mirror of
https://github.com/OpenRCT2/OpenRCT2
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124 lines
3.7 KiB
C
124 lines
3.7 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../addresses.h"
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#include "../common.h"
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#include "../interface/colour.h"
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#include "../platform/platform.h"
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#include "drawing.h"
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/**
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* Draw a rectangle, with optional border or fill
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*
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* rct2: 0x006E6F81
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* dpi (edi)
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* left (ax)
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* top (cx)
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* right (bx)
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* bottom (dx)
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* colour (ebp)
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* flags (si)
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*/
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void gfx_fill_rect_inset(rct_drawpixelinfo* dpi, short left, short top, short right, short bottom, int colour, short flags)
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{
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uint8 shadow, fill, hilight;
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// Flags
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int no_border, no_fill, pressed;
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no_border = 8;
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no_fill = 0x10;
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pressed = 0x20;
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if (colour & 0x180) {
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if (colour & 0x100) {
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colour = NOT_TRANSLUCENT(colour);
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} else {
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colour = _9DEDF4[colour];
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}
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colour = colour | 0x2000000; //Transparent
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if (flags & no_border) {
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gfx_fill_rect(dpi, left, top, right, bottom, colour);
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} else if (flags & pressed) {
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// Draw outline of box
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gfx_fill_rect(dpi, left, top, left, bottom, colour + 1);
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gfx_fill_rect(dpi, left, top, right, top, colour + 1);
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gfx_fill_rect(dpi, right, top, right, bottom, colour + 2);
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gfx_fill_rect(dpi, left, bottom, right, bottom, colour + 2);
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if (!(flags & no_fill)) {
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gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, colour);
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}
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} else {
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// Draw outline of box
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gfx_fill_rect(dpi, left, top, left, bottom, colour + 2);
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gfx_fill_rect(dpi, left, top, right, top, colour + 2);
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gfx_fill_rect(dpi, right, top, right, bottom, colour + 1);
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gfx_fill_rect(dpi, left, bottom, right, bottom, colour + 1);
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if (!(flags & no_fill)) {
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gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, colour);
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}
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}
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} else {
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if (flags & 0x80) {
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shadow = ColourMapA[colour].dark;
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fill = ColourMapA[colour].mid_light;
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hilight = ColourMapA[colour].lighter;
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} else {
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shadow = ColourMapA[colour].mid_dark;
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fill = ColourMapA[colour].light;
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hilight = ColourMapA[colour].lighter;
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}
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if (flags & no_border) {
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gfx_fill_rect(dpi, left, top, right, bottom, fill);
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} else if (flags & pressed) {
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// Draw outline of box
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gfx_fill_rect(dpi, left, top, left, bottom, shadow);
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gfx_fill_rect(dpi, left + 1, top, right, top, shadow);
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gfx_fill_rect(dpi, right, top + 1, right, bottom - 1, hilight);
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gfx_fill_rect(dpi, left + 1, bottom, right, bottom, hilight);
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if (!(flags & no_fill)) {
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if (!(flags & 0x40)) {
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if (flags & 0x04) {
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fill = ColourMapA[COLOUR_BLACK].light;
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} else {
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fill = ColourMapA[colour].lighter;
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}
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}
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gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, fill);
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}
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} else {
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// Draw outline of box
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gfx_fill_rect(dpi, left, top, left, bottom - 1, hilight);
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gfx_fill_rect(dpi, left + 1, top, right - 1, top, hilight);
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gfx_fill_rect(dpi, right, top, right, bottom - 1, shadow);
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gfx_fill_rect(dpi, left, bottom, right, bottom, shadow);
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if (!(flags & no_fill)) {
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if (flags & 0x04) {
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fill = ColourMapA[COLOUR_BLACK].light;
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}
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gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, fill);
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}
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}
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}
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}
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