mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
194 lines
6.0 KiB
C++
194 lines
6.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma warning(disable : 4706) // assignment within conditional expression
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#include "SceneryGroupObject.h"
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#include "../Context.h"
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#include "../core/IStream.hpp"
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#include "../core/Memory.hpp"
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#include "../core/String.hpp"
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#include "../drawing/Drawing.h"
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#include "../localisation/Language.h"
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#include "../peep/Staff.h"
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#include "ObjectJsonHelpers.h"
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#include "ObjectManager.h"
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#include "ObjectRepository.h"
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#include <unordered_map>
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using namespace OpenRCT2;
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void SceneryGroupObject::ReadLegacy(IReadObjectContext* context, IStream* stream)
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{
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stream->Seek(6, STREAM_SEEK_CURRENT);
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stream->Seek(0x80 * 2, STREAM_SEEK_CURRENT);
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_legacyType.entry_count = stream->ReadValue<uint8_t>();
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stream->Seek(1, STREAM_SEEK_CURRENT); // pad_107;
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_legacyType.priority = stream->ReadValue<uint8_t>();
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stream->Seek(1, STREAM_SEEK_CURRENT); // pad_109;
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_legacyType.entertainer_costumes = stream->ReadValue<uint32_t>();
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GetStringTable().Read(context, stream, OBJ_STRING_ID_NAME);
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_items = ReadItems(stream);
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GetImageTable().Read(context, stream);
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}
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void SceneryGroupObject::Load()
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{
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GetStringTable().Sort();
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_legacyType.name = language_allocate_object_string(GetName());
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_legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
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_legacyType.entry_count = 0;
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}
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void SceneryGroupObject::Unload()
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{
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language_free_object_string(_legacyType.name);
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gfx_object_free_images(_legacyType.image, GetImageTable().GetCount());
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_legacyType.name = 0;
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_legacyType.image = 0;
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}
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void SceneryGroupObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
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{
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int32_t x = width / 2;
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int32_t y = height / 2;
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uint32_t imageId = _legacyType.image + 0x20600001;
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gfx_draw_sprite(dpi, imageId, x - 15, y - 14, 0);
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}
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void SceneryGroupObject::UpdateEntryIndexes()
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{
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auto context = GetContext();
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auto& objectRepository = context->GetObjectRepository();
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auto& objectManager = context->GetObjectManager();
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_legacyType.entry_count = 0;
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for (const auto& objectEntry : _items)
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{
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auto ori = objectRepository.FindObject(&objectEntry);
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if (ori == nullptr)
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continue;
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if (ori->LoadedObject == nullptr)
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continue;
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uint16_t entryIndex = objectManager.GetLoadedObjectEntryIndex(ori->LoadedObject);
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Guard::Assert(entryIndex != UINT8_MAX, GUARD_LINE);
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auto sceneryType = ori->ObjectEntry.GetSceneryType();
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if (sceneryType != std::nullopt)
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{
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_legacyType.scenery_entries[_legacyType.entry_count] = { *sceneryType, entryIndex };
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_legacyType.entry_count++;
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}
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}
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}
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void SceneryGroupObject::SetRepositoryItem(ObjectRepositoryItem* item) const
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{
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item->SceneryGroupInfo.Entries = _items;
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}
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std::vector<rct_object_entry> SceneryGroupObject::ReadItems(IStream* stream)
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{
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auto items = std::vector<rct_object_entry>();
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while (stream->ReadValue<uint8_t>() != 0xFF)
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{
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stream->Seek(-1, STREAM_SEEK_CURRENT);
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auto entry = stream->ReadValue<rct_object_entry>();
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items.push_back(entry);
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}
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return items;
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}
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void SceneryGroupObject::ReadJson(IReadObjectContext* context, const json_t* root)
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{
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auto properties = json_object_get(root, "properties");
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_legacyType.priority = json_integer_value(json_object_get(properties, "priority"));
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// Entertainer cosumes
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auto jCostumes = json_object_get(properties, "entertainerCostumes");
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if (jCostumes != nullptr)
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{
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_legacyType.entertainer_costumes = ReadJsonEntertainerCostumes(jCostumes);
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}
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auto jEntries = json_object_get(properties, "entries");
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if (jEntries != nullptr)
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{
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_items = ReadJsonEntries(jEntries);
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}
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ObjectJsonHelpers::LoadStrings(root, GetStringTable());
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ObjectJsonHelpers::LoadImages(context, root, GetImageTable());
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}
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uint32_t SceneryGroupObject::ReadJsonEntertainerCostumes(const json_t* jCostumes)
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{
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uint32_t costumes = 0;
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auto szCostumes = ObjectJsonHelpers::GetJsonStringArray(jCostumes);
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for (const auto& szCostume : szCostumes)
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{
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auto entertainer = ParseEntertainerCostume(szCostume);
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// For some reason the flags are +4 from the actual costume IDs
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// See staff_get_available_entertainer_costumes
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costumes |= 1 << (entertainer + 4);
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}
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return costumes;
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}
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uint32_t SceneryGroupObject::ParseEntertainerCostume(const std::string& s)
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{
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if (s == "panda")
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return ENTERTAINER_COSTUME_PANDA;
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if (s == "tiger")
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return ENTERTAINER_COSTUME_TIGER;
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if (s == "elephant")
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return ENTERTAINER_COSTUME_ELEPHANT;
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if (s == "roman")
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return ENTERTAINER_COSTUME_ROMAN;
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if (s == "gorilla")
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return ENTERTAINER_COSTUME_GORILLA;
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if (s == "snowman")
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return ENTERTAINER_COSTUME_SNOWMAN;
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if (s == "knight")
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return ENTERTAINER_COSTUME_KNIGHT;
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if (s == "astronaut")
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return ENTERTAINER_COSTUME_ASTRONAUT;
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if (s == "bandit")
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return ENTERTAINER_COSTUME_BANDIT;
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if (s == "sheriff")
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return ENTERTAINER_COSTUME_SHERIFF;
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if (s == "pirate")
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return ENTERTAINER_COSTUME_PIRATE;
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return ENTERTAINER_COSTUME_PANDA;
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}
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std::vector<rct_object_entry> SceneryGroupObject::ReadJsonEntries(const json_t* jEntries)
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{
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std::vector<rct_object_entry> entries;
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size_t index;
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json_t* jEntry;
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json_array_foreach(jEntries, index, jEntry)
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{
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auto entryId = json_string_value(jEntry);
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if (entryId != nullptr)
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{
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auto entry = ObjectJsonHelpers::ParseObjectEntry(entryId);
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entries.push_back(entry);
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}
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}
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return entries;
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}
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