mirror of
https://github.com/OpenRCT2/OpenRCT2
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1296 lines
34 KiB
C
1296 lines
34 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../addresses.h"
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#include "../config.h"
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#include "../game.h"
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#include "../scenario.h"
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#include "../interface/viewport.h"
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#include "../localisation/date.h"
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#include "../localisation/string_ids.h"
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#include "../management/finance.h"
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#include "../util/util.h"
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#include "../world/sprite.h"
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#include "../world/footpath.h"
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#include "peep.h"
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#include "staff.h"
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uint32 *gStaffPatrolAreas = RCT2_ADDRESS(RCT2_ADDRESS_STAFF_PATROL_AREAS, uint32);
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uint8 *gStaffModes = RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8);
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/**
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*
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* rct2: 0x006BD3A4
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*/
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void staff_reset_modes()
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{
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for (int i = 0; i < 200; i++)
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RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[i] = STAFF_MODE_NONE;
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for (int i = 200; i < 204; i++)
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RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[i] = STAFF_MODE_WALK;
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staff_update_greyed_patrol_areas();
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}
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/**
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*
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* rct2: 0x00669E55
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*/
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void game_command_update_staff_colour(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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uint8 staffType, colour;
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int spriteIndex;
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rct_peep *peep;
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staffType = (*ebx >> 8) & 0xFF;
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colour = (*edx >> 8) & 0xFF;
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if (*ebx & GAME_COMMAND_FLAG_APPLY) {
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gStaffColours[staffType] = colour;
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FOR_ALL_PEEPS(spriteIndex, peep) {
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if (peep->type == PEEP_TYPE_STAFF && peep->staff_type == staffType) {
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peep->tshirt_colour = colour;
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peep->trousers_colour = colour;
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}
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}
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}
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gfx_invalidate_screen();
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*ebx = 0;
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}
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static inline void staff_autoposition_new_staff_member(rct_peep *newPeep)
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{
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// Find a location to place new staff member
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newPeep->state = PEEP_STATE_FALLING;
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sint16 x, y, z;
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uint32 count = 0;
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uint16 sprite_index;
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rct_peep *guest = NULL;
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// Count number of walking guests
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FOR_ALL_GUESTS(sprite_index, guest) {
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if (guest->state == PEEP_STATE_WALKING)
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++count;
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}
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if (count > 0) {
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// Place staff at a random guest
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uint32 rand = scenario_rand_max(count);
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FOR_ALL_GUESTS(sprite_index, guest) {
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if (guest->state == PEEP_STATE_WALKING) {
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if (rand == 0)
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break;
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--rand;
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}
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}
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x = guest->x;
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y = guest->y;
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z = guest->z;
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} else {
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// No walking guests; pick random park entrance
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count = 0;
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uint8 i;
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for (i = 0; i < 4; ++i) {
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if (gParkEntranceX[i] != SPRITE_LOCATION_NULL)
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++count;
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}
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if (count > 0) {
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uint32 rand = scenario_rand_max(count);
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for (i = 0; i < 4; ++i) {
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if (gParkEntranceX[i] != SPRITE_LOCATION_NULL) {
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if (rand == 0)
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break;
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--rand;
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}
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}
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uint8 dir = gParkEntranceDirection[i];
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x = gParkEntranceX[i];
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y = gParkEntranceY[i];
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z = gParkEntranceZ[i];
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x += 16 + ((dir & 1) == 0 ? ((dir & 2) ? 32 : -32) : 0);
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y += 16 + ((dir & 1) == 1 ? ((dir & 2) ? -32 : 32) : 0);
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} else {
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// No more options; user must pick a location
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newPeep->state = PEEP_STATE_PICKED;
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x = newPeep->x;
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y = newPeep->y;
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z = newPeep->z;
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}
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}
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sprite_move(x, y, z + 16, (rct_sprite *)newPeep);
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invalidate_sprite_2((rct_sprite *)newPeep);
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}
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static money32 staff_hire_new_staff_member(uint8 staff_type, uint8 flags, sint16 command_x, sint16 command_y, sint16 command_z, int *newPeep_sprite_index)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_WAGES;
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gCommandPosition.x = command_x;
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gCommandPosition.y = command_y;
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gCommandPosition.z = command_z;
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if (gSpriteListCount[SPRITE_LIST_NULL] < 400) {
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gGameCommandErrorText = STR_TOO_MANY_PEOPLE_IN_GAME;
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return MONEY32_UNDEFINED;
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}
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if (staff_type != STAFF_TYPE_HANDYMAN &&
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staff_type != STAFF_TYPE_MECHANIC &&
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staff_type != STAFF_TYPE_SECURITY &&
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staff_type != STAFF_TYPE_ENTERTAINER)
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{
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return MONEY32_UNDEFINED;
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}
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int i;
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for (i = 0; i < STAFF_MAX_COUNT; ++i) {
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if (!(RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[i] & 1))
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break;
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}
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if (i == STAFF_MAX_COUNT) {
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gGameCommandErrorText = STR_TOO_MANY_STAFF_IN_GAME;
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return MONEY32_UNDEFINED;
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}
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int newStaffId = i;
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const rct_sprite_bounds *spriteBounds;
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rct_peep *newPeep = &(create_sprite(flags)->peep);
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if (newPeep == NULL) {
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gGameCommandErrorText = STR_TOO_MANY_PEOPLE_IN_GAME;
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return MONEY32_UNDEFINED;
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}
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if (flags == 0) {
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sprite_remove((rct_sprite *)newPeep);
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} else {
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move_sprite_to_list((rct_sprite *)newPeep, SPRITE_LIST_PEEP * 2);
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newPeep->sprite_identifier = 1;
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newPeep->window_invalidate_flags = 0;
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newPeep->action = PEEP_ACTION_NONE_2;
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newPeep->special_sprite = 0;
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newPeep->action_sprite_image_offset = 0;
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newPeep->no_action_frame_no = 0;
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newPeep->action_sprite_type = 0;
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newPeep->var_C4 = 0;
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newPeep->type = PEEP_TYPE_STAFF;
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newPeep->outside_of_park = 0;
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newPeep->peep_flags = 0;
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newPeep->paid_to_enter = 0;
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newPeep->paid_on_rides = 0;
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newPeep->paid_on_food = 0;
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newPeep->paid_on_souvenirs = 0;
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if (staff_type == STAFF_TYPE_HANDYMAN)
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newPeep->staff_orders = STAFF_ORDERS_SWEEPING |
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STAFF_ORDERS_WATER_FLOWERS |
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STAFF_ORDERS_EMPTY_BINS;
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else if (staff_type == STAFF_TYPE_MECHANIC)
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newPeep->staff_orders = STAFF_ORDERS_INSPECT_RIDES |
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STAFF_ORDERS_FIX_RIDES;
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else
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newPeep->staff_orders = 0;
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uint16 idSearchSpriteIndex;
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rct_peep *idSearchPeep;
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// We search for the first available id for a given staff type
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int newStaffIndex = 0;
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for (;;) {
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bool found = false;
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++newStaffIndex;
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FOR_ALL_STAFF(idSearchSpriteIndex, idSearchPeep) {
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if (idSearchPeep->staff_type != staff_type)
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continue;
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if (idSearchPeep->id == newStaffIndex) {
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found = true;
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break;
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}
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}
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if (!found)
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break;
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}
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newPeep->id = newStaffIndex;
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newPeep->staff_type = staff_type;
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static const rct_string_id staffNames[] = {
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STR_HANDYMAN_X,
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STR_MECHANIC_X,
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STR_SECURITY_GUARD_X,
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STR_ENTERTAINER_X,
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};
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/* rct2: 0x009929FC */
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static const uint8 spriteTypes[] = {
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PEEP_SPRITE_TYPE_HANDYMAN,
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PEEP_SPRITE_TYPE_MECHANIC,
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PEEP_SPRITE_TYPE_SECURITY,
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PEEP_SPRITE_TYPE_ENTERTAINER_PANDA,
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};
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uint8 sprite_type = spriteTypes[staff_type];
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newPeep->name_string_idx = staffNames[staff_type];
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newPeep->sprite_type = sprite_type;
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spriteBounds = g_sprite_entries[sprite_type].sprite_bounds;
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newPeep->sprite_width = spriteBounds->sprite_width;
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newPeep->sprite_height_negative = spriteBounds->sprite_height_negative;
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newPeep->sprite_height_positive = spriteBounds->sprite_height_positive;
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if (gConfigGeneral.auto_staff_placement != ((SDL_GetModState() & KMOD_SHIFT) != 0)) {
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staff_autoposition_new_staff_member(newPeep);
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} else {
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newPeep->state = PEEP_STATE_PICKED;
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sprite_move(newPeep->x, newPeep->y, newPeep->z, (rct_sprite *)newPeep);
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invalidate_sprite_2((rct_sprite *)newPeep);
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}
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newPeep->time_in_park = gDateMonthsElapsed;
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newPeep->pathfind_goal.x = 0xFF;
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newPeep->pathfind_goal.y = 0xFF;
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newPeep->pathfind_goal.z = 0xFF;
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newPeep->pathfind_goal.direction = 0xFF;
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uint8 colour = gStaffColours[clamp(STAFF_TYPE_HANDYMAN, staff_type, STAFF_TYPE_SECURITY)];
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newPeep->tshirt_colour = colour;
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newPeep->trousers_colour = colour;
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// Staff energy determines their walking speed
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newPeep->energy = 0x60;
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newPeep->energy_growth_rate = 0x60;
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newPeep->var_E2 = 0;
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peep_update_name_sort(newPeep);
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newPeep->staff_id = newStaffId;
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RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[newStaffId] = STAFF_MODE_WALK;
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for (int i = 0; i < 0x80; ++i) {
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int addr = RCT2_ADDRESS_STAFF_PATROL_AREAS + (newStaffId << 9) + i * 4;
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RCT2_GLOBAL(addr, uint32) = 0;
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}
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}
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if ((staff_type == STAFF_TYPE_HANDYMAN) && gConfigGeneral.handymen_mow_default) {
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uint8 new_orders = newPeep->staff_orders | STAFF_ORDERS_MOWING;
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game_do_command(newPeep->x, ((int)new_orders << 8) | 1, newPeep->y, newPeep->sprite_index, GAME_COMMAND_SET_STAFF_ORDER, (int)newPeep, 0);
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}
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*newPeep_sprite_index = newPeep->sprite_index;
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return 0;
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}
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/**
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*
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* rct2: 0x006BEFA1
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*/
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void game_command_hire_new_staff_member(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
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{
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*ebx = staff_hire_new_staff_member((*ebx & 0xFF00) >> 8,
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*ebx & 0xFF,
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*eax & 0xFFFF,
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*ecx & 0xFFFF,
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*edx & 0xFFFF,
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edi);
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}
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/** rct2: 0x00982134 */
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static const bool peep_slow_walking_types[] = {
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false, // PEEP_SPRITE_TYPE_NORMAL
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false, // PEEP_SPRITE_TYPE_HANDYMAN
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false, // PEEP_SPRITE_TYPE_MECHANIC
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false, // PEEP_SPRITE_TYPE_SECURITY
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_PANDA
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_TIGER
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_ELEPHANT
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_ROMAN
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_GORILLA
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_SNOWMAN
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_KNIGHT
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true, // PEEP_SPRITE_TYPE_ENTERTAINER_ASTRONAUT
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_BANDIT
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false, // PEEP_SPRITE_TYPE_ENTERTAINER_SHERIFF
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true, // PEEP_SPRITE_TYPE_ENTERTAINER_PIRATE
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true, // PEEP_SPRITE_TYPE_19
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};
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/**
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*
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* rct2: 0x006C0BB5
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*/
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void game_command_set_staff_order(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_WAGES;
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uint8 order_id = *ebx >> 8;
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uint16 sprite_id = *edx;
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if (sprite_id >= MAX_SPRITES)
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{
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log_warning("Invalid game command, sprite_id = %u", sprite_id);
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*ebx = MONEY32_UNDEFINED;
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return;
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}
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if (*ebx & GAME_COMMAND_FLAG_APPLY) {
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rct_peep *peep = &get_sprite(sprite_id)->peep;
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if(order_id & 0x80){ // change costume
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uint8 sprite_type = order_id & ~0x80;
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sprite_type += 4;
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peep->sprite_type = sprite_type;
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peep->peep_flags &= ~PEEP_FLAGS_SLOW_WALK;
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if(peep_slow_walking_types[sprite_type]){
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peep->peep_flags |= PEEP_FLAGS_SLOW_WALK;
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}
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peep->action_frame = 0;
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sub_693B58(peep);
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invalidate_sprite_2((rct_sprite*)peep);
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window_invalidate_by_number(WC_PEEP, sprite_id);
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window_invalidate_by_class(WC_STAFF_LIST);
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}else{
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peep->staff_orders = order_id;
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window_invalidate_by_number(WC_PEEP, sprite_id);
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window_invalidate_by_class(WC_STAFF_LIST);
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}
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}
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*ebx = 0;
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}
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/**
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*
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* rct2: 0x006C09D1
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*/
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void game_command_set_staff_patrol(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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if(*ebx & GAME_COMMAND_FLAG_APPLY){
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int x = *eax;
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int y = *ecx;
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uint16 sprite_id = *edx;
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if (sprite_id >= MAX_SPRITES)
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{
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*ebx = MONEY32_UNDEFINED;
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log_warning("Invalid sprite id %u", sprite_id);
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return;
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}
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rct_sprite *sprite = get_sprite(sprite_id);
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if (sprite->unknown.sprite_identifier != SPRITE_IDENTIFIER_PEEP || sprite->peep.type != PEEP_TYPE_STAFF)
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{
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*ebx = MONEY32_UNDEFINED;
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log_warning("Invalid type of sprite %u for game command", sprite_id);
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return;
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}
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rct_peep *peep = &sprite->peep;
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int patrolOffset = peep->staff_id * (64 * 64 / 8);
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int patrolIndex = ((x & 0x1F80) >> 7) | ((y & 0x1F80) >> 1);
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int mask = 1u << (patrolIndex & 0x1F);
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int base = patrolIndex >> 5;
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uint32 *patrolBits = RCT2_ADDRESS(RCT2_ADDRESS_STAFF_PATROL_AREAS + patrolOffset + (base * 4), uint32);
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*patrolBits ^= mask;
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int ispatrolling = 0;
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for(int i = 0; i < 128; i++){
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ispatrolling |= RCT2_GLOBAL(RCT2_ADDRESS_STAFF_PATROL_AREAS + patrolOffset + (i * 4), uint32);
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}
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RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[peep->staff_id] &= ~2;
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if(ispatrolling){
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RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[peep->staff_id] |= 2;
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}
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for(int y2 = 0; y2 < 4; y2++){
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for(int x2 = 0; x2 < 4; x2++){
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map_invalidate_tile_full((x & 0x1F80) + (x2 * 32), (y & 0x1F80) + (y2 * 32));
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}
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}
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staff_update_greyed_patrol_areas();
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}
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*ebx = 0;
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}
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/**
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*
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* rct2: 0x006C0B83
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*/
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void game_command_fire_staff_member(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_WAGES;
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if(*ebx & GAME_COMMAND_FLAG_APPLY){
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window_close_by_class(WC_FIRE_PROMPT);
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uint16 sprite_id = *edx;
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if (sprite_id >= MAX_SPRITES)
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{
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log_warning("Invalid game command, sprite_id = %u", sprite_id);
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*ebx = MONEY32_UNDEFINED;
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return;
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}
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rct_peep *peep = &get_sprite(sprite_id)->peep;
|
|
if (peep->sprite_identifier != SPRITE_IDENTIFIER_PEEP || peep->type != PEEP_TYPE_STAFF)
|
|
{
|
|
log_warning("Invalid game command, peep->sprite_identifier = %u, peep->type = %u", peep->sprite_identifier, peep->type);
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
remove_peep_from_ride(peep);
|
|
peep_sprite_remove(peep);
|
|
}
|
|
*ebx = 0;
|
|
}
|
|
|
|
/**
|
|
* Updates the colour of the given staff type.
|
|
*/
|
|
void update_staff_colour(uint8 staffType, uint16 colour)
|
|
{
|
|
game_do_command(0, (staffType << 8) | GAME_COMMAND_FLAG_APPLY, 0, (colour << 8) | 4, GAME_COMMAND_SET_STAFF_COLOUR, 0, 0);
|
|
}
|
|
|
|
/**
|
|
* Hires a new staff member of the given type. If the hire cannot be completed (eg. the maximum
|
|
* number of staff is reached or there are too many people in the game) it returns 0xFFFF.
|
|
*/
|
|
uint16 hire_new_staff_member(uint8 staffType)
|
|
{
|
|
gGameCommandErrorTitle = STR_CANT_HIRE_NEW_STAFF;
|
|
|
|
int eax, ebx, ecx, edx, esi, edi, ebp;
|
|
ecx = edx = esi = edi = ebp = 0;
|
|
eax = 0x8000;
|
|
ebx = staffType << 8 | GAME_COMMAND_FLAG_APPLY;
|
|
|
|
int result = game_do_command_p(GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
|
|
|
|
if (result == MONEY32_UNDEFINED)
|
|
return 0xFFFF;
|
|
|
|
return edi;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0C3F
|
|
*/
|
|
void staff_update_greyed_patrol_areas()
|
|
{
|
|
rct_peep* peep;
|
|
|
|
for (int staff_type = 0; staff_type < STAFF_TYPE_COUNT; ++staff_type)
|
|
{
|
|
for (int i = 0; i < 128; ++i)
|
|
RCT2_ADDRESS(RCT2_ADDRESS_STAFF_PATROL_AREAS + ((staff_type + STAFF_MAX_COUNT) * 512), uint32)[i] = 0;
|
|
|
|
for (uint16 sprite_index = gSpriteListHead[SPRITE_LIST_PEEP]; sprite_index != SPRITE_INDEX_NULL; sprite_index = peep->next)
|
|
{
|
|
peep = GET_PEEP(sprite_index);
|
|
|
|
if (peep->type == PEEP_TYPE_STAFF && staff_type == peep->staff_type)
|
|
{
|
|
for (int i = 0; i < 128; ++i)
|
|
RCT2_ADDRESS(RCT2_ADDRESS_STAFF_PATROL_AREAS + ((staff_type + STAFF_MAX_COUNT) * 512), uint32)[i] |= RCT2_ADDRESS(RCT2_ADDRESS_STAFF_PATROL_AREAS + (peep->staff_id * 512), uint32)[i];
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int staff_is_location_in_patrol_area(rct_peep *peep, int x, int y)
|
|
{
|
|
// Patrol quads are stored in a bit map (8 patrol quads per byte)
|
|
// Each patrol quad is 4x4
|
|
// Therefore there are in total 64 x 64 patrol quads in the 256 x 256 map
|
|
int patrolOffset = peep->staff_id * (64 * 64 / 8);
|
|
int patrolIndex = ((x & 0x1F80) >> 7) | ((y & 0x1F80) >> 1);
|
|
int mask = 1u << (patrolIndex & 0x1F);
|
|
int base = patrolIndex >> 5;
|
|
|
|
uint32 *patrolBits = RCT2_ADDRESS(RCT2_ADDRESS_STAFF_PATROL_AREAS + patrolOffset + (base * 4), uint32);
|
|
return (*patrolBits & mask) != 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0905
|
|
*/
|
|
int staff_is_location_in_patrol(rct_peep *staff, int x, int y)
|
|
{
|
|
// Check if location is in the park
|
|
if (!map_is_location_owned_or_has_rights(x, y))
|
|
return 0;
|
|
|
|
// Check if staff has patrol area
|
|
if (!(RCT2_ADDRESS(RCT2_ADDRESS_STAFF_MODE_ARRAY, uint8)[staff->staff_id] & 2))
|
|
return 1;
|
|
|
|
return staff_is_location_in_patrol_area(staff, x, y);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C095B
|
|
* returns 0xF if not in a valid patrol area
|
|
*/
|
|
static uint8 staff_get_valid_patrol_directions(rct_peep* peep, sint16 x, sint16 y) {
|
|
uint8 directions = 0;
|
|
|
|
if (staff_is_location_in_patrol(peep, x - 32, y)) {
|
|
directions |= (1 << 0);
|
|
}
|
|
|
|
if (staff_is_location_in_patrol(peep, x, y + 32)) {
|
|
directions |= (1 << 1);
|
|
}
|
|
|
|
if (staff_is_location_in_patrol(peep, x + 32, y)) {
|
|
directions |= (1 << 2);
|
|
}
|
|
|
|
if (staff_is_location_in_patrol(peep, x, y - 32)) {
|
|
directions |= (1 << 3);
|
|
}
|
|
|
|
if (directions == 0) {
|
|
directions = 0xF;
|
|
}
|
|
|
|
// For backwards compatibility.
|
|
// Remove when all references to 0x00F43910 removed
|
|
RCT2_GLOBAL(0x00F43910, uint32) = directions;
|
|
|
|
return directions;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C1955
|
|
*/
|
|
void staff_reset_stats()
|
|
{
|
|
uint16 spriteIndex;
|
|
rct_peep *peep;
|
|
|
|
FOR_ALL_STAFF(spriteIndex, peep) {
|
|
peep->time_in_park = gDateMonthsElapsed;
|
|
peep->staff_lawns_mown = 0;
|
|
peep->staff_rides_fixed = 0;
|
|
peep->staff_gardens_watered = 0;
|
|
peep->staff_rides_inspected = 0;
|
|
peep->staff_litter_swept = 0;
|
|
peep->staff_bins_emptied = 0;
|
|
}
|
|
}
|
|
|
|
bool staff_is_patrol_area_set(int staffIndex, int x, int y)
|
|
{
|
|
x = (x & 0x1F80) >> 7;
|
|
y = (y & 0x1F80) >> 1;
|
|
|
|
int peepOffset = staffIndex * 128;
|
|
int offset = (x | y) >> 5;
|
|
int bitIndex = (x | y) & 0x1F;
|
|
return gStaffPatrolAreas[peepOffset + offset] & (1 << bitIndex);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFBE8
|
|
*
|
|
* Returns 0xFF when no nearby litter or unpathable litter
|
|
*/
|
|
static uint8 staff_handyman_direction_to_nearest_litter(rct_peep* peep){
|
|
uint16 nearestLitterDist = (uint16)-1;
|
|
rct_litter* nearestLitter = NULL;
|
|
rct_litter* litter = NULL;
|
|
|
|
for (uint16 litterIndex = gSpriteListHead[SPRITE_LIST_LITTER]; litterIndex != 0xFFFF; litterIndex = litter->next){
|
|
litter = &get_sprite(litterIndex)->litter;
|
|
|
|
uint16 distance =
|
|
abs(litter->x - peep->x) +
|
|
abs(litter->y - peep->y) +
|
|
abs(litter->z - peep->z) * 4;
|
|
|
|
if (distance < nearestLitterDist){
|
|
nearestLitterDist = distance;
|
|
nearestLitter = litter;
|
|
}
|
|
}
|
|
|
|
if (nearestLitterDist > 0x60){
|
|
return 0xFF;
|
|
}
|
|
|
|
rct_xy16 litterTile = {
|
|
.x = nearestLitter->x & 0xFFE0,
|
|
.y = nearestLitter->y & 0xFFE0
|
|
};
|
|
|
|
if (!staff_is_location_in_patrol(peep, litterTile.x, litterTile.y)){
|
|
return 0xFF;
|
|
}
|
|
|
|
litterTile.x += 16;
|
|
litterTile.y += 16;
|
|
|
|
sint16 x_diff = litterTile.x - peep->x;
|
|
sint16 y_diff = litterTile.y - peep->y;
|
|
|
|
uint8 nextDirection = 0;
|
|
|
|
if (abs(x_diff) <= abs(y_diff)){
|
|
nextDirection = y_diff < 0 ? 3 : 1;
|
|
}
|
|
else {
|
|
nextDirection = x_diff < 0 ? 0 : 2;
|
|
}
|
|
|
|
rct_xy16 nextTile = {
|
|
.x = (nearestLitter->x & 0xFFE0) - TileDirectionDelta[nextDirection].x,
|
|
.y = (nearestLitter->y & 0xFFE0) - TileDirectionDelta[nextDirection].y
|
|
};
|
|
|
|
sint16 nextZ = ((peep->z + 8) & 0xFFF0) / 8;
|
|
|
|
rct_map_element* mapElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
|
|
|
|
do {
|
|
if (mapElement->base_height != nextZ)
|
|
continue;
|
|
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_ENTRANCE ||
|
|
map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_TRACK){
|
|
return 0xFF;
|
|
}
|
|
} while(!map_element_is_last_for_tile(mapElement++));
|
|
|
|
nextTile.x = (peep->x & 0xFFE0) + TileDirectionDelta[nextDirection].x;
|
|
nextTile.y = (peep->y & 0xFFE0) + TileDirectionDelta[nextDirection].y;
|
|
|
|
mapElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
|
|
|
|
do {
|
|
if (mapElement->base_height != nextZ)
|
|
continue;
|
|
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_ENTRANCE ||
|
|
map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_TRACK){
|
|
return 0xFF;
|
|
}
|
|
} while(!map_element_is_last_for_tile(mapElement++));
|
|
|
|
return nextDirection;
|
|
}
|
|
|
|
extern const uint8 byte_98D800[4];
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF931
|
|
*/
|
|
static uint8 staff_handyman_direction_to_uncut_grass(rct_peep* peep, uint8 valid_directions) {
|
|
if (!(peep->next_var_29 & 0x18)) {
|
|
|
|
rct_map_element* mapElement = map_get_surface_element_at(peep->next_x / 32, peep->next_y / 32);
|
|
|
|
if (peep->next_z != mapElement->base_height)
|
|
return 0xFF;
|
|
|
|
if (peep->next_var_29 & 0x4) {
|
|
if ((mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK) != byte_98D800[peep->next_var_29 & 0x3])
|
|
return 0xFF;
|
|
}
|
|
else if ((mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK) != 0)
|
|
return 0xFF;
|
|
}
|
|
|
|
uint8 chosenDirection = scenario_rand() & 0x3;
|
|
for (uint8 i = 0; i < 4; ++i, ++chosenDirection) {
|
|
chosenDirection &= 0x3;
|
|
|
|
if (!(valid_directions & (1 << chosenDirection))) {
|
|
continue;
|
|
}
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = peep->next_x + TileDirectionDelta[chosenDirection].x,
|
|
.y = peep->next_y + TileDirectionDelta[chosenDirection].y,
|
|
};
|
|
|
|
if (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
continue;
|
|
|
|
rct_map_element* mapElement = map_get_surface_element_at(chosenTile.x / 32, chosenTile.y / 32);
|
|
|
|
if (map_element_get_terrain(mapElement) != 0)
|
|
continue;
|
|
|
|
if (abs(mapElement->base_height - peep->next_z) > 2)
|
|
continue;
|
|
|
|
if ((mapElement->properties.surface.grass_length & 0x7) < GRASS_LENGTH_CLEAR_1)
|
|
continue;
|
|
|
|
return chosenDirection;
|
|
}
|
|
return 0xFF;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFD9C
|
|
*/
|
|
static int staff_handyman_direction_rand_surface(rct_peep* peep, uint8 validDirections) {
|
|
uint8 direction = scenario_rand() & 3;
|
|
for (int i = 0; i < 4; ++i, ++direction) {
|
|
direction &= 3;
|
|
if (!(validDirections & (1 << direction)))
|
|
continue;
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = peep->next_x + TileDirectionDelta[direction].x,
|
|
.y = peep->next_y + TileDirectionDelta[direction].y,
|
|
};
|
|
|
|
if (map_surface_is_blocked(chosenTile.x, chosenTile.y))
|
|
continue;
|
|
|
|
break;
|
|
}
|
|
// If it tries all directions this is required
|
|
// to make it back to the first direction and
|
|
// override validDirections
|
|
direction &= 3;
|
|
return direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFBA8
|
|
*/
|
|
static int staff_path_finding_handyman(rct_peep* peep)
|
|
{
|
|
peep->var_E2++;
|
|
|
|
uint8 litterDirection = 0xFF;
|
|
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
|
|
if ((peep->staff_orders & STAFF_ORDERS_SWEEPING) &&
|
|
((gCurrentTicks + peep->sprite_index) & 0xFFF) > 110) {
|
|
litterDirection = staff_handyman_direction_to_nearest_litter(peep);
|
|
}
|
|
|
|
uint8 direction = 0xFF;
|
|
if (litterDirection == 0xFF &&
|
|
(peep->staff_orders & STAFF_ORDERS_MOWING) &&
|
|
peep->var_E2 >= 12
|
|
) {
|
|
direction = staff_handyman_direction_to_uncut_grass(peep, validDirections);
|
|
}
|
|
|
|
if (direction == 0xFF) {
|
|
if (peep->next_var_29 & 0x18) {
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
} else {
|
|
rct_map_element* mapElement = map_get_path_element_at(
|
|
peep->next_x / 32,
|
|
peep->next_y / 32,
|
|
peep->next_z);
|
|
|
|
if (mapElement == NULL)
|
|
return 1;
|
|
|
|
uint8 pathDirections = (mapElement->properties.path.edges & validDirections) & 0xF;
|
|
if (pathDirections == 0) {
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
} else {
|
|
bool chooseRandom = true;
|
|
if (litterDirection != 0xFF && pathDirections & (1 << litterDirection)) {
|
|
if ((scenario_rand() & 0xFFFF) >= 0x1999) {
|
|
chooseRandom = false;
|
|
direction = litterDirection;
|
|
}
|
|
} else {
|
|
pathDirections &= ~(1 << (peep->var_78 ^ (1 << 1)));
|
|
if (pathDirections == 0) {
|
|
pathDirections |= 1 << (peep->var_78 ^ (1 << 1));
|
|
}
|
|
}
|
|
|
|
if (chooseRandom == true) {
|
|
do {
|
|
direction = scenario_rand() & 3;
|
|
} while ((pathDirections & (1 << direction)) == 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// countof(TileDirectionDelta)
|
|
assert(direction < 8);
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = peep->next_x + TileDirectionDelta[direction].x,
|
|
.y = peep->next_y + TileDirectionDelta[direction].y
|
|
};
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF) {
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->var_78 = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerence = 3;
|
|
if (peep->state == PEEP_STATE_QUEUING) {
|
|
peep->destination_tolerence = (scenario_rand() & 7) + 2;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static uint8 staff_direction_surface(rct_peep* peep, uint8 initialDirection) {
|
|
uint8 direction = initialDirection;
|
|
for (int i = 0; i < 3; ++i) {
|
|
// Looks left and right from initial direction
|
|
switch (i) {
|
|
case 1:
|
|
direction++;
|
|
if (scenario_rand() & 1) {
|
|
direction -= 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
direction -= 2;
|
|
break;
|
|
}
|
|
|
|
direction &= 3;
|
|
|
|
if (fence_in_the_way(
|
|
peep->next_x,
|
|
peep->next_y,
|
|
peep->next_z,
|
|
peep->next_z + 4,
|
|
direction) == true)
|
|
continue;
|
|
|
|
if (fence_in_the_way(
|
|
peep->next_x,
|
|
peep->next_y,
|
|
peep->next_z,
|
|
peep->next_z + 4,
|
|
direction ^ (1 << 1)) == true)
|
|
continue;
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = peep->next_x + TileDirectionDelta[direction].x,
|
|
.y = peep->next_y + TileDirectionDelta[direction].y
|
|
};
|
|
|
|
if (map_surface_is_blocked(chosenTile.x, chosenTile.y) == false) {
|
|
return direction;
|
|
}
|
|
}
|
|
return initialDirection;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFF45
|
|
*/
|
|
static uint8 staff_mechanic_direction_surface(rct_peep* peep) {
|
|
uint8 direction = scenario_rand() & 3;
|
|
|
|
if ((peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION) &&
|
|
scenario_rand() & 1) {
|
|
|
|
rct_ride* ride = get_ride(peep->current_ride);
|
|
|
|
uint16 location = ride->exits[peep->current_ride_station];
|
|
if (location == 0xFFFF) {
|
|
location = ride->entrances[peep->current_ride_station];
|
|
}
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = (location & 0xFF) * 32,
|
|
.y = (location >> 8) * 32
|
|
};
|
|
|
|
sint16 x_diff = chosenTile.x - peep->x;
|
|
sint16 y_diff = chosenTile.y - peep->y;
|
|
|
|
if (abs(x_diff) <= abs(y_diff)) {
|
|
direction = y_diff < 0 ? 3 : 1;
|
|
}
|
|
else {
|
|
direction = x_diff < 0 ? 0 : 2;
|
|
}
|
|
}
|
|
|
|
return staff_direction_surface(peep, direction);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C02D1
|
|
*/
|
|
static uint8 staff_mechanic_direction_path_rand(rct_peep* peep, uint8 pathDirections) {
|
|
if (scenario_rand() & 1) {
|
|
if (pathDirections & (1 << peep->var_78))
|
|
return peep->var_78;
|
|
}
|
|
|
|
// Modified from original to spam scenario_rand less
|
|
uint8 direction = scenario_rand() & 3;
|
|
for (int i = 0; i < 4; ++i, ++direction) {
|
|
direction &= 3;
|
|
if (pathDirections & (1 << direction))
|
|
return direction;
|
|
}
|
|
// This will never happen as pathDirections always has a bit set.
|
|
return peep->var_78;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0121
|
|
*/
|
|
static uint8 staff_mechanic_direction_path(rct_peep* peep, uint8 validDirections, rct_map_element* pathElement) {
|
|
uint8 direction = 0xFF;
|
|
uint8 pathDirections = pathElement->properties.path.edges & 0xF;
|
|
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION) {
|
|
pathDirections &= validDirections;
|
|
}
|
|
|
|
if (pathDirections == 0) {
|
|
return staff_mechanic_direction_surface(peep);
|
|
}
|
|
|
|
pathDirections &= ~(1 << (peep->var_78 ^ (1 << 1)));
|
|
if (pathDirections == 0) {
|
|
pathDirections |= (1 << (peep->var_78 ^ (1 << 1)));
|
|
}
|
|
|
|
direction = bitscanforward(pathDirections);
|
|
pathDirections &= ~(1 << direction);
|
|
if (pathDirections == 0) {
|
|
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION) {
|
|
return direction;
|
|
}
|
|
|
|
if (peep->sub_state != 2) {
|
|
return direction;
|
|
}
|
|
peep->sub_state = 3;
|
|
}
|
|
|
|
pathDirections |= (1 << direction);
|
|
|
|
if (peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION) {
|
|
rct_ride* ride = get_ride(peep->current_ride);
|
|
uint8 z = ride->station_heights[peep->current_ride_station];
|
|
gPeepPathFindGoalPosition.z = z;
|
|
|
|
uint16 location = ride->exits[peep->current_ride_station];
|
|
if (location == 0xFFFF) {
|
|
location = ride->entrances[peep->current_ride_station];
|
|
}
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = (location & 0xFF) * 32,
|
|
.y = (location >> 8) * 32
|
|
};
|
|
|
|
gPeepPathFindGoalPosition.x = chosenTile.x;
|
|
gPeepPathFindGoalPosition.y = chosenTile.y;
|
|
|
|
bool entranceFound = false;
|
|
rct_map_element* mapElement = map_get_first_element_at(chosenTile.x / 32, chosenTile.y / 32);
|
|
do {
|
|
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_ENTRANCE)
|
|
continue;
|
|
|
|
if (mapElement->base_height != z)
|
|
continue;
|
|
|
|
if (mapElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_ENTRANCE &&
|
|
mapElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_EXIT)
|
|
continue;
|
|
|
|
entranceFound = true;
|
|
break;
|
|
} while (!map_element_is_last_for_tile(mapElement++));
|
|
|
|
if (entranceFound == false) {
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
uint8 entranceDirection = map_element_get_direction(mapElement);
|
|
chosenTile.x -= TileDirectionDelta[entranceDirection].x;
|
|
chosenTile.y -= TileDirectionDelta[entranceDirection].y;
|
|
gPeepPathFindGoalPosition.x = chosenTile.x;
|
|
gPeepPathFindGoalPosition.y = chosenTile.y;
|
|
|
|
if (chosenTile.x == peep->next_x &&
|
|
chosenTile.y == peep->next_y &&
|
|
z == peep->next_z) {
|
|
return entranceDirection;
|
|
}
|
|
|
|
gPeepPathFindIgnoreForeignQueues = false;
|
|
gPeepPathFindQueueRideIndex = 255;
|
|
|
|
int pathfindDirection = peep_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep);
|
|
|
|
if (pathfindDirection == -1) {
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
return (uint8)pathfindDirection;
|
|
}
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFF2C
|
|
*/
|
|
static int staff_path_finding_mechanic(rct_peep* peep) {
|
|
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
uint8 direction = 0xFF;
|
|
if (peep->next_var_29 & 0x18) {
|
|
direction = staff_mechanic_direction_surface(peep);
|
|
}
|
|
else {
|
|
rct_map_element* pathElement = map_get_path_element_at(peep->next_x / 32, peep->next_y / 32, peep->next_z);
|
|
if (pathElement == NULL)
|
|
return 1;
|
|
|
|
direction = staff_mechanic_direction_path(peep, validDirections, pathElement);
|
|
}
|
|
|
|
// countof(TileDirectionDelta)
|
|
assert(direction < 8);
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = peep->next_x + TileDirectionDelta[direction].x,
|
|
.y = peep->next_y + TileDirectionDelta[direction].y
|
|
};
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF) {
|
|
direction = staff_mechanic_direction_surface(peep);
|
|
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->var_78 = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerence = (scenario_rand() & 7) + 2;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C050B
|
|
*/
|
|
static uint8 staff_direction_path(rct_peep* peep, uint8 validDirections, rct_map_element* pathElement) {
|
|
uint8 direction = 0xFF;
|
|
uint8 pathDirections = pathElement->properties.path.edges & 0xF;
|
|
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION) {
|
|
pathDirections &= validDirections;
|
|
}
|
|
|
|
if (pathDirections == 0) {
|
|
return staff_direction_surface(peep, scenario_rand() & 3);
|
|
}
|
|
|
|
pathDirections &= ~(1 << (peep->var_78 ^ (1 << 1)));
|
|
if (pathDirections == 0) {
|
|
pathDirections |= (1 << (peep->var_78 ^ (1 << 1)));
|
|
}
|
|
|
|
direction = bitscanforward(pathDirections);
|
|
pathDirections &= ~(1 << direction);
|
|
if (pathDirections == 0) {
|
|
return direction;
|
|
}
|
|
|
|
pathDirections |= (1 << direction);
|
|
|
|
direction = scenario_rand() & 3;
|
|
for (int i = 0; i < 4; ++i, ++direction) {
|
|
direction &= 3;
|
|
if (pathDirections & (1 << direction))
|
|
return direction;
|
|
}
|
|
|
|
// This will never happen as pathDirections will always have a bit set
|
|
return direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0351
|
|
*/
|
|
static int staff_path_finding_misc(rct_peep* peep) {
|
|
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
|
|
uint8 direction = 0xFF;
|
|
if (peep->next_var_29 & 0x18) {
|
|
direction = staff_direction_surface(peep, scenario_rand() & 3);
|
|
}
|
|
else {
|
|
rct_map_element* pathElement = map_get_path_element_at(peep->next_x / 32, peep->next_y / 32, peep->next_z);
|
|
if (pathElement == NULL)
|
|
return 1;
|
|
|
|
direction = staff_direction_path(peep, validDirections, pathElement);
|
|
}
|
|
|
|
rct_xy16 chosenTile = {
|
|
.x = peep->next_x + TileDirectionDelta[direction].x,
|
|
.y = peep->next_y + TileDirectionDelta[direction].y
|
|
};
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF) {
|
|
direction = staff_direction_surface(peep, scenario_rand() & 3);
|
|
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->var_78 = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerence = (scenario_rand() & 7) + 2;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C086D
|
|
*/
|
|
static void staff_entertainer_update_nearby_peeps(rct_peep* peep) {
|
|
uint16 spriteIndex;
|
|
rct_peep* guest;
|
|
|
|
FOR_ALL_GUESTS(spriteIndex, guest) {
|
|
if (guest->x == SPRITE_LOCATION_NULL)
|
|
continue;
|
|
|
|
sint16 z_dist = abs(peep->z - guest->z);
|
|
if (z_dist > 48)
|
|
continue;
|
|
|
|
sint16 x_dist = abs(peep->x - guest->x);
|
|
sint16 y_dist = abs(peep->y - guest->y);
|
|
|
|
if (x_dist > 96)
|
|
continue;
|
|
|
|
if (y_dist > 96)
|
|
continue;
|
|
|
|
if (peep->state == PEEP_STATE_WALKING) {
|
|
peep->happiness_growth_rate = min(peep->happiness_growth_rate + 4, 255);
|
|
}
|
|
else if (peep->state == PEEP_STATE_QUEUING) {
|
|
peep->time_in_queue -= 200;
|
|
peep->happiness_growth_rate = min(peep->happiness_growth_rate + 3, 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C05AE
|
|
*/
|
|
static int staff_path_finding_entertainer(rct_peep* peep) {
|
|
|
|
if (((scenario_rand() & 0xFFFF) <= 0x4000) &&
|
|
(peep->action == PEEP_ACTION_NONE_1 || peep->action == PEEP_ACTION_NONE_2)) {
|
|
|
|
invalidate_sprite_2((rct_sprite*)peep);
|
|
|
|
peep->action = scenario_rand() & 1 ? PEEP_ACTION_WAVE_2 : PEEP_ACTION_JOY;
|
|
peep->action_frame = 0;
|
|
peep->action_sprite_image_offset = 0;
|
|
|
|
sub_693B58(peep);
|
|
invalidate_sprite_2((rct_sprite*)peep);
|
|
staff_entertainer_update_nearby_peeps(peep);
|
|
}
|
|
|
|
return staff_path_finding_misc(peep);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF926
|
|
*/
|
|
int staff_path_finding(rct_peep* peep) {
|
|
switch (peep->staff_type) {
|
|
case STAFF_TYPE_HANDYMAN:
|
|
return staff_path_finding_handyman(peep);
|
|
case STAFF_TYPE_MECHANIC:
|
|
return staff_path_finding_mechanic(peep);
|
|
case STAFF_TYPE_SECURITY:
|
|
return staff_path_finding_misc(peep);
|
|
case STAFF_TYPE_ENTERTAINER:
|
|
return staff_path_finding_entertainer(peep);
|
|
|
|
default:
|
|
assert(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void game_command_set_staff_name(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) {
|
|
uint16 sprite_index = *ecx & 0xFFFF;
|
|
|
|
if (sprite_index >= MAX_SPRITES) {
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
rct_peep *peep = GET_PEEP(sprite_index);
|
|
if (peep->type != PEEP_TYPE_STAFF) {
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
|
|
*ebx = set_peep_name(
|
|
*ebx & 0xFF,
|
|
*eax & 0xFFFF,
|
|
sprite_index,
|
|
(uint8*)edx,
|
|
(uint8*)ebp,
|
|
(uint8*)edi
|
|
);
|
|
}
|