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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 19:43:06 +01:00
Files
OpenRCT2/src/openrct2/entity/MoneyEffect.cpp
2023-06-24 11:45:26 +02:00

204 lines
5.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2023 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "MoneyEffect.h"
#include "../OpenRCT2.h"
#include "../config/Config.h"
#include "../core/DataSerialiser.h"
#include "../drawing/Drawing.h"
#include "../interface/Viewport.h"
#include "../interface/Window.h"
#include "../localisation/Formatting.h"
#include "../localisation/Localisation.h"
#include "../network/network.h"
#include "../paint/Paint.h"
#include "../profiling/Profiling.h"
#include "../world/Map.h"
#include "EntityRegistry.h"
static constexpr CoordsXY _moneyEffectMoveOffset[] = {
{ 1, -1 },
{ 1, 1 },
{ -1, 1 },
{ -1, -1 },
};
template<> bool EntityBase::Is<MoneyEffect>() const
{
return Type == EntityType::MoneyEffect;
}
/**
*
* rct2: 0x0067351F
*/
void MoneyEffect::CreateAt(money64 value, const CoordsXYZ& effectPos, bool guestPurchase)
{
if (value == 0.00_GBP)
return;
MoneyEffect* moneyEffect = CreateEntity<MoneyEffect>();
if (moneyEffect == nullptr)
return;
moneyEffect->Value = value;
moneyEffect->GuestPurchase = (guestPurchase ? 1 : 0);
moneyEffect->SpriteData.Width = 64;
moneyEffect->SpriteData.HeightMin = 20;
moneyEffect->SpriteData.HeightMax = 30;
moneyEffect->MoveTo(effectPos);
moneyEffect->NumMovements = 0;
moneyEffect->MoveDelay = 0;
int16_t offsetX = 0;
if (!gOpenRCT2NoGraphics)
{
auto [stringId, newValue] = moneyEffect->GetStringId();
char buffer[128];
OpenRCT2::FormatStringLegacy(buffer, 128, stringId, &newValue);
offsetX = -(GfxGetStringWidth(buffer, FontStyle::Medium) / 2);
}
moneyEffect->OffsetX = offsetX;
moneyEffect->Wiggle = 0;
}
/**
*
* rct2: 0x0069C5D0
*/
void MoneyEffect::Create(money64 value, const CoordsXYZ& loc)
{
auto offsetLoc = loc;
if (loc.IsNull())
{
// If game actions return no valid location of the action we can not use the screen
// coordinates as every client will have different ones.
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
LOG_WARNING("Attempted to create money effect without a valid location in multiplayer");
return;
}
WindowBase* mainWindow = WindowGetMain();
if (mainWindow == nullptr)
return;
Viewport* mainViewport = WindowGetViewport(mainWindow);
auto mapPositionXY = ScreenGetMapXY(
{ mainViewport->pos.x + (mainViewport->width / 2), mainViewport->pos.y + (mainViewport->height / 2) }, nullptr);
if (!mapPositionXY.has_value())
return;
offsetLoc = { mapPositionXY.value(), TileElementHeight(*mapPositionXY) };
}
offsetLoc.z += 10;
CreateAt(-value, offsetLoc, false);
}
/**
*
* rct2: 0x00673232
*/
void MoneyEffect::Update()
{
Wiggle++;
if (Wiggle >= 22)
{
Wiggle = 0;
}
MoveDelay++;
if (MoveDelay < 2)
{
return;
}
int32_t newX = x;
int32_t newY = y;
int32_t newZ = z;
MoveDelay = 0;
if (GuestPurchase)
{
newZ += 1;
}
newY += _moneyEffectMoveOffset[GetCurrentRotation()].y;
newX += _moneyEffectMoveOffset[GetCurrentRotation()].x;
MoveTo({ newX, newY, newZ });
NumMovements++;
if (NumMovements < 55)
{
return;
}
EntityRemove(this);
}
std::pair<StringId, money64> MoneyEffect::GetStringId() const
{
StringId spentStringId = GuestPurchase ? STR_MONEY_EFFECT_SPEND_HIGHP : STR_MONEY_EFFECT_SPEND;
StringId receiveStringId = GuestPurchase ? STR_MONEY_EFFECT_RECEIVE_HIGHP : STR_MONEY_EFFECT_RECEIVE;
StringId stringId = receiveStringId;
money64 outValue = Value;
if (Value < 0)
{
outValue *= -1;
stringId = spentStringId;
}
return std::make_pair(stringId, outValue);
}
void MoneyEffect::Serialise(DataSerialiser& stream)
{
EntityBase::Serialise(stream);
stream << frame;
stream << MoveDelay;
stream << NumMovements;
stream << GuestPurchase;
stream << Value;
stream << OffsetX;
stream << Wiggle;
}
void MoneyEffect::Paint(PaintSession& session, int32_t imageDirection) const
{
PROFILED_FUNCTION();
if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
{
// Don't render any money in the title screen.
return;
}
if (GuestPurchase && !gConfigGeneral.ShowGuestPurchases)
{
// Don't show the money effect for guest purchases when the option is disabled.
return;
}
DrawPixelInfo& dpi = session.DPI;
if (dpi.zoom_level > ZoomLevel{ 0 })
{
return;
}
/** rct2: 0x0097EDA4 */
static constexpr int8_t waveOffset[] = {
0, 1, 2, 2, 3, 3, 3, 3, 2, 2, 1, 0, -1, -2, -2, -3, -3, -3, -3, -2, -2, -1,
0, 1, 2, 2, 3, 3, 3, 3, 2, 2, 1, 0, -1, -2, -2, -3, -3, -3, -3, -2, -2, -1,
};
auto [stringId, value] = GetStringId();
PaintFloatingMoneyEffect(
session, value, stringId, y, z, const_cast<int8_t*>(&waveOffset[Wiggle % 22]), OffsetX, session.CurrentRotation);
}