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OpenRCT2/src/drawing/IDrawingEngine.h
2016-06-07 22:47:31 +01:00

74 lines
2.3 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "../common.h"
#include <SDL_video.h>
struct rct_drawpixelinfo;
interface IDrawingContext;
enum DRAWING_ENGINE_FLAGS
{
DEF_NONE = 0,
/**
* Whether or not the engine will only draw changed blocks of the screen each frame.
*/
DEF_DIRTY_OPTIMISATIONS = 1 << 0,
};
interface IDrawingEngine
{
virtual ~IDrawingEngine() { }
virtual void Initialise(SDL_Window * window) abstract;
virtual void Resize(uint32 width, uint32 height) abstract;
virtual void SetPalette(SDL_Color * colours) abstract;
virtual void Invalidate(sint32 left, sint32 top, sint32 right, sint32 bottom) abstract;
virtual void Draw() abstract;
virtual void CopyRect(sint32 x, sint32 y, sint32 width, sint32 height, sint32 dx, sint32 dy) abstract;
virtual sint32 Screenshot() abstract;
virtual IDrawingContext * GetDrawingContext(rct_drawpixelinfo * dpi) abstract;
virtual rct_drawpixelinfo * GetDrawingPixelInfo() abstract;
virtual DRAWING_ENGINE_FLAGS GetFlags() abstract;
virtual void InvalidateImage(uint32 image) abstract;
};
namespace DrawingEngineFactory
{
IDrawingEngine * CreateSoftware();
IDrawingEngine * CreateSoftwareWithHardwareDisplay();
IDrawingEngine * CreateOpenGL();
};
interface IRainDrawer
{
virtual ~IRainDrawer() { }
virtual void Draw(sint32 x,
sint32 y,
sint32 width,
sint32 height,
sint32 xStart,
sint32 yStart) abstract;
};