1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 11:33:03 +01:00
Files
OpenRCT2/src/object/ObjectFactory.cpp
2016-12-24 13:10:03 +01:00

235 lines
7.0 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/Console.hpp"
#include "../core/FileStream.hpp"
#include "../core/Memory.hpp"
#include "../core/MemoryStream.h"
#include "../core/String.hpp"
#include "../core/Path.hpp"
#include "BannerObject.h"
#include "EntranceObject.h"
#include "FootpathItemObject.h"
#include "FootpathObject.h"
#include "LargeSceneryObject.h"
#include "Object.h"
#include "ObjectFactory.h"
#include "RideObject.h"
#include "SceneryGroupObject.h"
#include "SmallSceneryObject.h"
#include "StexObject.h"
#include "WallObject.h"
#include "WaterObject.h"
extern "C"
{
#include "../object.h"
#include "../util/sawyercoding.h"
}
class ReadObjectContext : public IReadObjectContext
{
private:
utf8 * _objectName;
bool _wasWarning = false;
bool _wasError = false;
public:
bool WasWarning() const { return _wasWarning; }
bool WasError() const { return _wasError; }
explicit ReadObjectContext(const utf8 * objectFileName)
{
_objectName = String::Duplicate(objectFileName);
}
~ReadObjectContext() override
{
Memory::Free(_objectName);
_objectName = nullptr;
}
void LogWarning(uint32 code, const utf8 * text) override
{
_wasWarning = true;
if (!String::IsNullOrEmpty(text))
{
log_verbose("[%s] Warning: %s", _objectName, text);
}
}
void LogError(uint32 code, const utf8 * text) override
{
_wasError = true;
if (!String::IsNullOrEmpty(text))
{
Console::Error::WriteLine("[%s] Error: %s", _objectName, text);
}
}
};
namespace ObjectFactory
{
static void ReadObjectLegacy(Object * object, IReadObjectContext * context, IStream * stream)
{
try
{
object->ReadLegacy(context, stream);
}
catch (const IOException &)
{
// TODO check that ex is really EOF and not some other error
context->LogError(OBJECT_ERROR_UNEXPECTED_EOF, "Unexpectedly reached end of file.");
}
catch (const Exception &)
{
context->LogError(OBJECT_ERROR_UNKNOWN, nullptr);
}
}
static MemoryStream * GetDecodedChunkStream(IReadObjectContext * context, SDL_RWops * file)
{
size_t bufferSize = 0x600000;
void * buffer = Memory::Allocate<void>(bufferSize);
if (buffer == nullptr)
{
log_error("Unable to allocate data buffer.");
return nullptr;
}
bufferSize = sawyercoding_read_chunk_with_size(file, (uint8 *)buffer, bufferSize);
if (bufferSize == SIZE_MAX)
{
context->LogError(OBJECT_ERROR_BAD_ENCODING, "Unable to decode chunk.");
Memory::Free(buffer);
return nullptr;
}
else
{
buffer = Memory::Reallocate(buffer, bufferSize);
return new MemoryStream(buffer, bufferSize, MEMORY_ACCESS_READ | MEMORY_ACCESS_OWNER);
}
}
Object * CreateObjectFromLegacyFile(const utf8 * path)
{
Object * result = nullptr;
SDL_RWops * file = SDL_RWFromFile(path, "rb");
if (file != nullptr)
{
rct_object_entry entry;
if (SDL_RWread(file, &entry, sizeof(entry), 1) == 1)
{
result = CreateObject(entry);
if (result != nullptr)
{
utf8 objectName[9] = { 0 };
Memory::Copy(objectName, entry.name, 8);
auto readContext = ReadObjectContext(objectName);
auto chunkStream = GetDecodedChunkStream(&readContext, file);
if (chunkStream != nullptr)
{
ReadObjectLegacy(result, &readContext, chunkStream);
delete chunkStream;
}
if (readContext.WasError())
{
Console::Error::WriteLine("Error reading object: '%s'", path);
delete result;
result = nullptr;
}
}
}
SDL_RWclose(file);
}
return result;
}
Object * CreateObjectFromLegacyData(const rct_object_entry * entry, const void * data, size_t dataSize)
{
Guard::ArgumentNotNull(entry, GUARD_LINE);
Guard::ArgumentNotNull(data, GUARD_LINE);
Object * result = CreateObject(*entry);
if (result != nullptr)
{
utf8 objectName[9];
object_entry_get_name_fixed(objectName, sizeof(objectName), entry);
auto readContext = ReadObjectContext(objectName);
auto chunkStream = MemoryStream(data, dataSize);
ReadObjectLegacy(result, &readContext, &chunkStream);
if (readContext.WasError())
{
delete result;
result = nullptr;
}
}
return result;
}
Object * CreateObject(const rct_object_entry &entry)
{
Object * result = nullptr;
uint8 objectType = entry.flags & 0x0F;
switch (objectType) {
case OBJECT_TYPE_RIDE:
result = new RideObject(entry);
break;
case OBJECT_TYPE_SMALL_SCENERY:
result = new SmallSceneryObject(entry);
break;
case OBJECT_TYPE_LARGE_SCENERY:
result = new LargeSceneryObject(entry);
break;
case OBJECT_TYPE_WALLS:
result = new WallObject(entry);
break;
case OBJECT_TYPE_BANNERS:
result = new BannerObject(entry);
break;
case OBJECT_TYPE_PATHS:
result = new FootpathObject(entry);
break;
case OBJECT_TYPE_PATH_BITS:
result = new FootpathItemObject(entry);
break;
case OBJECT_TYPE_SCENERY_SETS:
result = new SceneryGroupObject(entry);
break;
case OBJECT_TYPE_PARK_ENTRANCE:
result = new EntranceObject(entry);
break;
case OBJECT_TYPE_WATER:
result = new WaterObject(entry);
break;
case OBJECT_TYPE_SCENARIO_TEXT:
result = new StexObject(entry);
break;
}
return result;
}
}