x / 32, y / 32);
|
|
do {
|
|
if (map_element_get_type(wallElement) != MAP_ELEMENT_TYPE_WALL)
|
|
continue;
|
|
if (wallElement->base_height != baseHeight)
|
|
continue;
|
|
if ((wallElement->type & MAP_ELEMENT_DIRECTION_MASK) != direction)
|
|
continue;
|
|
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(wallElement->flags & MAP_ELEMENT_FLAG_GHOST))
|
|
continue;
|
|
|
|
wallFound = true;
|
|
break;
|
|
} while (!map_element_is_last_for_tile(wallElement++));
|
|
|
|
if (!(flags & GAME_COMMAND_FLAG_APPLY) || (wallFound == false)) {
|
|
return 0;
|
|
}
|
|
|
|
if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) {
|
|
rct_xyz16 coord;
|
|
coord.x = x + 16;
|
|
coord.y = y + 16;
|
|
coord.z = map_element_height(coord.x, coord.y);
|
|
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
|
|
}
|
|
|
|
map_element_remove_banner_entry(wallElement);
|
|
map_invalidate_tile_zoom1(x, y, wallElement->base_height * 8, (wallElement->base_height * 8) + 72);
|
|
map_element_remove(wallElement);
|
|
return 0;
|
|
}
|
|
|
|
money32 WallSetColour(sint16 x, sint16 y, uint8 baseHeight, uint8 direction, uint8 primaryColour, uint8 secondaryColour, uint8 tertiaryColour, uint8 flags)
|
|
{
|
|
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
|
|
sint32 z = baseHeight * 8;
|
|
|
|
gCommandPosition.x = x + 16;
|
|
gCommandPosition.y = y + 16;
|
|
gCommandPosition.z = z;
|
|
|
|
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
|
|
!map_is_location_in_park(x, y) &&
|
|
!gCheatsSandboxMode) {
|
|
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
rct_map_element* wallElement = map_get_wall_element_at(x, y, baseHeight, direction);
|
|
|
|
if (wallElement == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(wallElement->flags & MAP_ELEMENT_FLAG_GHOST)) {
|
|
return 0;
|
|
}
|
|
|
|
if(flags & GAME_COMMAND_FLAG_APPLY){
|
|
rct_scenery_entry* scenery_entry = get_wall_entry(wallElement->properties.wall.type);
|
|
wallElement->properties.wall.colour_1 &= 0xE0;
|
|
wallElement->properties.wall.colour_1 |= primaryColour;
|
|
wallElement->properties.wall.colour_1 &= 0x1F;
|
|
wallElement->flags &= 0x9F;
|
|
wallElement->properties.wall.colour_1 |= (secondaryColour & 0x7) * 32;
|
|
wallElement->flags |= (secondaryColour & 0x18) * 4;
|
|
|
|
if(scenery_entry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
|
|
wallElement->properties.wall.colour_3 = tertiaryColour;
|
|
}
|
|
map_invalidate_tile_zoom1(x, y, z, z + 72);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern "C"
|
|
{
|
|
uint8 wall_get_animation_frame(rct_map_element *wallElement) {
|
|
return (wallElement->properties.wall.animation >> 3) & 0xF;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E588E
|
|
*/
|
|
void wall_remove_at(sint32 x, sint32 y, sint32 z0, sint32 z1)
|
|
{
|
|
rct_map_element *mapElement;
|
|
|
|
z0 /= 8;
|
|
z1 /= 8;
|
|
repeat:
|
|
mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
|
do {
|
|
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_WALL)
|
|
continue;
|
|
if (z0 >= mapElement->clearance_height)
|
|
continue;
|
|
if (z1 <= mapElement->base_height)
|
|
continue;
|
|
|
|
map_element_remove_banner_entry(mapElement);
|
|
map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
|
|
map_element_remove(mapElement);
|
|
goto repeat;
|
|
} while (!map_element_is_last_for_tile(mapElement++));
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E57E6
|
|
*/
|
|
void wall_remove_at_z(sint32 x, sint32 y, sint32 z)
|
|
{
|
|
wall_remove_at(x, y, z, z + 48);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E5935
|
|
*/
|
|
void wall_remove_intersecting_walls(sint32 x, sint32 y, sint32 z0, sint32 z1, sint32 direction)
|
|
{
|
|
rct_map_element *mapElement;
|
|
|
|
mapElement = map_get_first_element_at(x >> 5, y >> 5);
|
|
do {
|
|
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_WALL)
|
|
continue;
|
|
|
|
if (mapElement->clearance_height <= z0 || mapElement->base_height >= z1)
|
|
continue;
|
|
|
|
if (direction != (mapElement->type & 3))
|
|
continue;
|
|
|
|
map_element_remove_banner_entry(mapElement);
|
|
map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
|
|
map_element_remove(mapElement);
|
|
mapElement--;
|
|
} while (!map_element_is_last_for_tile(mapElement++));
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E519A
|
|
*/
|
|
void game_command_place_wall(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) {
|
|
*ebx = WallPlace(
|
|
(*ebx >> 8) & 0xFF,
|
|
*eax & 0xFFFF,
|
|
*ecx & 0xFFFF,
|
|
*edi & 0xFFFF,
|
|
*edx & 0xFF,
|
|
(*edx >> 8) & 0xFF,
|
|
*ebp & 0xFF,
|
|
(*ebp >> 8) & 0xFF,
|
|
*ebx & 0xFF
|
|
);
|
|
}
|
|
|
|
money32 wall_place(
|
|
sint32 type, sint32 x, sint32 y, sint32 z, sint32 edge, sint32 primaryColour, sint32 secondaryColour, sint32 tertiaryColour, sint32 flags
|
|
) {
|
|
sint32 eax, ebx, ecx, edx, esi, edi, ebp;
|
|
|
|
eax = x;
|
|
ebx = flags | (type << 8);
|
|
ecx = y;
|
|
edx = edge | (primaryColour << 8);
|
|
edi = z;
|
|
ebp = secondaryColour | (tertiaryColour << 8);
|
|
game_command_place_wall(&eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
|
|
return ebx;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E5597
|
|
*/
|
|
void game_command_remove_wall(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
|
|
{
|
|
*ebx = WallRemove(
|
|
*eax & 0xFFFF,
|
|
*ecx & 0xFFFF,
|
|
(*edx >> 8) & 0xFF,
|
|
*edx & 0xFF,
|
|
*ebx & 0xFF
|
|
);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E56B5
|
|
*/
|
|
void game_command_set_wall_colour(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
|
|
{
|
|
*ebx = WallSetColour(
|
|
*eax & 0xFFFF,
|
|
*ecx & 0xFFFF,
|
|
(*edx >> 8) & 0xFF,
|
|
*edx & 0xFF,
|
|
(*ebx >> 8) & 0xFF,
|
|
*ebp & 0xFF,
|
|
(*ebp >> 8) & 0xFF,
|
|
*ebx & 0xFF
|
|
);
|
|
}
|
|
}
|