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OpenRCT2/src/drawing/engines/opengl/CopyFramebufferShader.cpp
2016-06-12 17:55:48 -05:00

84 lines
2.5 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef DISABLE_OPENGL
#include "CopyFramebufferShader.h"
CopyFramebufferShader::CopyFramebufferShader() : OpenGLShaderProgram("copyframebuffer")
{
GetLocations();
glGenBuffers(1, &_vbo);
glGenVertexArrays(1, &_vao);
vec2i vertices[] = { 0, 1, 2, 3 };
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindVertexArray(_vao);
glEnableVertexAttribArray(vIndex);
glVertexAttribIPointer(vIndex, 1, GL_INT, 0, nullptr);
Use();
SetTextureCoordinates(0, 0, 1, 1);
glUniform1i(uTexture, 0);
}
CopyFramebufferShader::~CopyFramebufferShader()
{
glDeleteBuffers(1, &_vbo);
glDeleteVertexArrays(1, &_vao);
}
void CopyFramebufferShader::GetLocations()
{
uScreenSize = GetUniformLocation("uScreenSize");
uBounds = GetUniformLocation("uBounds");
uTextureCoordinates = GetUniformLocation("uTextureCoordinates");
uTexture = GetUniformLocation("uTexture");
vIndex = GetAttributeLocation("vIndex");
}
void CopyFramebufferShader::SetScreenSize(sint32 width, sint32 height)
{
glUniform2i(uScreenSize, width, height);
}
void CopyFramebufferShader::SetBounds(sint32 left, sint32 top, sint32 right, sint32 bottom)
{
glUniform4i(uBounds, left, top, right, bottom);
}
void CopyFramebufferShader::SetTextureCoordinates(sint32 left, sint32 top, sint32 right, sint32 bottom)
{
glUniform4i(uTextureCoordinates, left, top, right, bottom);
}
void CopyFramebufferShader::SetTexture(GLuint texture)
{
OpenGLAPI::SetTexture2D(0, texture);
}
void CopyFramebufferShader::Draw()
{
glBindVertexArray(_vao);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
#endif /* DISABLE_OPENGL */