mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-24 00:03:11 +01:00
865 lines
28 KiB
C++
865 lines
28 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2018 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#ifdef __ENABLE_SCRIPTING__
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# include "../common.h"
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# include "../world/Footpath.h"
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# include "../world/Scenery.h"
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# include "../world/Sprite.h"
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# include "../world/Surface.h"
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# include "Duktape.hpp"
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# include "ScriptEngine.h"
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# include <cstdio>
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# include <cstring>
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namespace OpenRCT2::Scripting
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{
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class ScSurfaceElement;
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class ScTileElement
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{
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protected:
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CoordsXY _coords;
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TileElement* _element;
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public:
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ScTileElement(CoordsXY coords, TileElement* element)
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: _coords(coords)
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, _element(element)
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{
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}
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private:
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std::string type_get() const
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{
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_SURFACE:
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return "surface";
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case TILE_ELEMENT_TYPE_PATH:
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return "footpath";
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case TILE_ELEMENT_TYPE_TRACK:
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return "track";
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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return "small-scenery";
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case TILE_ELEMENT_TYPE_ENTRANCE:
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return "entrance";
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case TILE_ELEMENT_TYPE_WALL:
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return "wall";
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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return "large-scenery";
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case TILE_ELEMENT_TYPE_BANNER:
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return "banner";
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case TILE_ELEMENT_TYPE_CORRUPT:
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return "openrct2-corrupt";
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default:
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return "unknown";
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}
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}
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void type_set(std::string value)
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{
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auto type = _element->type;
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if (value == "surface")
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type = TILE_ELEMENT_TYPE_SURFACE;
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else if (value == "footpath")
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type = TILE_ELEMENT_TYPE_PATH;
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else if (value == "track")
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type = TILE_ELEMENT_TYPE_TRACK;
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else if (value == "small-scenery")
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type = TILE_ELEMENT_TYPE_SMALL_SCENERY;
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else if (value == "entrance")
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type = TILE_ELEMENT_TYPE_ENTRANCE;
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else if (value == "wall")
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type = TILE_ELEMENT_TYPE_WALL;
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else if (value == "large-scenery")
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type = TILE_ELEMENT_TYPE_LARGE_SCENERY;
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else if (value == "banner")
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type = TILE_ELEMENT_TYPE_BANNER;
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else if (value == "openrct2-corrupt")
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type = TILE_ELEMENT_TYPE_CORRUPT;
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else
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return;
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_element->type = type;
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map_invalidate_tile_full(_coords);
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}
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bool broken_get() const
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{
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return _element->flags & TILE_ELEMENT_FLAG_BROKEN;
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}
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void broken_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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if (value)
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{
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_element->flags |= TILE_ELEMENT_FLAG_BROKEN;
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}
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else
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{
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_element->flags &= ~TILE_ELEMENT_FLAG_BROKEN;
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}
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}
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uint8_t baseZ_get() const
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{
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return _element->base_height;
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}
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void baseZ_set(uint8_t newBaseHeight)
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{
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ThrowIfGameStateNotMutable();
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_element->base_height = newBaseHeight;
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}
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uint8_t clearanceZ_get() const
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{
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return _element->clearance_height;
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}
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void clearanceZ_set(uint8_t newClearanceHeight)
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{
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ThrowIfGameStateNotMutable();
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_element->clearance_height = newClearanceHeight;
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}
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uint8_t slope_get() const
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetSlope();
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return 0;
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}
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void slope_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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el->SetSlope(value);
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}
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}
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int32_t waterHeight_get() const
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetWaterHeight();
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return 0;
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}
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void waterHeight_set(int32_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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el->SetWaterHeight(value);
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}
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}
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uint32_t surfaceStyle_get()
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetSurfaceStyle();
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return 0;
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}
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void surfaceStyle_set(uint32_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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el->SetSurfaceStyle(value);
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}
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}
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uint32_t edgeStyle_get()
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetEdgeStyle();
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return 0;
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}
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void edgeStyle_set(uint32_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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el->SetEdgeStyle(value);
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}
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}
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uint8_t grassLength_get()
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetGrassLength();
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return 0;
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}
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void grassLength_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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// TODO: Give warning when value > GRASS_LENGTH_CLUMPS_2
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el->SetGrassLengthAndInvalidate(value, _coords);
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}
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}
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bool hasOwnership_get()
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetOwnership() & OWNERSHIP_OWNED;
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return false;
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}
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bool hasConstructionRights_get()
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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auto ownership = el->GetOwnership();
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return (ownership & OWNERSHIP_OWNED) || (ownership & OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED);
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}
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return false;
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}
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uint8_t ownership_get()
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetOwnership();
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return 0;
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}
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void ownership_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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el->SetOwnership(value);
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}
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}
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uint8_t parkFences_get()
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{
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auto el = _element->AsSurface();
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if (el != nullptr)
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return el->GetParkFences();
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return 0;
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}
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void parkFences_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSurface();
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if (el != nullptr)
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{
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el->SetParkFences(value);
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}
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}
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uint8_t trackType_get()
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{
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auto el = _element->AsTrack();
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if (el != nullptr)
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return el->GetTrackType();
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return 0;
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}
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void trackType_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsTrack();
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if (el != nullptr)
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{
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el->SetTrackType(value);
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}
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}
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uint8_t sequence_get()
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{
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_TRACK:
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{
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auto el = _element->AsTrack();
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return el->GetSequenceIndex();
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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return el->GetSequenceIndex();
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}
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}
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return 0;
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}
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void sequence_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_TRACK:
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{
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auto el = _element->AsTrack();
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el->SetSequenceIndex(value);
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break;
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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el->SetSequenceIndex(value);
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break;
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}
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}
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}
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uint8_t ride_get()
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{
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_TRACK:
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{
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auto el = _element->AsTrack();
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return el->GetRideIndex();
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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return el->GetRideIndex();
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}
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}
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return 0;
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}
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void ride_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_TRACK:
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{
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auto el = _element->AsTrack();
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el->SetRideIndex(value);
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break;
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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el->SetRideIndex(value);
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break;
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}
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}
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}
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uint8_t station_get()
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{
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_TRACK:
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{
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auto el = _element->AsTrack();
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return el->GetStationIndex();
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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return el->GetStationIndex();
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}
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}
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return 0;
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}
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void station_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_TRACK:
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{
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auto el = _element->AsTrack();
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el->SetStationIndex(value);
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break;
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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el->SetStationIndex(value);
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break;
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}
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}
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}
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bool hasChainLift_get()
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{
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auto el = _element->AsTrack();
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if (el != nullptr)
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return el->HasChain();
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return 0;
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}
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void hasChainLift_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsTrack();
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if (el != nullptr)
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{
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el->SetHasChain(value);
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}
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}
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uint32_t object_get()
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{
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_PATH:
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{
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auto el = _element->AsPath();
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return el->GetPathEntryIndex();
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}
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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{
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auto el = _element->AsSmallScenery();
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return el->GetEntryIndex();
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}
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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{
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auto el = _element->AsLargeScenery();
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return el->GetEntryIndex();
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}
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case TILE_ELEMENT_TYPE_WALL:
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{
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auto el = _element->AsWall();
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return el->GetEntryIndex();
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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return el->GetEntranceType();
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}
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}
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return 0;
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}
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void object_set(uint32_t value)
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{
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ThrowIfGameStateNotMutable();
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_PATH:
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{
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auto el = _element->AsPath();
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el->SetPathEntryIndex(value & 0xFF);
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break;
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}
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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{
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auto el = _element->AsSmallScenery();
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el->SetEntryIndex(value & 0xFF);
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break;
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}
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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{
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auto el = _element->AsLargeScenery();
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el->SetEntryIndex(value);
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break;
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}
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case TILE_ELEMENT_TYPE_WALL:
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{
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auto el = _element->AsWall();
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el->SetEntryIndex(value & 0xFFFF);
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break;
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}
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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auto el = _element->AsEntrance();
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el->SetEntranceType(value & 0xFF);
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break;
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}
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}
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}
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uint8_t age_get()
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{
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auto el = _element->AsSmallScenery();
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if (el != nullptr)
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return el->GetAge();
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return 0;
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}
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void age_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto el = _element->AsSmallScenery();
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if (el != nullptr)
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{
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el->SetAge(value);
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}
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}
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uint8_t primaryColour_get()
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{
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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{
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auto el = _element->AsSmallScenery();
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return el->GetPrimaryColour();
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}
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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{
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auto el = _element->AsLargeScenery();
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return el->GetPrimaryColour();
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}
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}
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return 0;
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}
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void primaryColour_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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{
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auto el = _element->AsSmallScenery();
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el->SetPrimaryColour(value);
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break;
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}
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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{
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auto el = _element->AsLargeScenery();
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el->SetPrimaryColour(value);
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break;
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}
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}
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}
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uint8_t secondaryColour_get()
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{
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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{
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auto el = _element->AsSmallScenery();
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return el->GetSecondaryColour();
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}
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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{
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auto el = _element->AsLargeScenery();
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return el->GetSecondaryColour();
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}
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}
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return 0;
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}
|
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void secondaryColour_set(uint8_t value)
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{
|
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ThrowIfGameStateNotMutable();
|
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switch (_element->GetType())
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{
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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{
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auto el = _element->AsSmallScenery();
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el->SetSecondaryColour(value);
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break;
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}
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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{
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auto el = _element->AsLargeScenery();
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el->SetSecondaryColour(value);
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break;
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}
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}
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}
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|
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uint8_t footpathObject_get()
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{
|
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auto el = _element->AsEntrance();
|
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if (el != nullptr)
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return el->GetPathType();
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return 0;
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}
|
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void footpathObject_set(uint8_t value)
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{
|
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ThrowIfGameStateNotMutable();
|
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auto el = _element->AsEntrance();
|
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if (el != nullptr)
|
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{
|
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el->SetPathType(value);
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}
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}
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|
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public:
|
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static void Register(duk_context* ctx)
|
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{
|
|
// All
|
|
dukglue_register_property(ctx, &ScTileElement::type_get, &ScTileElement::type_set, "type");
|
|
dukglue_register_property(ctx, &ScTileElement::baseZ_get, &ScTileElement::baseZ_set, "baseZ");
|
|
dukglue_register_property(ctx, &ScTileElement::clearanceZ_get, &ScTileElement::clearanceZ_set, "clearanceZ");
|
|
|
|
// Some
|
|
dukglue_register_property(ctx, &ScTileElement::object_get, &ScTileElement::object_set, "object");
|
|
|
|
// Small Scenery | Large Scenery
|
|
dukglue_register_property(
|
|
ctx, &ScTileElement::primaryColour_get, &ScTileElement::primaryColour_set, "primaryColour");
|
|
dukglue_register_property(
|
|
ctx, &ScTileElement::secondaryColour_get, &ScTileElement::secondaryColour_set, "secondaryColour");
|
|
|
|
// Ride | entrance
|
|
dukglue_register_property(ctx, &ScTileElement::sequence_get, &ScTileElement::sequence_set, "sequence");
|
|
dukglue_register_property(ctx, &ScTileElement::ride_get, &ScTileElement::ride_set, "ride");
|
|
dukglue_register_property(ctx, &ScTileElement::station_get, &ScTileElement::station_set, "station");
|
|
|
|
// Surface only
|
|
dukglue_register_property(ctx, &ScTileElement::slope_get, &ScTileElement::slope_set, "slope");
|
|
dukglue_register_property(ctx, &ScTileElement::waterHeight_get, &ScTileElement::waterHeight_set, "waterHeight");
|
|
dukglue_register_property(ctx, &ScTileElement::surfaceStyle_get, &ScTileElement::surfaceStyle_set, "surfaceStyle");
|
|
dukglue_register_property(ctx, &ScTileElement::edgeStyle_get, &ScTileElement::edgeStyle_set, "edgeStyle");
|
|
dukglue_register_property(ctx, &ScTileElement::grassLength_get, &ScTileElement::grassLength_set, "grassLength");
|
|
dukglue_register_property(ctx, &ScTileElement::hasOwnership_get, nullptr, "hasOwnership");
|
|
dukglue_register_property(ctx, &ScTileElement::hasConstructionRights_get, nullptr, "hasConstructionRights");
|
|
dukglue_register_property(ctx, &ScTileElement::ownership_get, &ScTileElement::ownership_set, "ownership");
|
|
dukglue_register_property(ctx, &ScTileElement::parkFences_get, &ScTileElement::parkFences_set, "parkFences");
|
|
|
|
// Track only
|
|
dukglue_register_property(ctx, &ScTileElement::trackType_get, &ScTileElement::trackType_set, "trackType");
|
|
dukglue_register_property(ctx, &ScTileElement::hasChainLift_get, &ScTileElement::hasChainLift_set, "isChainLift");
|
|
|
|
// Small Scenery only
|
|
dukglue_register_property(ctx, &ScTileElement::age_get, &ScTileElement::age_set, "age");
|
|
|
|
// Footpath only
|
|
dukglue_register_property(ctx, &ScTileElement::broken_get, &ScTileElement::broken_set, "broken");
|
|
|
|
// Entrance only
|
|
dukglue_register_property(
|
|
ctx, &ScTileElement::footpathObject_get, &ScTileElement::footpathObject_set, "footpathObject");
|
|
}
|
|
};
|
|
|
|
class ScTile
|
|
{
|
|
private:
|
|
CoordsXY _coords;
|
|
|
|
public:
|
|
ScTile(CoordsXY coords)
|
|
: _coords(coords)
|
|
{
|
|
}
|
|
|
|
private:
|
|
int32_t x_get()
|
|
{
|
|
return _coords.x / 32;
|
|
}
|
|
|
|
int32_t y_get()
|
|
{
|
|
return _coords.y / 32;
|
|
}
|
|
|
|
size_t numElements_get()
|
|
{
|
|
auto first = GetFirstElement();
|
|
return GetNumElements(first);
|
|
}
|
|
|
|
std::vector<std::shared_ptr<ScTileElement>> elements_get()
|
|
{
|
|
std::vector<std::shared_ptr<ScTileElement>> result;
|
|
auto first = GetFirstElement();
|
|
auto currentNumElements = GetNumElements(first);
|
|
if (currentNumElements != 0)
|
|
{
|
|
result.reserve(currentNumElements);
|
|
for (size_t i = 0; i < currentNumElements; i++)
|
|
{
|
|
result.push_back(std::make_shared<ScTileElement>(_coords, &first[i]));
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
DukValue data_get()
|
|
{
|
|
auto ctx = GetDukContext();
|
|
auto first = map_get_first_element_at(_coords);
|
|
auto dataLen = GetNumElements(first) * sizeof(TileElement);
|
|
auto data = duk_push_fixed_buffer(ctx, dataLen);
|
|
if (first != nullptr)
|
|
{
|
|
std::memcpy(data, first, dataLen);
|
|
}
|
|
duk_push_buffer_object(ctx, -1, 0, dataLen, DUK_BUFOBJ_UINT8ARRAY);
|
|
return DukValue::take_from_stack(ctx);
|
|
}
|
|
|
|
void data_set(DukValue value)
|
|
{
|
|
ThrowIfGameStateNotMutable();
|
|
auto ctx = value.context();
|
|
value.push();
|
|
if (duk_is_buffer_data(ctx, -1))
|
|
{
|
|
duk_size_t dataLen{};
|
|
auto data = duk_get_buffer_data(ctx, -1, &dataLen);
|
|
auto numElements = dataLen / sizeof(TileElement);
|
|
if (numElements == 0)
|
|
{
|
|
map_set_tile_element(TileCoordsXY(_coords), nullptr);
|
|
}
|
|
else
|
|
{
|
|
auto first = GetFirstElement();
|
|
auto currentNumElements = GetNumElements(first);
|
|
if (numElements > currentNumElements)
|
|
{
|
|
// Allocate space for the extra tile elements (inefficient but works)
|
|
auto pos = TileCoordsXYZ(TileCoordsXY(_coords), 0);
|
|
auto numToInsert = numElements - currentNumElements;
|
|
for (size_t i = 0; i < numToInsert; i++)
|
|
{
|
|
tile_element_insert(pos, 0);
|
|
}
|
|
|
|
// Copy data to element span
|
|
first = map_get_first_element_at(_coords);
|
|
currentNumElements = GetNumElements(first);
|
|
if (currentNumElements != 0)
|
|
{
|
|
std::memcpy(first, data, currentNumElements * sizeof(TileElement));
|
|
// Safely force last tile flag for last element to avoid read overrun
|
|
first[numElements - 1].SetLastForTile(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::memcpy(first, data, numElements * sizeof(TileElement));
|
|
// Safely force last tile flag for last element to avoid read overrun
|
|
first[numElements - 1].SetLastForTile(true);
|
|
}
|
|
}
|
|
map_invalidate_tile_full(_coords);
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<ScTileElement> getElement(size_t index)
|
|
{
|
|
auto first = GetFirstElement();
|
|
if (index < GetNumElements(first))
|
|
{
|
|
return std::make_shared<ScTileElement>(_coords, &first[index]);
|
|
}
|
|
return {};
|
|
}
|
|
|
|
std::shared_ptr<ScTileElement> insertElement(size_t index)
|
|
{
|
|
ThrowIfGameStateNotMutable();
|
|
std::shared_ptr<ScTileElement> result;
|
|
auto first = GetFirstElement();
|
|
auto origNumElements = GetNumElements(first);
|
|
if (index <= origNumElements)
|
|
{
|
|
std::vector<TileElement> data(first, first + origNumElements);
|
|
|
|
auto pos = TileCoordsXYZ(TileCoordsXY(_coords), 0);
|
|
auto newElement = tile_element_insert(pos, 0);
|
|
if (newElement == nullptr)
|
|
{
|
|
auto ctx = GetDukContext();
|
|
duk_error(ctx, DUK_ERR_ERROR, "Unable to allocate element.");
|
|
}
|
|
else
|
|
{
|
|
// Inefficient, requires a dedicated method in tile element manager
|
|
first = GetFirstElement();
|
|
// Copy elements before index
|
|
if (index > 0)
|
|
{
|
|
std::memcpy(first, &data[0], index * sizeof(TileElement));
|
|
}
|
|
// Zero new element
|
|
std::memset(first + index, 0, sizeof(TileElement));
|
|
// Copy elements after index
|
|
if (index < origNumElements)
|
|
{
|
|
std::memcpy(first + index + 1, &data[index], (origNumElements - index) * sizeof(TileElement));
|
|
}
|
|
for (size_t i = 0; i < origNumElements; i++)
|
|
{
|
|
first[i].SetLastForTile(false);
|
|
}
|
|
first[origNumElements].SetLastForTile(true);
|
|
map_invalidate_tile_full(_coords);
|
|
result = std::make_shared<ScTileElement>(_coords, &first[index]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto ctx = GetDukContext();
|
|
duk_error(ctx, DUK_ERR_RANGE_ERROR, "Index must be between zero and the number of elements on the tile.");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void removeElement(size_t index)
|
|
{
|
|
ThrowIfGameStateNotMutable();
|
|
auto first = GetFirstElement();
|
|
if (index < GetNumElements(first))
|
|
{
|
|
tile_element_remove(&first[index]);
|
|
map_invalidate_tile_full(_coords);
|
|
}
|
|
}
|
|
|
|
TileElement* GetFirstElement()
|
|
{
|
|
return map_get_first_element_at(_coords);
|
|
}
|
|
|
|
static size_t GetNumElements(const TileElement* first)
|
|
{
|
|
size_t count = 0;
|
|
if (first != nullptr)
|
|
{
|
|
auto element = first;
|
|
do
|
|
{
|
|
count++;
|
|
} while (!(element++)->IsLastForTile());
|
|
}
|
|
return count;
|
|
}
|
|
|
|
duk_context* GetDukContext()
|
|
{
|
|
auto& scriptEngine = GetContext()->GetScriptEngine();
|
|
auto ctx = scriptEngine.GetContext();
|
|
return ctx;
|
|
}
|
|
|
|
public:
|
|
static void Register(duk_context* ctx)
|
|
{
|
|
dukglue_register_property(ctx, &ScTile::x_get, nullptr, "x");
|
|
dukglue_register_property(ctx, &ScTile::y_get, nullptr, "y");
|
|
dukglue_register_property(ctx, &ScTile::elements_get, nullptr, "elements");
|
|
dukglue_register_property(ctx, &ScTile::numElements_get, nullptr, "numElements");
|
|
dukglue_register_property(ctx, &ScTile::data_get, &ScTile::data_set, "data");
|
|
dukglue_register_method(ctx, &ScTile::getElement, "getElement");
|
|
dukglue_register_method(ctx, &ScTile::insertElement, "insertElement");
|
|
dukglue_register_method(ctx, &ScTile::removeElement, "removeElement");
|
|
}
|
|
};
|
|
} // namespace OpenRCT2::Scripting
|
|
|
|
#endif
|