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Files
OpenRCT2/src/audio/mixer.cpp
2017-01-02 22:35:43 +00:00

1198 lines
33 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/Guard.hpp"
extern "C" {
#include "../config.h"
#include "../localisation/localisation.h"
#include "../OpenRCT2.h"
#include "../platform/platform.h"
#include "../rct2.h"
#include "audio.h"
}
#include "mixer.h"
#include <cmath>
#include "../core/Math.hpp"
#include "../core/Util.hpp"
IAudioMixer * gMixer;
Source::~Source()
{
}
unsigned long Source::GetSome(unsigned long offset, const uint8** data, unsigned long length)
{
if (offset >= Length()) {
return 0;
}
unsigned long size = length;
if (offset + length > Length()) {
size = Length() - offset;
}
return Read(offset, data, size);
}
unsigned long Source::Length()
{
return length;
}
const AudioFormat& Source::Format()
{
return format;
}
Source_Null::Source_Null()
{
length = 0;
}
unsigned long Source_Null::Read(unsigned long offset, const uint8** data, unsigned long length)
{
return 0;
}
Source_Sample::Source_Sample()
{
data = 0;
length = 0;
issdlwav = false;
}
Source_Sample::~Source_Sample()
{
Unload();
}
unsigned long Source_Sample::Read(unsigned long offset, const uint8** data, unsigned long length)
{
*data = &Source_Sample::data[offset];
return length;
}
bool Source_Sample::LoadWAV(const char* filename)
{
log_verbose("Source_Sample::LoadWAV(%s)", filename);
Unload();
SDL_RWops* rw = SDL_RWFromFile(filename, "rb");
if (rw == NULL) {
log_verbose("Error loading %s", filename);
return false;
}
SDL_AudioSpec audiospec;
memset(&audiospec, 0, sizeof(audiospec));
SDL_AudioSpec* spec = SDL_LoadWAV_RW(rw, false, &audiospec, &data, (Uint32*)&length);
SDL_RWclose(rw);
if (spec != NULL) {
format.freq = spec->freq;
format.format = spec->format;
format.channels = spec->channels;
issdlwav = true;
} else {
log_verbose("Error loading %s, unsupported WAV format", filename);
return false;
}
return true;
}
bool Source_Sample::LoadCSS1(const char *filename, unsigned int offset)
{
log_verbose("Source_Sample::LoadCSS1(%s, %d)", filename, offset);
Unload();
SDL_RWops* rw = SDL_RWFromFile(filename, "rb");
if (rw == NULL) {
log_verbose("Unable to load %s", filename);
return false;
}
Uint32 numsounds;
SDL_RWread(rw, &numsounds, sizeof(numsounds), 1);
if (offset > numsounds) {
SDL_RWclose(rw);
return false;
}
SDL_RWseek(rw, offset * 4, RW_SEEK_CUR);
Uint32 soundoffset;
SDL_RWread(rw, &soundoffset, sizeof(soundoffset), 1);
SDL_RWseek(rw, soundoffset, RW_SEEK_SET);
Uint32 soundsize;
SDL_RWread(rw, &soundsize, sizeof(soundsize), 1);
length = soundsize;
#pragma pack(push, 1)
struct WaveFormatEx
{
Uint16 encoding;
Uint16 channels;
Uint32 frequency;
Uint32 byterate;
Uint16 blockalign;
Uint16 bitspersample;
Uint16 extrasize;
} waveformat;
#pragma pack(pop)
assert_struct_size(waveformat, 18);
SDL_RWread(rw, &waveformat, sizeof(waveformat), 1);
format.freq = waveformat.frequency;
format.format = AUDIO_S16LSB;
format.channels = waveformat.channels;
data = new (std::nothrow) uint8[length];
if (!data) {
log_verbose("Unable to allocate data");
SDL_RWclose(rw);
return false;
}
SDL_RWread(rw, data, length, 1);
SDL_RWclose(rw);
return true;
}
void Source_Sample::Unload()
{
if (data) {
if (issdlwav) {
SDL_FreeWAV(data);
} else {
delete[] data;
}
data = 0;
}
issdlwav = false;
length = 0;
}
bool Source_Sample::Convert(AudioFormat format)
{
if(Source_Sample::format.format != format.format || Source_Sample::format.channels != format.channels || Source_Sample::format.freq != format.freq){
SDL_AudioCVT cvt;
if (SDL_BuildAudioCVT(&cvt, Source_Sample::format.format, Source_Sample::format.channels, Source_Sample::format.freq, format.format, format.channels, format.freq) < 0) {
return false;
}
cvt.len = length;
cvt.buf = (Uint8*)new uint8[cvt.len * cvt.len_mult];
memcpy(cvt.buf, data, length);
if (SDL_ConvertAudio(&cvt) < 0) {
delete[] cvt.buf;
return false;
}
Unload();
data = cvt.buf;
length = cvt.len_cvt;
Source_Sample::format = format;
return true;
}
return false;
}
Source_SampleStream::~Source_SampleStream()
{
Unload();
}
unsigned long Source_SampleStream::Read(unsigned long offset, const uint8** data, unsigned long length)
{
if (length > buffersize) {
if (buffer) {
delete[] buffer;
}
buffer = new (std::nothrow) uint8[length];
if (!buffer) {
return 0;
}
buffersize = length;
}
Sint64 currentposition = SDL_RWtell(rw);
if (currentposition == -1) {
return 0;
}
if (currentposition - databegin != offset) {
Sint64 newposition = SDL_RWseek(rw, databegin + offset, SEEK_SET);
if (newposition == -1) {
return 0;
}
}
*data = buffer;
size_t read = SDL_RWread(rw, buffer, 1, length);
if (read == (size_t)-1) {
return 0;
}
return (unsigned long)read;
}
bool Source_SampleStream::LoadWAV(SDL_RWops* rw)
{
Unload();
if (rw == NULL) {
return false;
}
Source_SampleStream::rw = rw;
Uint32 chunk_id = SDL_ReadLE32(rw);
const Uint32 RIFF = 0x46464952;
if (chunk_id != RIFF) {
log_verbose("Not a WAV file");
return false;
}
Uint32 chunk_size = SDL_ReadLE32(rw);
(void)chunk_size;
Uint32 chunk_format = SDL_ReadLE32(rw);
const Uint32 WAVE = 0x45564157;
if (chunk_format != WAVE) {
log_verbose("Not in WAVE format");
return false;
}
const Uint32 FMT = 0x20746D66;
Uint32 fmtchunk_size = FindChunk(rw, FMT);
if (!fmtchunk_size) {
log_verbose("Could not find FMT chunk");
return false;
}
Uint64 chunkstart = SDL_RWtell(rw);
#pragma pack(push, 1)
struct WaveFormat
{
Uint16 encoding;
Uint16 channels;
Uint32 frequency;
Uint32 byterate;
Uint16 blockalign;
Uint16 bitspersample;
} waveformat;
#pragma pack(pop)
assert_struct_size(waveformat, 16);
SDL_RWread(rw, &waveformat, sizeof(waveformat), 1);
SDL_RWseek(rw, chunkstart + fmtchunk_size, RW_SEEK_SET);
const Uint16 pcmformat = 0x0001;
if (waveformat.encoding != pcmformat) {
log_verbose("Not in proper format");
return false;
}
format.freq = waveformat.frequency;
switch (waveformat.bitspersample) {
case 8:
format.format = AUDIO_U8;
break;
case 16:
format.format = AUDIO_S16LSB;
break;
default:
log_verbose("Invalid bits per sample");
return false;
break;
}
format.channels = waveformat.channels;
const Uint32 DATA = 0x61746164;
Uint32 datachunk_size = FindChunk(rw, DATA);
if (!datachunk_size) {
log_verbose("Could not find DATA chunk");
return false;
}
length = datachunk_size;
databegin = SDL_RWtell(rw);
return true;
}
Uint32 Source_SampleStream::FindChunk(SDL_RWops* rw, Uint32 wanted_id)
{
Uint32 subchunk_id = SDL_ReadLE32(rw);
Uint32 subchunk_size = SDL_ReadLE32(rw);
if (subchunk_id == wanted_id) {
return subchunk_size;
}
const Uint32 FACT = 0x74636166;
const Uint32 LIST = 0x5453494c;
const Uint32 BEXT = 0x74786562;
const Uint32 JUNK = 0x4B4E554A;
while (subchunk_id == FACT || subchunk_id == LIST || subchunk_id == BEXT || subchunk_id == JUNK) {
SDL_RWseek(rw, subchunk_size, RW_SEEK_CUR);
subchunk_id = SDL_ReadLE32(rw);
subchunk_size = SDL_ReadLE32(rw);
if (subchunk_id == wanted_id) {
return subchunk_size;
}
}
return 0;
}
void Source_SampleStream::Unload()
{
if (rw) {
SDL_RWclose(rw);
rw = NULL;
}
length = 0;
if (buffer) {
delete[] buffer;
buffer = 0;
}
buffersize = 0;
}
class AudioChannel : public IAudioChannel
{
private:
Source * _source = nullptr;
SpeexResamplerState * _resampler = nullptr;
int _group = MIXER_GROUP_SOUND;
double _rate = 0;
unsigned long _offset = 0;
int _loop = 0;
int _volume = 1;
float _volume_l = 0.f;
float _volume_r = 0.f;
float _oldvolume_l = 0.f;
float _oldvolume_r = 0.f;
int _oldvolume = 0;
float _pan = 0;
bool _stopping = false;
bool _done = true;
bool _deleteondone = false;
bool _deletesourceondone = false;
public:
AudioChannel()
{
SetRate(1);
SetVolume(SDL_MIX_MAXVOLUME);
SetPan(0.5f);
}
~AudioChannel() override
{
if (_resampler != nullptr)
{
speex_resampler_destroy(_resampler);
_resampler = nullptr;
}
if (_deletesourceondone)
{
delete _source;
}
}
Source * GetSource() const override
{
return _source;
}
SpeexResamplerState * GetResampler() const override
{
return _resampler;
}
void SetResampler(SpeexResamplerState * value) override
{
_resampler = value;
}
int GetGroup() const override
{
return _group;
}
void SetGroup(int group)
{
_group = group;
}
double GetRate() const override
{
return _rate;
}
void SetRate(double rate)
{
_rate = Math::Max(0.001, rate);
}
unsigned long GetOffset() const override
{
return _offset;
}
bool SetOffset(unsigned long offset)
{
if (_source && offset < _source->Length())
{
AudioFormat format = _source->Format();
int samplesize = format.channels * format.BytesPerSample();
_offset = (offset / samplesize) * samplesize;
return true;
}
return false;
}
virtual int GetLoop() const override
{
return _loop;
}
virtual void SetLoop(int value) override
{
_loop = value;
}
int GetVolume() const override
{
return _volume;
}
float GetVolumeL() const override
{
return _volume_l;
}
float GetVolumeR() const override
{
return _volume_r;
}
float GetOldVolumeL() const override
{
return _oldvolume_l;
}
float GetOldVolumeR() const override
{
return _oldvolume_r;
}
int GetOldVolume() const override
{
return _oldvolume;
}
void SetVolume(int volume) override
{
_volume = Math::Clamp(0, volume, SDL_MIX_MAXVOLUME);
}
float GetPan() const override
{
return _pan;
}
void SetPan(float pan)
{
_pan = Math::Clamp(0.0f, pan, 1.0f);
double decibels = (std::abs(_pan - 0.5) * 2.0) * 100.0;
double attenuation = pow(10, decibels / 20.0);
if (_pan <= 0.5)
{
_volume_l = 1.0;
_volume_r = (float)(1.0 / attenuation);
}
else
{
_volume_r = 1.0;
_volume_l = (float)(1.0 / attenuation);
}
}
bool IsStopping() const override
{
return _stopping;
}
void SetStopping(bool value) override
{
_stopping = value;
}
bool IsDone() const override
{
return _done;
}
void SetDone(bool value) override
{
_done = value;
}
bool DeleteOnDone() const
{
return _deleteondone;
}
void SetDeleteOnDone(bool value) override
{
_deleteondone = value;
}
void SetDeleteSourceOnDone(bool value) override
{
_deletesourceondone = value;
}
bool IsPlaying() const override
{
return !_done;
}
void Play(Source& source, int loop)
{
_source = &source;
_loop = loop;
_offset = 0;
_done = false;
}
void UpdateOldVolume() override
{
_oldvolume = _volume;
_oldvolume_l = _volume_l;
_oldvolume_r = _volume_r;
}
};
class AudioMixer : public IAudioMixer
{
private:
SDL_AudioDeviceID deviceid = 0;
AudioFormat format = { 0 };
uint8 * effectbuffer = nullptr;
std::list<IAudioChannel *> channels;
Source_Null source_null;
float volume = 1.0f;
float adjust_sound_vol = 0.0f;
float adjust_music_vol = 0.0f;
uint8 setting_sound_vol = 0xFF;
uint8 setting_music_vol = 0xFF;
Source * css1sources[SOUND_MAXID];
Source * musicsources[PATH_ID_END];
public:
AudioMixer::AudioMixer()
{
for (size_t i = 0; i < Util::CountOf(css1sources); i++) {
css1sources[i] = 0;
}
for (size_t i = 0; i < Util::CountOf(musicsources); i++) {
musicsources[i] = 0;
}
}
void Init(const char* device) override
{
Close();
SDL_AudioSpec want, have;
SDL_zero(want);
want.freq = 44100;
want.format = AUDIO_S16SYS;
want.channels = 2;
want.samples = 1024;
want.callback = Callback;
want.userdata = this;
deviceid = SDL_OpenAudioDevice(device, 0, &want, &have, 0);
format.format = have.format;
format.channels = have.channels;
format.freq = have.freq;
const char* filename = get_file_path(PATH_ID_CSS1);
for (int i = 0; i < (int)Util::CountOf(css1sources); i++) {
Source_Sample* source_sample = new Source_Sample;
if (source_sample->LoadCSS1(filename, i)) {
source_sample->Convert(format); // convert to audio output format, saves some cpu usage but requires a bit more memory, optional
css1sources[i] = source_sample;
} else {
css1sources[i] = &source_null;
delete source_sample;
}
}
effectbuffer = new uint8[(have.samples * format.BytesPerSample() * format.channels)];
SDL_PauseAudioDevice(deviceid, 0);
}
void Close() override
{
Lock();
while (channels.begin() != channels.end()) {
delete *(channels.begin());
channels.erase(channels.begin());
}
Unlock();
SDL_CloseAudioDevice(deviceid);
for (size_t i = 0; i < Util::CountOf(css1sources); i++) {
if (css1sources[i] && css1sources[i] != &source_null) {
delete css1sources[i];
css1sources[i] = 0;
}
}
for (size_t i = 0; i < Util::CountOf(musicsources); i++) {
if (musicsources[i] && musicsources[i] != &source_null) {
delete musicsources[i];
musicsources[i] = 0;
}
}
if (effectbuffer) {
delete[] effectbuffer;
effectbuffer = 0;
}
}
void Lock() override
{
SDL_LockAudioDevice(deviceid);
}
void Unlock() override
{
SDL_UnlockAudioDevice(deviceid);
}
IAudioChannel * Play(Source& source, int loop, bool deleteondone, bool deletesourceondone) override
{
Lock();
IAudioChannel * newchannel = new (std::nothrow) AudioChannel;
if (newchannel != nullptr)
{
newchannel->Play(source, loop);
newchannel->SetDeleteOnDone(deleteondone);
newchannel->SetDeleteSourceOnDone(deletesourceondone);
channels.push_back(newchannel);
}
Unlock();
return newchannel;
}
void Stop(IAudioChannel * channel) override
{
Lock();
channel->SetStopping(true);
Unlock();
}
bool LoadMusic(size_t pathId) override
{
if (pathId >= Util::CountOf(musicsources)) {
return false;
}
if (!musicsources[pathId]) {
const char* filename = get_file_path((int)pathId);
Source_Sample* source_sample = new Source_Sample;
if (source_sample->LoadWAV(filename)) {
musicsources[pathId] = source_sample;
return true;
} else {
delete source_sample;
musicsources[pathId] = &source_null;
return false;
}
} else {
return true;
}
}
void SetVolume(float volume) override
{
this->volume = volume;
}
Source * GetSoundSource(int id) override
{
return css1sources[id];
}
Source * GetMusicSource(int id) override
{
return musicsources[id];
}
private:
static void SDLCALL Callback(void * arg, uint8 * stream, int length)
{
auto mixer = static_cast<AudioMixer *>(arg);
memset(stream, 0, length);
std::list<IAudioChannel *>::iterator it = mixer->channels.begin();
while (it != mixer->channels.end())
{
IAudioChannel * channel = *it;
mixer->MixChannel(channel, stream, length);
if ((channel->IsDone() && channel->DeleteOnDone()) || channel->IsStopping())
{
delete channel;
it = mixer->channels.erase(it);
}
else
{
it++;
}
}
}
void MixChannel(IAudioChannel * channel, uint8* data, int length)
{
// Did the volume level get changed? Recalculate level in this case.
if (setting_sound_vol != gConfigSound.sound_volume)
{
setting_sound_vol = gConfigSound.sound_volume;
adjust_sound_vol = powf(setting_sound_vol / 100.f, 10.f / 6.f);
}
if (setting_music_vol != gConfigSound.ride_music_volume)
{
setting_music_vol = gConfigSound.ride_music_volume;
adjust_music_vol = powf(setting_music_vol / 100.f, 10.f / 6.f);
}
// Do not mix channel if channel is a sound and sound is disabled
if (channel->GetGroup() == MIXER_GROUP_SOUND && !gConfigSound.sound_enabled) {
return;
}
Source * source = channel->GetSource();
if (source != nullptr && source->Length() > 0 && !channel->IsDone())
{
AudioFormat streamformat = source->Format();
int loaded = 0;
SDL_AudioCVT cvt;
cvt.len_ratio = 1;
do
{
int samplesize = format.channels * format.BytesPerSample();
int samples = length / samplesize;
int samplesloaded = loaded / samplesize;
double rate = 1;
if (format.format == AUDIO_S16SYS)
{
rate = channel->GetRate();
}
int samplestoread = (int)((samples - samplesloaded) * rate);
int lengthloaded = 0;
if (channel->GetOffset() < source->Length())
{
bool mustconvert = false;
if (MustConvert(*source))
{
if (SDL_BuildAudioCVT(&cvt, streamformat.format, streamformat.channels, streamformat.freq, format.format, format.channels, format.freq) == -1)
{
break;
}
mustconvert = true;
}
const uint8 * datastream = nullptr;
int toread = (int)(samplestoread / cvt.len_ratio) * samplesize;
int readfromstream = source->GetSome(channel->GetOffset(), &datastream, toread);
if (readfromstream == 0)
{
break;
}
uint8* dataconverted = 0;
const uint8* tomix = 0;
if (mustconvert)
{
// tofix: there seems to be an issue with converting audio using SDL_ConvertAudio in the callback vs preconverted, can cause pops and static depending on sample rate and channels
if (Convert(cvt, datastream, readfromstream, &dataconverted))
{
tomix = dataconverted;
lengthloaded = cvt.len_cvt;
}
else
{
break;
}
}
else
{
tomix = datastream;
lengthloaded = readfromstream;
}
bool effectbufferloaded = false;
if (rate != 1 && format.format == AUDIO_S16SYS)
{
int in_len = (int)((double)lengthloaded / samplesize);
int out_len = samples;
SpeexResamplerState * resampler = channel->GetResampler();
if (resampler == nullptr)
{
resampler = speex_resampler_init(format.channels, format.freq, format.freq, 0, 0);
channel->SetResampler(resampler);
}
if (readfromstream == toread)
{
// use buffer lengths for conversion ratio so that it fits exactly
speex_resampler_set_rate(resampler, in_len, samples - samplesloaded);
}
else
{
// reached end of stream so we cant use buffer length as resampling ratio
speex_resampler_set_rate(resampler, format.freq, (int)(format.freq * (1 / rate)));
}
speex_resampler_process_interleaved_int(resampler, (const spx_int16_t*)tomix, (spx_uint32_t*)&in_len, (spx_int16_t*)effectbuffer, (spx_uint32_t*)&out_len);
effectbufferloaded = true;
tomix = effectbuffer;
lengthloaded = (out_len * samplesize);
}
if (channel->GetPan() != 0.5f && format.channels == 2)
{
if (!effectbufferloaded)
{
memcpy(effectbuffer, tomix, lengthloaded);
effectbufferloaded = true;
tomix = effectbuffer;
}
switch (format.format) {
case AUDIO_S16SYS:
EffectPanS16(channel, (sint16*)effectbuffer, lengthloaded / samplesize);
break;
case AUDIO_U8:
EffectPanU8(channel, (uint8*)effectbuffer, lengthloaded / samplesize);
break;
}
}
int mixlength = lengthloaded;
if (loaded + mixlength > length)
{
mixlength = length - loaded;
}
float volumeadjust = volume;
volumeadjust *= (gConfigSound.master_volume / 100.0f);
switch (channel->GetGroup()) {
case MIXER_GROUP_SOUND:
volumeadjust *= adjust_sound_vol;
// Cap sound volume on title screen so music is more audible
if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) {
volumeadjust = Math::Min(volumeadjust, 0.75f);
}
break;
case MIXER_GROUP_RIDE_MUSIC:
volumeadjust *= adjust_music_vol;
break;
}
int startvolume = (int)(channel->GetOldVolume() * volumeadjust);
int endvolume = (int)(channel->GetVolume() * volumeadjust);
if (channel->IsStopping())
{
endvolume = 0;
}
int mixvolume = (int)(channel->GetVolume() * volumeadjust);
if (startvolume != endvolume)
{
// fade between volume levels to smooth out sound and minimize clicks from sudden volume changes
if (!effectbufferloaded)
{
memcpy(effectbuffer, tomix, lengthloaded);
effectbufferloaded = true;
tomix = effectbuffer;
}
mixvolume = SDL_MIX_MAXVOLUME; // set to max since we are adjusting the volume ourselves
int fadelength = mixlength / format.BytesPerSample();
switch (format.format) {
case AUDIO_S16SYS:
EffectFadeS16((sint16*)effectbuffer, fadelength, startvolume, endvolume);
break;
case AUDIO_U8:
EffectFadeU8((uint8*)effectbuffer, fadelength, startvolume, endvolume);
break;
}
}
SDL_MixAudioFormat(&data[loaded], tomix, format.format, mixlength, mixvolume);
if (dataconverted)
{
delete[] dataconverted;
}
channel->SetOffset(channel->GetOffset() + readfromstream);
}
loaded += lengthloaded;
int loop = channel->GetLoop();
if (loop != 0 && channel->GetOffset() >= source->Length())
{
if (loop != -1)
{
channel->SetLoop(loop - 1);
}
channel->SetOffset(0);
}
}
while (loaded < length && channel->GetLoop() != 0 && !channel->IsStopping());
channel->UpdateOldVolume();
if (channel->GetLoop() == 0 && channel->GetOffset() >= source->Length())
{
channel->SetDone(true);
}
}
}
static void EffectPanS16(const IAudioChannel * channel, sint16 * data, int length)
{
const float dt = 1.0f / (length * 2);
float volumeL = channel->GetOldVolumeL();
float volumeR = channel->GetOldVolumeR();
const float d_left = dt * (channel->GetVolumeL() - channel->GetOldVolumeL());
const float d_right = dt * (channel->GetVolumeR() - channel->GetOldVolumeR());
for (int i = 0; i < length * 2; i += 2)
{
data[i] = (sint16)(data[i] * volumeL);
data[i + 1] = (sint16)(data[i + 1] * volumeR);
volumeL += d_left;
volumeR += d_right;
}
}
static void EffectPanU8(const IAudioChannel * channel, uint8 * data, int length)
{
float volumeL = channel->GetVolumeL();
float volumeR = channel->GetVolumeR();
float oldVolumeL = channel->GetOldVolumeL();
float oldVolumeR = channel->GetOldVolumeR();
for (int i = 0; i < length * 2; i += 2)
{
float t = (float)i / (length * 2);
data[i] = (uint8)(data[i] * ((1.0 - t) * oldVolumeL + t * volumeL));
data[i + 1] = (uint8)(data[i + 1] * ((1.0 - t) * oldVolumeR + t * volumeR));
}
}
static void EffectFadeS16(sint16 * data, int length, int startvolume, int endvolume)
{
float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
for (int i = 0; i < length; i++)
{
float t = (float)i / length;
data[i] = (sint16)(data[i] * ((1 - t) * startvolume_f + t * endvolume_f));
}
}
static void EffectFadeU8(uint8* data, int length, int startvolume, int endvolume)
{
float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
for (int i = 0; i < length; i++)
{
float t = (float)i / length;
data[i] = (uint8)(data[i] * ((1 - t) * startvolume_f + t * endvolume_f));
}
}
bool MustConvert(Source& source)
{
const AudioFormat sourceformat = source.Format();
if (sourceformat.format != format.format ||
sourceformat.channels != format.channels ||
sourceformat.freq != format.freq)
{
return true;
}
return false;
}
bool Convert(SDL_AudioCVT& cvt, const uint8* data, unsigned long length, uint8** dataout)
{
if (length == 0 || cvt.len_mult == 0) {
return false;
}
cvt.len = length;
cvt.buf = (Uint8*)new uint8[cvt.len * cvt.len_mult];
memcpy(cvt.buf, data, length);
if (SDL_ConvertAudio(&cvt) < 0) {
delete[] cvt.buf;
return false;
}
*dataout = cvt.buf;
return true;
}
};
void Mixer_Init(const char * device)
{
if (!gOpenRCT2Headless)
{
gMixer = new AudioMixer();
gMixer->Init(device);
}
}
void * Mixer_Play_Effect(size_t id, int loop, int volume, float pan, double rate, int deleteondone)
{
IAudioChannel * channel = nullptr;
if (!gOpenRCT2Headless && gConfigSound.sound_enabled)
{
if (id >= SOUND_MAXID)
{
log_error("Tried to play an invalid sound id. %i", id);
}
else
{
IAudioMixer * mixer = gMixer;
mixer->Lock();
Source * source = mixer->GetSoundSource((int)id);
channel = mixer->Play(*source, loop, deleteondone != 0, false);
if (channel != nullptr)
{
channel->SetVolume(volume);
channel->SetPan(pan);
channel->SetRate(rate);
}
mixer->Unlock();
}
}
return channel;
}
void Mixer_Stop_Channel(void * channel)
{
if (!gOpenRCT2Headless)
{
gMixer->Stop(static_cast<IAudioChannel*>(channel));
}
}
void Mixer_Channel_Volume(void * channel, int volume)
{
if (!gOpenRCT2Headless)
{
gMixer->Lock();
static_cast<IAudioChannel*>(channel)->SetVolume(volume);
gMixer->Unlock();
}
}
void Mixer_Channel_Pan(void * channel, float pan)
{
if (!gOpenRCT2Headless)
{
gMixer->Lock();
static_cast<IAudioChannel*>(channel)->SetPan(pan);
gMixer->Unlock();
}
}
void Mixer_Channel_Rate(void* channel, double rate)
{
if (!gOpenRCT2Headless)
{
gMixer->Lock();
static_cast<IAudioChannel*>(channel)->SetRate(rate);
gMixer->Unlock();
}
}
int Mixer_Channel_IsPlaying(void * channel)
{
bool isPlaying = false;
if (!gOpenRCT2Headless)
{
isPlaying = static_cast<IAudioChannel*>(channel)->IsPlaying();
}
return isPlaying;
}
unsigned long Mixer_Channel_GetOffset(void * channel)
{
unsigned long offset = 0;
if (!gOpenRCT2Headless)
{
offset = static_cast<IAudioChannel*>(channel)->GetOffset();
}
return offset;
}
int Mixer_Channel_SetOffset(void * channel, unsigned long offset)
{
int result = 0;
if (!gOpenRCT2Headless)
{
result = static_cast<IAudioChannel*>(channel)->SetOffset(offset);
}
return result;
}
void Mixer_Channel_SetGroup(void * channel, int group)
{
if (!gOpenRCT2Headless)
{
static_cast<IAudioChannel *>(channel)->SetGroup(group);
}
}
void * Mixer_Play_Music(int pathId, int loop, int streaming)
{
IAudioChannel * channel = nullptr;
if (!gOpenRCT2Headless)
{
IAudioMixer * mixer = gMixer;
if (streaming)
{
const utf8 * filename = get_file_path(pathId);
SDL_RWops* rw = SDL_RWFromFile(filename, "rb");
if (rw != nullptr)
{
Source_SampleStream * source_samplestream = new Source_SampleStream;
if (source_samplestream->LoadWAV(rw))
{
channel = mixer->Play(*source_samplestream, loop, false, true);
if (channel == nullptr)
{
delete source_samplestream;
}
}
else
{
delete source_samplestream;
}
}
}
else
{
if (mixer->LoadMusic(pathId))
{
Source * source = mixer->GetMusicSource(pathId);
channel = mixer->Play(*source, MIXER_LOOP_INFINITE, false, false);
}
}
if (channel != nullptr)
{
channel->SetGroup(MIXER_GROUP_RIDE_MUSIC);
}
}
return channel;
}
void Mixer_SetVolume(float volume)
{
if (!gOpenRCT2Headless)
{
gMixer->SetVolume(volume);
}
}