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OpenRCT2/src/openrct2/object/EntranceObject.h
Aaron van Geffen a053a84486 Move all object units into OpenRCT2 namespace (#24980)
* Move all object units into OpenRCT2 namespace

* Dealing with fallout, part 1

* Dealing with fallout, part 2

* Dealing with fallout, part 3

* Apply clang-format in a few more places

* Remove redundant 'virtual' keyword
2025-08-17 06:46:03 -03:00

44 lines
1.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../world/Entrance.h"
#include "../world/Location.hpp"
#include "EntranceEntry.h"
#include "Object.h"
namespace OpenRCT2
{
class EntranceObject final : public Object
{
private:
EntranceEntry _legacyType = {};
public:
static constexpr ObjectType kObjectType = ObjectType::parkEntrance;
void* GetLegacyData() override
{
return &_legacyType;
}
void ReadLegacy(IReadObjectContext* context, OpenRCT2::IStream* stream) override;
void ReadJson(IReadObjectContext* context, json_t& root) override;
void Load() override;
void Unload() override;
void DrawPreview(RenderTarget& rt, int32_t width, int32_t height) const override;
ImageIndex GetImage(uint8_t sequence, Direction direction) const;
uint8_t GetScrollingMode() const;
uint8_t GetTextHeight() const;
};
} // namespace OpenRCT2